void MainWindow::current_dive_changed(int divenr) { if (divenr >= 0) { select_dive(divenr); globe()->centerOnCurrentDive(); } graphics()->plotDive(); information()->updateDiveInfo(); }
void MainWindow::current_dive_changed(int divenr) { if (divenr >= 0) { select_dive(divenr); globe()->centerOnCurrentDive(); } graphics()->plotDive(); information()->updateDiveInfo(); locationInformationWidget()->setLocationId(displayed_dive.dive_site_uuid); }
void init( void ) { // Create the point and color arrays point4 *points = new point4[numPoints]; color4 *colors = new color4[numPoints]; // Set up the ovoid globe globe( longDivs, latDivs, points, 0 ); globeColors( longDivs, latDivs, colors, 0 ); // Set up the pyramid pyramid( pyrBaseVerts, points, pyrStart ); randomColors( numPyrPoints, colors, pyrStart ); // Create a vertex array object GLuint vao; glGenVertexArrays( 1, &vao ); glBindVertexArray( vao ); // Create and initialize a buffer object GLuint buffer; glGenBuffers( 1, &buffer ); glBindBuffer( GL_ARRAY_BUFFER, buffer ); glBufferData( GL_ARRAY_BUFFER, numPoints * (sizeof(point4) + sizeof(color4)), NULL, GL_STATIC_DRAW ); glBufferSubData( GL_ARRAY_BUFFER, 0, numPoints * sizeof(point4), points ); glBufferSubData( GL_ARRAY_BUFFER, numPoints * sizeof(point4), numPoints * sizeof(color4), colors ); // Load shaders and use the resulting shader program GLuint program = InitShader( "movingGlobe_vs.glsl", "movingGlobe_fs.glsl" ); glUseProgram( program ); // Initialize the vertex position attribute from the vertex shader GLuint vPosition = glGetAttribLocation( program, "vPosition" ); glEnableVertexAttribArray( vPosition ); glVertexAttribPointer( vPosition, 4, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0) ); GLuint vColor = glGetAttribLocation( program, "vColor" ); glEnableVertexAttribArray( vColor ); glVertexAttribPointer( vColor, 4, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(numPoints * sizeof(point4)) ); model_view = glGetUniformLocation( program, "model_view" ); projection = glGetUniformLocation( program, "projection" ); glEnable( GL_DEPTH_TEST ); glClearColor( 1.0, 0.9, 0.75, 1.0 ); // light yellow background }
// this gets called after we download dives from a divecomputer void MainWindow::refreshDisplay(bool doRecreateDiveList) { getNotificationWidget()->showNotification(get_error_string(), KMessageWidget::Error); information()->reload(); TankInfoModel::instance()->update(); globe()->reload(); if (doRecreateDiveList) recreateDiveList(); setApplicationState("Default"); dive_list()->setEnabled(true); dive_list()->setFocus(); WSInfoModel::instance()->updateInfo(); if (amount_selected == 0) cleanUpEmpty(); }
MainWindow::MainWindow() : QMainWindow(), actionNextDive(0), actionPreviousDive(0), helpView(0), state(VIEWALL), survey(0) { Q_ASSERT_X(m_Instance == NULL, "MainWindow", "MainWindow recreated!"); m_Instance = this; ui.setupUi(this); read_hashes(); // Define the States of the Application Here, Currently the states are situations where the different // widgets will change on the mainwindow. // for the "default" mode MainTab *mainTab = new MainTab(); DiveListView *diveListView = new DiveListView(); ProfileWidget2 *profileWidget = new ProfileWidget2(); #ifndef NO_MARBLE GlobeGPS *globeGps = new GlobeGPS(); #else QWidget *globeGps = NULL; #endif PlannerSettingsWidget *plannerSettings = new PlannerSettingsWidget(); DivePlannerWidget *plannerWidget = new DivePlannerWidget(); PlannerDetails *plannerDetails = new PlannerDetails(); LocationInformationWidget *locationInformation = new LocationInformationWidget(); // what is a sane order for those icons? we should have the ones the user is // most likely to want towards the top so they are always visible // and the ones that someone likely sets and then never touches again towards the bottom profileToolbarActions << ui.profCalcCeiling << ui.profCalcAllTissues << // start with various ceilings ui.profIncrement3m << ui.profDcCeiling << ui.profPhe << ui.profPn2 << ui.profPO2 << // partial pressure graphs ui.profRuler << ui.profScaled << // measuring and scaling ui.profTogglePicture << ui.profTankbar << ui.profMod << ui.profNdl_tts << // various values that a user is either interested in or not ui.profEad << ui.profSAC << ui.profHR << // very few dive computers support this ui.profTissues; // maybe less frequently used QToolBar *toolBar = new QToolBar(); Q_FOREACH (QAction *a, profileToolbarActions) toolBar->addAction(a); toolBar->setOrientation(Qt::Vertical); toolBar->setIconSize(QSize(24,24)); QWidget *profileContainer = new QWidget(); QHBoxLayout *profLayout = new