Esempio n. 1
0
/* 
 * We should already have drawable attached to it, if it has one.
 * Then set the attached pixmap to is_picture format, and set
 * the pict format.
 * */
int
glamor_create_picture(PicturePtr picture)
{
    PixmapPtr pixmap;
    glamor_pixmap_private *pixmap_priv;

    if (!picture || !picture->pDrawable)
        return 0;

    pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
    pixmap_priv = glamor_get_pixmap_private(pixmap);
    if (!pixmap_priv) {
        /* We must create a pixmap priv to track the picture format even
         * if the pixmap is a pure in memory pixmap. The reason is that
         * we may need to upload this pixmap to a texture on the fly. During
         * the uploading, we need to know the picture format. */
        glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
        pixmap_priv = glamor_get_pixmap_private(pixmap);
    }
    else {
        if (GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
            /* If the picture format is not compatible with glamor fbo format,
             * we have to mark this pixmap as a separated texture, and don't
             * fallback to DDX layer. */
            if (pixmap_priv->type == GLAMOR_TEXTURE_DRM
                && !glamor_pict_format_is_compatible(picture))
                glamor_set_pixmap_type(pixmap, GLAMOR_SEPARATE_TEXTURE);
        }
    }

    pixmap_priv->base.is_picture = 1;
    pixmap_priv->base.picture = picture;

    return miCreatePicture(picture);
}
static void
glamor_glyphs_flush(CARD8 op, PicturePtr src, PicturePtr dst,
                   glamor_program *prog,
                   struct glamor_glyph_atlas *atlas, int nglyph)
{
    DrawablePtr drawable = dst->pDrawable;
    glamor_screen_private *glamor_priv = glamor_get_screen_private(drawable->pScreen);
    PixmapPtr atlas_pixmap = atlas->atlas;
    glamor_pixmap_private *atlas_priv = glamor_get_pixmap_private(atlas_pixmap);
    glamor_pixmap_fbo *atlas_fbo = glamor_pixmap_fbo_at(atlas_priv, 0, 0);
    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
    int box_x, box_y;
    int off_x, off_y;

    glamor_put_vbo_space(drawable->pScreen);

    glEnable(GL_SCISSOR_TEST);
    glActiveTexture(GL_TEXTURE1);
    glBindTexture(GL_TEXTURE_2D, atlas_fbo->tex);

    for (;;) {
        if (!glamor_use_program_render(prog, op, src, dst))
            break;

        glUniform1i(prog->atlas_uniform, 1);

        glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
            BoxPtr box = RegionRects(dst->pCompositeClip);
            int nbox = RegionNumRects(dst->pCompositeClip);

            glamor_set_destination_drawable(drawable, box_x, box_y, TRUE, FALSE, prog->matrix_uniform, &off_x, &off_y);

            /* Run over the clip list, drawing the glyphs
             * in each box
             */

            while (nbox--) {
                glScissor(box->x1 + off_x,
                          box->y1 + off_y,
                          box->x2 - box->x1,
                          box->y2 - box->y1);
                box++;

                if (glamor_glyph_use_130(glamor_priv))
                    glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nglyph);
                else
                    glamor_glDrawArrays_GL_QUADS(glamor_priv, nglyph);
            }
        }
        if (prog->alpha != glamor_program_alpha_ca_first)
            break;
        prog++;
    }
Esempio n. 3
0
static int
glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
                                       GLenum *format,
                                       GLenum *type,
                                       int *no_alpha,
                                       int *revert, int *swap_rb, int is_upload)
{
    glamor_pixmap_private *pixmap_priv;
    PictFormatShort pict_format;
    glamor_screen_private *glamor_priv =
        glamor_get_screen_private(pixmap->drawable.pScreen);

    pixmap_priv = glamor_get_pixmap_private(pixmap);
    if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
        pict_format = pixmap_priv->base.picture->format;
    else
        pict_format = format_for_depth(pixmap->drawable.depth);

    if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
        return glamor_get_tex_format_type_from_pictformat_gl(pict_format,
                                                             format, type,
                                                             no_alpha,
                                                             revert,
                                                             swap_rb,
                                                             is_upload);
    } else {
        return glamor_get_tex_format_type_from_pictformat_gles2(pict_format,
                                                                format, type,
                                                                no_alpha,
                                                                revert,
                                                                swap_rb,
                                                                is_upload);
    }
}
Esempio n. 4
0
static Bool
glamor_get_image_gl(DrawablePtr drawable, int x, int y, int w, int h,
                    unsigned int format, unsigned long plane_mask, char *d)
{
    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    glamor_pixmap_private *pixmap_priv;
    uint32_t    byte_stride = PixmapBytePad(w, drawable->depth);
    BoxRec      box;
    int         off_x, off_y;

