Esempio n. 1
0
static GLboolean valid_version(void)
{
    int major, minor, revision;

    glfwGetVersion(&major, &minor, &revision);

    printf("GLFW header version: %u.%u.%u\n",
           GLFW_VERSION_MAJOR,
           GLFW_VERSION_MINOR,
           GLFW_VERSION_REVISION);

    printf("GLFW library version: %u.%u.%u\n", major, minor, revision);

    if (major != GLFW_VERSION_MAJOR)
    {
        printf("*** ERROR: GLFW major version mismatch! ***\n");
        return GL_FALSE;
    }

    if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION)
        printf("*** WARNING: GLFW version mismatch! ***\n");

    printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
    return GL_TRUE;
}
Esempio n. 2
0
void printGLFWversion()
{
	int majorVersion;
	int minorVersion;
	int rev;
	glfwGetVersion(&majorVersion, &minorVersion, &rev);
	printf("GLFW version: %d.%d.%d\n", majorVersion, minorVersion, rev);
}
Esempio n. 3
0
int main (void) {
	// MIDI init
	if (!MIDIController.init()) {
		std::cerr << "Error: Cannot initiate MIDI!" << std::endl;
		system("PAUSE");
		return -1;
	}

	// GLFW init
	GLFWwindow * window;
	glfwSetErrorCallback (errorCallback);

	if (!glfwInit()) {
		std::cerr << "Error: Cannot initiate GLFW!" << std::endl;
		return -2;
	}
	// print glfw version
	int glfwMaj, glfwMin, glfwRev;
	glfwGetVersion(&glfwMaj, &glfwMin, &glfwRev);
	std::cout << "Initialized GLFW " << glfwMaj << "." << glfwMin << "." << glfwRev << std::endl;

	window = createWindow();
	if (!window) {
		glfwTerminate();
		return -3;
	}
	glfwMakeContextCurrent(window);
	
	std::cout << "Using OpenGL " << glGetString(GL_VERSION) << std::endl;

	// GLEW init
	GLenum err = glewInit();
	if (GLEW_OK != err) {
		std::cerr << "Error: " << glewGetErrorString(err) << std::endl;
		glfwDestroyWindow(window);
		glfwTerminate();
		return -4;
	}
	std::cout << "Initialized GLEW " << glewGetString(GLEW_VERSION) << std::endl;
	
	//DevIL
	ilInit();

	// Leftover inits -- controller, models, shaders, callbacks
	rejfpankInit(window);

	// main loop
	while (!glfwWindowShouldClose(window)) {
		controller.redraw(window);
		controller.update();
		glfwPollEvents();
	}

	glfwDestroyWindow(window);
	glfwTerminate();
	
	return 0;
}
Esempio n. 4
0
util::VersionInfo Application::initGLFW()
{
    int maj,min,patch;
    if(glfwInit() == GL_FALSE)
    {
        throw APIError("Initialization of GLFW failed!");
    }
    glfwGetVersion(&maj,&min,&patch);
    return util::VersionInfo(maj,min,patch);
}
Esempio n. 5
0
static void print_version(void)
{
    int major, minor, revision;
    glfwGetVersion(&major, &minor, &revision);

    printf("GLFW header version: %u.%u.%u\n",
           GLFW_VERSION_MAJOR,
           GLFW_VERSION_MINOR,
           GLFW_VERSION_REVISION);
    printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
    printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
}
Esempio n. 6
0
Visualization::Visualization(ros::NodeHandle handleNode, string strMapTopic) {
  m_bInitialized = (glfwInit() == GL_TRUE ? true : false);

  if(m_bInitialized) {
    int nMajor, nMinor, nRev;
    glfwGetVersion(&nMajor, &nMinor, &nRev);
    ROS_INFO("Running GLFW version %d.%d (rev %d)", nMajor, nMinor, nRev);
    m_imgCameraFrame.Data = NULL;

    m_mapMap = new Map(handleNode, strMapTopic, 200, 200);
  } else {
    ROS_INFO("GLFW failed to initialize.");
  }
}
Esempio n. 7
0
File: main.c Progetto: niksaak/dame
int main(int argc, char** argv)
{
    int glfwver[3] = {0};

    if(start_gfx("Distance And Modular Entities",512, 512)) {
        return 1;
    }
    glfwGetVersion(&glfwver[0], &glfwver[1], &glfwver[2]);
    printf("Using GL %s, GLSL %s\n",
           glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION));

    demo2();
    stop_gfx();

    return 0;
}
Esempio n. 8
0
static int valid_version(void)
{
    int major, minor, revision;
    glfwGetVersion(&major, &minor, &revision);

    if (major != GLFW_VERSION_MAJOR)
    {
        printf("*** ERROR: GLFW major version mismatch! ***\n");
        return GLFW_FALSE;
    }

    if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION)
        printf("*** WARNING: GLFW version mismatch! ***\n");

    return GLFW_TRUE;
}
Esempio n. 9
0
void GLFWBackendInit(int argc, char** argv, bool WithDepth, bool WithStencil)
{
    sWithDepth = WithDepth;
    sWithStencil = WithStencil;

    if (glfwInit() != 1) {
        OGLDEV_ERROR("Error initializing GLFW");
        exit(1);
    }
    
    int Major, Minor, Rev;
    
    glfwGetVersion(&Major, &Minor, &Rev);
    
    printf("GLFW %d.%d.%d initialized\n", Major, Minor, Rev);
    
    glfwSetErrorCallback(GLFWErrorCallback);
}
Esempio n. 10
0
 void call(int* major, int* minor, int* rev) {
   return glfwGetVersion(major, minor, rev);
 }
Esempio n. 11
0
int main(int argc, char** argv)
{
    int ch, profile = 0, strategy = 0, major = 1, minor = 0, revision;
    GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE;
    GLint flags, mask;
    GLFWwindow window;

    while ((ch = getopt(argc, argv, "dfhlm:n:p:r:")) != -1)
    {
        switch (ch)
        {
            case 'd':
                debug = GL_TRUE;
                break;
            case 'f':
                forward = GL_TRUE;
                break;
            case 'h':
                usage();
                exit(EXIT_SUCCESS);
            case 'l':
                list = GL_TRUE;
                break;
            case 'm':
                major = atoi(optarg);
                break;
            case 'n':
                minor = atoi(optarg);
                break;
            case 'p':
                if (strcasecmp(optarg, PROFILE_NAME_CORE) == 0)
                    profile = GLFW_OPENGL_CORE_PROFILE;
                else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0)
                    profile = GLFW_OPENGL_COMPAT_PROFILE;
                else if (strcasecmp(optarg, PROFILE_NAME_ES2) == 0)
                    profile = GLFW_OPENGL_ES2_PROFILE;
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
                break;
            case 'r':
                if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0)
                    strategy = GLFW_OPENGL_NO_RESET_NOTIFICATION;
                else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0)
                    strategy = GLFW_OPENGL_LOSE_CONTEXT_ON_RESET;
                else
                {
                    usage();
                    exit(EXIT_FAILURE);
                }
                break;
            default:
                usage();
                exit(EXIT_FAILURE);
        }
    }

    argc -= optind;
    argv += optind;

    glfwSetErrorCallback(error_callback);

    if (!glfwInit())
    {
        fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
        exit(EXIT_FAILURE);
    }

    if (major != 1 || minor != 0)
    {
        glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, major);
        glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, minor);
    }

    if (debug)
        glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);

    if (forward)
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    if (profile != 0)
        glfwWindowHint(GLFW_OPENGL_PROFILE, profile);

    if (strategy)
        glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);

    // We assume here that we stand a better chance of success by leaving all
    // possible details of pixel format selection to GLFW

    window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Version", NULL);
    if (!window)
        exit(EXIT_FAILURE);

    glfwMakeContextCurrent(window);

    // Report GLFW version

    glfwGetVersion(&major, &minor, &revision);

    printf("GLFW header version: %u.%u.%u\n",
           GLFW_VERSION_MAJOR,
           GLFW_VERSION_MINOR,
           GLFW_VERSION_REVISION);

    printf("GLFW library version: %u.%u.%u\n", major, minor, revision);

    if (major != GLFW_VERSION_MAJOR ||
        minor != GLFW_VERSION_MINOR ||
        revision != GLFW_VERSION_REVISION)
    {
        printf("*** WARNING: GLFW version mismatch! ***\n");
    }

    printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());

    // Report OpenGL version

    printf("OpenGL context version string: \"%s\"\n", glGetString(GL_VERSION));

    major = glfwGetWindowParam(window, GLFW_OPENGL_VERSION_MAJOR);
    minor = glfwGetWindowParam(window, GLFW_OPENGL_VERSION_MINOR);
    revision = glfwGetWindowParam(window, GLFW_OPENGL_REVISION);

    printf("OpenGL context version parsed by GLFW: %u.%u.%u\n", major, minor, revision);

