void glewInfo_GL_VERSION_3_0 (void) { glewPrintExt("GL_VERSION_3_0", GLEW_VERSION_3_0, GLEW_VERSION_3_0, GLEW_VERSION_3_0); glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL); glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL); glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL); glewInfoFunc("glClampColor", glClampColor == NULL); glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL); glewInfoFunc("glClearBufferfv", glClearBufferfv == NULL); glewInfoFunc("glClearBufferiv", glClearBufferiv == NULL); glewInfoFunc("glClearBufferuiv", glClearBufferuiv == NULL); glewInfoFunc("glColorMaski", glColorMaski == NULL); glewInfoFunc("glDisablei", glDisablei == NULL); glewInfoFunc("glEnablei", glEnablei == NULL); glewInfoFunc("glEndConditionalRender", glEndConditionalRender == NULL); glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL); glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL); glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL); glewInfoFunc("glGetStringi", glGetStringi == NULL); glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL); glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL); glewInfoFunc("glGetTransformFeedbackVarying", glGetTransformFeedbackVarying == NULL); glewInfoFunc("glGetUniformuiv", glGetUniformuiv == NULL); glewInfoFunc("glGetVertexAttribIiv", glGetVertexAttribIiv == NULL); glewInfoFunc("glGetVertexAttribIuiv", glGetVertexAttribIuiv == NULL); glewInfoFunc("glIsEnabledi", glIsEnabledi == NULL); glewInfoFunc("glTexParameterIiv", glTexParameterIiv == NULL); glewInfoFunc("glTexParameterIuiv", glTexParameterIuiv == NULL); glewInfoFunc("glTransformFeedbackVaryings", glTransformFeedbackVaryings == NULL); glewInfoFunc("glUniform1ui", glUniform1ui == NULL); glewInfoFunc("glUniform1uiv", glUniform1uiv == NULL); glewInfoFunc("glUniform2ui", glUniform2ui == NULL); glewInfoFunc("glUniform2uiv", glUniform2uiv == NULL); glewInfoFunc("glUniform3ui", glUniform3ui == NULL); glewInfoFunc("glUniform3uiv", glUniform3uiv == NULL); glewInfoFunc("glUniform4ui", glUniform4ui == NULL); glewInfoFunc("glUniform4uiv", glUniform4uiv == NULL); glewInfoFunc("glVertexAttribI1i", glVertexAttribI1i == NULL); glewInfoFunc("glVertexAttribI1iv", glVertexAttribI1iv == NULL); glewInfoFunc("glVertexAttribI1ui", glVertexAttribI1ui == NULL); glewInfoFunc("glVertexAttribI1uiv", glVertexAttribI1uiv == NULL); glewInfoFunc("glVertexAttribI2i", glVertexAttribI2i == NULL); glewInfoFunc("glVertexAttribI2iv", glVertexAttribI2iv == NULL); glewInfoFunc("glVertexAttribI2ui", glVertexAttribI2ui == NULL); glewInfoFunc("glVertexAttribI2uiv", glVertexAttribI2uiv == NULL); glewInfoFunc("glVertexAttribI3i", glVertexAttribI3i == NULL); glewInfoFunc("glVertexAttribI3iv", glVertexAttribI3iv == NULL); glewInfoFunc("glVertexAttribI3ui", glVertexAttribI3ui == NULL); glewInfoFunc("glVertexAttribI3uiv", glVertexAttribI3uiv == NULL); glewInfoFunc("glVertexAttribI4bv", glVertexAttribI4bv == NULL); glewInfoFunc("glVertexAttribI4i", glVertexAttribI4i == NULL); glewInfoFunc("glVertexAttribI4iv", glVertexAttribI4iv == NULL); glewInfoFunc("glVertexAttribI4sv", glVertexAttribI4sv == NULL); glewInfoFunc("glVertexAttribI4ubv", glVertexAttribI4ubv == NULL); glewInfoFunc("glVertexAttribI4ui", glVertexAttribI4ui == NULL); glewInfoFunc("glVertexAttribI4uiv", glVertexAttribI4uiv == NULL); glewInfoFunc("glVertexAttribI4usv", glVertexAttribI4usv == NULL); glewInfoFunc("glVertexAttribIPointer", glVertexAttribIPointer == NULL); }