    pixmap_priv = glamor_get_pixmap_private(pixmap);
    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
        goto bail;

    if (format != ZPixmap || !glamor_pm_is_solid(drawable, plane_mask))
        goto bail;

    glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
    box.x1 = x;
    box.x2 = x + w;
    box.y1 = y;
    box.y2 = y + h;
    glamor_download_boxes(pixmap, &box, 1,
                          drawable->x + off_x, drawable->y + off_y,
                          -x, -y,
                          (uint8_t *) d, byte_stride);
    return TRUE;
bail:
    return FALSE;
}
Esempio n. 5
0
enum glamor_pixmap_status
glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
{
    glamor_pixmap_private *pixmap_priv;
    void *data;
    int pbo;
    int ret;

    pixmap_priv = glamor_get_pixmap_private(pixmap);

    if ((pixmap_priv->base.fbo)
        && (pixmap_priv->base.fbo->pbo_valid)) {
        data = NULL;
        pbo = pixmap_priv->base.fbo->pbo;
    }
    else {
        data = pixmap->devPrivate.ptr;
        pbo = 0;
    }

    if (glamor_upload_sub_pixmap_to_texture(pixmap, 0, 0,
                                            pixmap->drawable.width,
                                            pixmap->drawable.height,
                                            pixmap->devKind, data, pbo))
        ret = GLAMOR_UPLOAD_DONE;
    else
        ret = GLAMOR_UPLOAD_FAILED;

    return ret;
}
Esempio n. 6
0
_X_EXPORT void
glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex)
{
    ScreenPtr screen = pixmap->drawable.pScreen;
    glamor_pixmap_private *pixmap_priv;
    glamor_screen_private *glamor_priv;
    glamor_pixmap_fbo *fbo;
    GLenum format;

    glamor_priv = glamor_get_screen_private(screen);
    pixmap_priv = glamor_get_pixmap_private(pixmap);

    if (pixmap_priv->base.fbo) {
        fbo = glamor_pixmap_detach_fbo(pixmap_priv);
        glamor_destroy_fbo(fbo);
    }

    format = gl_iformat_for_pixmap(pixmap);
    fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
                                     pixmap->drawable.height, format, tex, 0);

    if (fbo == NULL) {
        ErrorF("XXX fail to create fbo.\n");
        return;
    }

    glamor_pixmap_attach_fbo(pixmap, fbo);
}
Esempio n. 7
0
glamor_pixmap_fbo *
glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h,
                               GLenum format, GLenum type, int no_alpha,
                               int revert, int swap_rb)
{
    glamor_pixmap_private *source_priv;
    glamor_screen_private *glamor_priv;
    ScreenPtr screen;
    glamor_pixmap_fbo *temp_fbo;
    float temp_xscale, temp_yscale, source_xscale, source_yscale;
    static float vertices[8];
    static float texcoords[8];

    screen = source->drawable.pScreen;

    glamor_priv = glamor_get_screen_private(screen);
    source_priv = glamor_get_pixmap_private(source);
    temp_fbo = glamor_create_fbo(glamor_priv, w, h, format, 0);
    if (temp_fbo == NULL)
        return NULL;

    glamor_make_current(glamor_priv);
    temp_xscale = 1.0 / w;
    temp_yscale = 1.0 / h;

    glamor_set_normalize_vcoords((struct glamor_pixmap_private *) NULL,
                                 temp_xscale, temp_yscale, 0, 0, w, h,
                                 vertices);

    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
                          2 * sizeof(float), vertices);
    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);

    pixmap_priv_get_scale(source_priv, &source_xscale, &source_yscale);
    glamor_set_normalize_tcoords(source_priv, source_xscale,
                                 source_yscale,
                                 x, y,
                                 x + w, y + h,
                                 texcoords);

    glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
                          2 * sizeof(float), texcoords);
    glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);

    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_2D, source_priv->base.fbo->tex);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

    glamor_set_destination_pixmap_fbo(temp_fbo, 0, 0, w, h);
    glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
    glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert);
    glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb);

