Esempio n. 1
0
merge_node *
make_merge_node_with_children (size_t num)
{
  merge_node *node = make_merge_node ();
  merge_list list = merge_node_get_children (node);
  size_t i;
  for (i = 0; i < num; i++)
    {
      gl_list_nx_add_last (list, make_merge_node ());
    }
}
Esempio n. 2
0
static gl_list_t
merge_ctxt_create_default_priorities ()
{
  gl_list_t list =
    gl_list_nx_create_empty (GL_ARRAY_LIST, NULL, NULL, NULL, true);

  int i = 0;
  for (i = 0; i < default_priorities_count; i++)
    {
      gl_list_nx_add_last (list, default_priorities[i]);
    }

  return list;
}
Esempio n. 3
0
gl_list_t
upmf_list_init_from_doc (xmlDocPtr doc, xmlNodePtr node, ustring_t children)
{
  gl_list_t list = gl_list_nx_create_empty (GL_LINKED_LIST, NULL, NULL,
					    UCPOINTER (xmlFree), FALSE);
  xmlNodePtr cnode = node->xmlChildrenNode;

  while (cnode != NULL)
    {
      if (!xmlStrcmp (cnode->name, children))
	{
	  gl_list_nx_add_last (list, UCPOINTER (upmf_get_xstring (doc, cnode)));
	}

      cnode = cnode->next;
    }

  xmlFree (cnode);
  return list;
}
Esempio n. 4
0
int l_img_load_bta(lua_State *L)
{
	btstring_t	*fname;
	l_anim		*a;
	bta_cell_t	*c;
	uint32_t	i;

	fname = _l_getFilePath(L, 1);
	l_anim_new(L);
	a = l_checkAnim(L, -1);

	a->bta = bta_read_bta(fname);
	c = bta_get_base(a->bta);
	a->loopData = gl_list_nx_create_empty(GL_ARRAY_LIST,
				NULL, NULL, l_loop_free, 1);
	if (a->loopData == NULL) {
		luaL_error(L, "Error creating loop data");
	}

	for (i = 0; i < bta_getNumLoops(a->bta); i++) {
		l_loop_t 	*l;

		l = xzalloc(sizeof(l_loop_t));
		l->anim = a;
		l->c_cell = 0;
		l->loopNumber = i;
		l->timer = 0;

		if (gl_list_nx_add_last(a->loopData, l) == NULL) {
			luaL_error(L, "Out of memory");
		}
	}

	a->s = SDL_CreateRGBSurface(SDL_SWSURFACE, c->width, c->height,
			32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
	debug("a->s->format = %s\n", SDL_GetPixelFormatName(a->s->format->format));

	return 1;
}
Esempio n. 5
0
int
main (int argc, char *argv[])
{
  gl_list_t list1, list2, list3;

  set_program_name (argv[0]);

  /* Allow the user to provide a non-default random seed on the command line.  */
  if (argc > 1)
    srand (atoi (argv[1]));

  {
    size_t initial_size = RANDOM (50);
    const void **contents =
      (const void **) malloc (initial_size * sizeof (const void *));
    size_t i;
    unsigned int repeat;

    for (i = 0; i < initial_size; i++)
      contents[i] = RANDOM_OBJECT ();

    /* Create list1.  */
    list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
                               initial_size, contents);
    ASSERT (list1 != NULL);
    /* Create list2.  */
    list2 = gl_list_nx_create_empty (GL_RBTREE_LIST, NULL, NULL, NULL, true);
    ASSERT (list2 != NULL);
    for (i = 0; i < initial_size; i++)
      ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);

