static void gui_scores(int id, int e) { const char *s = "1234567"; int j, jd, kd, ld; score_extra_row = e; if ((jd = gui_vstack(id))) { if ((kd = gui_vstack(jd))) { score_label = gui_label(kd, _("Unavailable"), GUI_MED, 0, 0); for (j = RANK_HARD; j < RANK_LAST; j++) if ((ld = gui_hstack(kd))) { score_coin[j] = gui_count(ld, 1000, GUI_MED); score_name[j] = gui_label(ld, s, GUI_MED, gui_yel, gui_wht); score_time[j] = gui_clock(ld, 359999, GUI_MED); gui_set_trunc(score_name[j], TRUNC_TAIL); gui_set_fill (score_name[j]); } gui_set_rect(kd, GUI_ALL); } if (e) { gui_space(jd); if ((kd = gui_hstack(jd))) { j = RANK_LAST; score_coin[j] = gui_count(kd, 1000, GUI_MED); score_name[j] = gui_label(kd, s, GUI_MED, gui_yel, gui_wht); score_time[j] = gui_clock(kd, 359999, GUI_MED); gui_set_trunc(score_name[j], TRUNC_TAIL); gui_set_fill (score_name[j]); gui_set_rect(kd, GUI_ALL); } } } }
void hud_init(void) { static const GLubyte *color[5] = { gui_wht, gui_red, gui_grn, gui_blu, gui_yel }; int i = curr_player(); #ifdef __MOBILE__ if ((Shud_id = gui_vstack(0))) { gui_label(Shud_id, _(" S "), GUI_SML, gui_wht, gui_wht); gui_label(Shud_id, _(" W "), GUI_SML, gui_wht, gui_wht); gui_label(Shud_id, _(" I "), GUI_SML, gui_wht, gui_wht); gui_label(Shud_id, _(" N "), GUI_SML, gui_wht, gui_wht); gui_label(Shud_id, _(" G "), GUI_SML, gui_wht, gui_wht); gui_set_rect(Shud_id, GUI_RGT); gui_layout(Shud_id, -1, 0); } #endif if ((Lhud_id = gui_hstack(0))) { gui_label(Lhud_id, curr_scr(), GUI_MED, color[i], gui_wht); gui_label(Lhud_id, _("Shot"), GUI_SML, gui_wht, gui_wht); gui_set_rect(Lhud_id, GUI_NE); gui_layout(Lhud_id, -1, -1); } if ((Rhud_id = gui_hstack(0))) { gui_label(Rhud_id, curr_par(), GUI_MED, color[i], gui_wht); gui_label(Rhud_id, _("Par"), GUI_SML, gui_wht, gui_wht); gui_set_rect(Rhud_id, GUI_NW); gui_layout(Rhud_id, +1, -1); } if ((fps_id = gui_count(0, 1000, GUI_SML))) { gui_set_rect(fps_id, GUI_SE); gui_layout(fps_id, -1, +1); } }
void hud_init(void) { int id; if ((Rhud_id = gui_hstack(0))) { if ((id = gui_vstack(Rhud_id))) { gui_label(id, "Coins", GUI_SML, 0, gui_wht, gui_wht); gui_label(id, "Goal", GUI_SML, 0, gui_wht, gui_wht); } if ((id = gui_vstack(Rhud_id))) { coin_id = gui_count(id, 100, GUI_SML, GUI_NW); goal_id = gui_count(id, 10, GUI_SML, 0); } gui_layout(Rhud_id, +1, -1); } if ((Lhud_id = gui_hstack(0))) { if ((id = gui_vstack(Lhud_id))) { ball_id = gui_count(id, 10, GUI_SML, GUI_NE); scor_id = gui_count(id, 1000, GUI_SML, 0); } if ((id = gui_vstack(Lhud_id))) { gui_label(id, "Balls", GUI_SML, 0, gui_wht, gui_wht); gui_label(id, "Score", GUI_SML, 0, gui_wht, gui_wht); } gui_layout(Lhud_id, -1, -1); } if ((time_id = gui_clock(0, 59999, GUI_MED, GUI_TOP))) gui_layout(time_id, 0, -1); if ((view_id = gui_label(0, STR_VIEW2, GUI_SML, GUI_SW, gui_wht, gui_wht))) gui_layout(view_id, 1, 1); if ((fps_id = gui_count(0, 1000, GUI_SML, GUI_SE))) gui_layout(fps_id, -1, 1); }
static int lang_gui(void) { const int step = (first == 0 ? LANG_STEP - 1 : LANG_STEP); int id, jd; int i; if ((id = gui_vstack(0))) { if ((jd = gui_hstack(id))) { gui_label(jd, _("Language"), GUI_SML, 0, 0); gui_space(jd); gui_space(jd); gui_navig(jd, array_len(langs), first, LANG_STEP); } gui_space(id); if (step < LANG_STEP) { int default_id; default_id = gui_state(id, _("Default"), GUI_SML, LANG_DEFAULT, 0); gui_set_hilite(default_id, !*config_get_s(CONFIG_LANGUAGE)); } for (i = first; i < first + step; i++) { if (i < array_len(langs)) { struct lang_desc *desc = LANG_GET(langs, i); int lang_id; lang_id = gui_state(id, lang_name(desc), GUI_SML, LANG_SELECT, i); gui_set_hilite(lang_id, (strcmp(config_get_s(CONFIG_LANGUAGE), desc->code) == 0)); } else { gui_label(id, " ", GUI_SML, 0, 0); } } gui_layout(id, 0, 0); } return id; }