    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
    glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
    return temp_fbo;
}
Esempio n. 8
0
_X_EXPORT int
glamor_fd_from_pixmap(ScreenPtr screen,
                      PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
{
    glamor_pixmap_private *pixmap_priv;
    glamor_screen_private *glamor_priv =
        glamor_get_screen_private(pixmap->drawable.pScreen);

    pixmap_priv = glamor_get_pixmap_private(pixmap);
    if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
        return -1;
    switch (pixmap_priv->type) {
    case GLAMOR_TEXTURE_DRM:
    case GLAMOR_TEXTURE_ONLY:
        if (!glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0))
            return -1;
        return glamor_egl_dri3_fd_name_from_tex(screen,
                                                pixmap,
                                                pixmap_priv->base.fbo->tex,
                                                FALSE, stride, size);
    default:
        break;
    }
    return -1;
}
Esempio n. 9
0
static void
glamor_dash_loop(DrawablePtr drawable, GCPtr gc, glamor_program *prog,
                 int n, GLenum mode)
{
    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
    int box_index;
    int off_x, off_y;

    glEnable(GL_SCISSOR_TEST);

    glamor_pixmap_loop(pixmap_priv, box_index) {
        int nbox = RegionNumRects(gc->pCompositeClip);
        BoxPtr box = RegionRects(gc->pCompositeClip);

        glamor_set_destination_drawable(drawable, box_index, TRUE, TRUE,
                                        prog->matrix_uniform, &off_x, &off_y);

        while (nbox--) {
            glScissor(box->x1 + off_x,
                      box->y1 + off_y,
                      box->x2 - box->x1,
                      box->y2 - box->y1);
            box++;
            glDrawArrays(mode, 0, n);
        }
    }
Esempio n. 10
0
int
glamor_set_destination_pixmap(PixmapPtr pixmap)
{
    int err;
    glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);

    err = glamor_set_destination_pixmap_priv(pixmap_priv);
    return err;
}
Esempio n. 11
0
_X_EXPORT void
glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
{
    glamor_pixmap_private *pixmap_priv;

    pixmap_priv = glamor_get_pixmap_private(pixmap);
    pixmap_priv->type = type;
    glamor_init_pixmap_private_small(pixmap, pixmap_priv);
}
Esempio n. 12
0
/* XXX LARGE pixmap? */
Bool
glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv)
{
    glamor_pixmap_fbo *old_fbo;
    glamor_pixmap_fbo *new_fbo = NULL;
    PixmapPtr scratch = NULL;
    glamor_pixmap_private *scratch_priv;
    DrawablePtr drawable;
    GCPtr gc = NULL;
    int ret = FALSE;

    drawable = &pixmap_priv->base.pixmap->drawable;

    if (!GLAMOR_PIXMAP_FBO_NOT_EXACT_SIZE(pixmap_priv))
        return TRUE;

    old_fbo = pixmap_priv->base.fbo;

    if (!old_fbo)
        return FALSE;

    gc = GetScratchGC(drawable->depth, screen);
    if (!gc)
        goto fail;

    scratch = glamor_create_pixmap(screen, drawable->width, drawable->height,
                                   drawable->depth, GLAMOR_CREATE_PIXMAP_FIXUP);

    scratch_priv = glamor_get_pixmap_private(scratch);

    if (!scratch_priv->base.fbo)
        goto fail;

    ValidateGC(&scratch->drawable, gc);
    glamor_copy_area(drawable,
                     &scratch->drawable,
                     gc, 0, 0, drawable->width, drawable->height, 0, 0);
    old_fbo = glamor_pixmap_detach_fbo(pixmap_priv);
    new_fbo = glamor_pixmap_detach_fbo(scratch_priv);
    glamor_pixmap_attach_fbo(pixmap_priv->base.pixmap, new_fbo);
    glamor_pixmap_attach_fbo(scratch, old_fbo);

    DEBUGF("old %dx%d type %d\n",
           drawable->width, drawable->height, pixmap_priv->type);
    DEBUGF("copy tex %d  %dx%d to tex %d %dx%d \n",
           old_fbo->tex, old_fbo->width, old_fbo->height, new_fbo->tex,
           new_fbo->width, new_fbo->height);
    ret = TRUE;
 fail:
    if (gc)
        FreeScratchGC(gc);
    if (scratch)
        glamor_destroy_pixmap(scratch);

    return ret;
}
Esempio n. 13
0
uint32_t
glamor_get_pixmap_texture(PixmapPtr pixmap)
{
    glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);

    if (pixmap_priv->type != GLAMOR_TEXTURE_ONLY)
        return 0;

    return pixmap_priv->base.fbo->tex;
}
Esempio n. 14
0
static Bool
glamor_put_image_gl(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
                    int w, int h, int leftPad, int format, char *bits)
{
    ScreenPtr screen = drawable->pScreen;
    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    glamor_pixmap_private *pixmap_priv;
    uint32_t    byte_stride = PixmapBytePad(w, drawable->depth);
    RegionRec   region;
    BoxRec      box;
    int         off_x, off_y;

    pixmap_priv = glamor_get_pixmap_private(pixmap);