    // Report OpenGL context properties

    if (major >= 3)
    {
        glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
        printf("OpenGL context flags (0x%08x):", flags);

        if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
            printf(" forward-compatible");
        if (flags & 0)
            printf(" debug");
        putchar('\n');

        printf("OpenGL context flags parsed by GLFW:");

        if (glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT))
            printf(" forward-compatible");
        if (glfwGetWindowParam(window, GLFW_OPENGL_DEBUG_CONTEXT))
            printf(" debug");
        putchar('\n');
    }

    if (major > 3 || (major == 3 && minor >= 2))
    {
        glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
        printf("OpenGL profile mask (0x%08x): %s\n", mask, get_profile_name(mask));

        printf("OpenGL profile mask parsed by GLFW: %s\n",
               get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
    }

    printf("OpenGL context renderer string: \"%s\"\n", glGetString(GL_RENDERER));
    printf("OpenGL context vendor string: \"%s\"\n", glGetString(GL_VENDOR));

    if (major > 1)
    {
        printf("OpenGL context shading language version: \"%s\"\n",
               glGetString(GL_SHADING_LANGUAGE_VERSION));
    }

    // Report OpenGL extensions
    if (list)
        list_extensions(major, minor);

    glfwTerminate();
    exit(EXIT_SUCCESS);
}
Esempio n. 12
0
void Image::show(const char * title)
{
	fprintf(stderr, "Showing image %s.\n", title);
	glfwSetErrorCallback(error_char);
    if (!glfwInit()) return;
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    GLFWwindow * pWindow = NULL;
    if (title == 0)
        pWindow = glfwCreateWindow(_width, _height, "Image", NULL, NULL);
    else
        pWindow = glfwCreateWindow(_width, _height, title, NULL, NULL);    

    if (!pWindow)
    {
        fprintf(stderr, "\nGLFW Window creation failed.\n");
        glfwTerminate();
        return;
    } else
    {
        
        int major, minor, rev;
        glfwMakeContextCurrent(pWindow);

#ifdef WIN_COMPILE
        glewExperimental=GL_TRUE; 
        if (glewInit() != GLEW_OK)
        {
            fprintf(stderr, "GLEW initialization failed.\n");
            return;
        }
#endif
        glfwGetVersion(&major, &minor, &rev);
        fprintf(stderr, "OpenGL version recieved: %d.%d.%d.\n", major, minor, rev);
    }
    
    glfwSwapInterval(1);
    glfwSetKeyCallback(pWindow, key_callback);

    //After the openGL context is set up, initialize openGL
    initializeDraw();

    //Then load data into a texture
    {
        glGenTextures(1, &GLInfo._tex);
        glBindTexture(GL_TEXTURE_2D, GLInfo._tex);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _width,
                               _height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                               _buf);
        GLuint tex_id = glGetUniformLocation(GLInfo._pid, "tex");
        glUniform1i(tex_id, 0 /*GL_TEXTURE0*/);
    }

    glUseProgram(GLInfo._pid);
    glBindVertexArray(GLInfo._vao);
    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_2D, GLInfo._tex);

    //ok we're ready. Let glfw do the msg loop and draw the quad
    while (!glfwWindowShouldClose(pWindow))
    {
        glClear(GL_COLOR_BUFFER_BIT);
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
        glfwSwapBuffers(pWindow);
        glfwPollEvents();
    }

     /// Close OpenGL window and terminate GLFW
    glfwDestroyWindow(pWindow);
    cleanupDraw();
    glfwTerminate();
}
int main(int argc, char** argv)
{
#if defined(_WIN32)
    LOG_INFO("Windows build.");
#elif defined(_LINUX)
    LOG_INFO("Linux build.");
#elif defined(_MACOS)
    LOG_INFO("MacOS build.");
#endif

    bool useOpenGLCoreContext = false;
#ifdef USE_CORE_CONTEXT
    useOpenGLCoreContext = true;
#endif

    g_renderMode.outputType = RenderingMode::OVR_SDK;

    LOG_INFO("Using GLFW3 backend.");
    LOG_INFO("Compiled against GLFW %i.%i.%i",
        GLFW_VERSION_MAJOR,
        GLFW_VERSION_MINOR,
        GLFW_VERSION_REVISION);
    int major, minor, revision;
    glfwGetVersion(&major, &minor, &revision);
    LOG_INFO("Running against GLFW %i.%i.%i", major, minor, revision);
    LOG_INFO("glfwGetVersionString: %s", glfwGetVersionString());

    // Command line options
    for (int i=0; i<argc; ++i)
    {
        const std::string a = argv[i];
        LOG_INFO("argv[%d]: %s", i, a.c_str());
        if (!a.compare("-sdk"))
        {
            g_renderMode.outputType = RenderingMode::OVR_SDK;
        }
        else if (!a.compare("-client"))
        {
            g_renderMode.outputType = RenderingMode::OVR_Client;
        }
        else if (!a.compare("-core"))
        {
            useOpenGLCoreContext = true;
        }
        else if (!a.compare("-compat"))
        {
            useOpenGLCoreContext = false;
        }
    }

#ifdef USE_OCULUSSDK
    g_app.initHMD();
#else
    g_renderMode.outputType = RenderingMode::Mono_Buffered;
#endif

    GLFWwindow* l_Window = NULL;
    glfwSetErrorCallback(ErrorCallback);
    if (!glfwInit())
    {
        exit(EXIT_FAILURE);
    }

    // Log system monitor information
    const GLFWmonitor* pPrimary = glfwGetPrimaryMonitor();
    int monitorCount = 0;
    GLFWmonitor** ppMonitors = glfwGetMonitors(&monitorCount);
    for (int i=0; i<monitorCount; ++i)
    {
        GLFWmonitor* pCur = ppMonitors[i];
        const GLFWvidmode* mode = glfwGetVideoMode(pCur);
        if (mode != NULL)
        {
            (void)pPrimary;
            LOG_INFO("Monitor #%d: %dx%d @ %dHz %s",
                i,
                mode->width,
                mode->height,
                mode->refreshRate,
                pCur==pPrimary ? "Primary":"");
        }
    }

    bool swapBackBufferDims = false;

    // Context setup - before window creation
    glfwWindowHint(GLFW_DEPTH_BITS, 16);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, useOpenGLCoreContext ? GLFW_OPENGL_CORE_PROFILE : GLFW_OPENGL_COMPAT_PROFILE);
    //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#ifdef _DEBUG
    glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
#endif

#if defined(USE_OSVR)
    std::string windowTitle = "";
    windowTitle = PROJECT_NAME "-GLFW-Osvr";

    if (g_app.UsingDebugHmd())
    {
        const hmdRes sz = { 800, 600 };
        // Create a normal, decorated application window
        LOG_INFO("Using Debug HMD mode.");
        windowTitle = PROJECT_NAME "-GLFW-DebugHMD";
        g_renderMode.outputType = RenderingMode::Mono_Buffered;

        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);
    }
    else
    {
        const hmdRes sz = {
            g_app.getHmdResolution().h,
            g_app.getHmdResolution().w
        };
        const winPos pos = g_app.getHmdWindowPos();
        g_renderMode.outputType = RenderingMode::SideBySide_Undistorted;

        LOG_INFO("Using Extended desktop mode.");
        windowTitle = PROJECT_NAME "-GLFW-Extended";

        LOG_INFO("Creating GLFW_DECORATED window %dx%d@%d,%d", sz.w, sz.h, pos.x, pos.y);
        glfwWindowHint(GLFW_DECORATED, 0);
        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);
        glfwWindowHint(GLFW_DECORATED, 1);
        glfwSetInputMode(l_Window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
        glfwSetWindowPos(l_Window, pos.x, pos.y);
    }

#elif defined(OVRSDK06)
    std::string windowTitle = "";

    LOG_INFO("Using SDK 0.6.0.0's direct mode.");
    windowTitle = PROJECT_NAME "-GLFW-06-Direct";

