void hud_scrollback_button_pressed(int n) { switch (n) { case SCROLL_UP_BUTTON: hud_scroll_list(1); break; case SCROLL_DOWN_BUTTON: hud_scroll_list(0); break; case SHOW_MSGS_BUTTON: Scrollback_mode = SCROLLBACK_MODE_MSGS_LOG; Scroll_max = hud_query_scrollback_size(); hud_scroll_reset(); break; case SHOW_EVENTS_BUTTON: Scrollback_mode = SCROLLBACK_MODE_EVENT_LOG; Scroll_max = Num_log_lines * gr_get_font_height(); hud_scroll_reset(); break; case SHOW_OBJS_BUTTON: Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES; Scroll_max = Num_obj_lines * gr_get_font_height(); Scroll_offset = 0; break; case ACCEPT_BUTTON: hud_scrollback_exit(); break; } }
void hud_scrollback_init() { int i; scrollback_buttons *b; // pause all game sounds beam_pause_sounds(); audiostream_pause_all(); common_set_interface_palette("BriefingPalette"); // set the interface palette Ui_window.create(0, 0, gr_screen.max_w, gr_screen.max_h, 0); Ui_window.set_mask_bmap(Hud_mission_log_mask_fname[gr_screen.res]); for (i=0; i<NUM_BUTTONS; i++) { b = &Buttons[gr_screen.res][i]; b->button.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1); // set up callback for when a mouse first goes over a button b->button.set_highlight_action(common_play_highlight_sound); b->button.set_bmaps(b->filename); b->button.link_hotspot(b->hotspot); } // add all strings #ifndef MAKE_FS1 Ui_window.add_XSTR("Continue", 1069, Buttons[gr_screen.res][ACCEPT_BUTTON].xt, Buttons[gr_screen.res][ACCEPT_BUTTON].yt, &Buttons[gr_screen.res][ACCEPT_BUTTON].button, UI_XSTR_COLOR_PINK); Ui_window.add_XSTR("Events", 1070, Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].xt, Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].button, UI_XSTR_COLOR_GREEN); Ui_window.add_XSTR("Objectives", 1071, Buttons[gr_screen.res][SHOW_OBJS_BUTTON].xt, Buttons[gr_screen.res][SHOW_OBJS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_OBJS_BUTTON].button, UI_XSTR_COLOR_GREEN); Ui_window.add_XSTR("Messages", 1072, Buttons[gr_screen.res][SHOW_MSGS_BUTTON].xt, Buttons[gr_screen.res][SHOW_MSGS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_MSGS_BUTTON].button, UI_XSTR_COLOR_GREEN); #endif // set up hotkeys for buttons so we draw the correct animation frame when a key is pressed Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(KEY_UP); Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_DOWN); Background_bitmap = bm_load(Hud_mission_log_fname[gr_screen.res]); #ifdef MAKE_FS1 Status_bitmap = bm_load(Hud_mission_log_status_fname[gr_screen.res]); #endif message_log_init_scrollback(Hud_mission_log_list_coords[gr_screen.res][2]); if (Scrollback_mode == SCROLLBACK_MODE_EVENT_LOG) Scroll_max = Num_log_lines * gr_get_font_height(); else if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) Scroll_max = Num_obj_lines * gr_get_font_height(); else Scroll_max = hud_query_scrollback_size(); Num_obj_lines = ML_objectives_init(Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1], Hud_mission_log_list_coords[gr_screen.res][2], Hud_mission_log_list_objective_x_coord[gr_screen.res]); hud_scroll_reset(); }
void hud_scrollback_do_frame(float frametime) { int i, k, x, y; int font_height = gr_get_font_height(); k = Ui_window.process(); switch (k) { case KEY_RIGHT: case KEY_TAB: if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) { Scrollback_mode = SCROLLBACK_MODE_MSGS_LOG; Scroll_max = hud_query_scrollback_size(); hud_scroll_reset(); } else if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) { Scrollback_mode = SCROLLBACK_MODE_EVENT_LOG; Scroll_max = Num_log_lines * gr_get_font_height(); hud_scroll_reset(); } else { Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES; Scroll_max = Num_obj_lines * gr_get_font_height(); Scroll_offset = 0; } break; case KEY_LEFT: case KEY_SHIFTED | KEY_TAB: if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) { Scrollback_mode = SCROLLBACK_MODE_EVENT_LOG; Scroll_max = Num_log_lines * gr_get_font_height(); hud_scroll_reset(); } else if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) { Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES; Scroll_max = Num_obj_lines * gr_get_font_height(); Scroll_offset = 0; } else { Scrollback_mode = SCROLLBACK_MODE_MSGS_LOG; Scroll_max = hud_query_scrollback_size(); hud_scroll_reset(); } break; case KEY_PAGEUP: hud_page_scroll_list(1); break; case KEY_PAGEDOWN: hud_page_scroll_list(0); break; case