    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
        return FALSE;

    if (gc->alu != GXcopy)
        goto bail;

    if (!glamor_pm_is_solid(&pixmap->drawable, gc->planemask))
        goto bail;

    if (format == XYPixmap && drawable->depth == 1 && leftPad == 0)
        format = ZPixmap;

    if (format != ZPixmap)
        goto bail;

    x += drawable->x;
    y += drawable->y;
    box.x1 = x;
    box.y1 = y;
    box.x2 = box.x1 + w;
    box.y2 = box.y1 + h;
    RegionInit(&region, &box, 1);
    RegionIntersect(&region, &region, gc->pCompositeClip);

    glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
    if (off_x || off_y) {
        x += off_x;
        y += off_y;
        RegionTranslate(&region, off_x, off_y);
    }

    glamor_make_current(glamor_priv);

    glamor_upload_region(pixmap, &region, x, y, (uint8_t *) bits, byte_stride);

    RegionUninit(&region);
    return TRUE;
bail:
    return FALSE;
}
Esempio n. 15
0
void
glamor_destroy_textured_pixmap(PixmapPtr pixmap)
{
    if (pixmap->refcnt == 1) {
        glamor_pixmap_private *pixmap_priv;

        pixmap_priv = glamor_get_pixmap_private(pixmap);
        if (pixmap_priv != NULL)
            glamor_pixmap_destroy_fbo(pixmap_priv);
    }
}
Esempio n. 16
0
void
glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap)
{
    glamor_pixmap_private *pixmap_priv;
    glamor_screen_private *glamor_priv;

    glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
    pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
    glamor_priv->screen_fbo = pixmap_priv->fbo->fb;

    pixmap_priv->fbo->width = screen_pixmap->drawable.width;
    pixmap_priv->fbo->height = screen_pixmap->drawable.height;
}
Esempio n. 17
0
const Bool
glamor_get_drawable_location(const DrawablePtr drawable)
{
    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
    glamor_screen_private *glamor_priv =
        glamor_get_screen_private(drawable->pScreen);
    if (pixmap_priv == NULL || pixmap_priv->base.gl_fbo == 0)
        return 'm';
    if (pixmap_priv->base.fbo->fb == glamor_priv->screen_fbo)
        return 's';
    else
        return 'f';
}
Esempio n. 18
0
/*
 * Prepare to upload a pixmap to texture memory.
 * no_alpha equals 1 means the format needs to wire alpha to 1.
 */
static int
glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
                             int revert, int swap_rb)
{
    int flag = 0;
    glamor_pixmap_private *pixmap_priv;
    glamor_screen_private *glamor_priv;
    glamor_pixmap_fbo *fbo;
    GLenum iformat;

    pixmap_priv = glamor_get_pixmap_private(pixmap);
    glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);

    if (pixmap_priv->base.gl_fbo != GLAMOR_FBO_UNATTACHED)
        return 0;

    if (pixmap_priv->base.fbo
        && (pixmap_priv->base.fbo->width < pixmap->drawable.width
            || pixmap_priv->base.fbo->height < pixmap->drawable.height)) {
        fbo = glamor_pixmap_detach_fbo(pixmap_priv);
        glamor_destroy_fbo(fbo);
    }

    if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb)
        return 0;

    if (!(no_alpha || (revert == REVERT_NORMAL)
          || (swap_rb != SWAP_NONE_UPLOADING))) {
        /* We don't need a fbo, a simple texture uploading should work. */

        flag = GLAMOR_CREATE_FBO_NO_FBO;
    }

    if ((flag == GLAMOR_CREATE_FBO_NO_FBO
         && pixmap_priv->base.fbo && pixmap_priv->base.fbo->tex)
        || (flag == 0 && pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb))
        return 0;

    if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
        iformat = gl_iformat_for_pixmap(pixmap);
    else
        iformat = format;

    if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag))
        return -1;

    return 0;
}
Esempio n. 19
0
static Bool 
_glamor_get_spans(DrawablePtr drawable,
		  int wmax,
		  DDXPointPtr points, int *widths, int count, char *dst,
		  Bool fallback)
{
	PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
	glamor_pixmap_private *pixmap_priv =
	    glamor_get_pixmap_private(pixmap);
	int i;
	uint8_t *readpixels_dst = (uint8_t *) dst;
	int x_off, y_off;
	Bool ret = FALSE;

	if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
		goto fail;

	glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
	for (i = 0; i < count; i++) {
#ifdef DEBUG
		void *data =
#endif
                glamor_download_sub_pixmap_to_cpu(pixmap, points[i].x + x_off,
		 				  points[i].y + y_off, widths[i], 1,
						  PixmapBytePad(widths[i], drawable->depth),
						  readpixels_dst, 0, GLAMOR_ACCESS_RO);
		assert(data == readpixels_dst);
		readpixels_dst += PixmapBytePad(widths[i], drawable->depth);
	}

	ret = TRUE;
	goto done;
fail:

	if (!fallback
	    && glamor_ddx_fallback_check_pixmap(drawable))
		goto done;

	ret = TRUE;
	if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO)) {
		fbGetSpans(drawable, wmax, points, widths, count, dst);
	}
	glamor_finish_access(drawable);
done:
	return ret;
}
Esempio n. 20
0
Bool
glamor_solid_boxes(PixmapPtr pixmap,
                   BoxPtr box, int nbox, unsigned long fg_pixel)
{
    glamor_pixmap_private *pixmap_priv;
    GLfloat color[4];

    pixmap_priv = glamor_get_pixmap_private(pixmap);