static int set_enter(void) { int w = config_get_d(CONFIG_WIDTH); int h = config_get_d(CONFIG_HEIGHT); int id, jd, kd; int i; if (do_init) { total = set_init(); first = MIN(first, (total - 1) - ((total - 1) % SET_STEP)); audio_music_fade_to(0.5f, "bgm/inter.ogg"); audio_play(AUD_START, 1.f); } else do_init = 1; if ((id = gui_vstack(0))) { if ((jd = gui_hstack(id))) { gui_label(jd, _("Level Set"), GUI_SML, GUI_ALL, gui_yel, gui_red); gui_filler(jd); gui_navig(jd, first > 0, first + SET_STEP < total); } gui_space(id); if ((jd = gui_harray(id))) { shot_id = gui_image(jd, set_shot(first), 7 * w / 16, 7 * h / 16); if ((kd = gui_varray(jd))) { for (i = first; i < first + SET_STEP; i++) gui_set(kd, i); } } gui_space(id); desc_id = gui_multi(id, " \\ \\ \\ \\ \\", GUI_SML, GUI_ALL, gui_yel, gui_wht); gui_layout(id, 0, 0); } return id; }
static int title_gui(void) { int id, jd, kd; /* Build the title GUI. */ if ((id = gui_vstack(0))) { if ((jd = gui_label(id, " Neverball ", GUI_LRG, 0, 0))) gui_set_fill(jd); gui_space(id); if ((jd = gui_hstack(id))) { gui_filler(jd); if ((kd = gui_varray(jd))) { if (config_cheat()) play_id = gui_start(kd, sgettext("menu^Cheat"), GUI_MED, TITLE_PLAY, 0); else play_id = gui_start(kd, sgettext("menu^Play"), GUI_MED, TITLE_PLAY, 0); gui_state(kd, sgettext("menu^Replay"), GUI_MED, TITLE_DEMO, 0); gui_state(kd, sgettext("menu^Help"), GUI_MED, TITLE_HELP, 0); gui_state(kd, sgettext("menu^Options"), GUI_MED, TITLE_CONF, 0); gui_state(kd, sgettext("menu^Exit"), GUI_MED, GUI_BACK, 0); /* Hilight the start button. */ gui_set_hilite(play_id, 1); } gui_filler(jd); } gui_layout(id, 0, 0); } return id; }
static int demo_gui(void) { int id, jd; id = gui_vstack(0); if (total) { if (video.device_w < video.device_h && total > DEMO_STEP) { if ((jd = gui_vstack(id))) { gui_navig(jd, total, first, DEMO_STEP); gui_space(jd); gui_filler(jd); gui_label(jd, _("Select Replay"), GUI_MED, 0,0); } } else if ((jd = gui_hstack(id))) { gui_label(jd, _("Select Replay"), GUI_MED, 0,0); gui_space(jd); gui_filler(jd); gui_navig(jd, total, first, DEMO_STEP); } gui_demo_thumbs(id); //gui_space(id); //gui_demo_status(id); gui_layout(id, 0, 0); gui_demo_update_thumbs(); //gui_demo_update_status(last_viewed); } else { gui_label(id, _("No Replays"), GUI_MED, 0, 0); gui_space(id); gui_state(id, _("Back"), GUI_MED, GUI_BACK, 0); gui_layout(id, 0, 0); } return id; }
static int demo_enter(void) { int id, jd; if (items) demo_dir_free(items); items = demo_dir_scan(); total = array_len(items); id = gui_vstack(0); if (total) { if ((jd = gui_hstack(id))) { gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0); gui_filler(jd); gui_navig(jd, first > 0, first + DEMO_STEP < total); } gui_demo_thumbs(id); gui_filler(id); gui_demo_status(id); gui_layout(id, 0, 0); gui_demo_update_thumbs(); gui_demo_update_status(last_viewed); } else { gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0, 0); gui_layout(id, 0, 0); } audio_music_fade_to(0.5f, "bgm/inter.ogg"); return id; }
