Esempio n. 1
0
void MainWindow::current_dive_changed(int divenr)
{
	if (divenr >= 0) {
		select_dive(divenr);
		globe()->centerOnCurrentDive();
	}
	graphics()->plotDive();
	information()->updateDiveInfo();
}
Esempio n. 2
0
void MainWindow::current_dive_changed(int divenr)
{
	if (divenr >= 0) {
		select_dive(divenr);
		globe()->centerOnCurrentDive();
	}
	graphics()->plotDive();
	information()->updateDiveInfo();
	locationInformationWidget()->setLocationId(displayed_dive.dive_site_uuid);
}
void
init( void )
{
    // Create the point and color arrays
    point4 *points = new point4[numPoints];
    color4 *colors = new color4[numPoints];

    // Set up the ovoid globe
    globe( longDivs, latDivs, points, 0 );
    globeColors( longDivs, latDivs, colors, 0 );

    // Set up the pyramid
    pyramid( pyrBaseVerts, points, pyrStart );
    randomColors( numPyrPoints, colors, pyrStart );

    // Create a vertex array object
    GLuint vao;
    glGenVertexArrays( 1, &vao );
    glBindVertexArray( vao );

    // Create and initialize a buffer object
    GLuint buffer;
    glGenBuffers( 1, &buffer );
    glBindBuffer( GL_ARRAY_BUFFER, buffer );
    glBufferData( GL_ARRAY_BUFFER, numPoints * (sizeof(point4) + sizeof(color4)),
                  NULL, GL_STATIC_DRAW );
    glBufferSubData( GL_ARRAY_BUFFER, 0, numPoints * sizeof(point4), points );
    glBufferSubData( GL_ARRAY_BUFFER, numPoints * sizeof(point4),
                     numPoints * sizeof(color4), colors );

    // Load shaders and use the resulting shader program
    GLuint program = InitShader( "movingGlobe_vs.glsl", "movingGlobe_fs.glsl" );
    glUseProgram( program );

    // Initialize the vertex position attribute from the vertex shader
    GLuint vPosition = glGetAttribLocation( program, "vPosition" );
    glEnableVertexAttribArray( vPosition );
    glVertexAttribPointer( vPosition, 4, GL_FLOAT, GL_FALSE, 0,
                           BUFFER_OFFSET(0) );

    GLuint vColor = glGetAttribLocation( program, "vColor" );
    glEnableVertexAttribArray( vColor );
    glVertexAttribPointer( vColor, 4, GL_FLOAT, GL_FALSE, 0,
                           BUFFER_OFFSET(numPoints * sizeof(point4)) );

    model_view = glGetUniformLocation( program, "model_view" );
    projection = glGetUniformLocation( program, "projection" );

    glEnable( GL_DEPTH_TEST ); 
    glClearColor( 1.0, 0.9, 0.75, 1.0 ); // light yellow background
}
Esempio n. 4
0
// this gets called after we download dives from a divecomputer
void MainWindow::refreshDisplay(bool doRecreateDiveList)
{
	getNotificationWidget()->showNotification(get_error_string(), KMessageWidget::Error);
	information()->reload();
	TankInfoModel::instance()->update();
	globe()->reload();
	if (doRecreateDiveList)
		recreateDiveList();

	setApplicationState("Default");
	dive_list()->setEnabled(true);
	dive_list()->setFocus();
	WSInfoModel::instance()->updateInfo();
	if (amount_selected == 0)
		cleanUpEmpty();
}
Esempio n. 5
0
MainWindow::MainWindow() : QMainWindow(),
	actionNextDive(0),
	actionPreviousDive(0),
	helpView(0),
	state(VIEWALL),
	survey(0)
{
	Q_ASSERT_X(m_Instance == NULL, "MainWindow", "MainWindow recreated!");
	m_Instance = this;
	ui.setupUi(this);
	read_hashes();
	// Define the States of the Application Here, Currently the states are situations where the different
	// widgets will change on the mainwindow.

	// for the "default" mode
	MainTab *mainTab = new MainTab();
	DiveListView *diveListView = new DiveListView();
	ProfileWidget2 *profileWidget = new ProfileWidget2();

#ifndef NO_MARBLE
	GlobeGPS *globeGps = new GlobeGPS();
#else
	QWidget *globeGps = NULL;
#endif

	PlannerSettingsWidget *plannerSettings = new PlannerSettingsWidget();
	DivePlannerWidget *plannerWidget = new DivePlannerWidget();
	PlannerDetails *plannerDetails = new PlannerDetails();
	LocationInformationWidget *locationInformation = new LocationInformationWidget();

	// what is a sane order for those icons? we should have the ones the user is
	// most likely to want towards the top so they are always visible
	// and the ones that someone likely sets and then never touches again towards the bottom
	profileToolbarActions << ui.profCalcCeiling << ui.profCalcAllTissues << // start with various ceilings
				 ui.profIncrement3m << ui.profDcCeiling <<
				 ui.profPhe << ui.profPn2 << ui.profPO2 << // partial pressure graphs
				 ui.profRuler << ui.profScaled << // measuring and scaling
				 ui.profTogglePicture << ui.profTankbar <<
				 ui.profMod << ui.profNdl_tts << // various values that a user is either interested in or not
				 ui.profEad << ui.profSAC <<
				 ui.profHR << // very few dive computers support this
				 ui.profTissues; // maybe less frequently used

	QToolBar *toolBar = new QToolBar();
	Q_FOREACH (QAction *a, profileToolbarActions)
		toolBar->addAction(a);
	toolBar->setOrientation(Qt::Vertical);
	toolBar->setIconSize(QSize(24,24));

