Esempio n. 1
0
// During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height.
// This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated.
// Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content.
void RenderFlowThread::initializeRegionsOverrideLogicalContentHeight(RenderRegion* startRegion)
{
    ASSERT(view()->normalLayoutPhase());
    if (!hasAutoLogicalHeightRegions())
        return;

    RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin();
    for (; regionIter != m_regionList.end(); ++regionIter) {
        RenderRegion* region = *regionIter;
        if (region->hasAutoLogicalHeight())
            region->setOverrideLogicalContentHeight(region->maxPageLogicalHeight());
    }
}
Esempio n. 2
0
bool FlowThreadController::isAutoLogicalHeightRegionsFlagConsistent() const
{
    if (!hasRenderNamedFlowThreads())
        return !hasAutoLogicalHeightRegions();

    // Count the number of auto height regions
    unsigned autoLogicalHeightRegions = 0;
    for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
        RenderNamedFlowThread* flowRenderer = *iter;
        autoLogicalHeightRegions += flowRenderer->autoLogicalHeightRegionsCount();
    }

    return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount;
}
Esempio n. 3
0
void RenderFlowThread::markAutoLogicalHeightRegionsForLayout()
{
    ASSERT(view()->layoutState());
    ASSERT(view()->constrainedFlowThreadsLayoutPhase());

    if (!hasAutoLogicalHeightRegions())
        return;

    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        if (!region->hasAutoLogicalHeight())
            continue;

        // FIXME: We need to find a way to avoid marking all the regions ancestors for layout
        // as we are already inside layout.
        region->setNeedsLayout(true);
    }

    invalidateRegions();
}
Esempio n. 4
0
void RenderFlowThread::resetRegionsOverrideLogicalContentHeight()
{
    ASSERT(view()->layoutState());
    ASSERT(view()->normalLayoutPhase());

    if (!hasAutoLogicalHeightRegions())
        return;

    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        if (!region->hasAutoLogicalHeight())
            continue;

        region->clearOverrideLogicalContentHeight();
        // FIXME: We need to find a way to avoid marking all the regions ancestors for layout
        // as we are already inside layout.
        region->setNeedsLayout(true);
    }
    // Make sure we don't skip any region breaks when we do the layout again.
    // Using m_regionsInvalidated to force all the RenderFlowThread children do the layout again.
    invalidateRegions();
}