    GLFWmonitor* monitor = glfwGetPrimaryMonitor();
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    ovrSizei sz;
    ovrVector2i pos;
    sz.w = mode->width/2;
    sz.h = mode->height/2;
    pos.x = 100;
    pos.y = 100;
    // Create just a regular window for presenting OVR SDK 0.6's mirror texture
    ///@todo Is it any faster with no mirror at all?
    LOG_INFO("Creating window %dx%d@%d,%d", sz.w, sz.h, pos.x, pos.y);
    l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);
    g_app.SetAppWindowSize(sz);
#else
    l_Window = glfwCreateWindow(800, 600, "GLFW Oculus Rift Test", NULL, NULL);
    std::string windowTitle = PROJECT_NAME;
#endif //USE_OSVR|OVRSDK06

    if (!l_Window)
    {
        LOG_INFO("Glfw failed to create a window. Exiting.");
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

    glfwMakeContextCurrent(l_Window);
    glfwSetWindowSizeCallback(l_Window, resize_Aux);
    glfwSetMouseButtonCallback(l_Window, mouseDown_Aux);
    glfwSetCursorPosCallback(l_Window, mouseMove_Aux);
    glfwSetScrollCallback(l_Window, mouseWheel_Aux);
    glfwSetKeyCallback(l_Window, keyboard_Aux);

    memset(m_keyStates, 0, GLFW_KEY_LAST*sizeof(int));

    // joysticks
    for (int i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST; ++i)
    {
        if (GL_FALSE == glfwJoystickPresent(i))
            continue;

        const char* pJoyName = glfwGetJoystickName(i);
        if (pJoyName == NULL)
            continue;

        int numAxes = 0;
        int numButtons = 0;
        glfwGetJoystickAxes(i, &numAxes);
        glfwGetJoystickButtons(i, &numButtons);

        LOG_INFO("Glfw opened Joystick #%d: %s w/ %d axes, %d buttons", i, pJoyName, numAxes, numButtons);
        if (g_joystickIdx == -1)
            g_joystickIdx = i;
    }

    printGLContextInfo(l_Window);
    glfwMakeContextCurrent(l_Window);
    g_pHMDWindow = l_Window;


    // Don't forget to initialize Glew, turn glewExperimental on to
    // avoid problems fetching function pointers...
    glewExperimental = GL_TRUE;
    const GLenum l_Result = glewInit();
    if (l_Result != GLEW_OK)
    {
        LOG_INFO("glewInit() error.");
        exit(EXIT_FAILURE);
    }

#ifdef _DEBUG
    // Debug callback initialization
    // Must be done *after* glew initialization.
    glDebugMessageCallback(myCallback, NULL);
    glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
    glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
        GL_DEBUG_SEVERITY_NOTIFICATION, -1 , "Start debugging");
    glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
#endif

#ifdef USE_ANTTWEAKBAR
    LOG_INFO("Using AntTweakbar.");
    TwInit(useOpenGLCoreContext ? TW_OPENGL_CORE : TW_OPENGL, NULL);
    InitializeBar();
#endif

    LOG_INFO("Calling initGL...");
    g_app.initGL();
    LOG_INFO("Calling initVR...");
    g_app.initVR(swapBackBufferDims);
    LOG_INFO("initVR(%d) complete.", swapBackBufferDims);

    SetVsync(0); // SDK 0.6 requires vsync OFF

    while (!glfwWindowShouldClose(l_Window))
    {
        g_app.CheckForTapToDismissHealthAndSafetyWarning();
        glfwPollEvents();
        joystick();
        timestep();
        g_fps.OnFrame();
        if (g_dynamicallyScaleFBO)
        {
            DynamicallyScaleFBO();
        }

#ifdef USE_ANTTWEAKBAR
        TwRefreshBar(g_pTweakbar);
#endif

        g_app.pre_render_pass();

        displayToHMD();

#ifndef _LINUX
        // Indicate FPS in window title
        // This is absolute death for performance in Ubuntu Linux 12.04
        {
            std::ostringstream oss;
            oss << windowTitle
                << " "
                << static_cast<int>(g_fps.GetFPS())
                << " fps";
            glfwSetWindowTitle(l_Window, oss.str().c_str());
        }
#endif
        const float dumpInterval = 1.f;
        if (g_logDumpTimer.seconds() > dumpInterval)
        {
            LOG_INFO("Frame rate: %d fps", static_cast<int>(g_fps.GetFPS()));
            g_logDumpTimer.reset();
        }
    }

    g_app.exitVR();
    glfwDestroyWindow(l_Window);
    glfwTerminate();

    exit(EXIT_SUCCESS);
}
Esempio n. 14
0
bool gl4::Engine::initGL() {

    //init glfw and set start time
    glfwInit();
    _t0 = glfwGetTime();

#ifdef __APPLE__
    glfwOpenWindowHint( GLFW_OPENGL_VERSION_MAJOR, 3 );
    glfwOpenWindowHint( GLFW_OPENGL_VERSION_MINOR, 2 );
#else
    glfwOpenWindowHint( GLFW_OPENGL_VERSION_MAJOR, 4 );
    glfwOpenWindowHint( GLFW_OPENGL_VERSION_MINOR, 3 );
#endif
    glfwOpenWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    glfwOpenWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwOpenWindowHint( GLFW_WINDOW_NO_RESIZE, GL_TRUE );

    // open window
    glfwOpenWindow( _windowWidth, _windowHeight, 0, 0, 0, 0, 0, 0, GLFW_WINDOW );

    // check if window opened correctly
    if( glfwGetWindowParam( GLFW_OPENED ) ) {
        glEnable(GL_TEXTURE_2D);
        // init GLEW with experimental features
        glewExperimental = GL_TRUE;
        GLenum err = glewInit();
        if (GLEW_OK != err)
        {
            std::cerr << "Error " << glewGetErrorString(err) << std::endl;
        }

        // glew init with "glewExperimental = GL_TRUE" fires an error
        GLenum errorID = glGetError();

        // fetching versions
        char buffer [50];
        const char *format = "%-12s %i.%i.%i\n";
        int GLFWmajor = 0, GLFWminor = 0, GLFWrev = 0;
        int OpenGLmajor = 0, OpenGLminor = 0, OpenGLrev = 0;
        glfwGetVersion( &GLFWmajor, &GLFWminor, &GLFWrev );
        OpenGLmajor = glfwGetWindowParam(GLFW_OPENGL_VERSION_MAJOR);
        OpenGLminor = glfwGetWindowParam(GLFW_OPENGL_VERSION_MINOR);

        // printing versions
        LOG("%s\n", "Using versions:");
        LOG(format, "GLFW:", GLFWmajor, GLFWminor, GLFWrev);
        LOG("%-12s %s\n", "GLEW:", glewGetString(GLEW_VERSION) );
        LOG(format, "OpenGL:", OpenGLmajor, OpenGLminor, OpenGLrev );
        LOG("%-12s %s\n", "GLSL:", glGetString(GL_SHADING_LANGUAGE_VERSION) );

        std::sprintf (buffer, format, "GL4 Engine:", GL4_ENGINE_VERION_MAJOR, GL4_ENGINE_VERION_MINOR, GL4_ENGINE_VERION_REVISION );
        LOG("%s",buffer );
        glfwSetWindowTitle( buffer );

        // make sure the managers are initialized
        gl4::ShaderManager::getInstance();
        gl4::TextureManager::getInstance();

        // init the fixed render target
        _deferredRender.init(_windowWidth, _windowHeight);

        // call user defined init
        if (_initFunc != 0)
        {
            _initFunc();
        }

        // set callbacks
        if (_keyboardCallbackFunc != 0)
        {
            glfwSetKeyCallback(_keyboardCallbackFunc);
        }
        return true;
    }

    // if unable to open window, print error
    ERRLOG("%s\n", "Could not open window");

    return false;
}
Esempio n. 15
0
int main(int argc, char** argv)
{
    LOG_INFO("RiftRay version %s", pRiftRayVersion);
#if defined(_WIN32)
    LOG_INFO("Windows build.");
#elif defined(_LINUX)
    LOG_INFO("Linux build.");
#elif defined(_MACOS)
    LOG_INFO("MacOS build.");
#endif

    bool useOpenGLCoreContext = false;

    g_renderMode.outputType = RenderingMode::OVR_SDK;

#ifdef USE_CORE_CONTEXT
    useOpenGLCoreContext = true;
#endif

#ifdef _LINUX
    // Linux driver seems to be lagging a bit
    useOpenGLCoreContext = false;
#endif

    LOG_INFO("Using GLFW3 backend.");
    LOG_INFO("Compiled against GLFW %i.%i.%i",
        GLFW_VERSION_MAJOR,
        GLFW_VERSION_MINOR,
        GLFW_VERSION_REVISION);
    int major, minor, revision;
    glfwGetVersion(&major, &minor, &revision);
    LOG_INFO("Running against GLFW %i.%i.%i", major, minor, revision);
    LOG_INFO("glfwGetVersionString: %s", glfwGetVersionString());

