void deinterlace_render(obs_source_t *s) { gs_effect_t *effect = s->deinterlace_effect; uint64_t frame2_ts; gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_eparam_t *prev = gs_effect_get_param_by_name(effect, "previous_image"); gs_eparam_t *field = gs_effect_get_param_by_name(effect, "field_order"); gs_eparam_t *frame2 = gs_effect_get_param_by_name(effect, "frame2"); gs_eparam_t *dimensions = gs_effect_get_param_by_name(effect, "dimensions"); struct vec2 size = {(float)s->async_width, (float)s->async_height}; bool yuv = format_is_yuv(s->async_format); bool limited_range = yuv && !s->async_full_range; const char *tech = yuv ? "DrawMatrix" : "Draw"; gs_texture_t *cur_tex = s->async_texrender ? gs_texrender_get_texture(s->async_texrender) : s->async_texture; gs_texture_t *prev_tex = s->async_prev_texrender ? gs_texrender_get_texture(s->async_prev_texrender) : s->async_prev_texture; if (!cur_tex || !prev_tex || !s->async_width || !s->async_height) return; gs_effect_set_texture(image, cur_tex); gs_effect_set_texture(prev, prev_tex); gs_effect_set_int(field, s->deinterlace_top_first); gs_effect_set_vec2(dimensions, &size); if (yuv) { gs_eparam_t *color_matrix = gs_effect_get_param_by_name( effect, "color_matrix"); gs_effect_set_val(color_matrix, s->async_color_matrix, sizeof(float) * 16); } if (limited_range) { const size_t size = sizeof(float) * 3; gs_eparam_t *color_range_min = gs_effect_get_param_by_name( effect, "color_range_min"); gs_eparam_t *color_range_max = gs_effect_get_param_by_name( effect, "color_range_max"); gs_effect_set_val(color_range_min, s->async_color_range_min, size); gs_effect_set_val(color_range_max, s->async_color_range_max, size); } frame2_ts = s->deinterlace_frame_ts + s->deinterlace_offset + s->deinterlace_half_duration - TWOX_TOLERANCE; gs_effect_set_bool(frame2, obs->video.video_time >= frame2_ts); while (gs_effect_loop(effect, tech)) gs_draw_sprite(NULL, s->async_flip ? GS_FLIP_V : 0, s->async_width, s->async_height); }
static void fade_callback(void *data, gs_texture_t *a, gs_texture_t *b, float t, uint32_t cx, uint32_t cy) { struct fade_info *fade = data; gs_effect_set_texture(fade->a_param, a); gs_effect_set_texture(fade->b_param, b); gs_effect_set_float(fade->fade_param, t); while (gs_effect_loop(fade->effect, "Fade")) gs_draw_sprite(NULL, 0, cx, cy); }
void XCompcapMain::render(gs_effect_t *effect) { if (!p->win) return; PLock lock(&p->lock, true); effect = obs_get_base_effect(OBS_EFFECT_OPAQUE); if (!lock.isLocked() || !p->tex) return; gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, p->tex); while (gs_effect_loop(effect, "Draw")) { gs_draw_sprite(p->tex, 0, 0, 0); } if (p->cursor && p->gltex && p->show_cursor && !p->cursor_outside) { effect = obs_get_base_effect(OBS_EFFECT_DEFAULT); while (gs_effect_loop(effect, "Draw")) { xcursor_render(p->cursor); } } }
static void color_grade_filter_render(void *data, gs_effect_t *effect) { struct lut_filter_data *filter = data; obs_source_t *target = obs_filter_get_target(filter->context); gs_eparam_t *param; if (!target || !filter->target || !filter->effect) { obs_source_skip_video_filter(filter->context); return; } if (!obs_source_process_filter_begin(filter->context, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) return; param = gs_effect_get_param_by_name(filter->effect, "clut"); gs_effect_set_texture(param, filter->target); param = gs_effect_get_param_by_name(filter->effect, "clut_amount"); gs_effect_set_float(param, filter->clut_amount); obs_source_process_filter_end(filter->context, filter->effect, 0, 0); UNUSED_PARAMETER(effect); }