KEY_ENTER: case KEY_CTRLED | KEY_ENTER: case KEY_ESC: hud_scrollback_exit(); break; case KEY_F1: // show help overlay break; case KEY_F2: // goto options screen gameseq_post_event(GS_EVENT_OPTIONS_MENU); break; } // end switch for (i=0; i<NUM_BUTTONS; i++) { if (Buttons[gr_screen.res][i].button.pressed()) { hud_scrollback_button_pressed(i); } } GR_MAYBE_CLEAR_RES(Background_bitmap); if (Background_bitmap >= 0) { gr_set_bitmap(Background_bitmap); gr_bitmap(0, 0, GR_RESIZE_MENU); } /* if ((Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) && (Status_bitmap >= 0)) { gr_set_bitmap(Status_bitmap); gr_bitmap(Hud_mission_log_status_coords[gr_screen.res][0], Hud_mission_log_status_coords[gr_screen.res][1], GR_RESIZE_MENU); } */ // draw the objectives key at the bottom of the ingame objectives screen if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) { ML_render_objectives_key(); } Ui_window.draw(); if (Scrollback_mode == SCROLLBACK_MODE_EVENT_LOG) { Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].button.draw_forced(2); mission_log_scrollback(Scroll_offset, Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1], Hud_mission_log_list_coords[gr_screen.res][2], Hud_mission_log_list_coords[gr_screen.res][3]); } else if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) { Buttons[gr_screen.res][SHOW_OBJS_BUTTON].button.draw_forced(2); ML_objectives_do_frame(Scroll_offset); } else { line_node *node_ptr; Buttons[gr_screen.res][SHOW_MSGS_BUTTON].button.draw_forced(2); // y = ((LIST_H / font_height) - 1) * font_height; y = 0; if ( !EMPTY(&Msg_scrollback_used_list) && HUD_msg_inited ) { node_ptr = GET_FIRST(&Msg_scrollback_used_list); i = 0; while ( node_ptr != END_OF_LIST(&Msg_scrollback_used_list) ) { if ((node_ptr->source == HUD_SOURCE_HIDDEN) || (i++ < Scroll_offset)) { node_ptr = GET_NEXT(node_ptr); } else { int team = HUD_source_get_team(node_ptr->source); if (team >= 0) { gr_set_color_fast(iff_get_color_by_team(team, Player_ship->team, 0)); } else { switch (node_ptr->source) { case HUD_SOURCE_TRAINING: gr_set_color_fast(&Color_bright_blue); break; case HUD_SOURCE_TERRAN_CMD: gr_set_color_fast(&Color_bright_white); break; case HUD_SOURCE_IMPORTANT: case HUD_SOURCE_FAILED: case HUD_SOURCE_SATISFIED: gr_set_color_fast(&Color_bright_white); break; default: gr_set_color_fast(&Color_text_normal); break; } } if (node_ptr->time) gr_print_timestamp(Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1] + y, node_ptr->time, GR_RESIZE_MENU); x = Hud_mission_log_list2_coords[gr_screen.res][0] + node_ptr->x; gr_printf_menu(x, Hud_mission_log_list_coords[gr_screen.res][1] + y, "%s", node_ptr->text); if (node_ptr->underline_width) gr_line(x, Hud_mission_log_list_coords[gr_screen.res][1] + y + font_height - 1, x + node_ptr->underline_width, Hud_mission_log_list_coords[gr_screen.res][1] + y + font_height - 1, GR_RESIZE_MENU); if ((node_ptr->source == HUD_SOURCE_FAILED) || (node_ptr->source == HUD_SOURCE_SATISFIED)) { // draw goal icon if (node_ptr->source == HUD_SOURCE_FAILED) gr_set_color_fast(&Color_bright_red); else gr_set_color_fast(&Color_bright_green); i = Hud_mission_log_list_coords[gr_screen.res][1] + y + font_height / 2 - 1; gr_circle(Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i, 5, GR_RESIZE_MENU); gr_set_color_fast(&Color_bright); gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 10, i, Hud_mission_log_list2_coords[gr_screen.res][0] - 8, i, GR_RESIZE_MENU); gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i - 4, Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i - 2, GR_RESIZE_MENU); gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 4, i, Hud_mission_log_list2_coords[gr_screen.res][0] - 2, i, GR_RESIZE_MENU); gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i + 2, Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i + 4, GR_RESIZE_MENU); } y += font_height + node_ptr->y; node_ptr = GET_NEXT(node_ptr); if (y + font_height > Hud_mission_log_list_coords[gr_screen.res][3]) break; } } } } gr_set_color_fast(&Color_text_heading); gr_print_timestamp(Hud_mission_log_time_coords[gr_screen.res][0], Hud_mission_log_time_coords[gr_screen.res][1] - font_height, Missiontime, GR_RESIZE_MENU); gr_string(Hud_mission_log_time2_coords[gr_screen.res][0], Hud_mission_log_time_coords[gr_screen.res][1] - font_height, XSTR( "Current time", 289), GR_RESIZE_MENU); gr_flip(); }