	QWidget *profileContainer = new QWidget();
	QHBoxLayout *profLayout = new QHBoxLayout();
	profLayout->setSpacing(0);
	profLayout->setMargin(0);
	profLayout->setContentsMargins(0,0,0,0);
	profLayout->addWidget(toolBar);
	profLayout->addWidget(profileWidget);
	profileContainer->setLayout(profLayout);

	registerApplicationState("Default", mainTab, profileContainer, diveListView, globeGps );
	registerApplicationState("AddDive", mainTab, profileContainer, diveListView, globeGps );
	registerApplicationState("EditDive", mainTab, profileContainer, diveListView, globeGps );
	registerApplicationState("PlanDive", plannerWidget, profileContainer, plannerSettings, plannerDetails );
	registerApplicationState("EditPlannedDive", plannerWidget, profileContainer, diveListView, globeGps );
	registerApplicationState("EditDiveSite",locationInformation, profileContainer, diveListView, globeGps );

	setApplicationState("Default");

	ui.multiFilter->hide();

	setWindowIcon(QIcon(":subsurface-icon"));
	if (!QIcon::hasThemeIcon("window-close")) {
		QIcon::setThemeName("subsurface");
	}
	connect(dive_list(), SIGNAL(currentDiveChanged(int)), this, SLOT(current_dive_changed(int)));
	connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), this, SLOT(readSettings()));
	connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), diveListView, SLOT(update()));
	connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), diveListView, SLOT(reloadHeaderActions()));
	connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), information(), SLOT(updateDiveInfo()));
	connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), divePlannerWidget(), SLOT(settingsChanged()));
	connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), divePlannerSettingsWidget(), SLOT(settingsChanged()));
	connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), TankInfoModel::instance(), SLOT(update()));
	connect(ui.actionRecent1, SIGNAL(triggered(bool)), this, SLOT(recentFileTriggered(bool)));
	connect(ui.actionRecent2, SIGNAL(triggered(bool)), this, SLOT(recentFileTriggered(bool)));
	connect(ui.actionRecent3, SIGNAL(triggered(bool)), this, SLOT(recentFileTriggered(bool)));
	connect(ui.actionRecent4, SIGNAL(triggered(bool)), this, SLOT(recentFileTriggered(bool)));
	connect(information(), SIGNAL(addDiveFinished()), graphics(), SLOT(setProfileState()));
	connect(DivePlannerPointsModel::instance(), SIGNAL(planCreated()), this, SLOT(planCreated()));
	connect(DivePlannerPointsModel::instance(), SIGNAL(planCanceled()), this, SLOT(planCanceled()));
	connect(plannerDetails->printPlan(), SIGNAL(pressed()), divePlannerWidget(), SLOT(printDecoPlan()));
	connect(mainTab, SIGNAL(requestDiveSiteEdit(uint32_t)), this, SLOT(enableDiveSiteEdit(uint32_t)));
	connect(locationInformation, SIGNAL(informationManagementEnded()), this, SLOT(setDefaultState()));
	connect(locationInformation, SIGNAL(informationManagementEnded()), information(), SLOT(showLocation()));
	connect(locationInformation, SIGNAL(coordinatesChanged()), globe(), SLOT(repopulateLabels()));

#ifdef NO_PRINTING
	plannerDetails->printPlan()->hide();
	ui.menuFile->removeAction(ui.actionPrint);
#endif
#ifndef USE_LIBGIT23_API
	ui.menuFile->removeAction(ui.actionCloudstorageopen);
	ui.menuFile->removeAction(ui.actionCloudstoragesave);
	qDebug() << "disabled / made invisible the cloud storage stuff";
#endif

	ui.mainErrorMessage->hide();
	graphics()->setEmptyState();
	initialUiSetup();
	readSettings();
	diveListView->reload(DiveTripModel::TREE);
	diveListView->reloadHeaderActions();
	diveListView->setFocus();
	globe()->reload();
	diveListView->expand(dive_list()->model()->index(0, 0));
	diveListView->scrollTo(dive_list()->model()->index(0, 0), QAbstractItemView::PositionAtCenter);
	divePlannerWidget()->settingsChanged();
	divePlannerSettingsWidget()->settingsChanged();
#ifdef NO_MARBLE
	ui.menuView->removeAction(ui.actionViewGlobe);
#else
	connect(globe(), SIGNAL(coordinatesChanged()), locationInformation, SLOT(updateGpsCoordinates()));
#endif
#ifdef NO_USERMANUAL
	ui.menuHelp->removeAction(ui.actionUserManual);
#endif
	memset(&copyPasteDive, 0, sizeof(copyPasteDive));
	memset(&what, 0, sizeof(what));

	updateManager = new UpdateManager(this);
	undoStack = new QUndoStack(this);
	QAction *undoAction = undoStack->createUndoAction(this, tr("&Undo"));
	QAction *redoAction = undoStack->createRedoAction(this, tr("&Redo"));
	undoAction->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Z));
	redoAction->setShortcut(QKeySequence(Qt::CTRL + Qt::SHIFT + Qt::Key_Z));
	QList<QAction*>undoRedoActions;
	undoRedoActions.append(undoAction);
	undoRedoActions.append(redoAction);
	ui.menu_Edit->addActions(undoRedoActions);

	ReverseGeoLookupThread *geoLookup = ReverseGeoLookupThread::instance();
	connect(geoLookup, SIGNAL(started()),information(), SLOT(disableGeoLookupEdition()));
	connect(geoLookup, SIGNAL(finished()), information(), SLOT(enableGeoLookupEdition()));
}