void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { clone_gl_pointer(state.pointers.tex_coord[state.texture.client], size); if (state.remote) return; LOAD_GLES(glTexCoordPointer); gles_glTexCoordPointer(size, type, stride, pointer); }
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { LOAD_GLES(glTexCoordPointer); clone_gl_pointer(state.pointers.tex_coord, size); gles_glTexCoordPointer(size, type, stride, pointer); }