Esempio n. 1
0
static void demo_end_paint(int id, float t)
{
    game_client_draw(0, t);
    gui_paint(id);

    if (demo_paused)
        hud_paint();
}
Esempio n. 2
0
static void play_loop_paint(int id, float t)
{
    game_client_draw(0, t);

    if (show_hud)
        hud_paint();

    if (time_state() < 1.f)
        gui_paint(id);
}
Esempio n. 3
0
static void demo_play_paint(int id, float t)
{
    game_client_draw(0, t);

    if (show_hud)
        hud_paint();

    if (time_state() < prelude)
        gui_paint(id);
}
Esempio n. 4
0
static void demo_play_paint(int id, float t)
{
    game_draw(0, t);

    if (show_hud)
        hud_paint();

    if (time_state() < 1.f)
        gui_paint(id);
}
Esempio n. 5
0
static void roll_paint(int id, float t)
{
    game_draw(0, t);
    hud_paint();
}
Esempio n. 6
0
static void stroke_paint(int id, float t)
{
    game_draw(0, t);
    hud_paint();
}
Esempio n. 7
0
static void flyby_paint(int id, float t)
{
    game_draw(0, t);
    hud_paint();
}
Esempio n. 8
0
static void next_paint(int id, float t)
{
    game_draw(0, t);
    hud_paint();
    gui_paint(id);
}
Esempio n. 9
0
static void pause_paint(int id, float t)
{
    shared_paint(id, t);
    hud_paint();
}