static void demo_end_paint(int id, float t) { game_client_draw(0, t); gui_paint(id); if (demo_paused) hud_paint(); }
static void play_loop_paint(int id, float t) { game_client_draw(0, t); if (show_hud) hud_paint(); if (time_state() < 1.f) gui_paint(id); }
static void demo_play_paint(int id, float t) { game_client_draw(0, t); if (show_hud) hud_paint(); if (time_state() < prelude) gui_paint(id); }
static void demo_play_paint(int id, float t) { game_draw(0, t); if (show_hud) hud_paint(); if (time_state() < 1.f) gui_paint(id); }
static void roll_paint(int id, float t) { game_draw(0, t); hud_paint(); }
static void stroke_paint(int id, float t) { game_draw(0, t); hud_paint(); }
static void flyby_paint(int id, float t) { game_draw(0, t); hud_paint(); }
static void next_paint(int id, float t) { game_draw(0, t); hud_paint(); gui_paint(id); }
static void pause_paint(int id, float t) { shared_paint(id, t); hud_paint(); }