Esempio n. 1
0
void KMahjongg::setupKAction()
{
    KStandardGameAction::gameNew(this, SLOT(startNewGame()), actionCollection());
    KStandardGameAction::load(this, SLOT(loadGame()), actionCollection());
    KStandardGameAction::save(this, SLOT(saveGame()), actionCollection());
    KStandardGameAction::quit(this, SLOT(close()), actionCollection());
    KStandardGameAction::restart(this, SLOT(restartGame()), actionCollection());

    QAction * newNumGame = actionCollection()->addAction(QStringLiteral("game_new_numeric"));
    newNumGame->setText(i18n("New Numbered Game..."));
    connect(newNumGame, &QAction::triggered, this, &KMahjongg::startNewNumeric);

    QAction * action = KStandardGameAction::hint(m_gameView, SLOT(helpMove()), this);
    actionCollection()->addAction(action->objectName(), action);

    QAction * shuffle = actionCollection()->addAction(QStringLiteral("move_shuffle"));
    shuffle->setText(i18n("Shu&ffle"));
    shuffle->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
    connect(shuffle, &QAction::triggered, m_gameView, &GameView::shuffle);

    QAction * angleccw = actionCollection()->addAction(QStringLiteral("view_angleccw"));
    angleccw->setText(i18n("Rotate View Counterclockwise"));
    angleccw->setIcon(QIcon::fromTheme(QStringLiteral("object-rotate-left")));
    actionCollection()->setDefaultShortcut(angleccw, Qt::Key_F);
    connect(angleccw, &QAction::triggered, m_gameView, &GameView::angleSwitchCCW);

    QAction * anglecw = actionCollection()->addAction(QStringLiteral("view_anglecw"));
    anglecw->setText(i18n("Rotate View Clockwise"));
    anglecw->setIcon(QIcon::fromTheme(QStringLiteral("object-rotate-right")));
    actionCollection()->setDefaultShortcut(anglecw, Qt::Key_G);
    connect(anglecw, &QAction::triggered, m_gameView, &GameView::angleSwitchCW);

    m_demoAction = KStandardGameAction::demo(this, SLOT(demoMode()), actionCollection());

    KStandardGameAction::highscores(this, SLOT(showHighscores()), actionCollection());
    m_pauseAction = KStandardGameAction::pause(this, SLOT(pause()), actionCollection());

    // move
    m_undoAction = KStandardGameAction::undo(this, SLOT(undo()), actionCollection());
    m_redoAction = KStandardGameAction::redo(this, SLOT(redo()), actionCollection());

    // edit
    QAction * boardEdit = actionCollection()->addAction(QStringLiteral("game_board_editor"));
    boardEdit->setText(i18n("&Board Editor"));
    connect(boardEdit, &QAction::triggered, this, &KMahjongg::slotBoardEditor);

    // settings
    KStandardAction::preferences(this, SLOT(showSettings()), actionCollection());
    setupGUI(qApp->desktop()->availableGeometry().size() * 0.7);
}
Esempio n. 2
0
// ---------------------------------------------------------
void KMahjongg::setupKAction()
{
    // game
    KStdGameAction::gameNew(this, SLOT(newGame()), actionCollection());
    KStdGameAction::load(this, SLOT(loadGame()), actionCollection());
    KStdGameAction::save(this, SLOT(saveGame()), actionCollection());
    KStdGameAction::quit(this, SLOT(close()), actionCollection());
    KStdGameAction::restart(this, SLOT(restartGame()), actionCollection());
    new KAction(i18n("New Numbered Game..."), "newnum", 0, this, SLOT(startNewNumeric()), actionCollection(), "game_new_numeric");
    new KAction(i18n("Open Th&eme..."), 0, this, SLOT(openTheme()), actionCollection(), "game_open_theme");
    new KAction(i18n("Open &Tileset..."), 0, this, SLOT(openTileset()), actionCollection(), "game_open_tileset");
    new KAction(i18n("Open &Background..."), 0, this, SLOT(openBackground()), actionCollection(), "game_open_background");
    new KAction(i18n("Open La&yout..."), 0, this, SLOT(openLayout()), actionCollection(), "game_open_layout");
    new KAction(i18n("Sa&ve Theme..."), 0, this, SLOT(saveTheme()), actionCollection(), "game_save_theme");
    // originally "file" ends here
    KStdGameAction::hint(bw, SLOT(helpMove()), actionCollection());
    new KAction(i18n("Shu&ffle"), "reload", 0, bw, SLOT(shuffle()), actionCollection(), "move_shuffle");
    demoAction = KStdGameAction::demo(this, SLOT(demoMode()), actionCollection());
    showMatchingTilesAction = new KToggleAction(i18n("Show &Matching Tiles"), 0, this, SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles");
    showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles"));
    showMatchingTilesAction->setChecked(Prefs::showMatchingTiles());
    bw->setShowMatch( Prefs::showMatchingTiles() );
    KStdGameAction::highscores(this, SLOT(showHighscores()), actionCollection());
    pauseAction = KStdGameAction::pause(this, SLOT(pause()), actionCollection());

    // TODO: store the background ; open on startup
    // TODO: same about layout
    // TODO: same about theme

    // move
    undoAction = KStdGameAction::undo(this, SLOT(undo()), actionCollection());
    redoAction = KStdGameAction::redo(this, SLOT(redo()), actionCollection());

    // edit
    new KAction(i18n("&Board Editor"), 0, this, SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor");

    // settings
    KStdAction::preferences(this, SLOT(showSettings()), actionCollection());
    
    setupGUI();
}