void gluLookAt( GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ ) { guVector cam = {eyeX, eyeY, eyeZ}, up = {upX, upY, upZ}, look = {centerX, centerY, centerZ}; guLookAt(view, &cam, &up, &look); }
BoxCover::BoxCover(GuiImageData * img, bool flat) : GuiImage(img), boxBorder(Resources::GetFile("boxBorder.png"), Resources::GetFileSize("boxBorder.png")), defaultBox(NULL) { flatCover = flat; Zoomable = false; moveChan = -1; moveStartPosX = 0; moveStartPosY = 0; movePosX = 0.0f; movePosY = 0.0f; RotX = 0.0f; RotY = 0.0f; RotZ = 0.0f; PosX = 0.0f; PosY = 0.0f; PosZ = -27.f; AnimRotate = 0.0f; last_manual_move_frame = 0; guVector camera = (guVector) {0.0F, 0.0F, 0.0F}; guVector up = (guVector) {0.0F, 1.0F, 0.0F}; guVector look = (guVector) {0.0F, 0.0F, -1.0F}; boxColor = (GXColor) {233, 233, 233, 255}; guLookAt(view, &camera, &up, &look); guPerspective(projection, 8, 640.f/480.f, 1.0f, 300.0F); if(flatCover || !image) { defaultBox = Resources::GetImageData("nocoverFull.png"); GX_InitTexObj(&defaultBoxTex, defaultBox->GetImage(), defaultBox->GetWidth(), defaultBox->GetHeight(), defaultBox->GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE); } if(!image) { GX_InitTexObj(&coverTex, defaultBox->GetImage(), defaultBox->GetWidth(), defaultBox->GetHeight(), defaultBox->GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE); flatCover = false; } else GX_InitTexObj(&coverTex, image, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE); GX_InitTexObj(&boxBorderTex, boxBorder.GetImage(), boxBorder.GetWidth(), boxBorder.GetHeight(), boxBorder.GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE); }
int main(int argc,char **argv) { f32 yscale,zt = 0; u32 xfbHeight; u32 fb = 0; f32 rquad = 0.0f; u32 first_frame = 1; GXTexObj texture; Mtx view; // view and perspective matrices Mtx model, modelview; Mtx44 perspective; void *gpfifo = NULL; GXColor background = {0, 0, 0, 0xff}; guVector cam = {0.0F, 0.0F, 0.0F}, up = {0.0F, 1.0F, 0.0F}, look = {0.0F, 0.0F, -1.0F}; TPLFile crateTPL; VIDEO_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); // allocate the fifo buffer gpfifo = memalign(32,DEFAULT_FIFO_SIZE); memset(gpfifo,0,DEFAULT_FIFO_SIZE); // allocate 2 framebuffers for double buffering frameBuffer[0] = SYS_AllocateFramebuffer(rmode); frameBuffer[1] = SYS_AllocateFramebuffer(rmode); // configure video VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); fb ^= 1; // init the flipper GX_Init(gpfifo,DEFAULT_FIFO_SIZE); // clears the bg to color and clears the z buffer GX_SetCopyClear(background, 0x00ffffff); // other gx setup GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); yscale = GX_GetYScaleFactor(rmode->efbHeight,rmode->xfbHeight); xfbHeight = GX_SetDispCopyYScale(yscale); GX_SetScissor(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopySrc(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopyDst(rmode->fbWidth,xfbHeight); GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter); GX_SetFieldMode(rmode->field_rendering,((rmode->viHeight==2*rmode->xfbHeight)?GX_ENABLE:GX_DISABLE)); if (rmode->aa) GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR); else GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); // setup the vertex attribute table // describes the data // args: vat location 0-7, type of data, data format, size, scale // so for ex. in the first call we are sending position data with // 3 values X,Y,Z of size F32. scale sets the number of fractional // bits for non float data. GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0); GX_InvVtxCache(); GX_InvalidateTexAll(); TPL_OpenTPLFromMemory(&crateTPL, (void *)crate_tpl,crate_tpl_size); TPL_GetTexture(&crateTPL,crate,&texture); // setup our camera at the origin // looking down the -z axis with y up guLookAt(view, &cam, &up, &look); // setup our projection matrix // this creates a perspective matrix with a view angle of 90, // and aspect ratio based on the display resolution f32 w = rmode->viWidth; f32 h = rmode->viHeight; guPerspective(perspective, 45, (f32)w/h, 0.1F, 300.0F); GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE); guVector cubeAxis = {1,1,1}; while(1) { WPAD_ScanPads(); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); else if (WPAD_ButtonsHeld(0)&WPAD_BUTTON_UP) zt -= 0.25f; else if (WPAD_ButtonsHeld(0)&WPAD_BUTTON_DOWN) zt += 0.25f; // set number of rasterized color channels GX_SetNumChans(1); //set number of textures to generate GX_SetNumTexGens(1); // setup texture coordinate generation // args: texcoord slot 0-7, matrix type, source to generate texture coordinates from, matrix to use GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTevOp(GX_TEVSTAGE0,GX_REPLACE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_LoadTexObj(&texture, GX_TEXMAP0); guMtxIdentity(model); guMtxRotAxisDeg(model, &cubeAxis, rquad); guMtxTransApply(model, model, 0.0f,0.0f,zt-7.0f); guMtxConcat(view,model,modelview); // load the modelview matrix into matrix memory GX_LoadPosMtxImm(modelview, GX_PNMTX3); GX_SetCurrentMtx(GX_PNMTX3); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); // Draw a Cube GX_Position3f32(-1.0f, 1.0f, -1.0f); // Top Left of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f, 1.0f, 1.0f); // Top Right of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f, -1.0f, 1.0f); // Bottom Right of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(- 1.0f, -1.0f, -1.0f); // Bottom Left of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( 1.0f,1.0f, -1.0f); // Top Left of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,-1.0f, -1.0f); // Top Right of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); // Bottom Right of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( 1.0f,1.0f,1.0f); // Bottom Left of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( -1.0f, -1.0f, 1.0f); // Top Right Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f, -1.0f, 1.0f); // Top Left Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f, -1.0f); // Bottom Left Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( -1.0f,-1.0f, -1.0f); // Bottom Right Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( -1.0f,1.0f,1.0f); // Bottom Left Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); // Bottom Right Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( 1.0f, 1.0f,1.0f); // Top Left Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f, -1.0f, -1.0f); // Top Right Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); // Bottom Left Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f, -1.0f); // Bottom Right Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( 1.0f, -1.0f,1.0f); // Top Right Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32( -1.0f, -1.0f, 1.0f); // Top Left Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32( -1.0f,1.0f, 1.0f); // Bottom Left Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( 1.0f,1.0f,1.0f); // Bottom Right Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(0.0f,1.0f); GX_End(); // Done Drawing The Quad GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_DrawDone(); VIDEO_SetNextFramebuffer(frameBuffer[fb]); if(first_frame) { first_frame = 0; VIDEO_SetBlack(FALSE); } VIDEO_Flush(); VIDEO_WaitVSync(); fb ^= 1; rquad -= 0.15f; // Decrease The Rotation Variable For The Quad ( NEW ) } }
/** * Taken from the devkitPPC template... */ void WiiEnvironment::setup() { // Mtx view; Mtx model, modelview; GXColor background = {0, 0, 0, 0xff}; // init the vi. VIDEO_Init(); WPAD_Init(); WPAD_SetDataFormat( WPAD_CHAN_0, WPAD_FMT_BTNS_ACC ); rmode = VIDEO_GetPreferredMode(NULL); // Attempt to initiate the fat filesystem... if ( !fatInitDefault() ) { // TODO: Logging somehow? exit( 1 ); } // allocate 2 framebuffers for double buffering frameBuffer[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); frameBuffer[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); // setup the fifo and then init the flipper void *gp_fifo = NULL; gp_fifo = memalign(32,DEFAULT_FIFO_SIZE); memset(gp_fifo,0,DEFAULT_FIFO_SIZE); GX_Init(gp_fifo,DEFAULT_FIFO_SIZE); // clears the bg to color and clears the z buffer GX_SetCopyClear(background, 0x00ffffff); // other gx setup GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); yscale = GX_GetYScaleFactor(rmode->efbHeight,rmode->xfbHeight); xfbHeight = GX_SetDispCopyYScale(yscale); GX_SetScissor(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopySrc(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopyDst(rmode->fbWidth,xfbHeight); GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter); GX_SetFieldMode(rmode->field_rendering,((rmode->viHeight==2*rmode->xfbHeight)?GX_ENABLE:GX_DISABLE)); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); // setup the vertex descriptor // tells the flipper to expect direct data GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); // setup the vertex attribute table // describes the data // args: vat location 0-7, type of data, data format, size, scale // so for ex. in the first call we are sending position data with // 3 values X,Y,Z of size F32. scale sets the number of fractional // bits for non float data. GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0); GX_SetNumChans(1); GX_SetNumTexGens(0); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0); GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR); // setup our camera at the origin // looking down the -z axis with y up guVector cam = {0.0F, 0.0F, -100.0F}, up = {0.0F, 1.0F, 0.0F}, look = {0.0F, 0.0F, 0.0F}; guLookAt(view, &cam, &up, &look); // setup our projection matrix // this creates a perspective matrix with a view angle of 90, // and aspect ratio based on the display resolution f32 w = rmode->viWidth; f32 h = rmode->viHeight; guPerspective(perspective, 45, (f32)w/h, 0.1F, 300.0F); GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE); }
int main(int argc,char **argv) { f32 yscale; u32 xfbHeight; u32 fb = 0; u32 first_frame = 1; GXTexObj texture; Mtx view; // view and perspective matrices Mtx44 perspective; void *gpfifo = NULL; GXColor background = {0x00, 0x00, 0x00, 0xFF}; guVector cam = {0.0F, 0.0F, 0.0F}, up = {0.0F, 1.0F, 0.0F}, look = {0.0F, 0.0F, -1.0F}; TPLFile cubeTPL; VIDEO_Init(); PAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); // allocate the fifo buffer gpfifo = memalign(32,DEFAULT_FIFO_SIZE); memset(gpfifo,0,DEFAULT_FIFO_SIZE); // allocate 2 framebuffers for double buffering frameBuffer[0] = SYS_AllocateFramebuffer(rmode); frameBuffer[1] = SYS_AllocateFramebuffer(rmode); // configure video VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); fb ^= 1; // init the flipper GX_Init(gpfifo,DEFAULT_FIFO_SIZE); // clears the bg to color and clears the z buffer GX_SetCopyClear(background,0x00FFFFFF); // other gx setup GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); yscale = GX_GetYScaleFactor(rmode->efbHeight,rmode->xfbHeight); xfbHeight = GX_SetDispCopyYScale(yscale); GX_SetScissor(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopySrc(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopyDst(rmode->fbWidth,xfbHeight); GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter); GX_SetFieldMode(rmode->field_rendering,((rmode->viHeight==2*rmode->xfbHeight)?GX_ENABLE:GX_DISABLE)); if (rmode->aa) { GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR); } else { GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); } GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); // setup the vertex attribute table // describes the data // args: vat location 0-7, type of data, data format, size, scale // so for ex. in the first call we are sending position data with // 3 values X,Y,Z of size F32. scale sets the number of fractional // bits for non float data. GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_NRM, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGB, GX_RGB8, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); // set number of rasterized color channels GX_SetNumChans(1); //set number of textures to generate GX_SetNumTexGens(1); GX_InvVtxCache(); GX_InvalidateTexAll(); TPL_OpenTPLFromMemory(&cubeTPL, (void *)Cube_tpl,Cube_tpl_size); TPL_GetTexture(&cubeTPL,cube,&texture); // setup our camera at the origin // looking down the -z axis with y up guLookAt(view, &cam, &up, &look); // setup our projection matrix // this creates a perspective matrix with a view angle of 90, // and aspect ratio based on the display resolution f32 w = rmode->viWidth; f32 h = rmode->viHeight; guPerspective(perspective, 45, (f32)w/h, 0.1F, 300.0F); GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE); if (BuildLists(texture)) { // Build the display lists exit(1); // Exit if failed. } while(1) { PAD_ScanPads(); if ( PAD_ButtonsDown(0) & PAD_BUTTON_START) { exit(0); } u16 directions = PAD_ButtonsHeld(0); if ( directions & PAD_BUTTON_LEFT ) yrot += 0.5f; if ( directions & PAD_BUTTON_RIGHT ) yrot -= 0.5f; if ( yrot > 360.f ) yrot -= 360.f; if ( yrot < 0 ) yrot += 360.f; if ( directions & PAD_BUTTON_UP ) xrot -= 0.5f; if ( directions & PAD_BUTTON_DOWN ) xrot += 0.5f; if ( xrot > 360.f ) xrot -= 360.f; if ( xrot < 0 ) xrot += 360.f; if(first_frame) { first_frame = 0; VIDEO_SetBlack(FALSE); } // draw things DrawScene(view); GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_DrawDone(); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_Flush(); VIDEO_WaitVSync(); fb ^= 1; } }
//--------------------------------------------------------------------------------- int main( int argc, char **argv ){ //--------------------------------------------------------------------------------- f32 yscale; u32 xfbHeight; Mtx view; Mtx44 perspective; u32 fb = 0; // initial framebuffer index GXColor background = {0, 0, 0, 0xff}; // init the vi. VIDEO_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); // allocate 2 framebuffers for double buffering frameBuffer[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); frameBuffer[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); // setup the fifo and then init the flipper void *gp_fifo = NULL; gp_fifo = memalign(32,DEFAULT_FIFO_SIZE); memset(gp_fifo,0,DEFAULT_FIFO_SIZE); GX_Init(gp_fifo,DEFAULT_FIFO_SIZE); // clears the bg to color and clears the z buffer GX_SetCopyClear(background, 0x00ffffff); // other gx setup GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); yscale = GX_GetYScaleFactor(rmode->efbHeight,rmode->xfbHeight); xfbHeight = GX_SetDispCopyYScale(yscale); GX_SetScissor(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopySrc(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopyDst(rmode->fbWidth,xfbHeight); GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter); GX_SetFieldMode(rmode->field_rendering,((rmode->viHeight==2*rmode->xfbHeight)?GX_ENABLE:GX_DISABLE)); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); // setup our camera at the origin // looking down the -z axis with y up guVector cam = {0.0F, 0.0F, 0.0F}, up = {0.0F, 1.0F, 0.0F}, look = {0.0F, 0.0F, -1.0F}; guLookAt(view, &cam, &up, &look); // setup our projection matrix // this creates a perspective matrix with a view angle of 90, // and aspect ratio based on the display resolution f32 w = rmode->viWidth; f32 h = rmode->viHeight; guPerspective(perspective, 45, (f32)w/h, 0.1F, 300.0F); GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE); while(1) { WPAD_ScanPads(); if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); // do this before drawing GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); // do this stuff after drawing GX_DrawDone(); fb ^= 1; // flip framebuffer GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_Flush(); VIDEO_WaitVSync(); } return 0; }
//--------------------------------------------------------------------------------- int main( int argc, char **argv ){ //--------------------------------------------------------------------------------- f32 yscale; u32 xfbHeight; // various matrices for things like view Mtx view,mv,mr; Mtx44 perspective; // the texure we're going to paint GXTexObj texture; TPLFile mudTPL; u32 fb = 0; // initial framebuffer index GXColor background = {0, 0, 0, 0xff}; // init the vi. VIDEO_Init(); rmode = VIDEO_GetPreferredMode(NULL); WPAD_Init(); // allocate 2 framebuffers for double buffering frameBuffer[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); frameBuffer[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // configure video and wait for the screen to blank VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); // setup the fifo... void *gp_fifo = NULL; gp_fifo = memalign(32,DEFAULT_FIFO_SIZE); memset(gp_fifo,0,DEFAULT_FIFO_SIZE); // ...then init the flipper