static int party_enter(void) { int id, jd; if ((id = gui_vstack(0))) { gui_label(id, _("Players?"), GUI_MED, GUI_ALL, 0, 0); gui_space(id); if ((jd = gui_harray(id))) { int p4 = gui_state(jd, "4", GUI_LRG, PARTY_4, 0); int p3 = gui_state(jd, "3", GUI_LRG, PARTY_3, 0); int p2 = gui_state(jd, "2", GUI_LRG, PARTY_2, 0); int p1 = gui_state(jd, "1", GUI_LRG, PARTY_1, 0); gui_set_color(p1, gui_red, gui_wht); gui_set_color(p2, gui_grn, gui_wht); gui_set_color(p3, gui_blu, gui_wht); gui_set_color(p4, gui_yel, gui_wht); gui_focus(p1); } gui_space(id); if ((jd = gui_hstack(id))) { gui_filler(jd); gui_state(jd, _("Back"), GUI_SML, PARTY_B, 0); } gui_layout(id, 0, 0); } return id; }
static int goal_enter(void) { const char *s1 = _("New Record"); const char *s2 = _("GOAL"); int id, jd, kd, ld, md; const struct level *l = get_level(curr_level()); int high = progress_lvl_high(); if (new_name) { progress_rename(0); new_name = 0; } if ((id = gui_vstack(0))) { int gid; if (high) gid = gui_label(id, s1, GUI_MED, GUI_ALL, gui_grn, gui_grn); else gid = gui_label(id, s2, GUI_LRG, GUI_ALL, gui_blu, gui_grn); gui_space(id); if (curr_mode() == MODE_CHALLENGE) { int coins, score, balls; char msg[MAXSTR] = ""; int i; /* Reverse-engineer initial score and balls. */ if (resume) { coins = 0; score = curr_score(); balls = curr_balls(); } else { coins = curr_coins(); score = curr_score() - coins; balls = curr_balls(); for (i = curr_score(); i > score; i--) if (progress_reward_ball(i)) balls--; } sprintf(msg, ngettext("%d new bonus level", "%d new bonus levels", curr_bonus()), curr_bonus()); if ((jd = gui_hstack(id))) { gui_filler(jd); if ((kd = gui_vstack(jd))) { if ((ld = gui_hstack(kd))) { if ((md = gui_harray(ld))) { balls_id = gui_count(md, 100, GUI_MED, GUI_NE); gui_label(md, _("Balls"), GUI_SML, 0, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { score_id = gui_count(md, 1000, GUI_MED, 0); gui_label(md, _("Score"), GUI_SML, 0, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { coins_id = gui_count(md, 100, GUI_MED, 0); gui_label(md, _("Coins"), GUI_SML, GUI_NW, gui_wht, gui_wht); } gui_set_count(balls_id, balls); gui_set_count(score_id, score); gui_set_count(coins_id, coins); } gui_label(kd, msg, GUI_SML, GUI_BOT, 0, 0); } gui_filler(jd); } gui_space(id); } else { balls_id = score_id = coins_id = 0; } gui_score_board(id, (GUI_MOST_COINS | GUI_BEST_TIMES | GUI_FAST_UNLOCK), 1, high); gui_space(id); if ((jd = gui_harray(id))) { if (progress_done()) gui_start(jd, _("Finish"), GUI_SML, GOAL_DONE, 0); else if (progress_last()) gui_start(jd, _("Finish"), GUI_SML, GOAL_LAST, 0); if (progress_next_avail()) gui_start(jd, _("Next Level"), GUI_SML, GOAL_NEXT, 0); if (progress_same_avail()) gui_start(jd, _("Retry Level"), GUI_SML, GOAL_SAME, 0); if (demo_saved()) gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0); } if (!resume) gui_pulse(gid, 1.2f); gui_layout(id, 0, 0); } set_score_board(&l->score.most_coins, progress_coin_rank(), &l->score.best_times, progress_time_rank(), &l->score.fast_unlock, progress_goal_rank()); audio_music_fade_out(2.0f); video_clr_grab(); /* Reset hack. */ resume = 0; return id; }
static int goal_gui(void) { const char *s1 = _("New Record"); const char *s2 = _("GOAL"); int id, jd, kd, ld, md; int high = progress_lvl_high(); if ((id = gui_vstack(0))) { int gid = 0; if (curr_mode() == MODE_CHALLENGE) { int coins, score, balls; int i; /* Reverse-engineer initial score and balls. */ if (resume) { coins = 0; score = curr_score(); balls = curr_balls(); } else { coins = curr_coins(); score = curr_score() - coins; balls = curr_balls(); for (i = curr_score(); i > score; i--) if (progress_reward_ball(i)) balls--; } /*if ((jd = gui_hstack(id))) { gui_filler(jd);*/ if ((kd = gui_vstack(id))) { if ((ld = video.device_w < video.device_h ? gui_vstack(kd) : gui_hstack(kd))) { if ((md = gui_harray(ld))) { balls_id = gui_count(md, 100, GUI_MED); gui_label(md, _("Balls"), GUI_MED, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { score_id = gui_count(md, 1000, GUI_MED); gui_label(md, _("Score"), GUI_MED, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { coins_id = gui_count(md, 100, GUI_MED); gui_label(md, _("Coins"), GUI_MED, gui_wht, gui_wht); } gui_set_count(balls_id, balls); gui_set_count(score_id, score); gui_set_count(coins_id, coins); } if ((ld = gui_harray(kd))) { const struct level *l; gui_label(ld, "", GUI_SML, 0, 0); for (i = MAXLVL - 1; i >= 0; i--) if ((l = get_level(i)) && level_bonus(l)) { const GLubyte *c = (level_opened(l) ? gui_grn : gui_gry); gui_label(ld, level_name(l), GUI_SML, c, c); } gui_label(ld, "", GUI_SML, 0, 0); } gui_set_rect(kd, GUI_ALL); } /*gui_filler(jd); }*/ gui_space(id); } else { gid = gui_label(id, high ? s1 : s2, GUI_LRG, gui_blu, gui_grn); gui_space(id); balls_id = score_id = coins_id = 0; } gui_score_board(id, (GUI_SCORE_COIN | GUI_SCORE_TIME | GUI_SCORE_GOAL | GUI_SCORE_SAVE), 1, high); gui_space(id); if ((jd = gui_harray(id))) { if (progress_done()) gui_start(jd, _("Finish"), GUI_MED, GOAL_DONE, 0); else if (progress_last()) gui_start(jd, _("Finish"), GUI_MED, GOAL_LAST, 0); if (progress_next_avail()) gui_start(jd, _("Next"), GUI_MED, GOAL_NEXT, 0); if (progress_same_avail()) gui_start(jd, _("Retry"), GUI_MED, GOAL_SAME, 0); if (!progress_done() && !progress_last()) gui_start(jd, _("Quit"), GUI_MED, GOAL_DONE, 0); //if (demo_saved()) // gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0); } if (!resume && gid) gui_pulse(gid, 1.2f); gui_layout(id, 0, 0); } set_score_board(level_score(curr_level(), SCORE_COIN), progress_coin_rank(), level_score(curr_level(), SCORE_TIME), progress_time_rank(), level_score(curr_level(), SCORE_GOAL), progress_goal_rank()); return id; }
static int score_card(const char *title, const float *c0, const float *c1) { int id, jd, kd, ld; int p1 = (curr_party() >= 1) ? 1 : 0, l1 = (curr_party() == 1) ? 1 : 0; int p2 = (curr_party() >= 2) ? 1 : 0, l2 = (curr_party() == 2) ? 1 : 0; int p3 = (curr_party() >= 3) ? 1 : 0, l3 = (curr_party() == 3) ? 1 : 0; int p4 = (curr_party() >= 4) ? 1 : 0, l4 = (curr_party() == 4) ? 1 : 0; int i; int n = curr_count() - 1; int m = curr_count() / 2; if ((id = gui_vstack(0))) { gui_label(id, title, GUI_MED, GUI_ALL, c0, c1); gui_space(id); if ((jd = gui_hstack(id))) { if ((kd = gui_varray(jd))) { if (p1) gui_label(kd, _("O"), 0, GUI_NE, 0, 0); if (p1) gui_label(kd, hole_out(0), 0, 0, gui_wht, gui_wht); if (p1) gui_label(kd, hole_out(1), 0, GUI_SE * l1, gui_red, gui_wht); if (p2) gui_label(kd, hole_out(2), 0, GUI_SE * l2, gui_grn, gui_wht); if (p3) gui_label(kd, hole_out(3), 0, GUI_SE * l3, gui_blu, gui_wht); if (p4) gui_label(kd, hole_out(4), 0, GUI_SE * l4, gui_yel, gui_wht); } if ((kd = gui_harray(jd))) for (i = m; i > 0; i--) if ((ld = gui_varray(kd))) { if (p1) gui_label(ld, number(i), 0, (i == 1) ? GUI_NW : 0, 0, 0); if (p1) gui_label(ld, hole_score(i, 0), 0, 0, gui_wht, gui_wht); if (p1) gui_label(ld, hole_score(i, 1), 0, 0, gui_red, gui_wht); if (p2) gui_label(ld, hole_score(i, 2), 0, 0, gui_grn, gui_wht); if (p3) gui_label(ld, hole_score(i, 3), 0, 0, gui_blu, gui_wht); if (p4) gui_label(ld, hole_score(i, 4), 0, 0, gui_yel, gui_wht); } if ((kd = gui_varray(jd))) { gui_filler(kd); if (p1) gui_label(kd, _("Par"), 0, GUI_NW, gui_wht, gui_wht); if (p1) gui_label(kd, _("P1"), 0, GUI_SW * l1, gui_red, gui_wht); if (p2) gui_label(kd, _("P2"), 