    /* Create list3.  */
    list3 = gl_list_nx_create (GL_RBTREE_LIST, NULL, NULL, NULL, true,
                               initial_size, contents);
    ASSERT (list3 != NULL);

    check_all (list1, list2, list3);

    for (repeat = 0; repeat < 10000; repeat++)
      {
        unsigned int operation = RANDOM (16);
        switch (operation)
          {
          case 0:
            if (gl_list_size (list1) > 0)
              {
                size_t index = RANDOM (gl_list_size (list1));
                const char *obj = RANDOM_OBJECT ();
                gl_list_node_t node1, node2, node3;

                node1 = gl_list_nx_set_at (list1, index, obj);
                ASSERT (node1 != NULL);
                ASSERT (gl_list_get_at (list1, index) == obj);
                ASSERT (gl_list_node_value (list1, node1) == obj);

                node2 = gl_list_nx_set_at (list2, index, obj);
                ASSERT (node2 != NULL);
                ASSERT (gl_list_get_at (list2, index) == obj);
                ASSERT (gl_list_node_value (list2, node2) == obj);

                node3 = gl_list_nx_set_at (list3, index, obj);
                ASSERT (node3 != NULL);
                ASSERT (gl_list_get_at (list3, index) == obj);
                ASSERT (gl_list_node_value (list3, node3) == obj);

