Esempio n. 1
0
static void tachyon_display_draw(dispHandle *dh) {
#if defined(USEOPENGL)
    if (dh->img != NULL) {
        glwin_handle_events(dh->glwin);
        glwin_draw_image(dh->glwin, dh->xsize, dh->ysize, dh->img);
    }
#elif defined(USERTVI)
    if (dh->img != NULL)
        rt_rtvi_displayimage(dh->img, rtviwin);
#endif
}
Esempio n. 2
0
void init_graphics(void *myglwin)
{
  // allw the window to open and do its stuff once
  glwin_handle_events(myglwin);

  // setup OpenGL state...
  glShadeModel(GL_SMOOTH);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPerspective(45.0, 1.0, 0.01, 10.0);
  gluLookAt( 0.0,  0.1, -5.0,     // eye pos
             0.0,  0.0,  0.0,     // look at this point
             0.0,  1.0,  0.0);    // up direction 
  glClearColor(0.0, 0.0, 0.0, 0.0);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
  glEnable(GL_DEPTH_TEST);

  //
  // Setup cute lighting parms..
  //
  glEnable(GL_LIGHTING);
  GLfloat lpos[] = { 0.0,  0.0, -100.0,  1.0};
  GLfloat lamb[] = { 0.05, 0.05,   0.05, 1.0};
  GLfloat ldif[] = { 0.5,  0.5,    0.5,  1.0};
  GLfloat lspc[] = { 0.5,  0.5,    0.5,  1.0};

  glLightfv(GL_LIGHT0, GL_POSITION, lpos);
  glLightfv(GL_LIGHT0, GL_AMBIENT,  lamb);
  glLightfv(GL_LIGHT0, GL_DIFFUSE,  ldif);
  glLightfv(GL_LIGHT0, GL_SPECULAR, lspc);
  glLightf(GL_LIGHT0, GL_SHININESS, 400.0);
  glEnable(GL_LIGHT0);

  GLfloat mdif[] = {0.9,  0.0,  0.2, 1.0};
  GLfloat mspc[] = {0.2, 0.2, 0.2, 1.0};
  glMaterialfv(GL_FRONT, GL_DIFFUSE,  mdif);
  glMaterialfv(GL_FRONT, GL_SPECULAR, mspc);
  glEnable(GL_COLOR_MATERIAL);
}