Esempio n. 1
0
void CCLayerImpl::appendDebugBorderQuad(CCQuadCuller& quadList, const CCSharedQuadState* sharedQuadState) const
{
    if (!hasDebugBorders())
        return;

    IntRect layerRect(IntPoint(), contentBounds());
    quadList.append(CCDebugBorderDrawQuad::create(sharedQuadState, layerRect, debugBorderColor(), debugBorderWidth()));
}
Esempio n. 2
0
void CCLayerImpl::appendDebugBorderQuad(CCQuadSink& quadList, const CCSharedQuadState* sharedQuadState, CCAppendQuadsData& appendQuadsData) const
{
    if (!hasDebugBorders())
        return;

    IntRect contentRect(IntPoint(), contentBounds());
    quadList.append(CCDebugBorderDrawQuad::create(sharedQuadState, contentRect, debugBorderColor(), debugBorderWidth()).PassAs<CCDrawQuad>(), appendQuadsData);
}
Esempio n. 3
0
void CCTiledLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData)
{
    const IntRect& contentRect = visibleContentRect();

    if (!m_tiler || m_tiler->hasEmptyBounds() || contentRect.isEmpty())
        return;

    CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState());
    appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData);

    int left, top, right, bottom;
    m_tiler->contentRectToTileIndices(contentRect, left, top, right, bottom);

    if (hasDebugBorders()) {
        for (int j = top; j <= bottom; ++j) {
            for (int i = left; i <= right; ++i) {
                DrawableTile* tile = tileAt(i, j);
                IntRect tileRect = m_tiler->tileBounds(i, j);
                SkColor borderColor;

                if (m_skipsDraw || !tile || !tile->resourceId())
                    borderColor = SkColorSetARGB(debugTileBorderAlpha, debugTileBorderMissingTileColorRed, debugTileBorderMissingTileColorGreen, debugTileBorderMissingTileColorBlue);
                else
                    borderColor = SkColorSetARGB(debugTileBorderAlpha, debugTileBorderColorRed, debugTileBorderColorGreen, debugTileBorderColorBlue);
                quadSink.append(CCDebugBorderDrawQuad::create(sharedQuadState, tileRect, borderColor, debugTileBorderWidth).PassAs<CCDrawQuad>(), appendQuadsData);
            }
        }
    }

    if (m_skipsDraw)
        return;

    for (int j = top; j <= bottom; ++j) {
        for (int i = left; i <= right; ++i) {
            DrawableTile* tile = tileAt(i, j);
            IntRect tileRect = m_tiler->tileBounds(i, j);
            IntRect displayRect = tileRect;
            tileRect.intersect(contentRect);

            // Skip empty tiles.
            if (tileRect.isEmpty())
                continue;

            if (!tile || !tile->resourceId()) {
                if (drawCheckerboardForMissingTiles()) {
                    SkColor defaultColor = SkColorSetRGB(defaultCheckerboardColorRed, defaultCheckerboardColorGreen, defaultCheckerboardColorBlue);
                    SkColor evictedColor = SkColorSetRGB(debugTileEvictedCheckerboardColorRed, debugTileEvictedCheckerboardColorGreen, debugTileEvictedCheckerboardColorBlue);
                    SkColor invalidatedColor = SkColorSetRGB(debugTileInvalidatedCheckerboardColorRed, debugTileEvictedCheckerboardColorGreen, debugTileEvictedCheckerboardColorBlue);

                    SkColor checkerColor;
                    if (hasDebugBorders())
                        checkerColor = tile ? invalidatedColor : evictedColor;
                    else
                        checkerColor = defaultColor;

                    appendQuadsData.hadMissingTiles |= quadSink.append(CCCheckerboardDrawQuad::create(sharedQuadState, tileRect, checkerColor).PassAs<CCDrawQuad>(), appendQuadsData);
                } else
                    appendQuadsData.hadMissingTiles |= quadSink.append(CCSolidColorDrawQuad::create(sharedQuadState, tileRect, backgroundColor()).PassAs<CCDrawQuad>(), appendQuadsData);
                continue;
            }

            IntRect tileOpaqueRect = tile->opaqueRect();
            tileOpaqueRect.intersect(contentRect);

            // Keep track of how the top left has moved, so the texture can be
            // offset the same amount.
            IntSize displayOffset = tileRect.minXMinYCorner() - displayRect.minXMinYCorner();
            IntPoint textureOffset = m_tiler->textureOffset(i, j) + displayOffset;
            float tileWidth = static_cast<float>(m_tiler->tileSize().width());
            float tileHeight = static_cast<float>(m_tiler->tileSize().height());
            IntSize textureSize(tileWidth, tileHeight);

            bool clipped = false;
            FloatQuad visibleContentInTargetQuad = CCMathUtil::mapQuad(drawTransform(), FloatQuad(visibleContentRect()), clipped);
            bool isAxisAlignedInTarget = !clipped && visibleContentInTargetQuad.isRectilinear();
            bool useAA = m_tiler->hasBorderTexels() && !isAxisAlignedInTarget;

            bool leftEdgeAA = !i && useAA;
            bool topEdgeAA = !j && useAA;
            bool rightEdgeAA = i == m_tiler->numTilesX() - 1 && useAA;
            bool bottomEdgeAA = j == m_tiler->numTilesY() - 1 && useAA;

            const GC3Dint textureFilter = m_tiler->hasBorderTexels() ? GraphicsContext3D::LINEAR : GraphicsContext3D::NEAREST;
            quadSink.append(CCTileDrawQuad::create(sharedQuadState, tileRect, tileOpaqueRect, tile->resourceId(), textureOffset, textureSize, textureFilter, contentsSwizzled(), leftEdgeAA, topEdgeAA, rightEdgeAA, bottomEdgeAA).PassAs<CCDrawQuad>(), appendQuadsData);
        }
    }
}