void HMDVRDevice::setFieldOfView(VRFieldOfView* leftFov, VRFieldOfView* rightFov) { m_dirtyFov = true; // FIXME: Clamp to maxFOV if (leftFov) { hardwareUnit()->setFieldOfView(VREyeLeft, leftFov); m_eyeParametersLeft->setCurrentFieldOfView(leftFov); } else { hardwareUnit()->setFieldOfView(VREyeLeft, m_eyeParametersLeft->recommendedFieldOfView()); m_eyeParametersLeft->setCurrentFieldOfView(m_eyeParametersLeft->recommendedFieldOfView()); } if (rightFov) { hardwareUnit()->setFieldOfView(VREyeRight, rightFov); m_eyeParametersLeft->setCurrentFieldOfView(rightFov); } else { hardwareUnit()->setFieldOfView(VREyeRight, m_eyeParametersRight->recommendedFieldOfView()); m_eyeParametersRight->setCurrentFieldOfView(m_eyeParametersRight->recommendedFieldOfView()); } }
VRPositionState* PositionSensorVRDevice::getImmediateState() { return hardwareUnit()->getSensorState(); }
VRPositionState* PositionSensorVRDevice::getState() { // FIXME: This value should be stable for the duration of a requestAnimationFrame callback return hardwareUnit()->getSensorState(); }