0, GUI_SW * l2, gui_grn, gui_wht); if (p3) gui_label(kd, _("P3"), 0, GUI_SW * l3, gui_blu, gui_wht); if (p4) gui_label(kd, _("P4"), 0, GUI_SW * l4, gui_yel, gui_wht); } } gui_space(id); if ((jd = gui_hstack(id))) { if ((kd = gui_varray(jd))) { if (p1) gui_label(kd, _("Tot"), 0, GUI_TOP, 0, 0); if (p1) gui_label(kd, hole_tot(0), 0, 0, gui_wht, gui_wht); if (p1) gui_label(kd, hole_tot(1), 0, GUI_BOT * l1, gui_red, gui_wht); if (p2) gui_label(kd, hole_tot(2), 0, GUI_BOT * l2, gui_grn, gui_wht); if (p3) gui_label(kd, hole_tot(3), 0, GUI_BOT * l3, gui_blu, gui_wht); if (p4) gui_label(kd, hole_tot(4), 0, GUI_BOT * l4, gui_yel, gui_wht); } if ((kd = gui_varray(jd))) { if (p1) gui_label(kd, _("I"), 0, GUI_NE, 0, 0); if (p1) gui_label(kd, hole_in(0), 0, 0, gui_wht, gui_wht); if (p1) gui_label(kd, hole_in(1), 0, GUI_SE * l1, gui_red, gui_wht); if (p2) gui_label(kd, hole_in(2), 0, GUI_SE * l2, gui_grn, gui_wht); if (p3) gui_label(kd, hole_in(3), 0, GUI_SE * l3, gui_blu, gui_wht); if (p4) gui_label(kd, hole_in(4), 0, GUI_SE * l4, gui_yel, gui_wht); } if ((kd = gui_harray(jd))) for (i = n; i > m; i--) if ((ld = gui_varray(kd))) { if (p1) gui_label(ld, number(i), 0, (i == m+1) ? GUI_NW : 0, 0, 0); if (p1) gui_label(ld, hole_score(i, 0), 0, 0, gui_wht, gui_wht); if (p1) gui_label(ld, hole_score(i, 1), 0, 0, gui_red, gui_wht); if (p2) gui_label(ld, hole_score(i, 2), 0, 0, gui_grn, gui_wht); if (p3) gui_label(ld, hole_score(i, 3), 0, 0, gui_blu, gui_wht); if (p4) gui_label(ld, hole_score(i, 4), 0, 0, gui_yel, gui_wht); } if ((kd = gui_varray(jd))) { gui_filler(kd); if (p1) gui_label(kd, _("Par"), 0, GUI_NW, gui_wht, gui_wht); if (p1) gui_label(kd, _("P1"), 0, GUI_SW * l1, gui_red, gui_wht); if (p2) gui_label(kd, _("P2"), 0, GUI_SW * l2, gui_grn, gui_wht); if (p3) gui_label(kd, _("P3"), 0, GUI_SW * l3, gui_blu, gui_wht); if (p4) gui_label(kd, _("P4"), 0, GUI_SW * l4, gui_yel, gui_wht); } } gui_layout(id, 0, 0); } return id; }
static int course_enter(void) { int w = config_get_d(CONFIG_WIDTH); int h = config_get_d(CONFIG_HEIGHT); int id, jd, kd, ld, md, i = 0, j, n = course_count(); int m = (int)(sqrt(n/2.0)*2); if ((id = gui_vstack(0))) { gui_label(id, _("Select Course"), GUI_MED, GUI_ALL, 0, 0); gui_space(id); if ((jd = gui_hstack(id))) { shot_id = gui_image(jd, course_shot(0), w / 3, h / 3); gui_filler(jd); if ((kd = gui_varray(jd))) { for(i = 0; i < n; i += m) { if ((ld = gui_harray(kd))) { for (j = (m - 1); j >= 0; j--) { if (i + j < n) { md = gui_image(ld, course_shot(i + j), w / 3 / m, h / 3 / m); gui_active(md, i + j, 0); if (i + j == 0) gui_focus(md); } else gui_space(ld); } } } } } gui_space(id); desc_id = gui_multi(id, _(course_desc(0)), GUI_SML, GUI_ALL, gui_yel, gui_wht); gui_space(id); if ((jd = gui_hstack(id))) { gui_filler(jd); gui_state(jd, _("Back"), GUI_SML, COURSE_BACK, 0); } gui_layout(id, 0, 0); } audio_music_fade_to(0.5f, "bgm/inter.ogg"); return id; }
static int gui_demo_status(int id) { const char *status; int jd, kd, ld; int s; /* Find the longest status string. */ for (status = "", s = GAME_NONE; s < GAME_MAX; s++) if (strlen(status_to_str(s)) > strlen(status)) status = status_to_str(s); /* Build info bar with dummy values. */ if ((jd = gui_hstack(id))) { gui_filler(jd); if ((kd = gui_hstack(jd))) { if ((ld = gui_vstack(kd))) { gui_filler(ld); time_id = gui_clock(ld, 35000, GUI_SML); coin_id = gui_count(ld, 100, GUI_SML); status_id = gui_label(ld, status, GUI_SML, gui_red, gui_red); gui_filler(ld); } if ((ld = gui_vstack(kd))) { gui_filler(ld); gui_label(ld, _("Time"), GUI_SML, gui_wht, gui_wht); gui_label(ld, _("Coins"), GUI_SML, gui_wht, gui_wht); gui_label(ld, _("Status"), GUI_SML, gui_wht, gui_wht); gui_filler(ld); } gui_set_rect(kd, GUI_ALL); } gui_space(jd); if ((kd = gui_hstack(jd))) { if ((ld = gui_vstack(kd))) { gui_filler(ld); name_id = gui_label(ld, " ", GUI_SML, 0, 0); player_id = gui_label(ld, " ", GUI_SML, 0, 0); date_id = gui_label(ld, date_to_str(time(NULL)), GUI_SML, 0, 0); gui_filler(ld); gui_set_trunc(name_id, TRUNC_TAIL); gui_set_trunc(player_id, TRUNC_TAIL); } if ((ld = gui_vstack(kd))) { gui_filler(ld); gui_label(ld, _("Replay"), GUI_SML, gui_wht, gui_wht); gui_label(ld, _("Player"), GUI_SML, gui_wht, gui_wht); gui_label(ld, _("Date"), GUI_SML, gui_wht, gui_wht); gui_filler(ld); } gui_set_rect(kd, GUI_ALL); } gui_filler(jd); } return jd; }
static int score_card(const char *title, const GLubyte *c0, const GLubyte *c1) { int id, jd, kd, ld; int p1 = (curr_party() >= 1) ? 1 : 0; int p2 = (curr_party() >= 2) ? 1 : 0; int p3 = (curr_party() >= 3) ? 1 : 0; int p4 = (curr_party() >= 4) ? 1 : 0; int i; int n = curr_count() - 1; int m = curr_count() / 2; if ((id = gui_vstack(0))) { gui_label(id, title, GUI_MED, c0, c1); gui_space(id); if ((jd = gui_hstack(id))) { if ((kd = gui_varray(jd))) { if (p1) gui_label(kd, _("O"), 0, 0, 0); if (p1) gui_label(kd, hole_out(0), 0, gui_wht, gui_wht); if (p1) gui_label(kd, hole_out(1), 0, gui_red, gui_wht); if (p2) gui_label(kd, hole_out(2), 0, gui_grn, gui_wht); if (p3) gui_label(kd, hole_out(3), 0, gui_blu, gui_wht); if (p4) gui_label(kd, hole_out(4), 0, gui_yel, gui_wht); gui_set_rect(kd, GUI_RGT); } if ((kd = gui_harray(jd))) { for (i = m; i > 0; i--) if ((ld = gui_varray(kd))) { if (p1) gui_label(ld, number(i), 0, 0, 0); if (p1) gui_label(ld, hole_score(i, 0), 0, gui_wht, gui_wht); if (p1) gui_label(ld, hole_score(i, 1), 0, gui_red, gui_wht); if (p2) gui_label(ld, hole_score(i, 2), 0, gui_grn, gui_wht); if (p3) gui_label(ld, hole_score(i, 3), 0, gui_blu, gui_wht); if (p4) gui_label(ld, hole_score(i, 4), 0, gui_yel, gui_wht); } gui_set_rect(kd, GUI_LFT); } if ((kd = gui_vstack(jd))) { gui_space(kd); if ((ld = gui_varray(kd))) { if (p1) gui_label(ld, _("Par"), 0, gui_wht, gui_wht); if (p1) gui_label(ld, _("P1"), 0, gui_red, gui_wht); if (p2) gui_label(ld, _("P2"), 0, gui_grn, gui_wht); if (p3) gui_label(ld, _("P3"), 0, gui_blu, gui_wht); if (p4) gui_label(ld, _("P4"), 0, gui_yel, gui_wht); gui_set_rect(ld, GUI_ALL); } } } gui_space(id); if ((jd = gui_hstack(id))) { if ((kd = gui_varray(jd))) { if (p1) gui_label(kd, _("Tot"), 0, 0, 0); if (p1) gui_label(kd, hole_tot(0), 0, gui_wht, gui_wht); if (p1) gui_label(kd, hole_tot(1), 0, gui_red, gui_wht); if (p2) gui_label(kd, hole_tot(2), 0, gui_grn, gui_wht); if (p3) gui_label(kd, hole_tot(3), 0, gui_blu, gui_wht); if (p4) gui_label(kd, hole_tot(4), 0, gui_yel, gui_wht); gui_set_rect(kd, GUI_ALL); } if ((kd = gui_varray(jd))) { if (p1) gui_label(kd, _("I"), 0, 0, 0); if (p1) gui_label(kd, hole_in(0), 0, gui_wht, gui_wht); if (p1) gui_label(kd, hole_in(1), 0, gui_red, gui_wht); if (p2) gui_label(kd, hole_in(2), 0, gui_grn, gui_wht); if (p3) gui_label(kd, hole_in(3), 0, gui_blu, gui_wht); if (p4) gui_label(kd, hole_in(4), 0, gui_yel, gui_wht); gui_set_rect(kd, GUI_RGT); } if ((kd = gui_harray(jd))) { for (i = n; i > m; i--) if ((ld = gui_varray(kd))) { if (p1) gui_label(ld, number(i), 0, 0, 0); if (p1) gui_label(ld, hole_score(i, 0), 0, gui_wht, gui_wht); if (p1) gui_label(ld, hole_score(i, 1), 