GX_Init(gp_fifo,DEFAULT_FIFO_SIZE); // clears the bg to color and clears the z buffer GX_SetCopyClear(background, 0x00ffffff); // other gx setup GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); yscale = GX_GetYScaleFactor(rmode->efbHeight,rmode->xfbHeight); xfbHeight = GX_SetDispCopyYScale(yscale); GX_SetScissor(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopySrc(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopyDst(rmode->fbWidth,xfbHeight); GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter); GX_SetFieldMode(rmode->field_rendering,((rmode->viHeight==2*rmode->xfbHeight)?GX_ENABLE:GX_DISABLE)); if (rmode->aa) GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR); else GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); // setup the vertex attribute table // describes the data // args: vat location 0-7, type of data, data format, size, scale // so for ex. in the first call we are sending position data with // 3 values X,Y,Z of size F32. scale sets the number of fractional // bits for non float data. GX_InvVtxCache(); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_NRM, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); // setup texture coordinate generation // args: texcoord slot 0-7, matrix type, source to generate texture coordinates from, matrix to use GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_TEX0, GX_IDENTITY); f32 w = rmode->viWidth; f32 h = rmode->viHeight; guLightPerspective(mv,45, (f32)w/h, 1.05F, 1.0F, 0.0F, 0.0F); guMtxTrans(mr, 0.0F, 0.0F, -1.0F); guMtxConcat(mv, mr, mv); GX_LoadTexMtxImm(mv, GX_TEXMTX0, GX_MTX3x4); GX_InvalidateTexAll(); TPL_OpenTPLFromMemory(&mudTPL, (void *)mud_tpl,mud_tpl_size); TPL_GetTexture(&mudTPL,mud,&texture); // setup our camera at the origin // looking down the -z axis with y up guVector cam = {0.0F, 0.0F, 0.0F}, up = {0.0F, 1.0F, 0.0F}, look = {0.0F, 0.0F, -1.0F}; guLookAt(view, &cam, &up, &look); // setup our projection matrix // this creates a perspective matrix with a view angle of 90, // and aspect ratio based on the display resolution guPerspective(perspective, 45, (f32)w/h, 0.1F, 300.0F); GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE); // get the room ready to render SetupWorld(); while(1) { WPAD_ScanPads(); s8 tpad = PAD_StickX(0); // Rotate left or right. if ((tpad < -8) || (tpad > 8)) yrot -= (float)tpad / 50.f; // NOTE: walkbiasangle = head bob tpad = PAD_StickY(0); // Go forward. if(tpad > 50) { xpos -= (float)sin(DegToRad(yrot)) * 0.05f; // Move on the x-plane based on player direction zpos -= (float)cos(DegToRad(yrot)) * 0.05f; // Move on the z-plane based on player direction if (walkbiasangle >= 359.0f) walkbiasangle = 0.0f; // Bring walkbiasangle back around else walkbiasangle += 10; // if walkbiasangle < 359 increase it by 10 walkbias = (float)sin(DegToRad(walkbiasangle))/20.0f; } // Go backward if(tpad < -50) { xpos += (float)sin(DegToRad(yrot)) * 0.05f; zpos += (float)cos(DegToRad(yrot)) * 0.05f; if (walkbiasangle <= 1.0f) walkbiasangle = 359.0f; else walkbiasangle -= 10; walkbias = (float)sin(DegToRad(walkbiasangle))/20.0f; } tpad = PAD_SubStickY(0); // Tilt up/down if (((tpad > 8) || (tpad < -8)) && ((90 >= lookupdown) && (lookupdown >= -90))) { zdepth -= ((f32)tpad * 0.01f); lookupdown -= ((f32)tpad * 0.01f); if (lookupdown > 90) lookupdown = 90.0F; if (lookupdown < -90) lookupdown = -90.0F; } if ( PAD_ButtonsDown(0) & PAD_BUTTON_START) { exit(0); } // do this before drawing GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); //set number of textures to generate GX_SetNumTexGens(1); // Draw things DrawScene(view,texture); GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); // do this stuff after drawing GX_DrawDone(); fb ^= 1; // flip framebuffer VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_Flush(); VIDEO_WaitVSync(); } return 0; }