    // Command line options
    for (int i=0; i<argc; ++i)
    {
        const std::string a = argv[i];
        LOG_INFO("argv[%d]: %s", i, a.c_str());
        if (!a.compare("-sdk"))
        {
            g_renderMode.outputType = RenderingMode::OVR_SDK;
        }
        else if (!a.compare("-client"))
        {
            g_renderMode.outputType = RenderingMode::OVR_Client;
        }
        else if (!a.compare("-core"))
        {
            useOpenGLCoreContext = true;
        }
        else if (!a.compare("-compat"))
        {
            useOpenGLCoreContext = false;
        }
    }

    LoadConfigFile();

    g_app.initHMD();

    GLFWwindow* l_Window = NULL;
    glfwSetErrorCallback(ErrorCallback);
    if (!glfwInit())
    {
        exit(EXIT_FAILURE);
    }

#ifdef __APPLE__
    // Set the working directory to the Resources dir of the .app bundle
    CFBundleRef mainBundle = CFBundleGetMainBundle();
    CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
    char path[PATH_MAX];
    CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX);
    CFRelease(resourcesURL);
    strcat( path, "/shaders" );
    struct stat sb;
    if (stat(path, &sb) == 0 && S_ISDIR(sb.st_mode))
        chdir(path);
#endif

#ifndef _LINUX
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
#  if defined(_MACOS)
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
#  else
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
#  endif
#endif //ndef _LINUX
    if (useOpenGLCoreContext)
    {
        LOG_INFO("Using OpenGL core context.");
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }
    else
    {
#ifndef _LINUX
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
#endif
    }

    glfwWindowHint(GLFW_SAMPLES, 0);
#ifdef _DEBUG
    glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
#endif

    std::string windowTitle = "RiftRay-v" + std::string(pRiftRayVersion);
#ifdef USE_OCULUSSDK
    const ovrSizei sz = g_app.getHmdResolution();
    const ovrVector2i pos = g_app.getHmdWindowPos();

    if (g_app.UsingDebugHmd() == true)
    {
        // Create a normal, decorated application window
        LOG_INFO("Using Debug HMD mode.");
        windowTitle += "-GLFW-DebugHMD";

        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);
        g_app.m_dashScene.m_bDraw = false;
        g_renderMode.outputType = RenderingMode::Mono_Buffered;
    }
    else if (g_app.UsingDirectMode())
    {
        LOG_INFO("Using Direct to Rift mode.");
        windowTitle += "-GLFW-Direct";

        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);

#if defined(_WIN32)
        g_app.AttachToWindow((void*)glfwGetWin32Window(l_Window));
#endif
    }
    else
    {
        LOG_INFO("Using Extended desktop mode.");
        windowTitle += "-GLFW-Extended";

        glfwWindowHint(GLFW_DECORATED, 0);
        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);
        glfwWindowHint(GLFW_DECORATED, 1);
        glfwSetWindowPos(l_Window, pos.x, pos.y);
    }

    resize(l_Window, sz.w, sz.h); // inform AppSkeleton of window size

#else
    const glm::vec2 sz(800, 600);
    // Create a normal, decorated application window
    LOG_INFO("Using No VR SDK.");
    windowTitle += "-GLFW-NoVRSDK";
    g_renderMode.outputType = RenderingMode::Mono_Buffered;

    l_Window = glfwCreateWindow(sz.x, sz.y, windowTitle.c_str(), NULL, NULL);
    resize(l_Window, sz.x, sz.y); // inform AppSkeleton of window size
#endif //USE_OSVR|USE_OCULUSSDK

    if (!l_Window)
    {
        LOG_INFO("Glfw failed to create a window. Exiting.");
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

#ifdef USE_OCULUSSDK
    // Required for SDK rendering (to do the buffer swap on its own)
#  if defined(_WIN32)
    g_app.setWindow(glfwGetWin32Window(l_Window));
#  elif defined(__linux__)
    g_app.setWindow(glfwGetX11Display());
#  endif
#endif

    glfwMakeContextCurrent(l_Window);
    glfwSetWindowSizeCallback(l_Window, resize);
    glfwSetMouseButtonCallback(l_Window, mouseDown);
    glfwSetCursorPosCallback(l_Window, mouseMove);
    glfwSetScrollCallback(l_Window, mouseWheel);
    glfwSetKeyCallback(l_Window, keyboard);

    memset(m_keyStates, 0, GLFW_KEY_LAST*sizeof(int));

    FindPreferredJoystick();

    // Log system monitor information
    const GLFWmonitor* pPrimary = glfwGetPrimaryMonitor();
    int monitorCount = 0;
    GLFWmonitor** ppMonitors = glfwGetMonitors(&monitorCount);
    for (int i=0; i<monitorCount; ++i)
    {
        GLFWmonitor* pCur = ppMonitors[i];
        const GLFWvidmode* mode = glfwGetVideoMode(pCur);
        if (mode != NULL)
        {
            LOG_INFO("Monitor #%d: %dx%d @ %dHz %s",
                i,
                mode->width,
                mode->height,
                mode->refreshRate,
                pCur==pPrimary ? "Primary":"");
        }
    }

    printGLContextInfo(l_Window);
    glfwMakeContextCurrent(l_Window);
    g_pHMDWindow = l_Window;


    // Don't forget to initialize Glew, turn glewExperimental on to
    // avoid problems fetching function pointers...
    glewExperimental = GL_TRUE;
    const GLenum l_Result = glewInit();
    if (l_Result != GLEW_OK)
    {
        LOG_INFO("glewInit() error.");
        exit(EXIT_FAILURE);
    }

#ifdef _DEBUG
    // Debug callback initialization
    // Must be done *after* glew initialization.
    glDebugMessageCallback(myCallback, NULL);
    glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
    glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
        GL_DEBUG_SEVERITY_NOTIFICATION, -1, "Start debugging");
    glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
#endif

#ifdef USE_ANTTWEAKBAR
    LOG_INFO("Using AntTweakbar.");
    TwInit(useOpenGLCoreContext ? TW_OPENGL_CORE : TW_OPENGL, NULL);
    InitializeBar();
#endif

    LOG_INFO("Calling initGL...");
    g_app.initGL();
    LOG_INFO("Calling initVR...");
    g_app.initVR();
    LOG_INFO("initVR complete.");

    SetVsync(1); // default to vsync on

    StartShaderLoad();

    while (!glfwWindowShouldClose(l_Window))
    {
        const bool tapped = g_app.CheckForTapOnHmd();
        if (tapped && (g_receivedFirstTap == false))
        {
            g_app.RecenterPose();
            g_receivedFirstTap = true;
        }

        glfwPollEvents();
        joystick();
        timestep();
        g_fps.OnFrame();
        if (g_dynamicallyScaleFBO)
        {
            DynamicallyScaleFBO();
        }

#ifdef USE_ANTTWEAKBAR
        TwRefreshBar(g_pTweakbar);
        TwRefreshBar(g_pShaderTweakbar);
#endif

        displayToHMD();

#ifndef _LINUX
        // Indicate FPS in window title
        // This is absolute death for performance in Ubuntu Linux 12.04
        {
            std::ostringstream oss;
            oss << windowTitle
                << " "
                << static_cast<int>(g_fps.GetFPS())
                << " fps";
            glfwSetWindowTitle(l_Window, oss.str().c_str());
            if (g_AuxWindow != NULL)
                glfwSetWindowTitle(g_AuxWindow, oss.str().c_str());
        }
#endif
        const float dumpInterval = 1.f;
        if (g_logDumpTimer.seconds() > dumpInterval)
        {
            LOG_INFO("Frame rate: %d fps", static_cast<int>(g_fps.GetFPS()));
            g_logDumpTimer.reset();
        }

        // Optionally display to auxiliary mono view
        if (g_AuxWindow != NULL)
        {
            glfwMakeContextCurrent(g_AuxWindow);
            glClearColor(0.f, 0.f, 0.f, 0.f);
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

            ///@note VAOs *cannot* be shared between contexts.
            ///@note GLFW windows are inextricably tied to their own unique context.
            /// For these two reasons, calling draw a third time for the auxiliary window
            /// is not possible. Furthermore, it is not strictly desirable for the extra
            /// rendering cost.
            /// Instead, we share the render target texture from the stereo render and present
            /// just the left eye to the aux window.
            if (g_drawToAuxWindow)
            {
                presentSharedFboTexture();
            }

#ifdef USE_ANTTWEAKBAR
            TwDraw(); ///@todo Should this go first? Will it write to a depth buffer?
#endif

            glfwSwapBuffers(g_AuxWindow);

            if (glfwWindowShouldClose(g_AuxWindow))
            {
                destroyAuxiliaryWindow(g_AuxWindow);
            }