void glewInfo_GL_VERSION_3_2 (void) { glewPrintExt("GL_VERSION_3_2", GLEW_VERSION_3_2, GLEW_VERSION_3_2, GLEW_VERSION_3_2); glewInfoFunc("glFramebufferTexture", glFramebufferTexture == NULL); glewInfoFunc("glGetBufferParameteri64v", glGetBufferParameteri64v == NULL); glewInfoFunc("glGetInteger64i_v", glGetInteger64i_v == NULL); }
void glewInfo_GL_VERSION_1_2 (void) { glewPrintExt("GL_VERSION_1_2", GLEW_VERSION_1_2, GLEW_VERSION_1_2, GLEW_VERSION_1_2); glewInfoFunc("glCopyTexSubImage3D", glCopyTexSubImage3D == NULL); glewInfoFunc("glDrawRangeElements", glDrawRangeElements == NULL); glewInfoFunc("glTexImage3D", glTexImage3D == NULL); glewInfoFunc("glTexSubImage3D", glTexSubImage3D == NULL); }
void glewInfo_GL_VERSION_3_1 (void) { glewPrintExt("GL_VERSION_3_1", GLEW_VERSION_3_1, GLEW_VERSION_3_1, GLEW_VERSION_3_1); glewInfoFunc("glDrawArraysInstanced", glDrawArraysInstanced == NULL); glewInfoFunc("glDrawElementsInstanced", glDrawElementsInstanced == NULL); glewInfoFunc("glPrimitiveRestartIndex", glPrimitiveRestartIndex == NULL); glewInfoFunc("glTexBuffer", glTexBuffer == NULL); }
void glewInfo_GL_VERSION_4_0 (void) { glewPrintExt("GL_VERSION_4_0", GLEW_VERSION_4_0, GLEW_VERSION_4_0, GLEW_VERSION_4_0); glewInfoFunc("glBlendEquationSeparatei", glBlendEquationSeparatei == NULL); glewInfoFunc("glBlendEquationi", glBlendEquationi == NULL); glewInfoFunc("glBlendFuncSeparatei", glBlendFuncSeparatei == NULL); glewInfoFunc("glBlendFunci", glBlendFunci == NULL); glewInfoFunc("glMinSampleShading", glMinSampleShading == NULL); }
void glewInfo_GL_VERSION_2_1 (void) { glewPrintExt("GL_VERSION_2_1", GLEW_VERSION_2_1, GLEW_VERSION_2_1, GLEW_VERSION_2_1); glewInfoFunc("glUniformMatrix2x3fv", glUniformMatrix2x3fv == NULL); glewInfoFunc("glUniformMatrix2x4fv", glUniformMatrix2x4fv == NULL); glewInfoFunc("glUniformMatrix3x2fv", glUniformMatrix3x2fv == NULL); glewInfoFunc("glUniformMatrix3x4fv", glUniformMatrix3x4fv == NULL); glewInfoFunc("glUniformMatrix4x2fv", glUniformMatrix4x2fv == NULL); glewInfoFunc("glUniformMatrix4x3fv", glUniformMatrix4x3fv == NULL); }
void glewInfo_GL_VERSION_1_4 (void) { glewPrintExt("GL_VERSION_1_4", GLEW_VERSION_1_4, GLEW_VERSION_1_4, GLEW_VERSION_1_4); glewInfoFunc("glBlendColor", glBlendColor == NULL); glewInfoFunc("glBlendEquation", glBlendEquation == NULL); glewInfoFunc("glBlendFuncSeparate", glBlendFuncSeparate == NULL); glewInfoFunc("glFogCoordPointer", glFogCoordPointer == NULL); glewInfoFunc("glFogCoordd", glFogCoordd == NULL); glewInfoFunc("glFogCoorddv", glFogCoorddv == NULL); glewInfoFunc("glFogCoordf", glFogCoordf == NULL); glewInfoFunc("glFogCoordfv", glFogCoordfv == NULL); glewInfoFunc("glMultiDrawArrays", glMultiDrawArrays == NULL); glewInfoFunc("glMultiDrawElements", glMultiDrawElements == NULL); glewInfoFunc("glPointParameterf", glPointParameterf == NULL); glewInfoFunc("glPointParameterfv", glPointParameterfv == NULL); glewInfoFunc("glPointParameteri", glPointParameteri == NULL); glewInfoFunc("glPointParameteriv", glPointParameteriv == NULL); glewInfoFunc("glSecondaryColor3b", glSecondaryColor3b == NULL); glewInfoFunc("glSecondaryColor3bv", glSecondaryColor3bv == NULL); glewInfoFunc("glSecondaryColor3d", glSecondaryColor3d == NULL); glewInfoFunc("glSecondaryColor3dv", glSecondaryColor3dv == NULL); glewInfoFunc("glSecondaryColor3f", glSecondaryColor3f == NULL); glewInfoFunc("glSecondaryColor3fv", glSecondaryColor3fv == NULL); glewInfoFunc("glSecondaryColor3i", glSecondaryColor3i == NULL); glewInfoFunc("glSecondaryColor3iv", glSecondaryColor3iv == NULL); glewInfoFunc("glSecondaryColor3s", glSecondaryColor3s == NULL); glewInfoFunc("glSecondaryColor3sv", glSecondaryColor3sv == NULL); glewInfoFunc("glSecondaryColor3ub", glSecondaryColor3ub == NULL); glewInfoFunc("glSecondaryColor3ubv", glSecondaryColor3ubv == NULL); glewInfoFunc("glSecondaryColor3ui", glSecondaryColor3ui == NULL); glewInfoFunc("glSecondaryColor3uiv", glSecondaryColor3uiv == NULL); glewInfoFunc("glSecondaryColor3us", glSecondaryColor3us == NULL); glewInfoFunc("glSecondaryColor3usv", glSecondaryColor3usv == NULL); glewInfoFunc("glSecondaryColorPointer", glSecondaryColorPointer == NULL); glewInfoFunc("glWindowPos2d", glWindowPos2d == NULL); glewInfoFunc("glWindowPos2dv", glWindowPos2dv == NULL); glewInfoFunc("glWindowPos2f", glWindowPos2f == NULL); glewInfoFunc("glWindowPos2fv", glWindowPos2fv == NULL); glewInfoFunc("glWindowPos2i", glWindowPos2i == NULL); glewInfoFunc("glWindowPos2iv", glWindowPos2iv == NULL); glewInfoFunc("glWindowPos2s", glWindowPos2s == NULL); glewInfoFunc("glWindowPos2sv", glWindowPos2sv == NULL); glewInfoFunc("glWindowPos3d", glWindowPos3d == NULL); glewInfoFunc("glWindowPos3dv", glWindowPos3dv == NULL); glewInfoFunc("glWindowPos3f", glWindowPos3f == NULL); glewInfoFunc("glWindowPos3fv", glWindowPos3fv == NULL); glewInfoFunc("glWindowPos3i", glWindowPos3i == NULL); glewInfoFunc("glWindowPos3iv", glWindowPos3iv == NULL); glewInfoFunc("glWindowPos3s", glWindowPos3s == NULL); glewInfoFunc("glWindowPos3sv", glWindowPos3sv == NULL); }
void glewInfo_GL_VERSION_1_3 (void) { glewPrintExt("GL_VERSION_1_3", GLEW_VERSION_1_3, GLEW_VERSION_1_3, GLEW_VERSION_1_3); glewInfoFunc("glActiveTexture", glActiveTexture == NULL); glewInfoFunc("glClientActiveTexture", glClientActiveTexture == NULL); glewInfoFunc("glCompressedTexImage1D", glCompressedTexImage1D == NULL); glewInfoFunc("glCompressedTexImage2D", glCompressedTexImage2D == NULL); glewInfoFunc("glCompressedTexImage3D", glCompressedTexImage3D == NULL); glewInfoFunc("glCompressedTexSubImage1D", glCompressedTexSubImage1D == NULL); glewInfoFunc("glCompressedTexSubImage2D", glCompressedTexSubImage2D == NULL); glewInfoFunc("glCompressedTexSubImage3D", glCompressedTexSubImage3D == NULL); glewInfoFunc("glGetCompressedTexImage", glGetCompressedTexImage == NULL); glewInfoFunc("glLoadTransposeMatrixd", glLoadTransposeMatrixd == NULL); glewInfoFunc("glLoadTransposeMatrixf", glLoadTransposeMatrixf == NULL); glewInfoFunc("glMultTransposeMatrixd", glMultTransposeMatrixd == NULL); glewInfoFunc("glMultTransposeMatrixf", glMultTransposeMatrixf == NULL); glewInfoFunc("glMultiTexCoord1d", glMultiTexCoord1d == NULL); glewInfoFunc("glMultiTexCoord1dv", glMultiTexCoord1dv == NULL); glewInfoFunc("glMultiTexCoord1f", glMultiTexCoord1f == NULL); glewInfoFunc("glMultiTexCoord1fv", glMultiTexCoord1fv == NULL); glewInfoFunc("glMultiTexCoord1i", glMultiTexCoord1i == NULL); glewInfoFunc("glMultiTexCoord1iv", glMultiTexCoord1iv == NULL); glewInfoFunc("glMultiTexCoord1s", glMultiTexCoord1s == NULL); glewInfoFunc("glMultiTexCoord1sv", glMultiTexCoord1sv == NULL); glewInfoFunc("glMultiTexCoord2d", glMultiTexCoord2d == NULL); glewInfoFunc("glMultiTexCoord2dv", glMultiTexCoord2dv == NULL); glewInfoFunc("glMultiTexCoord2f", glMultiTexCoord2f == NULL); glewInfoFunc("glMultiTexCoord2fv", glMultiTexCoord2fv == NULL); glewInfoFunc("glMultiTexCoord2i", glMultiTexCoord2i == NULL); glewInfoFunc("glMultiTexCoord2iv", glMultiTexCoord2iv == NULL); glewInfoFunc("glMultiTexCoord2s", glMultiTexCoord2s == NULL); glewInfoFunc("glMultiTexCoord2sv", glMultiTexCoord2sv == NULL); glewInfoFunc("glMultiTexCoord3d", glMultiTexCoord3d == NULL); glewInfoFunc("glMultiTexCoord3dv", glMultiTexCoord3dv == NULL); glewInfoFunc("glMultiTexCoord3f", glMultiTexCoord3f == NULL); glewInfoFunc("glMultiTexCoord3fv", glMultiTexCoord3fv == NULL); glewInfoFunc("glMultiTexCoord3i", glMultiTexCoord3i == NULL); glewInfoFunc("glMultiTexCoord3iv", glMultiTexCoord3iv == NULL); glewInfoFunc("glMultiTexCoord3s", glMultiTexCoord3s == NULL); glewInfoFunc("glMultiTexCoord3sv", glMultiTexCoord3sv == NULL); glewInfoFunc("glMultiTexCoord4d", glMultiTexCoord4d == NULL); glewInfoFunc("glMultiTexCoord4dv", glMultiTexCoord4dv == NULL); glewInfoFunc("glMultiTexCoord4f", glMultiTexCoord4f == NULL); glewInfoFunc("glMultiTexCoord4fv", glMultiTexCoord4fv == NULL); glewInfoFunc("glMultiTexCoord4i", glMultiTexCoord4i == NULL); glewInfoFunc("glMultiTexCoord4iv", glMultiTexCoord4iv == NULL); glewInfoFunc("glMultiTexCoord4s", glMultiTexCoord4s == NULL); glewInfoFunc("glMultiTexCoord4sv", glMultiTexCoord4sv == NULL); glewInfoFunc("glSampleCoverage", glSampleCoverage == NULL); }
void glewInfo_GL_VERSION_1_5 (void) { glewPrintExt("GL_VERSION_1_5", GLEW_VERSION_1_5, GLEW_VERSION_1_5, GLEW_VERSION_1_5); glewInfoFunc("glBeginQuery", glBeginQuery == NULL); glewInfoFunc("glBindBuffer", glBindBuffer == NULL); glewInfoFunc("glBufferData", glBufferData == NULL); glewInfoFunc("glBufferSubData", glBufferSubData == NULL); glewInfoFunc("glDeleteBuffers", glDeleteBuffers == NULL); glewInfoFunc("glDeleteQueries", glDeleteQueries == NULL); glewInfoFunc("glEndQuery", glEndQuery == NULL); glewInfoFunc("glGenBuffers", glGenBuffers == NULL); glewInfoFunc("glGenQueries", glGenQueries == NULL); glewInfoFunc("glGetBufferParameteriv", glGetBufferParameteriv == NULL); glewInfoFunc("glGetBufferPointerv", glGetBufferPointerv == NULL); glewInfoFunc("glGetBufferSubData", glGetBufferSubData == NULL); glewInfoFunc("glGetQueryObjectiv", glGetQueryObjectiv == NULL); glewInfoFunc("glGetQueryObjectuiv", glGetQueryObjectuiv == NULL); glewInfoFunc("glGetQueryiv", glGetQueryiv == NULL); glewInfoFunc("glIsBuffer", glIsBuffer == NULL); glewInfoFunc("glIsQuery", glIsQuery == NULL); glewInfoFunc("glMapBuffer", glMapBuffer == NULL); glewInfoFunc("glUnmapBuffer", glUnmapBuffer == NULL); }
