Esempio n. 1
0
void LLNotifyBox::drawBackground() const
{
	if (LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga"))
	{
		gGL.getTexUnit(0)->bind(imagep->getImage());
		// set proper background color depending on whether notify box is a caution or not
		bool has_focus(gFocusMgr.childHasKeyboardFocus(this));
		if (has_focus)
		{
			const S32 focus_width = 2;
			static const LLCachedControl<LLColor4> sBorder(gColors, "FloaterFocusBorderColor");
			LLColor4 color = sBorder;
			gGL.color4fv(color.mV);
			gl_segmented_rect_2d_tex(-focus_width, getRect().getHeight() + focus_width, 
									getRect().getWidth() + focus_width, -focus_width,
									imagep->getTextureWidth(), imagep->getTextureHeight(),
									16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
			static const LLCachedControl<LLColor4> sDropShadow(gColors, "ColorDropShadow");
			color = sDropShadow;
			gGL.color4fv(color.mV);
			gl_segmented_rect_2d_tex(0, getRect().getHeight(), getRect().getWidth(), 0, imagep->getTextureWidth(), imagep->getTextureHeight(), 16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
		}

		static const LLCachedControl<LLColor4> sCautionColor(gColors, "NotifyCautionBoxColor");
		static const LLCachedControl<LLColor4> sColor(gColors, "NotifyBoxColor");
		LLColor4 color = mIsCaution ? sCautionColor : sColor;
		gGL.color4fv(color.mV);
		gl_segmented_rect_2d_tex(has_focus, getRect().getHeight()-has_focus, getRect().getWidth()-has_focus, has_focus, imagep->getTextureWidth(), imagep->getTextureHeight(), 16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
	}
}
Esempio n. 2
0
void LLNotifyBox::drawBackground() const
{
	LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga");
	if (imagep)
	{
		gGL.getTexUnit(0)->bind(imagep->getImage());
		// set proper background color depending on whether notify box is a caution or not
		LLColor4 color = mIsCaution? gColors.getColor("NotifyCautionBoxColor") : gColors.getColor("NotifyBoxColor");
		if(gFocusMgr.childHasKeyboardFocus( this ))
		{
			const S32 focus_width = 2;
			color = gColors.getColor("FloaterFocusBorderColor");
			gGL.color4fv(color.mV);
			gl_segmented_rect_2d_tex(-focus_width, getRect().getHeight() + focus_width, 
									getRect().getWidth() + focus_width, -focus_width,
									imagep->getTextureWidth(), imagep->getTextureHeight(),
									16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
			color = gColors.getColor("ColorDropShadow");
			gGL.color4fv(color.mV);
			gl_segmented_rect_2d_tex(0, getRect().getHeight(), getRect().getWidth(), 0, imagep->getTextureWidth(), imagep->getTextureHeight(), 16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);

			if( mIsCaution )
				color = gColors.getColor("NotifyCautionBoxColor");
			else
				color = gColors.getColor("NotifyBoxColor");

			gGL.color4fv(color.mV);
			gl_segmented_rect_2d_tex(1, getRect().getHeight()-1, getRect().getWidth()-1, 1, imagep->getTextureWidth(), imagep->getTextureHeight(), 16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
		}
		else
		{
			gGL.color4fv(color.mV);
			gl_segmented_rect_2d_tex(0, getRect().getHeight(), getRect().getWidth(), 0, imagep->getTextureWidth(), imagep->getTextureHeight(), 16, mIsTip ? ROUNDED_RECT_TOP : ROUNDED_RECT_BOTTOM);
		}
	}
}
Esempio n. 3
0
void LLOverlayBar::draw()
{
	// retrieve rounded rect image
	LLUUID image_id;
	image_id.set(gViewerArt.getString("rounded_square.tga"));
	LLViewerImage* imagep = gImageList.getImage(image_id, MIPMAP_FALSE, TRUE);

	if (imagep)
	{
		LLGLSTexture texture_enabled;
		LLViewerImage::bindTexture(imagep);

		const S32 PAD = gSavedSettings.getS32("StatusBarPad");

		// draw rounded rect tabs behind all children
		LLRect r;
		// focus highlights
		LLColor4 color = gColors.getColor("FloaterFocusBorderColor");
		glColor4fv(color.mV);
		if(gFocusMgr.childHasKeyboardFocus(gBottomPanel))
		{
			for (child_list_const_iter_t child_iter = getChildList()->begin();
				child_iter != getChildList()->end(); ++child_iter)
			{
				LLView *view = *child_iter;
				if(view->getEnabled() && view->getVisible())
				{
					r = view->getRect();
					gl_segmented_rect_2d_tex(r.mLeft - PAD/3 - 1, 
											r.mTop + 3, 
											r.mRight + PAD/3 + 1,
											r.mBottom, 
											imagep->getWidth(), 
											imagep->getHeight(), 
											16, 
											ROUNDED_RECT_TOP);
				}
			}
		}

		// main tabs
		for (child_list_const_iter_t child_iter = getChildList()->begin();
			child_iter != getChildList()->end(); ++child_iter)
		{
			LLView *view = *child_iter;
			if(view->getEnabled() && view->getVisible())
			{
				r = view->getRect();
				// draw a nice little pseudo-3D outline
				color = gColors.getColor("DefaultShadowDark");
				glColor4fv(color.mV);
				gl_segmented_rect_2d_tex(r.mLeft - PAD/3 + 1, r.mTop + 2, r.mRight + PAD/3, r.mBottom, 
										 imagep->getWidth(), imagep->getHeight(), 16, ROUNDED_RECT_TOP);
				color = gColors.getColor("DefaultHighlightLight");
				glColor4fv(color.mV);
				gl_segmented_rect_2d_tex(r.mLeft - PAD/3, r.mTop + 2, r.mRight + PAD/3 - 3, r.mBottom, 
										 imagep->getWidth(), imagep->getHeight(), 16, ROUNDED_RECT_TOP);
				// here's the main background.  Note that it overhangs on the bottom so as to hide the
				// focus highlight on the bottom panel, thus producing the illusion that the focus highlight
				// continues around the tabs
				color = gColors.getColor("FocusBackgroundColor");
				glColor4fv(color.mV);
				gl_segmented_rect_2d_tex(r.mLeft - PAD/3 + 1, r.mTop + 1, r.mRight + PAD/3 - 1, r.mBottom - 1, 
										 imagep->getWidth(), imagep->getHeight(), 16, ROUNDED_RECT_TOP);
			}
		}
	}

	// draw children on top
	LLPanel::draw();
}