                if (index > 0)
                  {
                    ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
                            == gl_list_get_at (list1, index - 1));
                    ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
                            == gl_list_get_at (list2, index - 1));
                    ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
                            == gl_list_get_at (list2, index - 1));
                  }
                if (index + 1 < gl_list_size (list1))
                  {
                    ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
                            == gl_list_get_at (list1, index + 1));
                    ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
                            == gl_list_get_at (list2, index + 1));
                    ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
                            == gl_list_get_at (list2, index + 1));
                  }
              }
            break;
          case 1:
            {
              const char *obj = RANDOM_OBJECT ();
              gl_list_node_t node1, node2, node3;
              node1 = gl_list_search (list1, obj);
              node2 = gl_list_search (list2, obj);
              node3 = gl_list_search (list3, obj);
              if (node1 == NULL)
                {
                  ASSERT (node2 == NULL);
                  ASSERT (node3 == NULL);
                }
              else
                {
                  ASSERT (node2 != NULL);
                  ASSERT (node3 != NULL);
                  ASSERT (gl_list_node_value (list1, node1) == obj);
                  ASSERT (gl_list_node_value (list2, node2) == obj);
                  ASSERT (gl_list_node_value (list3, node3) == obj);
                }
            }
            break;
          case 2:
            {
              const char *obj = RANDOM_OBJECT ();
              size_t index1, index2, index3;
              index1 = gl_list_indexof (list1, obj);
              index2 = gl_list_indexof (list2, obj);
              index3 = gl_list_indexof (list3, obj);
              if (index1 == (size_t)(-1))
                {
                  ASSERT (index2 == (size_t)(-1));
                  ASSERT (index3 == (size_t)(-1));
                }
              else
                {
                  ASSERT (index2 != (size_t)(-1));
                  ASSERT (index3 != (size_t)(-1));
                  ASSERT (gl_list_get_at (list1, index1) == obj);
                  ASSERT (gl_list_get_at (list2, index2) == obj);
                  ASSERT (gl_list_get_at (list3, index3) == obj);
                  ASSERT (index2 == index1);
                  ASSERT (index3 == index1);
                }
            }
            break;
          case 3: /* add 1 element */
            {
              const char *obj = RANDOM_OBJECT ();
              gl_list_node_t node1, node2, node3;
              node1 = gl_list_nx_add_first (list1, obj);
              ASSERT (node1 != NULL);
              node2 = gl_list_nx_add_first (list2, obj);
              ASSERT (node2 != NULL);
              node3 = gl_list_nx_add_first (list3, obj);
              ASSERT (node3 != NULL);
              ASSERT (gl_list_node_value (list1, node1) == obj);
              ASSERT (gl_list_node_value (list2, node2) == obj);
              ASSERT (gl_list_node_value (list3, node3) == obj);
              ASSERT (gl_list_get_at (list1, 0) == obj);
              ASSERT (gl_list_get_at (list2, 0) == obj);
              ASSERT (gl_list_get_at (list3, 0) == obj);
            }
            break;
          case 4: /* add 1 element */
            {
              const char *obj = RANDOM_OBJECT ();
              gl_list_node_t node1, node2, node3;
              node1 = gl_list_nx_add_last (list1, obj);
              ASSERT (node1 != NULL);
              node2 = gl_list_nx_add_last (list2, obj);
              ASSERT (node2 != NULL);
              node3 = gl_list_nx_add_last (list3, obj);
              ASSERT (node3 != NULL);
              ASSERT (gl_list_node_value (list1, node1) == obj);
              ASSERT (gl_list_node_value (list2, node2) == obj);
              ASSERT (gl_list_node_value (list3, node3) == obj);
              ASSERT (gl_list_get_at (list1, gl_list_size (list1) - 1) == obj);
              ASSERT (gl_list_get_at (list2, gl_list_size (list2) - 1) == obj);
              ASSERT (gl_list_get_at (list3, gl_list_size (list3) - 1) == obj);
            }
            break;
          case 5: /* add 3 elements */
            {
              const char *obj0 = RANDOM_OBJECT ();
              const char *obj1 = RANDOM_OBJECT ();
              const char *obj2 = RANDOM_OBJECT ();
              gl_list_node_t node1, node2, node3;
              node1 = gl_list_nx_add_first (list1, obj2);
              ASSERT (node1 != NULL);
              node1 = gl_list_nx_add_before (list1, node1, obj0);
              ASSERT (node1 != NULL);
              node1 = gl_list_nx_add_after (list1, node1, obj1);
              ASSERT (node1 != NULL);
              node2 = gl_list_nx_add_first (list2, obj2);
              ASSERT (node2 != NULL);
              node2 = gl_list_nx_add_before (list2, node2, obj0);
              ASSERT (node2 != NULL);
              node2 = gl_list_nx_add_after (list2, node2, obj1);
              ASSERT (node2 != NULL);
              node3 = gl_list_nx_add_first (list3, obj2);
              ASSERT (node3 != NULL);
              node3 = gl_list_nx_add_before (list3, node3, obj0);
              ASSERT (node3 != NULL);
              node3 = gl_list_nx_add_after (list3, node3, obj1);
              ASSERT (node3 != NULL);
              ASSERT (gl_list_node_value (list1, node1) == obj1);
              ASSERT (gl_list_node_value (list2, node2) == obj1);
              ASSERT (gl_list_node_value (list3, node3) == obj1);
              ASSERT (gl_list_get_at (list1, 0) == obj0);
              ASSERT (gl_list_get_at (list1, 1) == obj1);
              ASSERT (gl_list_get_at (list1, 2) == obj2);
              ASSERT (gl_list_get_at (list2, 0) == obj0);
              ASSERT (gl_list_get_at (list2, 1) == obj1);
              ASSERT (gl_list_get_at (list2, 2) == obj2);
              ASSERT (gl_list_get_at (list3, 0) == obj0);
              ASSERT (gl_list_get_at (list3, 1) == obj1);
              ASSERT (gl_list_get_at (list3, 2) == obj2);
            }
            break;
          case 6: /* add 1 element */
            {
              size_t index = RANDOM (gl_list_size (list1) + 1);