0, gui_red, gui_wht); if (p2) gui_label(ld, hole_score(i, 2), 0, gui_grn, gui_wht); if (p3) gui_label(ld, hole_score(i, 3), 0, gui_blu, gui_wht); if (p4) gui_label(ld, hole_score(i, 4), 0, gui_yel, gui_wht); } gui_set_rect(kd, GUI_LFT); } if ((kd = gui_vstack(jd))) { gui_space(kd); if ((ld = gui_varray(kd))) { if (p1) gui_label(ld, _("Par"), 0, gui_wht, gui_wht); if (p1) gui_label(ld, _("P1"), 0, gui_red, gui_wht); if (p2) gui_label(ld, _("P2"), 0, gui_grn, gui_wht); if (p3) gui_label(ld, _("P3"), 0, gui_blu, gui_wht); if (p4) gui_label(ld, _("P4"), 0, gui_yel, gui_wht); gui_set_rect(ld, GUI_ALL); } } } gui_layout(id, 0, 0); } return id; }
static int course_enter(struct state *st, struct state *prev) { int w = config_get_d(CONFIG_WIDTH); int h = config_get_d(CONFIG_HEIGHT); int id, jd, kd, ld, md; int i, j, r, c, n; n = course_count(); r = comp_rows(n); c = comp_cols(n); if ((id = gui_vstack(0))) { gui_label(id, _("Select Course"), GUI_MED, 0, 0); gui_space(id); if ((jd = gui_hstack(id))) { shot_id = gui_image(jd, course_shot(0), w / 3, h / 3); gui_filler(jd); if ((kd = gui_varray(jd))) { for(i = 0; i < r; i++) { if ((ld = gui_harray(kd))) { for (j = c - 1; j >= 0; j--) { int k = i * c + j; if (k < n) { md = gui_image(ld, course_shot(k), w / 3 / c, h / 3 / r); gui_set_state(md, k, 0); if (k == 0) gui_focus(md); } else gui_space(ld); } } } } } gui_space(id); desc_id = gui_multi(id, _(course_desc(0)), GUI_SML, gui_yel, gui_wht); gui_space(id); if ((jd = gui_hstack(id))) { gui_filler(jd); gui_state(jd, _("Back"), GUI_SML, COURSE_BACK, 0); } gui_layout(id, 0, 0); } audio_music_fade_to(0.5f, "bgm/inter.ogg"); return id; }
static int start_gui(void) { int w = video.device_w; int h = video.device_h; int i, j; int id, jd, kd, ld; if ((id = gui_vstack(0))) { if ((jd = gui_hstack(id))) { gui_label(jd, set_name(curr_set()), GUI_SML, gui_yel, gui_red); gui_filler(jd); gui_start(jd, _("Back"), GUI_SML, GUI_BACK, 0); } gui_space(id); if ((jd = gui_harray(id))) { if (config_cheat()) { if ((kd = gui_vstack(jd))) { shot_id = gui_image(kd, set_shot(curr_set()), 6 * w / 16, 6 * h / 16); file_id = gui_label(kd, " ", GUI_SML, gui_yel, gui_red); } } else { shot_id = gui_image(jd, set_shot(curr_set()), 7 * w / 16, 7 * h / 16); } if ((kd = gui_varray(jd))) { for (i = 0; i < 5; i++) if ((ld = gui_harray(kd))) for (j = 4; j >= 0; j--) gui_level(ld, i * 5 + j); challenge_id = gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE, 0); gui_set_hilite(challenge_id, curr_mode() == MODE_CHALLENGE); } } gui_space(id); gui_score_board(id, (GUI_SCORE_COIN | GUI_SCORE_TIME | GUI_SCORE_GOAL), 0, 0); gui_space(id); if ((jd = gui_hstack(id))) { gui_filler(jd); if ((kd = gui_harray(jd))) { int btn0, btn1; btn0 = gui_state(kd, _("Unlocked"), GUI_SML, START_LOCK_GOALS, 0); btn1 = gui_state(kd, _("Locked"), GUI_SML, START_LOCK_GOALS, 1); if (config_get_d(CONFIG_LOCK_GOALS)) gui_set_hilite(btn1, 1); else gui_set_hilite(btn0, 1); } gui_space(jd); gui_label(jd, _("Goal State in Completed Levels"), GUI_SML, 0, 0); gui_filler(jd); } gui_layout(id, 0, 0); if (file_id) gui_set_trunc(file_id, TRUNC_HEAD); set_score_board(NULL, -1, NULL, -1, NULL, -1); } return id; }
