Esempio n. 1
0
void CreatureAnimation::runAnimation(float timepassed)
{
    mVecRotPos.clear();
    if(mAnimate > 0)
    {
        //Add the amount of time passed to time

        //Handle the animation transforms dependent on time

        //Handle the shapes dependent on animation transforms
        mTime += timepassed;
        if(mTime >= mStopTime)
        {
            mAnimate--;
            //std::cout << "Stopping the animation\n";
            if(mAnimate == 0)
                mTime = mStopTime;
            else
                mTime = mStartTime + (mTime - mStopTime);
        }

        handleAnimationTransforms();
        handleShapes(mShapes, mBase, mBase->getSkeleton());

    }
}
Esempio n. 2
0
void CreatureAnimation::runAnimation(float timepassed){
    vecRotPos.clear();
	if(animate > 0){
		//Add the amount of time passed to time

		//Handle the animation transforms dependent on time

		//Handle the shapes dependent on animation transforms
        time += timepassed;
        if(time >= stopTime){
            animate--;
            //std::cout << "Stopping the animation\n";
            if(animate == 0)
                time = stopTime;
            else
                time = startTime + (time - stopTime);
        }

        handleAnimationTransforms();
        handleShapes(shapes, base, base->getSkeleton());

	}
}