void NVGRenderer::endFrame() { gr_opengl_set_2d_matrix(); nvgEndFrame(m_context); gr_opengl_end_2d_matrix(); resetGLState(); m_inFrame = false; }
void NVGRenderer::endFrame() { GR_DEBUG_SCOPE("NanoVG flush"); glBindVertexArray(0); gr_opengl_set_2d_matrix(); nvgEndFrame(m_context); gr_opengl_end_2d_matrix(); resetGLState(); m_inFrame = false; }