    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
        return FALSE;

    glamor_get_rgba_from_pixel(fg_pixel,
                               &color[0],
                               &color[1],
                               &color[2], &color[3], format_for_pixmap(pixmap));

    if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
        RegionRec region;
        int n_region;
        glamor_pixmap_clipped_regions *clipped_regions;
        int i;

        RegionInitBoxes(&region, box, nbox);
        clipped_regions =
            glamor_compute_clipped_regions(pixmap_priv, &region, &n_region, 0,
                                           0, 0);
        for (i = 0; i < n_region; i++) {
            BoxPtr inner_box;
            int inner_nbox;

            SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);

            inner_box = RegionRects(clipped_regions[i].region);
            inner_nbox = RegionNumRects(clipped_regions[i].region);
            _glamor_solid_boxes(pixmap, inner_box, inner_nbox, color);
            RegionDestroy(clipped_regions[i].region);
        }
        free(clipped_regions);
        RegionUninit(&region);
    }
    else
        _glamor_solid_boxes(pixmap, box, nbox, color);

    return TRUE;
}
Esempio n. 21
0
void
glamor_destroy_picture(PicturePtr picture)
{
    PixmapPtr pixmap;
    glamor_pixmap_private *pixmap_priv;

    if (!picture || !picture->pDrawable)
        return;

    pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
    pixmap_priv = glamor_get_pixmap_private(pixmap);

    if (pixmap_priv) {
        pixmap_priv->base.is_picture = 0;
        pixmap_priv->base.picture = NULL;
    }
    miDestroyPicture(picture);
}
Esempio n. 22
0
int
glamor_name_from_pixmap(PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
{
    glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
    glamor_screen_private *glamor_priv =
        glamor_get_screen_private(pixmap->drawable.pScreen);

    switch (pixmap_priv->type) {
    case GLAMOR_TEXTURE_DRM:
    case GLAMOR_TEXTURE_ONLY:
        if (!glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0))
            return -1;
        return glamor_egl_dri3_fd_name_from_tex(pixmap->drawable.pScreen,
                                                pixmap,
                                                pixmap_priv->fbo->tex,
                                                TRUE, stride, size);
    default:
        break;
    }
    return -1;
}
Esempio n. 23
0
Bool
glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
             unsigned char alu, unsigned long planemask, unsigned long fg_pixel)
{
    ScreenPtr screen = pixmap->drawable.pScreen;
    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    glamor_pixmap_private *pixmap_priv;
    BoxRec box;

    pixmap_priv = glamor_get_pixmap_private(pixmap);

    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
        return FALSE;

    if (!glamor_set_planemask(pixmap, planemask)) {
        glamor_fallback("Failedto set planemask  in glamor_solid.\n");
        return FALSE;
    }

    glamor_get_context(glamor_priv);
    if (!glamor_set_alu(screen, alu)) {
        if (alu == GXclear)
            fg_pixel = 0;
        else {
            glamor_fallback("unsupported alu %x\n", alu);
            glamor_put_context(glamor_priv);
            return FALSE;
        }
    }
    box.x1 = x;
    box.y1 = y;
    box.x2 = x + width;
    box.y2 = y + height;
    glamor_solid_boxes(pixmap, &box, 1, fg_pixel);

    glamor_set_alu(screen, GXcopy);
    glamor_put_context(glamor_priv);

    return TRUE;
}
Esempio n. 24
0
void
glamor_finish_access(DrawablePtr drawable, glamor_access_t access_mode)
{
    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
    glamor_screen_private *glamor_priv =
        glamor_get_screen_private(drawable->pScreen);