            // Set context to Rift window when done
            glfwMakeContextCurrent(l_Window);
        }
    }

    g_app.exitVR();
    glfwDestroyWindow(l_Window);
    glfwTerminate();

    exit(EXIT_SUCCESS);
}
Esempio n. 16
0
int main(int argc, char** argv)
{
#if defined(_WIN32)
    LOG_INFO("Windows build.");
#elif defined(_LINUX)
    LOG_INFO("Linux build.");
    LOG_INFO("DISPLAY=%s", getenv("DISPLAY"));
#elif defined(_MACOS)
    LOG_INFO("MacOS build.");
#endif

    bool useOpenGLCoreContext = false;
#ifdef USE_CORE_CONTEXT
    useOpenGLCoreContext = true;
#endif

    g_renderMode.outputType = RenderingMode::OVR_SDK;

    LOG_INFO("Using GLFW3 backend.");
    LOG_INFO("Compiled against GLFW %i.%i.%i",
        GLFW_VERSION_MAJOR,
        GLFW_VERSION_MINOR,
        GLFW_VERSION_REVISION);
    int major, minor, revision;
    glfwGetVersion(&major, &minor, &revision);
    LOG_INFO("Running against GLFW %i.%i.%i", major, minor, revision);
    LOG_INFO("glfwGetVersionString: %s", glfwGetVersionString());

    // Command line options
    for (int i=0; i<argc; ++i)
    {
        const std::string a = argv[i];
        LOG_INFO("argv[%d]: %s", i, a.c_str());
        if (!a.compare("-sdk"))
        {
            g_renderMode.outputType = RenderingMode::OVR_SDK;
        }
        else if (!a.compare("-client"))
        {
            g_renderMode.outputType = RenderingMode::OVR_Client;
        }
        else if (!a.compare("-core"))
        {
            useOpenGLCoreContext = true;
        }
        else if (!a.compare("-compat"))
        {
            useOpenGLCoreContext = false;
        }
    }

#ifdef USE_OCULUSSDK
    g_app.initHMD();
#else
    g_renderMode.outputType = RenderingMode::Mono_Buffered;
#endif

    GLFWwindow* l_Window = NULL;
    glfwSetErrorCallback(ErrorCallback);
    if (!glfwInit())
    {
        exit(EXIT_FAILURE);
    }

    // Log system monitor information
    const GLFWmonitor* pPrimary = glfwGetPrimaryMonitor();
    int monitorCount = 0;
    GLFWmonitor** ppMonitors = glfwGetMonitors(&monitorCount);
    for (int i=0; i<monitorCount; ++i)
    {
        GLFWmonitor* pCur = ppMonitors[i];
        const GLFWvidmode* mode = glfwGetVideoMode(pCur);
        if (mode != NULL)
        {
            (void)pPrimary;
            LOG_INFO("Monitor #%d: %dx%d @ %dHz %s",
                i,
                mode->width,
                mode->height,
                mode->refreshRate,
                pCur==pPrimary ? "Primary":"");
        }
    }

    bool swapBackBufferDims = false;

    // Context setup - before window creation
    glfwWindowHint(GLFW_DEPTH_BITS, 16);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, useOpenGLCoreContext ? GLFW_OPENGL_CORE_PROFILE : GLFW_OPENGL_COMPAT_PROFILE);
    //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#ifdef _DEBUG
    glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
#endif

#if defined(USE_OSVR)
    LOG_INFO("USE_OSVR=1");
    std::string windowTitle = "";
    windowTitle = PROJECT_NAME "-GLFW-Osvr";

    if (g_app.UsingDebugHmd())
    {
        const hmdRes sz = { 800, 600 };
        // Create a normal, decorated application window
        LOG_INFO("Using Debug HMD mode.");
        windowTitle = PROJECT_NAME "-GLFW-DebugHMD";
        g_renderMode.outputType = RenderingMode::Mono_Buffered;

        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);
    }
    else
    {
        const hmdRes sz = {
            g_app.getHmdResolution().h,
            g_app.getHmdResolution().w
        };
        const winPos pos = g_app.getHmdWindowPos();
        g_renderMode.outputType = RenderingMode::SideBySide_Undistorted;

        LOG_INFO("Using Extended desktop mode.");
        windowTitle = PROJECT_NAME "-GLFW-Extended";

        LOG_INFO("Creating GLFW_DECORATED window %dx%d@%d,%d", sz.w, sz.h, pos.x, pos.y);
        glfwWindowHint(GLFW_DECORATED, 0);
        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);
        glfwWindowHint(GLFW_DECORATED, 1);
        glfwSetInputMode(l_Window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
        glfwSetWindowPos(l_Window, pos.x, pos.y);
    }

#elif defined(USE_OCULUSSDK)
    LOG_INFO("USE_OCULUSSDK=1");
    ovrSizei sz = g_app.getHmdResolution();
    const ovrVector2i pos = g_app.getHmdWindowPos();
    std::string windowTitle = "";

    if (g_app.UsingDebugHmd() == true)
    {
        // Create a normal, decorated application window
        LOG_INFO("Using Debug HMD mode.");
        windowTitle = PROJECT_NAME "-GLFW-DebugHMD";
        g_renderMode.outputType = RenderingMode::Mono_Buffered;

        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);
    }
    else if (g_app.UsingDirectMode())
    {
        // HMD active - position undecorated window to fill HMD viewport
        LOG_INFO("Using Direct to Rift mode.");
        windowTitle = PROJECT_NAME "-GLFW-Direct";

        GLFWmonitor* monitor = glfwGetPrimaryMonitor();
        const GLFWvidmode* mode = glfwGetVideoMode(monitor);
        sz.w = mode->width;
        sz.h = mode->height;
        LOG_INFO("Creating window %dx%d@%d,%d", sz.w, sz.h, pos.x, pos.y);
        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), monitor, NULL);
        glfwSetInputMode(l_Window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);

#ifdef _LINUX
        swapBackBufferDims = true;
#endif

#if defined(_WIN32)
        g_app.AttachToWindow((void*)glfwGetWin32Window(l_Window));
#endif
    }
    else
    {
        LOG_INFO("Using Extended desktop mode.");
        windowTitle = PROJECT_NAME "-GLFW-Extended";

        LOG_INFO("Creating GLFW_DECORATED window %dx%d@%d,%d", sz.w, sz.h, pos.x, pos.y);
        glfwWindowHint(GLFW_DECORATED, 0);
        l_Window = glfwCreateWindow(sz.w, sz.h, windowTitle.c_str(), NULL, NULL);
        glfwWindowHint(GLFW_DECORATED, 1);
        glfwSetInputMode(l_Window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
        glfwSetWindowPos(l_Window, pos.x, pos.y);
    }

    resize(l_Window, sz.w, sz.h); // inform AppSkeleton of window size
#else
    const glm::vec2 sz(800, 600);
    // Create a normal, decorated application window
    LOG_INFO("Using No VR SDK.");
    const std::string windowTitle = PROJECT_NAME "-GLFW-NoVRSDK";
    g_renderMode.outputType = RenderingMode::Mono_Buffered;

    l_Window = glfwCreateWindow(sz.x, sz.y, windowTitle.c_str(), NULL, NULL);
#endif //USE_OSVR|USE_OCULUSSDK

    if (!l_Window)
    {
        LOG_INFO("Glfw failed to create a window. Exiting.");
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

    // Required for SDK rendering (to do the buffer swap on its own)
#ifdef OVRSDK05
  #if defined(_WIN32)
    g_app.setWindow(glfwGetWin32Window(l_Window));
  #elif defined(__linux__)
    g_app.setWindow(NULL);//glfwGetX11Display());
  #endif
#endif //USE_OCULUSSDK

    glfwMakeContextCurrent(l_Window);
    glfwSetWindowSizeCallback(l_Window, resize);
    glfwSetMouseButtonCallback(l_Window, mouseDown);
    glfwSetCursorPosCallback(l_Window, mouseMove);
    glfwSetScrollCallback(l_Window, mouseWheel);
    glfwSetKeyCallback(l_Window, keyboard);

    memset(m_keyStates, 0, GLFW_KEY_LAST*sizeof(int));

    // joysticks
    for (int i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST; ++i)
    {
        if (GL_FALSE == glfwJoystickPresent(i))
            continue;

        const char* pJoyName = glfwGetJoystickName(i);
        if (pJoyName == NULL)
            continue;

        int numAxes = 0;
        int numButtons = 0;
        glfwGetJoystickAxes(i, &numAxes);
        glfwGetJoystickButtons(i, &numButtons);

        LOG_INFO("Glfw opened Joystick #%d: %s w/ %d axes, %d buttons", i, pJoyName, numAxes, numButtons);
        if (g_joystickIdx == -1)
            g_joystickIdx = i;
    }

    printGLContextInfo(l_Window);
    glfwMakeContextCurrent(l_Window);
    g_pHMDWindow = l_Window;


