Esempio n. 1
0
void
draw_stat(void)
{
    wmove(stat_w, STAT_1, 0);
    wprintw(stat_w, "Points  %3d\n", mf->points);
    wprintw(stat_w, "Fouls    %2d\n", fouled(ms));
    wprintw(stat_w, "Grapples %2d\n", grappled(ms));

    wmove(stat_w, STAT_2, 0);
    wprintw(stat_w, "    0 %c(%c)\n",
            maxmove(ms, winddir + 3, -1) + '0',
            maxmove(ms, winddir + 3, 1) + '0');
    waddstr(stat_w, "   \\|/\n");
    wprintw(stat_w, "   -^-%c(%c)\n",
            maxmove(ms, winddir + 2, -1) + '0',
            maxmove(ms, winddir + 2, 1) + '0');
    waddstr(stat_w, "   /|\\\n");
    wprintw(stat_w, "    | %c(%c)\n",
            maxmove(ms, winddir + 1, -1) + '0',
            maxmove(ms, winddir + 1, 1) + '0');
    wprintw(stat_w, "   %c(%c)\n",
            maxmove(ms, winddir, -1) + '0',
            maxmove(ms, winddir, 1) + '0');

    wmove(stat_w, STAT_3, 0);
    wprintw(stat_w, "Load  %c%c %c%c\n",
            loadname[mf->loadL], readyname(mf->readyL),
            loadname[mf->loadR], readyname(mf->readyR));
    wprintw(stat_w, "Hull %2d\n", mc->hull);
    wprintw(stat_w, "Crew %2d %2d %2d\n",
            mc->crew1, mc->crew2, mc->crew3);
    wprintw(stat_w, "Guns %2d %2d\n", mc->gunL, mc->gunR);
    wprintw(stat_w, "Carr %2d %2d\n", mc->carL, mc->carR);
    wprintw(stat_w, "Rigg %d %d %d ", mc->rig1, mc->rig2, mc->rig3);
    if (mc->rig4 < 0)
        waddch(stat_w, '-');
    else
        wprintw(stat_w, "%d", mc->rig4);
    wrefresh(stat_w);
}
Esempio n. 2
0
checkup()
{
	register int k, n, explode, sink;

	readpos();
	for (n=0; n < scene[game].vessels; n++){
		explode = scene[game].ship[n].file -> explode;
		sink = scene[game].ship[n].file -> sink;
		if (die() >= 5 && (explode == 1 || sink == 1)){
			explode = 2;
			if (sink != 1)
				Write(FILES + n, 0, 232, explode);
			else
				Write(FILES + n, 0, 234, explode);
			pos[n].dir = 0;	/* hopefully enough to kill ship */
			Write(n, 0, 10, 0);
			if (fouled(n) || grappled(n)){
				for (k=0; k < 10; k++){
					if (scene[game].ship[n].file -> fouls[k].turnfoul)
						cleanfoul(n,scene[game].ship[n].file -> fouls[k].toship,k);
				}
				for (k=0; k < 10; k++){
					if (scene[game].ship[n].file -> grapples[k].turnfoul)
						cleangrapple(n,scene[game].ship[n].file -> grapples[k].toship,k);
				}
			}
			if (sink != 1){
				makesignal("exploding!", 0, n);
				for (k=0; k < scene[game].vessels; k++)
					if (k != n && pos[k].dir && range(n,k) < 4)
						table(RIGGING, EXPLODE, specs[scene[game].ship[n].shipnum].guns/13, k, n, 6);
			}
			else {
				makesignal("sinking!", 0, n);
			}
		}
	}
}