//--------------------------------------------------------------------------------- int main( int argc, char **argv ){ //--------------------------------------------------------------------------------- f32 yscale; u32 xfbHeight; Mtx view; Mtx44 perspective; Mtx model, modelview; float rtri = 0.0f , rquad = 0.0f; u32 fb = 0; // initial framebuffer index GXColor background = {0, 0, 0, 0xff}; // init the vi. VIDEO_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); // allocate 2 framebuffers for double buffering frameBuffer[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); frameBuffer[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); // setup the fifo and then init the flipper void *gp_fifo = NULL; gp_fifo = memalign(32,DEFAULT_FIFO_SIZE); memset(gp_fifo,0,DEFAULT_FIFO_SIZE); GX_Init(gp_fifo,DEFAULT_FIFO_SIZE); // clears the bg to color and clears the z buffer GX_SetCopyClear(background, 0x00ffffff); // other gx setup GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); yscale = GX_GetYScaleFactor(rmode->efbHeight,rmode->xfbHeight); xfbHeight = GX_SetDispCopyYScale(yscale); GX_SetScissor(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopySrc(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopyDst(rmode->fbWidth,xfbHeight); GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter); GX_SetFieldMode(rmode->field_rendering,((rmode->viHeight==2*rmode->xfbHeight)?GX_ENABLE:GX_DISABLE)); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); // setup the vertex descriptor // tells the flipper to expect direct data GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); // setup the vertex attribute table // describes the data // args: vat location 0-7, type of data, data format, size, scale // so for ex. in the first call we are sending position data with // 3 values X,Y,Z of size F32. scale sets the number of fractional // bits for non float data. GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0); GX_SetNumChans(1); GX_SetNumTexGens(0); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0); GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR); // setup our camera at the origin // looking down the -z axis with y up guVector cam = {0.0F, 0.0F, 0.0F}, up = {0.0F, 1.0F, 0.0F}, look = {0.0F, 0.0F, -1.0F}; guLookAt(view, &cam, &up, &look); // setup our projection matrix // this creates a perspective matrix with a view angle of 90, // and aspect ratio based on the display resolution f32 w = rmode->viWidth; f32 h = rmode->viHeight; guPerspective(perspective, 45, (f32)w/h, 0.1F, 300.0F); GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE); guVector Yaxis = {0,1,0}; guVector Xaxis = {1,0,0}; while(1) { WPAD_ScanPads(); if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); // do this before drawing GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); guMtxIdentity(model); guMtxRotAxisDeg(model, &Yaxis, rtri); guMtxTransApply(model, model, -1.5f,0.0f,-6.0f); guMtxConcat(view,model,modelview); // load the modelview matrix into matrix memory GX_LoadPosMtxImm(modelview, GX_PNMTX0); GX_Begin(GX_TRIANGLES, GX_VTXFMT0, 3); GX_Position3f32( 0.0f, 1.0f, 0.0f); // Top GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_Position3f32(-1.0f,-1.0f, 0.0f); // Bottom Left GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_Position3f32( 1.0f,-1.0f, 0.0f); // Bottom Right GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_End(); guMtxIdentity(model); guMtxRotAxisDeg(model, &Xaxis, rquad); guMtxTransApply(model, model, 1.5f,0.0f,-6.0f); guMtxConcat(view,model,modelview); // load the modelview matrix into matrix memory GX_LoadPosMtxImm(modelview, GX_PNMTX0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); // Draw A Quad GX_Position3f32(-1.0f, 1.0f, 0.0f); // Top Left GX_Color3f32(0.5f,0.5f,1.0f); // Set The Color To Blue GX_Position3f32( 1.0f, 1.0f, 0.0f); // Top Right GX_Color3f32(0.5f,0.5f,1.0f); // Set The Color To Blue GX_Position3f32( 1.0f,-1.0f, 0.0f); // Bottom Right GX_Color3f32(0.5f,0.5f,1.0f); // Set The Color To Blue GX_Position3f32(-1.0f,-1.0f, 0.0f); // Bottom Left GX_Color3f32(0.5f,0.5f,1.0f); // Set The Color To Blue GX_End(); // Done Drawing The Quad // do this stuff after drawing GX_DrawDone(); fb ^= 1; // flip framebuffer GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_Flush(); VIDEO_WaitVSync(); rtri+=0.2f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.15f; // Decrease The Rotation Variable For The Quad ( NEW ) } return 0; }