Esempio n. 1
0
void MainWindow::on_playButton_clicked()
{
    hide_button();
 start_demogame();


}
Esempio n. 2
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void ui_dialog(int dialog_text_id, int button_text_id, float hide_after)
{
    set_dialog_text(dialog_text_id);

    if (button_text_id != UI_BUTTON_NONE) {
        set_button_text(button_text_id);
        show_button();
    }
    else {
        hide_button();
    }

    show_dialog();

    if (hide_after > 0) {
        hide_dialog_later(hide_after);
    }
}
Esempio n. 3
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void MainWindow::on_playButton_2_clicked()
{
    hide_button();
    ui->menuButton->show();
    ui->mapList->show();
    ui->mapList->setFocus();
    ui->mapList->clear();
    ui->offset_box->show();
    ui->label->show();
    ui->delay->show();
    ui->label_2->show();
    QDir dir_map;
    QString map_path=dir_map.currentPath()+"/songs";


dir_map.setPath(map_path);
 ui->mapList->addItems(dir_map.entryList(QDir::Dirs|QDir::NoDotAndDotDot));
 if(ui->mapList->count()>0)
     ui->mapList->setCurrentItem(ui->mapList->item(0));

}