    // Don't forget to initialize Glew, turn glewExperimental on to
    // avoid problems fetching function pointers...
    glewExperimental = GL_TRUE;
    const GLenum l_Result = glewInit();
    if (l_Result != GLEW_OK)
    {
        LOG_INFO("glewInit() error.");
        exit(EXIT_FAILURE);
    }

#ifdef _DEBUG
    // Debug callback initialization
    // Must be done *after* glew initialization.
    glDebugMessageCallback(myCallback, NULL);
    glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
    glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
        GL_DEBUG_SEVERITY_NOTIFICATION, -1 , "Start debugging");
    glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
#endif

#ifdef USE_ANTTWEAKBAR
    LOG_INFO("Using AntTweakbar.");
    TwInit(useOpenGLCoreContext ? TW_OPENGL_CORE : TW_OPENGL, NULL);
    InitializeBar();
#endif

    LOG_INFO("Calling initGL...");
    g_app.initGL();
    LOG_INFO("Calling initVR...");
    g_app.initVR(swapBackBufferDims);
    LOG_INFO("initVR(%d) complete.", swapBackBufferDims);

    while (!glfwWindowShouldClose(l_Window))
    {
        g_app.CheckForTapToDismissHealthAndSafetyWarning();
        glfwPollEvents();
        joystick();
        timestep();
        g_fps.OnFrame();
        if (g_dynamicallyScaleFBO)
        {
            DynamicallyScaleFBO();
        }

#ifdef USE_ANTTWEAKBAR
        TwRefreshBar(g_pTweakbar);
#endif

        displayToHMD();

#ifndef _LINUX
        // Indicate FPS in window title
        // This is absolute death for performance in Ubuntu Linux 12.04
        {
            std::ostringstream oss;
            oss << windowTitle
                << " "
                << static_cast<int>(g_fps.GetFPS())
                << " fps";
            glfwSetWindowTitle(l_Window, oss.str().c_str());
            if (g_AuxWindow != NULL)
                glfwSetWindowTitle(g_AuxWindow, oss.str().c_str());
        }
#endif
        const float dumpInterval = 1.f;
        if (g_logDumpTimer.seconds() > dumpInterval)
        {
            LOG_INFO("Frame rate: %d fps", static_cast<int>(g_fps.GetFPS()));
            g_logDumpTimer.reset();
        }

        // Optionally display to auxiliary mono view
        if (g_AuxWindow != NULL)
        {
            glfwMakeContextCurrent(g_AuxWindow);
            glClearColor(0.f, 0.f, 0.f, 0.f);
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

            ///@note VAOs *cannot* be shared between contexts.
            ///@note GLFW windows are inextricably tied to their own unique context.
            /// For these two reasons, calling draw a third time for the auxiliary window
            /// is not possible. Furthermore, it is not strictly desirable for the extra
            /// rendering cost.
            /// Instead, we share the render target texture from the stereo render and present
            /// just the left eye to the aux window.
            if (g_drawToAuxWindow)
            {
                presentSharedFboTexture();
            }

#ifdef USE_ANTTWEAKBAR
            TwDraw(); ///@todo Should this go first? Will it write to a depth buffer?
#endif

            glfwSwapBuffers(g_AuxWindow);

            if (glfwWindowShouldClose(g_AuxWindow))
            {
                destroyAuxiliaryWindow(g_AuxWindow);
            }

            // Set context to Rift window when done
            glfwMakeContextCurrent(l_Window);
        }
    }

    g_app.exitVR();
    glfwDestroyWindow(l_Window);
    glfwTerminate();

    exit(EXIT_SUCCESS);
}
Esempio n. 17
0
void PullInfo(){
  printf("================================================================================\n");
  
  int major, minor, rev;
  glfwGetVersion(&major, &minor, &rev);
  printf("GLFW version is %i.%i.%i\n", major, minor, rev);
  
  int width, height;
  glfwGetWindowSize(&width, &height);
  printf("Window size is %i %i\n", width, height);
  
  int status = glfwGetKey(GLFW_KEY_LCTRL);
  if(status == GLFW_PRESS)
    printf("Left control is pressed\n");
  else
    printf("Left control is released\n");
    
  status = glfwGetMouseButton(GLFW_MOUSE_BUTTON_1);
  if(status == GLFW_PRESS)
    printf("Mouse button 1 is pressed\n");
  else
    printf("Mouse button 1 is released\n");
    
  int x, y;
  glfwGetMousePos(&x, &y);
  printf("Mouse position is %i %i\n", x, y);
  
  int wheel = glfwGetMouseWheel();
  printf("Mouse wheel pos is %i\n", wheel);
  
  double time = glfwGetTime();
  printf("Time is %f\n", time);
  
  glfwGetGLVersion(&major, &minor, &rev);
  printf("GL version is %i.%i.%i\n", major, minor, rev);
  
  int proc = glfwGetNumberOfProcessors();
  printf("%i processors are available\n", proc);
  
  unsigned int i;
  for(i = 0; i<nb_params; i++)
    printf(" - %-27s : %i\n", GetParamName(params[i]), glfwGetWindowParam(params[i]));
  
  const char* extension = "MOZ_WEBGL_compressed_texture_s3tc";
  printf("'%s' extension is %s.\n", extension, glfwExtensionSupported(extension) ? "supported" : "not supported");  
  
  extension = "GL_EXT_framebuffer_object";
  printf("'%s' extension is %s.\n", extension, glfwExtensionSupported(extension) ? "supported" : "not supported");
  
  extension = "glBindBuffer";
  void* proc_addr = glfwGetProcAddress(extension);
  printf("'%s' extension proc address is %p.\n", extension, proc_addr);
  
  printf("Sleeping 1 sec...\n");
  glfwSleep(1);
  printf("...Done.\n");
  
  printf("================================================================================\n");
  
#ifdef REPORT_RESULT  
  int result = 1;
  REPORT_RESULT();
#endif
}
Esempio n. 18
0
void initComponents() {
    int a, b, c, i, j, k;
    glfwGetVersion(&a, &b, &c);
    glfwGetGLVersion(&i, &j, &k);

    ostringstream ss;
    ss << "GLFW Version: " << a << "." << b << "." << c << " | ";
    ss << "OpenGL Version: " << i << "." << j << "." << k << " | ";
    ss << "FSAA_SAMPLES: " << glfwGetWindowParam(GLFW_FSAA_SAMPLES);

    button = new Button();
    label1 = new Label();
    label2 = new Label();
    ipanel1 = new Panel();

    label1->setLocation(20, 0);
    label2->setLocation(20, 690);
    label1->setText("0");
    //    label2->setAutoDimension(false);
    label2->setDimension(400, 200);
    label2->setAlign(Label::MiddleCenter);
    label2->setText(ss.str());

    //    image = Image::loadImage("/home/paulocanedo/Pictures/netbeans.png");
    //    label1->setImage(image);
    //    label1->setDimension(200, 200);
    //    label1->setAlign(Component::ComponentAlign::TopCenter);
    //    label1->setAlign(Component::ComponentAlign::MiddleCenter);
    //    label1->setAlign(Component::ComponentAlign::BottomCenter);
    //    label1->setForegroundColor(pcglYellow);
    //        label1->setBackgroundColor(pcglBootstrapBlue);

    int y = 80;
    int gap = 2;

    button->setLocation(20, 30);
    //    button->setAutoDimension(false);
    //    button->setDimension(300, 80);
    CustomAction *caction = new CustomAction();
    button->setAction(caction);
    button->setText("Button 1");

    rbutton1 = new RadioButton();
    rbutton1->setLocation(20, y);
    rbutton1->setText("RadioButton 1");

    y += rbutton1->getDimension().h + gap;
    rbutton2 = new RadioButton();
    rbutton2->setLocation(20, y);
    rbutton2->setText("RadioButton 2");

    y += rbutton1->getDimension().h + gap;
    rbutton3 = new RadioButton();
    rbutton3->setLocation(20, y);
    rbutton3->setText("RadioButton 3");

    y += rbutton1->getDimension().h + gap;
    rbutton4 = new RadioButton();
    rbutton4->setLocation(20, y);
    rbutton4->setText("RadioButton 4");

    y += rbutton1->getDimension().h + gap;
    rbutton5 = new RadioButton();
    rbutton5->setLocation(0, 0);
    rbutton5->setText("RadioButton 5");

    rbutton1->setGroupId(1);
    rbutton2->setGroupId(1);
    rbutton3->setGroupId(1);
    rbutton4->setGroupId(1);

    cbbutton1 = new CheckBoxButton();
    cbbutton1->setText("CheckBox 1");
    cbbutton1->setLocation(200, 80);

    cbbutton2 = new CheckBoxButton();
    cbbutton2->setText("CheckBox 2");
    cbbutton2->setLocation(200, 105);

    panel = new Panel();
    panel->setDimension(1920 * 4, 1080 * 4);
    ipanel1->setLocation(100, 300);
    ipanel1->setDimension(500, 300);
    ipanel1->setBackgroundColor(pcglLightGray);
    ipanel1->add(rbutton5);

    panel->add(label1);
    panel->add(label2);
    panel->add(rbutton1);
    panel->add(rbutton2);
    panel->add(rbutton3);
    panel->add(rbutton4);
    panel->add(cbbutton1);
    panel->add(cbbutton2);
    panel->add(button);
    panel->add(ipanel1);
    rootc->add(panel);
}
Esempio n. 19
0
int main()
{
    GLFWwindow *window;
    char *userptr = "userptr";

    glfwSetErrorCallback(errorcb);
    assert(glfwInit() == GL_TRUE);
    assert(!strcmp(glfwGetVersionString(), "3.2.1 JS WebGL Emscripten"));
    assert(glfwGetCurrentContext() == NULL);

