void Box2DBody::setGravityScale(float gravityScale) { if (qFuzzyCompare(mBodyDef.gravityScale, gravityScale)) return; mBodyDef.gravityScale = gravityScale; if (mBody) mBody->SetGravityScale(gravityScale); emit gravityScaleChanged(); }
void Body::setGravityScale(float value) { mBody->SetGravityScale(value); emit gravityScaleChanged(); }