Esempio n. 1
0
static void draw_image(struct vo *vo, mp_image_t *mpi)
{
    struct gl_priv *p = vo->priv;

    if (p->vo_flipped)
        mp_image_vflip(mpi);

    mpgl_lock(p->glctx);
    gl_video_upload_image(p->renderer, mpi);
    gl_video_render_frame(p->renderer);
    mpgl_unlock(p->glctx);
}
Esempio n. 2
0
int mpv_opengl_cb_render(struct mpv_opengl_cb_context *ctx, int fbo, int vp[4])
{
    assert(ctx->renderer);

    gl_video_set_gl_state(ctx->renderer);

    pthread_mutex_lock(&ctx->lock);

    struct vo *vo = ctx->active;

    ctx->force_update |= ctx->reconfigured;

    int h = vp[3];
    bool flip = h < 0 && h > INT_MIN;
    if (flip)
        h = -h;
    struct mp_rect wnd = {vp[0], vp[1], vp[0] + vp[2], vp[1] + h};
    if (wnd.x0 != ctx->wnd.x0 || wnd.y0 != ctx->wnd.y0 ||
        wnd.x1 != ctx->wnd.x1 || wnd.y1 != ctx->wnd.y1 ||
        ctx->flip != flip)
        ctx->force_update = true;

    if (ctx->force_update && vo) {
        ctx->force_update = false;
        ctx->wnd = wnd;

        struct mp_rect src, dst;
        struct mp_osd_res osd;
        mp_get_src_dst_rects(ctx->log, &ctx->vo_opts, vo->driver->caps,
                             &ctx->img_params, wnd.x1 - wnd.x0, wnd.y1 - wnd.y0,
                             1.0, &src, &dst, &osd);

        gl_video_resize(ctx->renderer, &wnd, &src, &dst, &osd, !ctx->flip);
    }

    if (vo) {
        struct vo_priv *p = vo->priv;
        if (ctx->reconfigured)
            gl_video_config(ctx->renderer, &ctx->img_params);
        if (ctx->reconfigured || ctx->update_new_opts) {
            struct vo_priv *opts = p->ctx->new_opts ? p->ctx->new_opts : p;
            gl_video_set_options(ctx->renderer, opts->renderer_opts);
            ctx->gl->debug_context = opts->use_gl_debug;
            gl_video_set_debug(ctx->renderer, opts->use_gl_debug);
        }
        ctx->reconfigured = false;
        ctx->update_new_opts = false;
    }

    struct mp_image *mpi = ctx->next_frame;
    ctx->next_frame = NULL;

    pthread_mutex_unlock(&ctx->lock);

    if (mpi)
        gl_video_upload_image(ctx->renderer, mpi);

    gl_video_render_frame(ctx->renderer, fbo);

    gl_video_unset_gl_state(ctx->renderer);

    return 0;
}
Esempio n. 3
0
int mpv_opengl_cb_render(struct mpv_opengl_cb_context *ctx, int fbo, int vp[4])
{
    assert(ctx->renderer);

    gl_video_set_gl_state(ctx->renderer);

    pthread_mutex_lock(&ctx->lock);

    struct vo *vo = ctx->active;

    ctx->force_update |= ctx->reconfigured;

    int vp_w = vp[2], vp_h = vp[3];
    if (ctx->vp_w != vp_w || ctx->vp_h != vp_h)
        ctx->force_update = true;

    if (ctx->force_update && vo) {
        ctx->force_update = false;
        ctx->vp_w = vp_w;
        ctx->vp_h = vp_h;

        struct mp_rect src, dst;
        struct mp_osd_res osd;
        mp_get_src_dst_rects(ctx->log, &ctx->vo_opts, vo->driver->caps,
                             &ctx->img_params, vp_w, abs(vp_h),
                             1.0, &src, &dst, &osd);

        gl_video_resize(ctx->renderer, vp_w, vp_h, &src, &dst, &osd);
    }

    if (ctx->reconfigured) {
        gl_video_set_osd_source(ctx->renderer, vo ? vo->osd : NULL);
        gl_video_config(ctx->renderer, &ctx->img_params);
    }
    if (ctx->update_new_opts) {
        struct vo_priv *p = vo ? vo->priv : NULL;
        struct vo_priv *opts = ctx->new_opts ? ctx->new_opts : p;
        if (opts) {
            gl_video_set_options(ctx->renderer, opts->renderer_opts, NULL);
            ctx->gl->debug_context = opts->use_gl_debug;
            gl_video_set_debug(ctx->renderer, opts->use_gl_debug);
            frame_queue_shrink(ctx, opts->frame_queue_size);
        }
    }
    ctx->reconfigured = false;
    ctx->update_new_opts = false;

    struct mp_csp_equalizer *eq = gl_video_eq_ptr(ctx->renderer);
    if (ctx->eq_changed) {
        memcpy(eq->values, ctx->eq.values, sizeof(eq->values));
        gl_video_eq_update(ctx->renderer);
    }
    ctx->eq_changed = false;
    ctx->eq = *eq;

    struct mp_image *mpi = frame_queue_pop(ctx);

    pthread_mutex_unlock(&ctx->lock);

    if (mpi)
        gl_video_upload_image(ctx->renderer, mpi);

    gl_video_render_frame(ctx->renderer, fbo, NULL);

    gl_video_unset_gl_state(ctx->renderer);

    pthread_mutex_lock(&ctx->lock);
    const int left = ctx->queued_frames;
    if (vo && left > 0)
        update(vo->priv);
    pthread_mutex_unlock(&ctx->lock);

    return left;
}