void gui_keyboard(int id) { int jd, kd, ld; lock = 1; if ((jd = gui_hstack(id))) { gui_filler(jd); if ((kd = gui_vstack(jd))) { if ((ld = gui_hstack(kd))) { gui_filler(ld); keyd['9'] = gui_state(ld, "9", GUI_MED, GUI_CHAR, '9'); keyd['8'] = gui_state(ld, "8", GUI_MED, GUI_CHAR, '8'); keyd['7'] = gui_state(ld, "7", GUI_MED, GUI_CHAR, '7'); keyd['6'] = gui_state(ld, "6", GUI_MED, GUI_CHAR, '6'); keyd['5'] = gui_state(ld, "5", GUI_MED, GUI_CHAR, '5'); keyd['4'] = gui_state(ld, "4", GUI_MED, GUI_CHAR, '4'); keyd['3'] = gui_state(ld, "3", GUI_MED, GUI_CHAR, '3'); keyd['2'] = gui_state(ld, "2", GUI_MED, GUI_CHAR, '2'); keyd['1'] = gui_state(ld, "1", GUI_MED, GUI_CHAR, '1'); keyd['0'] = gui_state(ld, "0", GUI_MED, GUI_CHAR, '0'); gui_filler(ld); } if ((ld = gui_hstack(kd))) { gui_filler(ld); keyd['J'] = gui_state(ld, "J", GUI_MED, GUI_CHAR, 'J'); keyd['I'] = gui_state(ld, "I", GUI_MED, GUI_CHAR, 'I'); keyd['H'] = gui_state(ld, "H", GUI_MED, GUI_CHAR, 'H'); keyd['G'] = gui_state(ld, "G", GUI_MED, GUI_CHAR, 'G'); keyd['F'] = gui_state(ld, "F", GUI_MED, GUI_CHAR, 'F'); keyd['E'] = gui_state(ld, "E", GUI_MED, GUI_CHAR, 'E'); keyd['D'] = gui_state(ld, "D", GUI_MED, GUI_CHAR, 'D'); keyd['C'] = gui_state(ld, "C", GUI_MED, GUI_CHAR, 'C'); keyd['B'] = gui_state(ld, "B", GUI_MED, GUI_CHAR, 'B'); keyd['A'] = gui_state(ld, "A", GUI_MED, GUI_CHAR, 'A'); gui_filler(ld); } if ((ld = gui_hstack(kd))) { gui_filler(ld); keyd['T'] = gui_state(ld, "T", GUI_MED, GUI_CHAR, 'T'); keyd['S'] = gui_state(ld, "S", GUI_MED, GUI_CHAR, 'S'); keyd['R'] = gui_state(ld, "R", GUI_MED, GUI_CHAR, 'R'); keyd['Q'] = gui_state(ld, "Q", GUI_MED, GUI_CHAR, 'Q'); keyd['P'] = gui_state(ld, "P", GUI_MED, GUI_CHAR, 'P'); keyd['O'] = gui_state(ld, "O", GUI_MED, GUI_CHAR, 'O'); keyd['N'] = gui_state(ld, "N", GUI_MED, GUI_CHAR, 'N'); keyd['M'] = gui_state(ld, "M", GUI_MED, GUI_CHAR, 'M'); keyd['L'] = gui_state(ld, "L", GUI_MED, GUI_CHAR, 'L'); keyd['K'] = gui_state(ld, "K", GUI_MED, GUI_CHAR, 'K'); gui_filler(ld); } if ((ld = gui_hstack(kd))) { gui_filler(ld); gui_state(ld, "<", GUI_MED, GUI_BS, 0); keyd['Z'] = gui_state(ld, "Z", GUI_MED, GUI_CHAR, 'Z'); keyd['Y'] = gui_state(ld, "Y", GUI_MED, GUI_CHAR, 'Y'); keyd['X'] = gui_state(ld, "X", GUI_MED, GUI_CHAR, 'X'); keyd['W'] = gui_state(ld, "W", GUI_MED, GUI_CHAR, 'W'); keyd['V'] = gui_state(ld, "V", GUI_MED, GUI_CHAR, 'V'); keyd['U'] = gui_state(ld, "U", GUI_MED, GUI_CHAR, 'U'); gui_state(ld, _("caps"), GUI_MED, GUI_CL, 0); gui_filler(ld); } } gui_filler(jd); } }
void gui_score_board(int pd, unsigned int types, int e, int h) { int id, jd;//, kd; assert((types & GUI_SCORE_COIN) || (types & GUI_SCORE_TIME) || (types & GUI_SCORE_GOAL) ); /* Make sure current score type matches the spec. */ while (!(types & score_type)) score_type = GUI_SCORE_NEXT(score_type); if ((id = video.device_w < video.device_h ? gui_vstack(pd) : gui_hstack(pd))) { gui_filler(id); if (video.device_w < video.device_h) { gui_scores(id, e); gui_space(id); gui_filler(id); } if ((jd = gui_vstack(id))) { gui_filler(jd); if (types & GUI_SCORE_COIN) { coin_btn_id = gui_state(jd, _("Most Coins"), GUI_MED, GUI_SCORE, GUI_SCORE_COIN); gui_set_hilite(coin_btn_id, score_type == GUI_SCORE_COIN); } if (types & GUI_SCORE_TIME) { time_btn_id = gui_state(jd, _("Best Times"), GUI_MED, GUI_SCORE, GUI_SCORE_TIME); gui_set_hilite(time_btn_id, score_type == GUI_SCORE_TIME); } if (types & GUI_SCORE_GOAL) { goal_btn_id = gui_state(jd, _("Fast Unlock"), GUI_MED, GUI_SCORE, GUI_SCORE_GOAL); gui_set_hilite(goal_btn_id, score_type == GUI_SCORE_GOAL); } if (h || (types & GUI_SCORE_SAVE)) gui_space(jd); if (h) { gui_state(jd, _("Change Name"), GUI_MED, GUI_NAME, 0); } if ((types & GUI_SCORE_SAVE)) { gui_state(jd, _("Save Replay"), GUI_MED, GUI_SAVE, 0); } gui_filler(jd); } if (video.device_w >= video.device_h) { gui_space(id); gui_filler(id); gui_scores(id, e); } gui_filler(id); } }