static Bool glamor_get_image_gl(DrawablePtr drawable, int x, int y, int w, int h, unsigned int format, unsigned long plane_mask, char *d) { PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv; uint32_t byte_stride = PixmapBytePad(w, drawable->depth); BoxRec box; int off_x, off_y; pixmap_priv = glamor_get_pixmap_private(pixmap); if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; if (format != ZPixmap || !glamor_pm_is_solid(drawable, plane_mask)) goto bail; glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y); box.x1 = x; box.x2 = x + w; box.y1 = y; box.y2 = y + h; glamor_download_boxes(pixmap, &box, 1, drawable->x + off_x, drawable->y + off_y, -x, -y, (uint8_t *) d, byte_stride); return TRUE; bail: return FALSE; }
Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask) { if (glamor_pm_is_solid(&pixmap->drawable, planemask)) { return GL_TRUE; } glamor_fallback("unsupported planemask %lx\n", planemask); return GL_FALSE; }
static Bool glamor_put_image_gl(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, int w, int h, int leftPad, int format, char *bits) { ScreenPtr screen = drawable->pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv; uint32_t byte_stride = PixmapBytePad(w, drawable->depth); RegionRec region; BoxRec box; int off_x, off_y; pixmap_priv = glamor_get_pixmap_private(pixmap); if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) return FALSE; if (gc->alu != GXcopy) goto bail; if (!glamor_pm_is_solid(&pixmap->drawable, gc->planemask)) goto bail; if (format == XYPixmap && drawable->depth == 1 && leftPad == 0) format = ZPixmap; if (format != ZPixmap) goto bail; x += drawable->x; y += drawable->y; box.x1 = x; box.y1 = y; box.x2 = box.x1 + w; box.y2 = box.y1 + h; RegionInit(®ion, &box, 1); RegionIntersect(®ion, ®ion, gc->pCompositeClip); glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y); if (off_x || off_y) { x += off_x; y += off_y; RegionTranslate(®ion, off_x, off_y); } glamor_make_current(glamor_priv); glamor_upload_region(pixmap, ®ion, x, y, (uint8_t *) bits, byte_stride); RegionUninit(®ion); return TRUE; bail: return FALSE; }
/** * Implements CopyArea from the GPU to the CPU using glReadPixels from the * source FBO. */ static Bool glamor_copy_fbo_cpu(DrawablePtr src, DrawablePtr dst, GCPtr gc, BoxPtr box, int nbox, int dx, int dy, Bool reverse, Bool upsidedown, Pixel bitplane, void *closure) { ScreenPtr screen = dst->pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src); FbBits *dst_bits; FbStride dst_stride; int dst_bpp; int src_xoff, src_yoff; int dst_xoff, dst_yoff; if (gc && gc->alu != GXcopy) goto bail; if (gc && !glamor_pm_is_solid(gc->depth, gc->planemask)) goto bail; glamor_make_current(glamor_priv); glamor_prepare_access(dst, GLAMOR_ACCESS_RW); glamor_get_drawable_deltas(src, src_pixmap, &src_xoff, &src_yoff); fbGetDrawable(dst, dst_bits, dst_stride, dst_bpp, dst_xoff, dst_yoff); glamor_download_boxes(src_pixmap, box, nbox, src_xoff + dx, src_yoff + dy, dst_xoff, dst_yoff, (uint8_t *) dst_bits, dst_stride * sizeof (FbBits)); glamor_finish_access(dst); return TRUE; bail: return FALSE; }
static Bool glamor_copy_n_to_n_textured(DrawablePtr src, DrawablePtr dst, GCPtr gc, BoxPtr box, int nbox, int dx, int dy) { glamor_screen_private *glamor_priv = glamor_get_screen_private(dst->pScreen); glamor_gl_dispatch *dispatch; PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src); PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst); int i; float vertices[8], texcoords[8]; glamor_pixmap_private *src_pixmap_priv; glamor_pixmap_private *dst_pixmap_priv; int src_x_off, src_y_off, dst_x_off, dst_y_off; GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale; src_pixmap_priv = glamor_get_pixmap_private(src_pixmap); dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap); glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off); glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off); if (!src_pixmap_priv->base.gl_fbo) { /* Optimize when the source doesn't have an FBO, just upload the data directly to the dest FBO */ int src_stride = src_pixmap->devKind; int bpp = src_pixmap->drawable.bitsPerPixel; void *src_data = NULL; if (src->bitsPerPixel != dst->bitsPerPixel) { DEBUGF("Non-matching bpp\n"); return FALSE; } if (src->bitsPerPixel < 8) { DEBUGF("bpp < 8\n"); return FALSE; } if (gc && !