Esempio n. 1
0
static int start_score(int d)
{
    int s = (d < 0 ?
             GUI_SCORE_PREV(gui_score_get()) :
             GUI_SCORE_NEXT(gui_score_get()));

    return start_action(GUI_SCORE, s);
}
Esempio n. 2
0
static int goal_keybd(int c, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
            return goal_action(gui_score_next(gui_score_get()));
        if (config_tst_d(CONFIG_KEY_RESTART, c) && progress_same_avail())
            return goal_action(GOAL_SAME);
    }

    return 1;
}
Esempio n. 3
0
static int done_keybd(int c, int d)
{
    if (d)
    {
        if (c == KEY_EXIT)
            return done_action(GUI_BACK, 0);

        if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
            return done_action(GUI_SCORE, GUI_SCORE_NEXT(gui_score_get()));
    }
    return 1;
}
Esempio n. 4
0
static int goal_keybd(int c, int d)
{
    if (d)
    {
        if (c == KEY_EXIT)
            return goal_action(GUI_BACK, 0);
        if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
            return goal_action(GUI_SCORE, GUI_SCORE_NEXT(gui_score_get()));
        if (config_tst_d(CONFIG_KEY_RESTART, c) && progress_same_avail())
            return goal_action(GOAL_SAME, 0);
    }

    return 1;
}