void gladiator_sight (edict_t *self, edict_t *other) { if (random() < (0.4 + 0.045 * self->monsterinfo.skill)) gladiator_attack(self); if (!self->radius_dmg || !(self->monsterinfo.ability & GIEX_MABILITY_SILENCED)) { gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } }
void gladiator_sight (edict_t *self, edict_t *other) { gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); gladiator_attack(self); }