Esempio n. 1
0
void LuaEntitySAO::setTextureMod(const std::string &mod)
{
	std::string str = gob_cmd_set_texture_mod(mod);
	// create message and add to list
	ActiveObjectMessage aom(getId(), true, str);
	m_messages_out.push(aom);
}
std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
{
	std::ostringstream os(std::ios::binary);

	// protocol >= 14
	writeU8(os, 1); // version
	os << serializeString(""); // name
	writeU8(os, 0); // is_player
	writeS16(os, getId()); //id
	writeV3F1000(os, m_base_position);
	writeF1000(os, m_yaw);
	writeS16(os, m_hp);

	std::ostringstream msg_os(std::ios::binary);
	msg_os << serializeLongString(getPropertyPacket()); // message 1
	msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
	msg_os << serializeLongString(gob_cmd_update_animation(
		m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
	for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
			ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
		msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
				(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
	}
	msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
		m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
	int message_count = 4 + m_bone_position.size();
	for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
			(ii != m_attachment_child_ids.end()); ++ii) {
		if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
			message_count++;
			msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
				obj->getClientInitializationData(protocol_version)));
		}
	}

	msg_os << serializeLongString(gob_cmd_set_texture_mod(m_current_texture_modifier));
	message_count++;

	writeU8(os, message_count);
	os.write(msg_os.str().c_str(), msg_os.str().size());

	// return result
	return os.str();
}