void region_select_load_gfx() {
    rbox_init_from_templates(&region_select_boxes[0]);
    lz77UnCompVram(pdexSelectBgTiles, (void *)0x0600C000);
    LZ77UnCompWram(pdexSelectBgMap, bgid_get_tilemap(2));
    gpu_pal_apply_compressed(pdexSelectBgPal, 0, 32);
    gpu_pal_apply(pdex_text_pal, 15 * 16, 32);
    bgid_mark_for_sync(0);
}
Esempio n. 2
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// copy BG into area
void set_bg(u8 bg_id, u8 *gfx, u8 *tile_map, u8 *pal, u8 pal_slot, u8 pal_size) {
	void *char_base = (void *)0x6000000 + (0x4000 * bg_id);
	void *map_base = (void *)0x6000000 + (0xF800 - (0x800 * bg_id));
	lz77UnCompVram(gfx, char_base);
	lz77UnCompVram(tile_map, map_base);
	gpu_pal_apply(pal, pal_slot * 16, pal_size);
	gpu_sync_bg_show(bg_id);
}
Esempio n. 3
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void show_bg() {
	void *data;
	u32 size;

	data = malloc_and_LZ77UnComp((void *) backgroundTiles, &size);

	gpu_copy_to_tileset(1, data, size , 0);
	gpu_copy_tilemap(1, backgroundMap, 0, 0);
	gpu_pal_apply(backgroundPal, 0x00, 0x40);

	bgid_send_tilemap(1);

	free(data);
}
Esempio n. 4
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void loadBigSprite2(u32 img, u32 pal, u32 dest, u8 bgid, u8 x) {
	u8 *ptr;
	void *data;
	u8 i;

	gpu_pal_apply(pal, 0x60, 0x40);
	LZ77UnCompVram(img, dest);
	data = malloc_and_clear(0x60);
	/* Generate tilemap on the fly */
	ptr = (u8*) data;
	for (i = 0; i < 0x60; ++i) {
		ptr[i] = i;
	}
	int (*func)(u8,u8*,u8,u8,u8,u8,u8,u8,u8,u8,u8,u8) = (int (*)(void)) 0x0800226C + 1;
	/* BGID, tilemap, ?, ?, width, height ,x, y, width, height, ?, offset */
	func(bgid, ptr, 0, 0, 8, 0xC, x, 2, 8, 0xC, 0x10, 0x18);
	gpu_sync_bg_show(bgid);
	bgid_send_tilemap(bgid);
}
Esempio n. 5
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void fadeInProfBg(u8 index) {
	if (check_a_pressed(0)) return;
	
	audio_play(0x124);

	/*
	 * Tilemap dimensions
	 */
	u8 *tilemap;
	u16 i, j, k;
	u32 size;
	void *data;
	BUP config = { 0 };

	/*
	 * Allocated enough space for a full screen tilemap
	 */
	tilemap = (u8*) malloc_and_clear(SCREEN_SIZE);
	gmemset(tilemap, 0xFF, SCREEN_SIZE);

	/*
	 * Generate the tilemap on the fly
	 */
	for (k = PROF_MAP_BASE, i = PROF_Y; i < PROF_Y + PROF_HEIGHT; ++i) {
		for (j = PROF_X; j < PROF_X + PROF_WIDTH; ++j)
			tilemap[i * SCREEN_WIDTH + j] = k++;
	}

	/*
	 * Unpack the professor graphics
	 */
	data = malloc_and_LZ77UnComp((void *) profTiles, &size);
	config.SrcNum = size;

	/*
	 * Upscale 4bpp to 8bpp
	 */
	config.SrcBitNum = 4;
	config.DestBitNum = 8;

	/*
	 * Select palette 4
	 */
	config.DestOffset = 64;

	/*
	 * Copy professor graphics to the map base of BG2
	 */
	bitUnPack(data, (void *) 0x06000600, &config);
	gpu_pal_apply((void *) profPal, 0x40, 0x40);
	free(data);

	bgid_set_tilemap(2, tilemap);
	bgid_send_tilemap(2);

	/*
	 * Slow unfade
	 */
	fadescreen(0xFFFFFFFF, 0x10, 0x10, 0x0, 0x0000);
	gpu_sync_bg_show(1);
	gpu_sync_bg_show(2);
	textbox_close();

	tasks[index].args[6] = 0xA0;
	tasks[index].function = (u32) profIntroduce;
}