// ---------------------------------------------------------------------- // hud_init_msg_window() // // Called from HUD_init(), which is called from game_level_init() // void hud_init_msg_window() { int i, h; MSG_WINDOW_WIDTH = gr_screen.clip_width - 20; Hud_list_start = 0; Hud_list_end = 0; for (i=0; i<SCROLL_BUFFER_LINES; i++) HUD_pending[i].text[0] = HUD_pending[i].text[MAX_HUD_LINE_LEN - 1] = 0; for ( i=0; i < MAX_ACTIVE_BUFFER_LINES; i++ ) { HUD_active_msgs_list[i].total_life = 1; } Scroll_time_id = 1; // determine the height of the msg window, which depends on the font height gr_set_font(FONT1); h = gr_get_font_height(); //ACTIVE_BUFFER_LINES = Players[Player_num].HUD_config.num_msg_window_lines; // ACTIVE_BUFFER_LINES = HUD_config.num_msg_window_lines; ACTIVE_BUFFER_LINES = 4; MSG_WINDOW_FONT_HEIGHT = h; MSG_WINDOW_HEIGHT = MSG_WINDOW_FONT_HEIGHT * (ACTIVE_BUFFER_LINES-1); // starting a mission, free the scroll-back buffers, but only if we've been // through this function once already if ( HUD_msg_inited == TRUE ) { hud_free_scrollback_list(); } list_init( &Msg_scrollback_free_list ); list_init( &Msg_scrollback_used_list ); // first slot is reserved for dummy node for (i=1; i < MAX_MSG_SCROLLBACK_LINES; i++) { Msg_scrollback_lines[i].text = NULL; list_append(&Msg_scrollback_free_list, &Msg_scrollback_lines[i]); } Active_index=0; Scroll_needed=0; Scroll_in_progress=0; OLD_ACTIVE_BUFFER_LINES = ACTIVE_BUFFER_LINES; HUD_init_fixed_text(); HUD_msg_inited = TRUE; }
// ---------------------------------------------------------------------- // hud_init_msg_window() // // Called from HUD_init(), which is called from game_level_init() // void hud_init_msg_window() { int i; // starting a mission, free the scroll-back buffers, but only if we've been // through this function once already if ( HUD_msg_inited == TRUE ) { hud_free_scrollback_list(); } list_init( &Msg_scrollback_free_list ); list_init( &Msg_scrollback_used_list ); // first slot is reserved for dummy node for (i=1; i < MAX_MSG_SCROLLBACK_LINES; i++) { Msg_scrollback_lines[i].text = NULL; list_append(&Msg_scrollback_free_list, &Msg_scrollback_lines[i]); } HUD_init_fixed_text(); HUD_msg_inited = TRUE; }