    {
        int major, minor, rev;
        glfwGetVersion(&major, &minor, &rev);
        assert(major == 3);
        assert(minor == 2);
        assert(rev == 1);
    }

    {
        int count, x, y, w, h;
        GLFWmonitor **monitors = glfwGetMonitors(&count);
        assert(count == 1);
        for (int i = 0; i < count; ++i) {
            assert(monitors[i] != NULL);
        }

        assert(glfwGetPrimaryMonitor() != NULL);
        glfwGetMonitorPos(monitors[0], &x, &y);
        glfwGetMonitorPhysicalSize(monitors[0], &w, &h);
        assert(glfwGetMonitorName(monitors[0]) != NULL);
        glfwSetMonitorCallback(monitcb);

        // XXX: not implemented
        // assert(glfwGetVideoModes(monitors[0], &count) != NULL);
        // assert(glfwGetVideoMode(monitors[0]) != NULL);
        // glfwSetGamma(monitors[0], 1.0f);
        // assert(glfwGetGammaRamp(monitors[0]) != NULL);
        // glfwSetGammaRamp(monitors[0], ramp);
    }

    {
        int x, y, w, h;
        glfwDefaultWindowHints();
        glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);

        window = glfwCreateWindow(640, 480, "glfw3.c", NULL, NULL);
        assert(window != NULL);

        glfwSetWindowPosCallback(window, wposicb);
        glfwSetWindowSizeCallback(window, wsizecb);
        glfwSetWindowCloseCallback(window, wcloscb);
        glfwSetWindowRefreshCallback(window, wrfrscb);
        glfwSetWindowFocusCallback(window, wfocucb);
        glfwSetWindowIconifyCallback(window, wiconcb);
        glfwSetFramebufferSizeCallback(window, wfsizcb);

        assert(glfwWindowShouldClose(window) == 0);
        glfwSetWindowShouldClose(window, 1);
        assert(glfwWindowShouldClose(window) == 1);

        glfwSetWindowTitle(window, "test");
        glfwSetWindowTitle(window, "glfw3.c");

        // XXX: not implemented
        // glfwSetWindowPos(window, 1, 1);

        glfwGetWindowPos(window, &x, &y); // stub
        glfwGetWindowSize(window, &w, &h);
        assert(w == 640 && h == 480);

        glfwSetWindowSize(window, 1, 1);
        glfwGetWindowSize(window, &w, &h);
        assert(w == 1 && h == 1);

        glfwSetWindowSize(window, 640, 480);
        glfwGetFramebufferSize(window, &w, &h);

        // XXX: not implemented
        // glfwIconifyWindow(window);
        // glfwRestoreWindow(window);
        // glfwShowWindow(window);
        // glfwHideWindow(window);

        assert(glfwGetWindowMonitor(window) == NULL);
        glfwDestroyWindow(window);

        window = glfwCreateWindow(640, 480, "glfw3.c", glfwGetPrimaryMonitor(), NULL);
        assert(window != NULL);
        assert(glfwGetWindowMonitor(window) == glfwGetPrimaryMonitor());
        glfwDestroyWindow(window);

        window = glfwCreateWindow(640, 480, "glfw3.c", NULL, NULL);
        assert(window != NULL);

        assert(glfwGetWindowAttrib(window, GLFW_CLIENT_API) == GLFW_OPENGL_ES_API);

        assert(glfwGetWindowUserPointer(window) == NULL);
        glfwSetWindowUserPointer(window, userptr);
        assert(glfwGetWindowUserPointer(window) == userptr);
    }

    {
        double x, y;

        glfwSetKeyCallback(window, wkeypcb);
        glfwSetCharCallback(window, wcharcb);
        glfwSetMouseButtonCallback(window, wmbutcb);
        glfwSetCursorPosCallback(window, wcurpcb);
        glfwSetCursorEnterCallback(window, wcurecb);
        glfwSetScrollCallback(window, wscrocb);

        // XXX: stub, events come immediatly
        // glfwPollEvents();
        // glfwWaitEvents();

        assert(glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_NORMAL);

        // XXX: not implemented
        // glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);

        glfwGetKey(window, GLFW_KEY_A);
        glfwGetMouseButton(window, 0);
        glfwGetCursorPos(window, &x, &y);

        // XXX: not implemented
        // glfwSetCursorPos(window, 0, 0);
    }

    {
        // XXX: not implemented
        // glfwJoystickPresent(joy);
        // glfwGetJoystickAxes(joy, &count);
        // glfwGetJoystickButtons(joy, &count);
        // glfwGetJoystickName(joy);
    }

    {
        // XXX: not implemented
        // glfwSetClipboardString(window, "string");
        // glfwGetClipboardString(window);
    }

    {
        glfwGetTime();
        glfwSetTime(0);
    }

    {
        glfwMakeContextCurrent(window); // stub
        assert(glfwGetCurrentContext() == window);
        glfwSwapBuffers(window); // stub
        glfwSwapInterval(0); // stub
    }

    {
        assert(glfwExtensionSupported("nonexistant") == 0);
        assert(glfwGetProcAddress("nonexistant") == NULL);
    }

    glfwTerminate();

#ifdef REPORT_RESULT
    REPORT_RESULT(1);
#endif
    return 0;
}
Esempio n. 20
0
// Main function
int main(int argc, char * argv[])
{
	/*{
		PointerState test;

		test.UpdateButtonState(0) = true;
		test.UpdateButtonState(1) = true;
		test.UpdateButtonState(2) = true;

		PointerState test2(test);

		test2.UpdateButtonState(2) = false;

		std::cout << test.GetButtonState(2) << &std::endl;
		std::cout << test2.GetButtonState(2) << &std::endl;

		return 0;
	}*/
#if 0
	{
		std::function<void()> Test = []() { std::cout << "Hi from anon func.\n"; };
		//std::function<ConceptString(const std::vector<ConceptId> &)> Test = [](const std::vector<ConceptId> & Parameters){ return ConceptString({FindConcept("<"), GetParameterIfExists(Parameters, 0), FindConcept(">")}); };

		// Call Test()
		//Test();

		printf("size of func %ld\n", sizeof(Test));

		return 0;
	}
#endif







	// Set env vars
	std::string GoPath;		// This has to exist even after putenv() call because putenv simply adds a pointer rather than copying the value
	std::string Path = "PATH=/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/go/bin";
	{
		// Initialize the value of GoPath
		GoPath = "GOPATH=";
		// Get current working directory
		{
			auto cwd = getcwd(nullptr, 0);
			if (nullptr == cwd) {
				printf("Fatal Error: getcwd() failed.");
				exit(1);
			}

			printf("Current-working-dir is '%s' (should be the folder where README.md is).\n", cwd);
			GoPath = GoPath + cwd + "/GoLand";
			GoPath += ":";
			GoPath = GoPath + cwd + "/GoLanding";
			Path = Path + ":" + cwd + "/GoLand/bin";
			free(cwd);
		}

		putenv(const_cast<char *>("DYLD_INSERT_LIBRARIES="));		// HACK: Const cast
		putenv(const_cast<char *>("TERM=xterm"));		// HACK: Const cast
		putenv(const_cast<char *>(GoPath.c_str()));		// HACK: Const cast
		// HACK: Add go/bin to $PATH by hardcoding the whole PATH for OS X
		putenv(const_cast<char *>(Path.c_str()));		// HACK: Const cast
	}

	glfwInit();
	// Verify the GLFW library and header versions match
	{
		int Major, Minor, Revision;
		glfwGetVersion(&Major, &Minor, &Revision);

		bool Match = (GLFW_VERSION_MAJOR == Major && GLFW_VERSION_MINOR == Minor && GLFW_VERSION_REVISION == Revision);

		if (!Match)
		{
			std::cerr << "Error: GLFW library and header versions do not match." << std::endl;

			throw 0;
		}
		else
		{
			std::cout << "Using GLFW " << Major << "." << Minor << "." << Revision << "." << std::endl;
		}
	}