    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO_DOWNLOADED(pixmap_priv))
        return;

    if (access_mode != GLAMOR_ACCESS_RO) {
        glamor_restore_pixmap_to_texture(pixmap);
    }

    if (pixmap_priv->base.fbo->pbo != 0 && pixmap_priv->base.fbo->pbo_valid) {
        assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);

        glamor_get_context(glamor_priv);
        glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
        glDeleteBuffers(1, &pixmap_priv->base.fbo->pbo);
        glamor_put_context(glamor_priv);

        pixmap_priv->base.fbo->pbo_valid = FALSE;
        pixmap_priv->base.fbo->pbo = 0;
    }
    else {
        free(pixmap->devPrivate.ptr);
    }

    if (pixmap_priv->type == GLAMOR_TEXTURE_DRM)
        pixmap->devKind = pixmap_priv->base.drm_stride;

    if (pixmap_priv->base.gl_fbo == GLAMOR_FBO_DOWNLOADED)
        pixmap_priv->base.gl_fbo = GLAMOR_FBO_NORMAL;

    pixmap->devPrivate.ptr = NULL;
}
Bool
glamor_set_texture_pixmap(PixmapPtr texture)
{
    glamor_pixmap_private *texture_priv;

    texture_priv = glamor_get_pixmap_private(texture);

    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(texture_priv))
        return FALSE;

    if (glamor_pixmap_priv_is_large(texture_priv))
        return FALSE;

    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_2D, texture_priv->fbo->tex);

    /* we're not setting the sampler uniform here as we always use
     * GL_TEXTURE0, and the default value for uniforms is zero. So,
     * save a bit of CPU time by taking advantage of that.
     */
    return TRUE;
}
Esempio n. 26
0
Bool
glamor_set_texture_pixmap(PixmapPtr texture, Bool destination_red)
{
    glamor_pixmap_private *texture_priv;

    texture_priv = glamor_get_pixmap_private(texture);

    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(texture_priv))
        return FALSE;

    if (glamor_pixmap_priv_is_large(texture_priv))
        return FALSE;

    glamor_bind_texture(glamor_get_screen_private(texture->drawable.pScreen),
                        GL_TEXTURE0,
                        texture_priv->fbo, destination_red);

    /* we're not setting the sampler uniform here as we always use
     * GL_TEXTURE0, and the default value for uniforms is zero. So,
     * save a bit of CPU time by taking advantage of that.
     */
    return TRUE;
}
Esempio n. 27
0
static Bool 
_glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
		 int w, int h, int left_pad, int image_format, char *bits, Bool fallback)
{
	PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
	glamor_pixmap_private *pixmap_priv =
	    glamor_get_pixmap_private(pixmap);
	RegionPtr clip;
	int x_off, y_off;
	Bool ret = FALSE;
	PixmapPtr temp_pixmap, sub_pixmap;
	glamor_pixmap_private *temp_pixmap_priv;
	BoxRec box;
	int stride;

	glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
	clip = fbGetCompositeClip(gc);
	if (image_format == XYBitmap) {
		assert(depth == 1);
		goto fail;
	}

	if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
		glamor_fallback("has no fbo.\n");
		goto fail;
	}

	if (image_format != ZPixmap) {
		glamor_fallback("non-ZPixmap\n");
		goto fail;
	}

	if (!glamor_set_planemask(pixmap, gc->planemask)) {
		goto fail;
	}
	/* create a temporary pixmap and upload the bits to that
	 * pixmap, then apply clip copy it to the destination pixmap.*/
	stride = PixmapBytePad(w, depth);
	box.x1 = x + drawable->x;
	box.y1 = y + drawable->y;
	box.x2 = x + w + drawable->x;
	box.y2 = y + h + drawable->y;

	if ((clip != NULL && RegionContainsRect(clip, &box) != rgnIN)
	     || gc->alu != GXcopy) {
		temp_pixmap = glamor_create_pixmap(drawable->pScreen, w, h, depth, 0);
		if (temp_pixmap == NULL)
			goto fail;

		temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap);

		if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) {
			temp_pixmap_priv->base.picture = pixmap_priv->base.picture;
			temp_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture;
		}

		glamor_upload_sub_pixmap_to_texture(temp_pixmap, 0, 0, w, h,
		                                    stride, bits, 0);
		glamor_copy_area(&temp_pixmap->drawable, drawable, gc, 0, 0, w, h, x, y);
		glamor_destroy_pixmap(temp_pixmap);
	} else {
		glamor_upload_sub_pixmap_to_texture(pixmap, x + drawable->x + x_off, y + drawable->y + y_off,
		                                    w, h, stride, bits, 0);
	}
	ret = TRUE;
	goto done;

fail:
	glamor_set_planemask(pixmap, ~0);

	if (!fallback
	    && glamor_ddx_fallback_check_pixmap(&pixmap->drawable))
		goto done;

	glamor_fallback("to %p (%c)\n",
			drawable, glamor_get_drawable_location(drawable));

	sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x,
					   y + y_off + drawable->y, w, h,
					   GLAMOR_ACCESS_RW);
	if (sub_pixmap) {
		if (clip != NULL)
			pixman_region_translate (clip, -x - drawable->x, -y - drawable->y);

