Esempio n. 1
0
void gladiator_sight (edict_t *self, edict_t *other) {
	if (random() < (0.4 + 0.045 * self->monsterinfo.skill))
		gladiator_attack(self);
	if (!self->radius_dmg || !(self->monsterinfo.ability & GIEX_MABILITY_SILENCED)) {
		gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
	}
}
Esempio n. 2
0
void gladiator_sight (edict_t *self, edict_t *other)
{
	gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
	gladiator_attack(self);
}