	// Open main window
	{
		GLFWvidmode DesktopMode;
		glfwGetDesktopMode(&DesktopMode);

		glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 32);

		const bool Fullscreen = static_cast<bool>(0);
		const Vector2n WindowDimensons(1536, 960);

		if (!Fullscreen) {
			glfwOpenWindow(WindowDimensons.X(), WindowDimensons.Y(), DesktopMode.RedBits, DesktopMode.GreenBits, DesktopMode.BlueBits, 0, 0, 0, GLFW_WINDOW);
			glfwSetWindowPos((DesktopMode.Width - WindowDimensons.X()) / 2, (DesktopMode.Height - WindowDimensons.Y()) / 2);		// Center the window
		} else {
			glfwOpenWindow(DesktopMode.Width, DesktopMode.Height, DesktopMode.RedBits, DesktopMode.GreenBits, DesktopMode.BlueBits, 0, 0, 0, GLFW_FULLSCREEN);
			glfwEnable(GLFW_MOUSE_CURSOR);
		}

		{
			std::ostringstream x;
			x << "CPU Count: " << glfwGetNumberOfProcessors() << std::endl
			  << "GL Renderer: " << glGetString(GL_VENDOR) << " " << glGetString(GL_RENDERER) << " " << glGetString(GL_VERSION) << std::endl
			  << "GLFW_ACCELERATED: " << glfwGetWindowParam(GLFW_ACCELERATED) << std::endl
			  << "GLFW_RED_BITS: " << glfwGetWindowParam(GLFW_RED_BITS) << std::endl
			  << "GLFW_GREEN_BITS: " << glfwGetWindowParam(GLFW_GREEN_BITS) << std::endl
			  << "GLFW_BLUE_BITS: " << glfwGetWindowParam(GLFW_BLUE_BITS) << std::endl
			  << "GLFW_ALPHA_BITS: " << glfwGetWindowParam(GLFW_ALPHA_BITS) << std::endl
			  << "GLFW_DEPTH_BITS: " << glfwGetWindowParam(GLFW_DEPTH_BITS) << std::endl
			  << "GLFW_STENCIL_BITS: " << glfwGetWindowParam(GLFW_STENCIL_BITS) << std::endl
			  << "GLFW_REFRESH_RATE: " << glfwGetWindowParam(GLFW_REFRESH_RATE) << std::endl
			  << "GLFW_FSAA_SAMPLES: " << glfwGetWindowParam(GLFW_FSAA_SAMPLES) << std::endl;
			std::cout << x.str();
		}

		{
			//glfwSetWindowTitle("Conception");
			glfwSwapInterval(1);					// Set Vsync
			glfwDisable(GLFW_AUTO_POLL_EVENTS);

			glfwEnable(GLFW_KEY_REPEAT);
			glfwDisable(GLFW_SYSTEM_KEYS);
		}
	}

	{
		InputManager InputManager;
		g_InputManager = &InputManager;

		ConceptionApp MainApp(InputManager);
		//LiveEditorApp MainApp(InputManager);
		//ConceptionTestApp MainApp(InputManager);
		//MultitouchTestApp MainApp(InputManager);
		//SentienceApp MainApp(InputManager);

		glfwSetWindowTitle(MainApp.GetTitle().c_str());

		// Perform the layout of UI widgets
		MainApp.Layout();

		// OpenGL settings
		InitializeOpenGL();

		std::cout << std::endl;		// Done loading

		// Main loop
		while (glfwGetWindowParam(GLFW_OPENED))
		{
			auto CurrentTime = glfwGetTime();
			static auto LastTime = CurrentTime;
			auto TimePassed = CurrentTime - LastTime;
			LastTime = CurrentTime;

			// DEBUG: Moved to top of loop to enable debug printing from input handling code
			glClear(GL_COLOR_BUFFER_BIT);		// Clear frame

			// Process input
			{
				// Populate InputEventQueue
				if (MainApp.ShouldRedrawRegardless())
					glfwPollEvents();
				else {
					glfwWaitEvents();
					//if (glfwGetTime() - LastTime >= 1) printf("Slept for %f secs\n", glfwGetTime() - LastTime);
					LastTime = glfwGetTime();
				}
				//InputManager.ProcessTimePassed(TimePassed);

				MainApp.ProcessEventQueue(InputManager.ModifyInputEventQueue());
				MainApp.ProcessTimePassed(TimePassed);
			}

			// Render
			{
				// DEBUG: Moved to top of loop to enable debug printing from input handling code
				///glClear(GL_COLOR_BUFFER_BIT);		// Clear frame

				MainApp.Render();
			}

			// Display new frame
			glfwSwapBuffers();
			//glFinish();

			///printf("%f ms frame\n", TimePassed * 1000);

			// Use less CPU in background
			if (!glfwGetWindowParam(GLFW_ACTIVE))
			{
				glfwSleep(0.100);
			}
		}
	}

	// Clean up
	OglUtilsKillFont();
	glfwTerminate();

	std::cout << "\nReturning 0 from main().\n";
	return 0;
}
Esempio n. 21
0
int main(int argc, char** argv)
{
    int ch, profile = 0, major = 1, minor = 1, revision;
    GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE;
    GLint flags, mask;

    while ((ch = getopt(argc, argv, "dfhlm:n:p:")) != -1)
    {
        switch (ch)
        {
            case 'd':
                debug = GL_TRUE;
                break;
            case 'f':
                forward = GL_TRUE;
                break;
            case 'h':
                usage();
                exit(0);
            case 'l':
                list = GL_TRUE;
                break;
            case 'm':
                major = atoi(optarg);
                break;
            case 'n':
                minor = atoi(optarg);
                break;
            case 'p':
                if (strcasecmp(optarg, "core") == 0)
                    profile = GLFW_OPENGL_CORE_PROFILE;
                else if (strcasecmp(optarg, "compat") == 0)
                    profile = GLFW_OPENGL_COMPAT_PROFILE;
                else
                {
                    usage();
                    exit(1);
                }
                break;
            default:
                usage();
                exit(1);
        }
    }

    argc -= optind;
    argv += optind;

    if (!glfwInit())
    {
        fprintf(stderr, "Failed to initialize GLFW\n");
        exit(1);
    }

    if (major != 1 || minor != 1)
    {
        glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, major);
        glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, minor);
    }

    if (debug)
        glfwOpenWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);

    if (forward)
        glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    if (profile != 0)
        glfwOpenWindowHint(GLFW_OPENGL_PROFILE, profile);

    // We assume here that we stand a better chance of success by leaving all
    // possible details of pixel format selection to GLFW

    if (!glfwOpenWindow(0, 0, 0, 0, 0, 0, 0, 0, GLFW_WINDOW))
    {
        glfwTerminate();

        fprintf(stderr, "Failed to open GLFW window\n");
        exit(1);
    }

    // Report GLFW version

    glfwGetVersion(&major, &minor, &revision);

    printf("GLFW header version: %u.%u.%u\n",
           GLFW_VERSION_MAJOR,
           GLFW_VERSION_MINOR,
           GLFW_VERSION_REVISION);

    printf("GLFW library version: %u.%u.%u\n", major, minor, revision);

    if (major != GLFW_VERSION_MAJOR ||
        minor != GLFW_VERSION_MINOR ||
        revision != GLFW_VERSION_REVISION)
        printf("*** WARNING: GLFW version mismatch! ***\n");

    // Report OpenGL version

    printf("OpenGL context version string: \"%s\"\n", glGetString(GL_VERSION));

    glfwGetGLVersion(&major, &minor, &revision);

    printf("OpenGL context version parsed by GLFW: %u.%u.%u\n", major, minor, revision);

    // Report OpenGL context properties

    if (major >= 3)
    {
        glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
        printf("OpenGL context flags:");

        if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
            puts(" forward-compatible");
        else
            puts(" none");
    }

    if (major > 3 || (major == 3 && minor >= 2))
    {
        glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
        printf("OpenGL profile mask: 0x%08x (%s)\n", mask, get_profile_name(mask));
    }

    printf("OpenGL context renderer string: \"%s\"\n", glGetString(GL_RENDERER));
    printf("OpenGL context vendor string: \"%s\"\n", glGetString(GL_VENDOR));

    if (major > 1)
    {
        printf("OpenGL context shading language version: \"%s\"\n",
            glGetString(GL_SHADING_LANGUAGE_VERSION));
    }

    // Report OpenGL extensions
    if (list)
        list_extensions(major, minor);

    glfwTerminate();
    exit(0);
}