(gc->alu == GXcopy && glamor_pm_is_solid(src, gc->planemask))) { DEBUGF("non gxcopy and solid\n"); return FALSE; } for (i = 0; i < nbox; i++) { int x = box[i].x1 + dst_x_off; int y = box[i].y1 + dst_y_off; int w = box[i].x2 - box[i].x1; int h = box[i].y2 - box[i].y1; src_data = (char *)src_pixmap->devPrivate.ptr + (box[i].y1 + dy + src_y_off) * src_stride + (box[i].x1 + dx + src_x_off) * (bpp / 8); if (!glamor_upload_sub_pixmap_to_texture(dst_pixmap, x, y, w, h, src_stride, src_data, 0)) { ErrorF("Failed to upload the sub pixmap to dst\n"); return FALSE; } } return TRUE; } pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale); pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale); dispatch = glamor_get_dispatch(glamor_priv); glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv); dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vertices); dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); dx += src_x_off; dy += src_y_off; dispatch->glActiveTexture(GL_TEXTURE0); dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex); #ifndef GLAMOR_GLES2 dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); #endif dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), texcoords); dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); dispatch->glUseProgram(glamor_priv->finish_access_prog[0]); dispatch->glUniform1i(glamor_priv->finish_access_revert[0], REVERT_NONE); dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0], SWAP_NONE_UPLOADING); for (i = 0; i < nbox; i++) { glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale, box[i].x1 + dst_x_off, box[i].y1 + dst_y_off, box[i].x2 + dst_x_off, box[i].y2 + dst_y_off, glamor_priv->yInverted, vertices); glamor_set_normalize_tcoords(src_pixmap_priv, src_xscale, src_yscale, box[i].x1 + dx, box[i].y1 + dy, box[i].x2 + dx, box[i].y2 + dy, glamor_priv->yInverted, texcoords); dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); /* The source texture is bound to a fbo, we have to flush it here. */ glamor_put_dispatch(glamor_priv); glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; return TRUE; }
/** * Implements CopyPlane and CopyArea from the GPU to the GPU by using * the source as a texture and painting that into the destination. * * This requires that source and dest are different textures, or that * (if the copy area doesn't overlap), GL_NV_texture_barrier is used * to ensure that the caches are flushed at the right times. */ static Bool glamor_copy_cpu_fbo(DrawablePtr src, DrawablePtr dst, GCPtr gc, BoxPtr box, int nbox, int dx, int dy, Bool reverse, Bool upsidedown, Pixel bitplane, void *closure) { ScreenPtr screen = dst->pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst); FbBits *src_bits; FbStride src_stride; int src_bpp; int src_xoff, src_yoff; int dst_xoff, dst_yoff; if (gc && gc->alu != GXcopy) goto bail; if (gc && !glamor_pm_is_solid(gc->depth, gc->planemask)) goto bail; glamor_make_current(glamor_priv); glamor_prepare_access(src, GLAMOR_ACCESS_RO); glamor_get_drawable_deltas(dst, dst_pixmap, &dst_xoff, &dst_yoff); if (bitplane) { PixmapPtr src_pix = fbCreatePixmap(screen, dst_pixmap->drawable.width, dst_pixmap->drawable.height, dst->depth, 0); if (!src_pix) { glamor_finish_access(src); goto bail; } src_pix->drawable.x = -dst->x; src_pix->drawable.y = -dst->y; fbGetDrawable(&src_pix->drawable, src_bits, src_stride, src_bpp, src_xoff, src_yoff); if (src->bitsPerPixel > 1) fbCopyNto1(src, &src_pix->drawable, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure); else fbCopy1toN(src, &src_pix->drawable, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure); glamor_upload_boxes(dst_pixmap, box, nbox, src_xoff, src_yoff, dst_xoff, dst_yoff, (uint8_t *) src_bits, src_stride * sizeof(FbBits)); fbDestroyPixmap(src_pix); } else { fbGetDrawable(src, src_bits, src_stride, src_bpp, src_xoff, src_yoff); glamor_upload_boxes(dst_pixmap, box, nbox, src_xoff + dx, src_yoff + dy, dst_xoff, dst_yoff, (uint8_t *) src_bits, src_stride * sizeof (FbBits)); } glamor_finish_access(src); return TRUE; bail: return FALSE; }