		fbPutImage(&sub_pixmap->drawable, gc, depth, 0, 0, w, h,
			   left_pad, image_format, bits);

		glamor_put_sub_pixmap(sub_pixmap, pixmap,
				      x + x_off + drawable->x,
				      y + y_off + drawable->y,
				      w, h, GLAMOR_ACCESS_RW);
		if (clip != NULL)
			pixman_region_translate (clip, x + drawable->x, y + drawable->y);
	} else
		fbPutImage(drawable, gc, depth, x, y, w, h,
			   left_pad, image_format, bits);
	ret = TRUE;

done:
	return ret;
}
Esempio n. 28
0
static void
glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc,
			  int x, int y, int w, int h, int left_pad,
			  int image_format, char *bits)
{
	ScreenPtr screen = drawable->pScreen;
	PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
	glamor_screen_private *glamor_priv =
	    glamor_get_screen_private(screen);
	float fg[4], bg[4];
	GLuint tex;
	unsigned int stride = PixmapBytePad(1, w + left_pad);
	RegionPtr clip;
	BoxPtr box;
	int nbox;
	float dest_coords[8];
	const float bitmap_coords[8] = {
		0.0, 0.0,
		1.0, 0.0,
		1.0, 1.0,
		0.0, 1.0,
	};
	GLfloat xscale, yscale;
	glamor_pixmap_private *pixmap_priv;

	pixmap_priv = glamor_get_pixmap_private(pixmap);

	pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);

	glamor_set_normalize_vcoords(xscale, yscale,
				     x, y,
				     x + w, y + h,
				     glamor_priv->yInverted, dest_coords);

	glamor_fallback("glamor_put_image_xybitmap: disabled\n");
	goto fail;

	if (glamor_priv->put_image_xybitmap_prog == 0) {
		ErrorF("no program for xybitmap putimage\n");
		goto fail;
	}

	glamor_set_alu(gc->alu);
	if (!glamor_set_planemask(pixmap, gc->planemask))
		goto fail;

	dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog);

	glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg);
	dispatch->glUniform4fv
	    (glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg);
	glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg);
	dispatch->glUniform4fv
	    (glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg);

	dispatch->glGenTextures(1, &tex);
	dispatch->glActiveTexture(GL_TEXTURE0);
	dispatch->glBindTexture(GL_TEXTURE_2D, tex);
	dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
				  GL_NEAREST);
	dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
				  GL_NEAREST);
	dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
	dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8);
	dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad);
	dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA,
			       w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits);
	dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
	dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);

	/* Now that we've set up our bitmap texture and the shader, shove
	 * the destination rectangle through the cliprects and run the
	 * shader on the resulting fragments.
	 */
	dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords);
	dispatch->glEnableClientState(GL_VERTEX_ARRAY);
	dispatch->glClientActiveTexture(GL_TEXTURE0);
	dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords);
	dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY);

	dispatch->glEnable(GL_SCISSOR_TEST);
	clip = fbGetCompositeClip(gc);
	for (nbox = REGION_NUM_RECTS(clip),
	     box = REGION_RECTS(clip); nbox--; box++) {
		int x1 = x;
		int y1 = y;
		int x2 = x + w;
		int y2 = y + h;

		if (x1 < box->x1)
			x1 = box->x1;
		if (y1 < box->y1)
			y1 = box->y1;
		if (x2 > box->x2)
			x2 = box->x2;
		if (y2 > box->y2)
			y2 = box->y2;
		if (x1 >= x2 || y1 >= y2)
			continue;

		dispatch->glScissor(box->x1,
				    y_flip(pixmap, box->y1),
				    box->x2 - box->x1, box->y2 - box->y1);
		dispatch->glDrawArrays(GL_QUADS, 0, 4);
	}

	dispatch->glDisable(GL_SCISSOR_TEST);
	glamor_set_alu(GXcopy);
	glamor_set_planemask(pixmap, ~0);
	dispatch->glDeleteTextures(1, &tex);
	dispatch->glDisableClientState(GL_VERTEX_ARRAY);
	dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	return;
	glamor_set_alu(GXcopy);
	glamor_set_planemask(pixmap, ~0);
	glamor_fallback(": to %p (%c)\n",
			drawable, glamor_get_drawable_location(drawable));
fail:
	if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
	    glamor_prepare_access_gc(gc)) {
		fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap,
			   bits);
	}
	glamor_finish_access_gc(gc);
	glamor_finish_access(drawable);
}
static Bool
glamor_copy_fbo_fbo_draw(DrawablePtr src,
                         DrawablePtr dst,
                         GCPtr gc,
                         BoxPtr box,
                         int nbox,
                         int dx,
                         int dy,
                         Bool reverse,
                         Bool upsidedown,
                         Pixel bitplane,
                         void *closure)
{
    ScreenPtr screen = dst->pScreen;
    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
    PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
    glamor_pixmap_private *src_priv = glamor_get_pixmap_private(src_pixmap);
    glamor_pixmap_private *dst_priv = glamor_get_pixmap_private(dst_pixmap);
    int src_box_index, dst_box_index;
    int dst_off_x, dst_off_y;
    int src_off_x, src_off_y;
    GLshort *v;
    char *vbo_offset;
    struct copy_args args;
    glamor_program *prog;
    const glamor_facet *copy_facet;
    int n;