void draw_uv_vbuffer(gs_vertbuffer_t *vbuf, gs_texture_t *tex, gs_effect_t *effect, uint32_t num_verts) { gs_texture_t *texture = tex; gs_technique_t *tech = gs_effect_get_technique(effect, "Draw"); gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); size_t passes; if (vbuf == NULL || tex == NULL) return; gs_vertexbuffer_flush(vbuf); gs_load_vertexbuffer(vbuf); gs_load_indexbuffer(NULL); passes = gs_technique_begin(tech); for (size_t i = 0; i < passes; i++) { if (gs_technique_begin_pass(tech, i)) { gs_effect_set_texture(image, texture); gs_draw(GS_TRIS, 0, num_verts); gs_technique_end_pass(tech); } } gs_technique_end(tech); }
static void render_nv12(struct obs_core_video *video, gs_texture_t *target, int cur_texture, int prev_texture, const char *tech_name, uint32_t width, uint32_t height) { gs_texture_t *texture = video->output_textures[prev_texture]; gs_effect_t *effect = video->conversion_effect; gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_technique_t *tech = gs_effect_get_technique(effect, tech_name); size_t passes, i; gs_effect_set_texture(image, texture); gs_set_render_target(target, NULL); set_render_size(width, height); gs_enable_blending(false); passes = gs_technique_begin(tech); for (i = 0; i < passes; i++) { gs_technique_begin_pass(tech, i); gs_draw_sprite(texture, 0, width, height); gs_technique_end_pass(tech); } gs_technique_end(tech); gs_enable_blending(true); }
static inline void render_output_texture(struct obs_core_video *video, int cur_texture, int prev_texture) { profile_start(render_output_texture_name); gs_texture_t *texture = video->render_textures[prev_texture]; gs_texture_t *target = video->output_textures[cur_texture]; uint32_t width = gs_texture_get_width(target); uint32_t height = gs_texture_get_height(target); struct vec2 base_i; vec2_set(&base_i, 1.0f / (float)video->base_width, 1.0f / (float)video->base_height); gs_effect_t *effect = get_scale_effect(video, width, height); gs_technique_t *tech; if (video->ovi.output_format == VIDEO_FORMAT_RGBA) { tech = gs_effect_get_technique(effect, "Draw"); } else { tech = gs_effect_get_technique(effect, "DrawMatrix"); } gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_eparam_t *matrix = gs_effect_get_param_by_name(effect, "color_matrix"); gs_eparam_t *bres_i = gs_effect_get_param_by_name(effect, "base_dimension_i"); size_t passes, i; if (!video->textures_rendered[prev_texture]) goto end; gs_set_render_target(target, NULL); set_render_size(width, height); if (bres_i) gs_effect_set_vec2(bres_i, &base_i); gs_effect_set_val(matrix, video->color_matrix, sizeof(float) * 16); gs_effect_set_texture(image, texture); gs_enable_blending(false); passes = gs_technique_begin(tech); for (i = 0; i < passes; i++) { gs_technique_begin_pass(tech, i); gs_draw_sprite(texture, 0, width, height); gs_technique_end_pass(tech); } gs_technique_end(tech); gs_enable_blending(true); video->textures_output[cur_texture] = true; end: profile_end(render_output_texture_name); }
static void image_source_render(void *data, gs_effect_t *effect) { struct image_source *context = data; if (!context->image.texture) return; gs_effect_set_texture(gs_effect_get_param_by_name(effect, "image"), context->image.texture); gs_draw_sprite(context->image.texture, 0, context->image.cx, context->image.cy); }
static void render_convert_texture(struct obs_core_video *video, int cur_texture, int prev_texture) { profile_start(render_convert_texture_name); gs_texture_t *texture = video->output_textures[prev_texture]; gs_texture_t *target = video->convert_textures[cur_texture]; float fwidth = (float)video->output_width; float fheight = (float)video->output_height; size_t passes, i; gs_effect_t *effect = video->conversion_effect; gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_technique_t *tech = gs_effect_get_technique(effect, video->conversion_tech); if (!video->textures_output[prev_texture]) goto end; set_eparam(effect, "u_plane_offset", (float)video->plane_offsets[1]); set_eparam(effect, "v_plane_offset", (float)video->plane_offsets[2]); set_eparam(effect, "width", fwidth); set_eparam(effect, "height", fheight); set_eparam(effect, "width_i", 