              const char *obj = RANDOM_OBJECT ();
              gl_list_node_t node1, node2, node3;
              node1 = gl_list_nx_add_at (list1, index, obj);
              ASSERT (node1 != NULL);
              node2 = gl_list_nx_add_at (list2, index, obj);
              ASSERT (node2 != NULL);
              node3 = gl_list_nx_add_at (list3, index, obj);
              ASSERT (node3 != NULL);
              ASSERT (gl_list_get_at (list1, index) == obj);
              ASSERT (gl_list_node_value (list1, node1) == obj);
              ASSERT (gl_list_get_at (list2, index) == obj);
              ASSERT (gl_list_node_value (list2, node2) == obj);
              ASSERT (gl_list_get_at (list3, index) == obj);
              ASSERT (gl_list_node_value (list3, node3) == obj);
              if (index > 0)
                {
                  ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
                          == gl_list_get_at (list1, index - 1));
                  ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
                          == gl_list_get_at (list2, index - 1));
                  ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
                          == gl_list_get_at (list2, index - 1));
                }
              if (index + 1 < gl_list_size (list1))
                {
                  ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
                          == gl_list_get_at (list1, index + 1));
                  ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
                          == gl_list_get_at (list2, index + 1));
                  ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
                          == gl_list_get_at (list2, index + 1));
                }
            }
            break;
          case 7: case 8: /* remove 1 element */
            if (gl_list_size (list1) > 0)
              {
                size_t n = gl_list_size (list1);
                const char *obj = gl_list_get_at (list1, RANDOM (n));
                gl_list_node_t node1, node2, node3;
                node1 = gl_list_search (list1, obj);
                node2 = gl_list_search (list2, obj);
                node3 = gl_list_search (list3, obj);
                ASSERT (node1 != NULL);
                ASSERT (node2 != NULL);
                ASSERT (node3 != NULL);
                ASSERT (gl_list_remove_node (list1, node1));
                ASSERT (gl_list_remove_node (list2, node2));
                ASSERT (gl_list_remove_node (list3, node3));
                ASSERT (gl_list_size (list1) == n - 1);
              }
            break;
          case 9: case 10: /* remove 1 element */
            if (gl_list_size (list1) > 0)
              {
                size_t n = gl_list_size (list1);
                size_t index = RANDOM (n);
                ASSERT (gl_list_remove_at (list1, index));
                ASSERT (gl_list_remove_at (list2, index));
                ASSERT (gl_list_remove_at (list3, index));
                ASSERT (gl_list_size (list1) == n - 1);
              }
            break;
          case 11: case 12: /* remove 1 element */
            if (gl_list_size (list1) > 0)
              {
                size_t n = gl_list_size (list1);
                const char *obj = gl_list_get_at (list1, RANDOM (n));
                ASSERT (gl_list_remove (list1, obj));
                ASSERT (gl_list_remove (list2, obj));
                ASSERT (gl_list_remove (list3, obj));
                ASSERT (gl_list_size (list1) == n - 1);
              }
            break;
          case 13:
            if (gl_list_size (list1) > 0)
              {
                size_t n = gl_list_size (list1);
                const char *obj = "xyzzy";
                ASSERT (!gl_list_remove (list1, obj));
                ASSERT (!gl_list_remove (list2, obj));
                ASSERT (!gl_list_remove (list3, obj));
                ASSERT (gl_list_size (list1) == n);
              }
            break;
          case 14:
            {
              size_t n = gl_list_size (list1);
              gl_list_iterator_t iter1, iter2, iter3;
              const void *elt;
              iter1 = gl_list_iterator (list1);
              iter2 = gl_list_iterator (list2);
              iter3 = gl_list_iterator (list3);
              for (i = 0; i < n; i++)
                {
                  ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
                  ASSERT (gl_list_get_at (list1, i) == elt);
                  ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
                  ASSERT (gl_list_get_at (list2, i) == elt);
                  ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
                  ASSERT (gl_list_get_at (list3, i) == elt);
                }
              ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
              ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
              ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
              gl_list_iterator_free (&iter1);
              gl_list_iterator_free (&iter2);
              gl_list_iterator_free (&iter3);
            }
            break;
          case 15:
            {
              size_t end = RANDOM (gl_list_size (list1) + 1);
              size_t start = RANDOM (end + 1);
              gl_list_iterator_t iter1, iter2, iter3;
              const void *elt;
              iter1 = gl_list_iterator_from_to (list1, start, end);
              iter2 = gl_list_iterator_from_to (list2, start, end);
              iter3 = gl_list_iterator_from_to (list3, start, end);
              for (i = start; i < end; i++)
                {
                  ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
                  ASSERT (gl_list_get_at (list1, i) == elt);
                  ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
                  ASSERT (gl_list_get_at (list2, i) == elt);
                  ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
                  ASSERT (gl_list_get_at (list3, i) == elt);
                }
              ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
              ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
              ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
              gl_list_iterator_free (&iter1);
              gl_list_iterator_free (&iter2);
              gl_list_iterator_free (&iter3);
            }
            break;
          }
        check_all (list1, list2, list3);
      }

    gl_list_free (list1);
    gl_list_free (list2);
    gl_list_free (list3);
    free (contents);
  }

  return 0;
}