    glamor_make_current(glamor_priv);

    if (gc && !glamor_set_planemask(gc->depth, gc->planemask))
        goto bail_ctx;

    if (!glamor_set_alu(screen, gc ? gc->alu : GXcopy))
        goto bail_ctx;

    if (bitplane) {
        prog = &glamor_priv->copy_plane_prog;
        copy_facet = &glamor_facet_copyplane;
    } else {
        prog = &glamor_priv->copy_area_prog;
        copy_facet = &glamor_facet_copyarea;
    }

    if (prog->failed)
        goto bail_ctx;

    if (!prog->prog) {
        if (!glamor_build_program(screen, prog,
                                  copy_facet, NULL, NULL, NULL))
            goto bail_ctx;
    }

    args.src_pixmap = src_pixmap;
    args.bitplane = bitplane;

    /* Set up the vertex buffers for the points */

    v = glamor_get_vbo_space(dst->pScreen, nbox * 8 * sizeof (int16_t), &vbo_offset);

    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
                          2 * sizeof (GLshort), vbo_offset);

    for (n = 0; n < nbox; n++) {
        v[0] = box->x1; v[1] = box->y1;
        v[2] = box->x1; v[3] = box->y2;
        v[4] = box->x2; v[5] = box->y2;
        v[6] = box->x2; v[7] = box->y1;
        v += 8;
        box++;
    }

    glamor_put_vbo_space(screen);

    glamor_get_drawable_deltas(src, src_pixmap, &src_off_x, &src_off_y);

    glEnable(GL_SCISSOR_TEST);

    glamor_pixmap_loop(src_priv, src_box_index) {
        BoxPtr src_box = glamor_pixmap_box_at(src_priv, src_box_index);

        args.dx = dx + src_off_x - src_box->x1;
        args.dy = dy + src_off_y - src_box->y1;
        args.src = glamor_pixmap_fbo_at(src_priv, src_box_index);

        if (!glamor_use_program(dst_pixmap, gc, prog, &args))
            goto bail_ctx;

        glamor_pixmap_loop(dst_priv, dst_box_index) {
            glamor_set_destination_drawable(dst, dst_box_index, FALSE, FALSE,
                                            prog->matrix_uniform,
                                            &dst_off_x, &dst_off_y);

            glScissor(dst_off_x - args.dx,
                      dst_off_y - args.dy,
                      src_box->x2 - src_box->x1,
                      src_box->y2 - src_box->y1);

            glamor_glDrawArrays_GL_QUADS(glamor_priv, nbox);
        }
Esempio n. 30
0
static void
_glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
             int x, int y, int width, int height, int tile_x, int tile_y)
{
    ScreenPtr screen = pixmap->drawable.pScreen;
    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    int x1 = x;
    int x2 = x + width;
    int y1 = y;
    int y2 = y + height;
    int tile_x1 = tile_x;
    int tile_x2 = tile_x + width;
    int tile_y1 = tile_y;
    int tile_y2 = tile_y + height;
    float vertices[8];
    float source_texcoords[8];
    GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
    glamor_pixmap_private *src_pixmap_priv;
    glamor_pixmap_private *dst_pixmap_priv;
    float wh[4];

    src_pixmap_priv = glamor_get_pixmap_private(tile);
    dst_pixmap_priv = glamor_get_pixmap_private(pixmap);

    glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
    pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
    pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
    glamor_make_current(glamor_priv);
    glUseProgram(glamor_priv->tile_prog);

    glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
    glUniform2fv(glamor_priv->tile_wh, 1, wh);
    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glamor_set_repeat_normalize_tcoords
        (src_pixmap_priv, RepeatNormal,
         src_xscale, src_yscale,
         tile_x1, tile_y1,
         tile_x2, tile_y2, glamor_priv->yInverted, source_texcoords);

    glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
                          2 * sizeof(float), source_texcoords);
    glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);

    glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
                                 x1, y1,
                                 x2, y2, glamor_priv->yInverted, vertices);

    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
                          2 * sizeof(float), vertices);
    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

    glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);

    glamor_priv->state = RENDER_STATE;
    glamor_priv->render_idle_cnt = 0;
}