QHBoxLayout(); profLayout->setSpacing(0); profLayout->setMargin(0); profLayout->setContentsMargins(0,0,0,0); profLayout->addWidget(toolBar); profLayout->addWidget(profileWidget); profileContainer->setLayout(profLayout); registerApplicationState("Default", mainTab, profileContainer, diveListView, globeGps ); registerApplicationState("AddDive", mainTab, profileContainer, diveListView, globeGps ); registerApplicationState("EditDive", mainTab, profileContainer, diveListView, globeGps ); registerApplicationState("PlanDive", plannerWidget, profileContainer, plannerSettings, plannerDetails ); registerApplicationState("EditPlannedDive", plannerWidget, profileContainer, diveListView, globeGps ); registerApplicationState("EditDiveSite",locationInformation, profileContainer, diveListView, globeGps ); setApplicationState("Default"); ui.multiFilter->hide(); setWindowIcon(QIcon(":subsurface-icon")); if (!QIcon::hasThemeIcon("window-close")) { QIcon::setThemeName("subsurface"); } connect(dive_list(), SIGNAL(currentDiveChanged(int)), this, SLOT(current_dive_changed(int))); connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), this, SLOT(readSettings())); connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), diveListView, SLOT(update())); connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), diveListView, SLOT(reloadHeaderActions())); connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), information(), SLOT(updateDiveInfo())); connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), divePlannerWidget(), SLOT(settingsChanged())); connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), divePlannerSettingsWidget(), SLOT(settingsChanged())); connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), TankInfoModel::instance(), SLOT(update())); connect(ui.actionRecent1, SIGNAL(triggered(bool)), this, SLOT(recentFileTriggered(bool))); connect(ui.actionRecent2, SIGNAL(triggered(bool)), this, SLOT(recentFileTriggered(bool))); connect(ui.actionRecent3, SIGNAL(triggered(bool)), this, SLOT(recentFileTriggered(bool))); connect(ui.actionRecent4, SIGNAL(triggered(bool)), this, SLOT(recentFileTriggered(bool))); connect(information(), SIGNAL(addDiveFinished()), graphics(), SLOT(setProfileState())); connect(DivePlannerPointsModel::instance(), SIGNAL(planCreated()), this, SLOT(planCreated())); connect(DivePlannerPointsModel::instance(), SIGNAL(planCanceled()), this, SLOT(planCanceled())); connect(plannerDetails->printPlan(), SIGNAL(pressed()), divePlannerWidget(), SLOT(printDecoPlan())); connect(mainTab, SIGNAL(requestDiveSiteEdit(uint32_t)), this, SLOT(enableDiveSiteEdit(uint32_t))); connect(locationInformation, SIGNAL(informationManagementEnded()), this, SLOT(setDefaultState())); connect(locationInformation, SIGNAL(informationManagementEnded()), information(), SLOT(showLocation())); connect(locationInformation, SIGNAL(coordinatesChanged()), globe(), SLOT(repopulateLabels())); #ifdef NO_PRINTING plannerDetails->printPlan()->hide(); ui.menuFile->removeAction(ui.actionPrint); #endif #ifndef USE_LIBGIT23_API ui.menuFile->removeAction(ui.actionCloudstorageopen); ui.menuFile->removeAction(ui.actionCloudstoragesave); qDebug() << "disabled / made invisible the cloud storage stuff"; #endif ui.mainErrorMessage->hide(); graphics()->setEmptyState(); initialUiSetup(); readSettings(); diveListView->reload(DiveTripModel::TREE); diveListView->reloadHeaderActions(); diveListView->setFocus(); globe()->reload(); diveListView->expand(dive_list()->model()->index(0, 0)); diveListView->scrollTo(dive_list()->model()->index(0, 0), QAbstractItemView::PositionAtCenter); divePlannerWidget()->settingsChanged(); divePlannerSettingsWidget()->settingsChanged(); #ifdef NO_MARBLE ui.menuView->removeAction(ui.actionViewGlobe); #else connect(globe(), SIGNAL(coordinatesChanged()), locationInformation, SLOT(updateGpsCoordinates())); #endif #ifdef NO_USERMANUAL ui.menuHelp->removeAction(ui.actionUserManual); #endif memset(©PasteDive, 0, sizeof(copyPasteDive)); memset(&what, 0, sizeof(what)); updateManager = new UpdateManager(this); undoStack = new QUndoStack(this); QAction *undoAction = undoStack->createUndoAction(this, tr("&Undo")); QAction *redoAction = undoStack->createRedoAction(this, tr("&Redo")); undoAction->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Z)); redoAction->setShortcut(QKeySequence(Qt::CTRL + Qt::SHIFT + Qt::Key_Z)); QList<QAction*>undoRedoActions; undoRedoActions.append(undoAction); undoRedoActions.append(redoAction); ui.menu_Edit->addActions(undoRedoActions); ReverseGeoLookupThread *geoLookup = ReverseGeoLookupThread::instance(); connect(geoLookup, SIGNAL(started()),information(), SLOT(disableGeoLookupEdition())); connect(geoLookup, SIGNAL(finished()), information(), SLOT(enableGeoLookupEdition())); }