static void _glewInfo_GL_VERSION_1_1 (void) { glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1); }
void glewInfo_GL_VERSION_1_2_1 (void) { glewPrintExt("GL_VERSION_1_2_1", GLEW_VERSION_1_2_1, GLEW_VERSION_1_2_1, GLEW_VERSION_1_2_1); }
void glewInfo_GL_VERSION_4_2 (void) { glewPrintExt("GL_VERSION_4_2", GLEW_VERSION_4_2, GLEW_VERSION_4_2, GLEW_VERSION_4_2); }
void glewInfo_GL_VERSION_3_3 (void) { glewPrintExt("GL_VERSION_3_3", GLEW_VERSION_3_3, GLEW_VERSION_3_3, GLEW_VERSION_3_3); glewInfoFunc("glVertexAttribDivisor", glVertexAttribDivisor == NULL); }
void glewInfo_GL_VERSION_2_0 (void) { glewPrintExt("GL_VERSION_2_0", GLEW_VERSION_2_0, GLEW_VERSION_2_0, GLEW_VERSION_2_0); glewInfoFunc("glAttachShader", glAttachShader == NULL); glewInfoFunc("glBindAttribLocation", glBindAttribLocation == NULL); glewInfoFunc("glBlendEquationSeparate", glBlendEquationSeparate == NULL); glewInfoFunc("glCompileShader", glCompileShader == NULL); glewInfoFunc("glCreateProgram", glCreateProgram == NULL); glewInfoFunc("glCreateShader", glCreateShader == NULL); glewInfoFunc("glDeleteProgram", glDeleteProgram == NULL); glewInfoFunc("glDeleteShader", glDeleteShader == NULL); glewInfoFunc("glDetachShader", glDetachShader == NULL); glewInfoFunc("glDisableVertexAttribArray", glDisableVertexAttribArray == NULL); glewInfoFunc("glDrawBuffers", glDrawBuffers == NULL); glewInfoFunc("glEnableVertexAttribArray", glEnableVertexAttribArray == NULL); glewInfoFunc("glGetActiveAttrib", glGetActiveAttrib == NULL); glewInfoFunc("glGetActiveUniform", glGetActiveUniform == NULL); glewInfoFunc("glGetAttachedShaders", glGetAttachedShaders == NULL); glewInfoFunc("glGetAttribLocation", glGetAttribLocation == NULL); glewInfoFunc("glGetProgramInfoLog", glGetProgramInfoLog == NULL); glewInfoFunc("glGetProgramiv", glGetProgramiv == NULL); glewInfoFunc("glGetShaderInfoLog", glGetShaderInfoLog == NULL); glewInfoFunc("glGetShaderSource", glGetShaderSource == NULL); glewInfoFunc("glGetShaderiv", glGetShaderiv == NULL); glewInfoFunc("glGetUniformLocation", glGetUniformLocation == NULL); glewInfoFunc("glGetUniformfv", glGetUniformfv == NULL); glewInfoFunc("glGetUniformiv", glGetUniformiv == NULL); glewInfoFunc("glGetVertexAttribPointerv", glGetVertexAttribPointerv == NULL); glewInfoFunc("glGetVertexAttribdv", glGetVertexAttribdv == NULL); glewInfoFunc("glGetVertexAttribfv", glGetVertexAttribfv == NULL); glewInfoFunc("glGetVertexAttribiv", glGetVertexAttribiv == NULL); glewInfoFunc("glIsProgram", glIsProgram == NULL); glewInfoFunc("glIsShader", glIsShader == NULL); glewInfoFunc("glLinkProgram", glLinkProgram == NULL); glewInfoFunc("glShaderSource", glShaderSource == NULL); glewInfoFunc("glStencilFuncSeparate", glStencilFuncSeparate == NULL); glewInfoFunc("glStencilMaskSeparate", glStencilMaskSeparate == NULL); glewInfoFunc("glStencilOpSeparate", glStencilOpSeparate == NULL); glewInfoFunc("glUniform1f", glUniform1f == NULL); glewInfoFunc("glUniform1fv", glUniform1fv == NULL); glewInfoFunc("glUniform1i", glUniform1i == NULL); glewInfoFunc("glUniform1iv", glUniform1iv == NULL); glewInfoFunc("glUniform2f", glUniform2f == NULL); glewInfoFunc("glUniform2fv", glUniform2fv == NULL); glewInfoFunc("glUniform2i", glUniform2i == NULL); glewInfoFunc("glUniform2iv", glUniform2iv == NULL); glewInfoFunc("glUniform3f", glUniform3f == NULL); glewInfoFunc("glUniform3fv", glUniform3fv == NULL); glewInfoFunc("glUniform3i", glUniform3i == NULL); glewInfoFunc("glUniform3iv", glUniform3iv == NULL); glewInfoFunc("glUniform4f", glUniform4f == NULL); glewInfoFunc("glUniform4fv", glUniform4fv == NULL); glewInfoFunc("glUniform4i", glUniform4i == NULL); glewInfoFunc("glUniform4iv", glUniform4iv == NULL); glewInfoFunc("glUniformMatrix2fv", glUniformMatrix2fv == NULL); glewInfoFunc("glUniformMatrix3fv", glUniformMatrix3fv == NULL); glewInfoFunc("glUniformMatrix4fv", glUniformMatrix4fv == NULL); glewInfoFunc("glUseProgram", glUseProgram == NULL); glewInfoFunc("glValidateProgram", glValidateProgram == NULL); glewInfoFunc("glVertexAttrib1d", glVertexAttrib1d == NULL); glewInfoFunc("glVertexAttrib1dv", glVertexAttrib1dv == NULL); glewInfoFunc("glVertexAttrib1f", glVertexAttrib1f == NULL); glewInfoFunc("glVertexAttrib1fv", glVertexAttrib1fv == NULL); glewInfoFunc("glVertexAttrib1s", glVertexAttrib1s == NULL); glewInfoFunc("glVertexAttrib1sv", glVertexAttrib1sv == NULL); glewInfoFunc("glVertexAttrib2d", glVertexAttrib2d == NULL); glewInfoFunc("glVertexAttrib2dv", glVertexAttrib2dv == NULL); glewInfoFunc("glVertexAttrib2f", glVertexAttrib2f == NULL); glewInfoFunc("glVertexAttrib2fv", glVertexAttrib2fv == NULL); glewInfoFunc("glVertexAttrib2s", glVertexAttrib2s == NULL); glewInfoFunc("glVertexAttrib2sv", glVertexAttrib2sv == NULL); glewInfoFunc("glVertexAttrib3d", glVertexAttrib3d == NULL); glewInfoFunc("glVertexAttrib3dv", glVertexAttrib3dv == NULL); glewInfoFunc("glVertexAttrib3f", glVertexAttrib3f == NULL); glewInfoFunc("glVertexAttrib3fv", glVertexAttrib3fv == NULL); glewInfoFunc("glVertexAttrib3s", glVertexAttrib3s == NULL); glewInfoFunc("glVertexAttrib3sv", glVertexAttrib3sv == NULL); glewInfoFunc("glVertexAttrib4Nbv", glVertexAttrib4Nbv == NULL); glewInfoFunc("glVertexAttrib4Niv", glVertexAttrib4Niv == NULL); glewInfoFunc("glVertexAttrib4Nsv", glVertexAttrib4Nsv == NULL); glewInfoFunc("glVertexAttrib4Nub", glVertexAttrib4Nub == NULL); glewInfoFunc("glVertexAttrib4Nubv", glVertexAttrib4Nubv == NULL); glewInfoFunc("glVertexAttrib4Nuiv", glVertexAttrib4Nuiv == NULL); glewInfoFunc("glVertexAttrib4Nusv", glVertexAttrib4Nusv == NULL); glewInfoFunc("glVertexAttrib4bv", glVertexAttrib4bv == NULL); glewInfoFunc("glVertexAttrib4d", glVertexAttrib4d == NULL); glewInfoFunc("glVertexAttrib4dv", glVertexAttrib4dv == NULL); glewInfoFunc("glVertexAttrib4f", glVertexAttrib4f == NULL); glewInfoFunc("glVertexAttrib4fv", glVertexAttrib4fv == NULL); glewInfoFunc("glVertexAttrib4iv", glVertexAttrib4iv == NULL); glewInfoFunc("glVertexAttrib4s", glVertexAttrib4s == NULL); glewInfoFunc("glVertexAttrib4sv", glVertexAttrib4sv == NULL); glewInfoFunc("glVertexAttrib4ubv", glVertexAttrib4ubv == NULL); glewInfoFunc("glVertexAttrib4uiv", glVertexAttrib4uiv == NULL); glewInfoFunc("glVertexAttrib4usv", glVertexAttrib4usv == NULL); glewInfoFunc("glVertexAttribPointer", glVertexAttribPointer == NULL); }