1.0f / fwidth); set_eparam(effect, "height_i", 1.0f / fheight); set_eparam(effect, "width_d2", fwidth * 0.5f); set_eparam(effect, "height_d2", fheight * 0.5f); set_eparam(effect, "width_d2_i", 1.0f / (fwidth * 0.5f)); set_eparam(effect, "height_d2_i", 1.0f / (fheight * 0.5f)); set_eparam(effect, "input_height", (float)video->conversion_height); gs_effect_set_texture(image, texture); gs_set_render_target(target, NULL); set_render_size(video->output_width, video->conversion_height); gs_enable_blending(false); passes = gs_technique_begin(tech); for (i = 0; i < passes; i++) { gs_technique_begin_pass(tech, i); gs_draw_sprite(texture, 0, video->output_width, video->conversion_height); gs_technique_end_pass(tech); } gs_technique_end(tech); gs_enable_blending(true); video->textures_converted[cur_texture] = true; end: profile_end(render_convert_texture_name); }
void xcursor_render(xcursor_t *data) { gs_effect_t *effect = gs_get_effect(); gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, data->tex); gs_matrix_push(); gs_matrix_translate3f(data->render_x, data->render_y, 0.0f); gs_enable_blending(True); gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA); gs_draw_sprite(data->tex, 0, 0, 0); gs_matrix_pop(); }
void BrowserSource::Impl::RenderCurrentTexture(gs_effect_t *effect) { GetParent()->LockTexture(); if (activeTexture != nullptr) { gs_reset_blend_state(); gs_effect_set_texture( gs_effect_get_param_by_name(effect, "image"), activeTexture); gs_draw_sprite(activeTexture, 0, parent->GetWidth(), parent->GetHeight()); } GetParent()->UnlockTexture(); }
void xcursor_render(xcursor_t *data) { /* TODO: why do i need effects ? */ gs_effect_t effect = gs_get_effect(); gs_eparam_t image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, data->tex); gs_matrix_push(); gs_matrix_translate3f(-data->pos_x, -data->pos_y, 0); gs_enable_blending(True); gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA); gs_draw_sprite(data->tex, 0, 0, 0); gs_matrix_pop(); }
/** * Render the capture data */ static void xshm_video_render(void *vptr, gs_effect_t effect) { XSHM_DATA(vptr); if (!data->xshm) return; gs_eparam_t image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, data->texture); gs_enable_blending(false); gs_draw_sprite(data->texture, 0, 0, 0); if (data->show_cursor) xcursor_render(data->cursor); gs_reset_blend_state(); }
void XCompcapMain::render(gs_effect_t *effect) { PLock lock(&p->lock, true); if (!lock.isLocked() || !p->tex) return; gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, p->tex); gs_enable_blending(false); gs_draw_sprite(p->tex, 0, 0, 0); if (p->cursor && p->gltex && p->show_cursor && !p->cursor_outside) xcursor_render(p->cursor); gs_reset_blend_state(); }
static void draw_texture(struct dc_capture *capture, gs_effect_t *effect) { gs_texture_t *texture = capture->texture; gs_technique_t *tech = gs_effect_get_technique(effect, "Draw"); gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); size_t passes; gs_effect_set_texture(image, texture); passes = gs_technique_begin(tech); for (size_t i = 0; i < passes; i++) { if (gs_technique_begin_pass(tech, i)) { if (capture->compatibility) gs_draw_sprite(texture, GS_FLIP_V, 0, 0); else gs_draw_sprite(texture, 0, 0, 0); gs_technique_end_pass(tech); } } gs_technique_end(tech); }
/** * Render the capture data */ static void xshm_video_render(void *vptr, gs_effect_t *effect) { XSHM_DATA(vptr); effect = obs_get_opaque_effect(); if (!data->texture) return; gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, data->texture); while (gs_effect_loop(effect, "Draw")) { gs_draw_sprite(data->texture, 0, 0, 0); } if (data->show_cursor) { effect = obs_get_default_effect(); while (gs_effect_loop(effect, "Draw")) { xcb_xcursor_render(data->cursor); } } }