static void i915_clear_render_target_blitter(struct pipe_context *pipe, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct i915_texture *tex = i915_texture(dst->texture); struct pipe_resource *pt = &tex->b.b; union util_color uc; unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); assert(util_format_get_blockwidth(pt->format) == 1); assert(util_format_get_blockheight(pt->format) == 1); util_pack_color(color->f, dst->format, &uc); i915_fill_blit( i915_context(pipe), util_format_get_blocksize(pt->format), XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB, (unsigned short) tex->stride, tex->buffer, offset, (short) dstx, (short) dsty, (short) width, (short) height, uc.ui ); }
/* Assumes all values are within bounds -- no checking at this level - * do it higher up if required. */ static void i915_surface_copy_blitter(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct i915_texture *dst_tex = i915_texture(dst); struct i915_texture *src_tex = i915_texture(src); struct pipe_resource *dpt = &dst_tex->b.b; struct pipe_resource *spt = &src_tex->b.b; unsigned dst_offset, src_offset; /* in bytes */ /* Fallback for buffers. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } /* XXX cannot copy 3d regions at this time */ assert(src_box->depth == 1); if (dst->target != PIPE_TEXTURE_CUBE && dst->target != PIPE_TEXTURE_3D) assert(dstz == 0); dst_offset = i915_texture_offset(dst_tex, dst_level, dstz); if (src->target != PIPE_TEXTURE_CUBE && src->target != PIPE_TEXTURE_3D) assert(src_box->z == 0); src_offset = i915_texture_offset(src_tex, src_level, src_box->z); assert( util_format_get_blocksize(dpt->format) == util_format_get_blocksize(spt->format) ); assert( util_format_get_blockwidth(dpt->format) == util_format_get_blockwidth(spt->format) ); assert( util_format_get_blockheight(dpt->format) == util_format_get_blockheight(spt->format) ); assert( util_format_get_blockwidth(dpt->format) == 1 ); assert( util_format_get_blockheight(dpt->format) == 1 ); i915_copy_blit( i915_context(pipe), util_format_get_blocksize(dpt->format), (unsigned short) src_tex->stride, src_tex->buffer, src_offset, (unsigned short) dst_tex->stride, dst_tex->buffer, dst_offset, (short) src_box->x, (short) src_box->y, (short) dstx, (short) dsty, (short) src_box->width, (short) src_box->height ); }
/** * Called before drawing VBO to map vertex samplers and hand them to draw */ void i915_prepare_vertex_sampling(struct i915_context *i915) { struct i915_winsys *iws = i915->iws; unsigned i,j; uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; unsigned num = i915->num_vertex_sampler_views; struct pipe_sampler_view **views = i915->vertex_sampler_views; assert(num <= PIPE_MAX_SAMPLERS); if (!num) return; for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { struct pipe_sampler_view *view = i < num ? views[i] : NULL; if (view) { struct pipe_resource *tex = view->texture; struct i915_texture *i915_tex = i915_texture(tex); ubyte *addr; /* We're referencing the texture's internal data, so save a * reference to it. */ pipe_resource_reference(&i915->mapped_vs_tex[i], tex); i915->mapped_vs_tex_buffer[i] = i915_tex->buffer; addr = iws->buffer_map(iws, i915_tex->buffer, FALSE /* read only */); /* Setup array of mipmap level pointers */ /* FIXME: handle 3D textures? */ for (j = view->u.tex.first_level; j <= tex->last_level; j++) { mip_offsets[j] = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */); row_stride[j] = i915_tex->stride; img_stride[j] = 0; /* FIXME */; } draw_set_mapped_texture(i915->draw, PIPE_SHADER_VERTEX, i, tex->width0, tex->height0, tex->depth0, view->u.tex.first_level, tex->last_level, addr, row_stride, img_stride, mip_offsets); } else i915->mapped_vs_tex[i] = NULL; } }
static void i915_clear_depth_stencil_blitter(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) { struct i915_texture *tex = i915_texture(dst->texture); struct pipe_resource *pt = &tex->b.b; unsigned packedds; unsigned mask = 0; unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); assert(util_format_get_blockwidth(pt->format) == 1); assert(util_format_get_blockheight(pt->format) == 1); packedds = util_pack_z_stencil(dst->format, depth, stencil); if (clear_flags & PIPE_CLEAR_DEPTH) mask |= XY_COLOR_BLT_WRITE_RGB; /* XXX presumably this does read-modify-write (otherwise this won't work anyway). Hence will only want to do it if really have stencil and it isn't cleared */ if ((clear_flags & PIPE_CLEAR_STENCIL) || (dst->format != PIPE_FORMAT_Z24_UNORM_S8_UINT)) mask |= XY_COLOR_BLT_WRITE_ALPHA; i915_fill_blit( i915_context(pipe), util_format_get_blocksize(pt->format), mask, (unsigned short) tex->stride, tex->buffer, offset, (short) dstx, (short) dsty, (short) width, (short) height, packedds ); }
static void update_framebuffer(struct i915_context *i915) { struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0]; struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; unsigned x, y; int layer; uint32_t draw_offset, draw_size; if (cbuf_surface) { struct i915_texture *tex = i915_texture(cbuf_surface->texture); assert(tex); i915->current.cbuf_bo = tex->buffer; i915->current.cbuf_flags = BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(tex->stride) | /* pitch in bytes */ buf_3d_tiling_bits(tex->tiling); layer = cbuf_surface->u.tex.first_layer; x = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksx; y = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksy; } else { i915->current.cbuf_bo = NULL; x = y = 0; } i915->static_dirty |= I915_DST_BUF_COLOR; /* What happens if no zbuf?? */ if (depth_surface) { struct i915_texture *tex = i915_texture(depth_surface->texture); unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level, depth_surface->u.tex.first_layer); assert(tex); if (offset != 0) debug_printf("Depth offset is %d\n",offset); i915->current.depth_bo = tex->buffer; i915->current.depth_flags = BUF_3D_ID_DEPTH | BUF_3D_PITCH(tex->stride) | /* pitch in bytes */ buf_3d_tiling_bits(tex->tiling); } else i915->current.depth_bo = NULL; i915->static_dirty |= I915_DST_BUF_DEPTH; /* drawing rect calculations */ draw_offset = x | (y << 16); draw_size = (i915->framebuffer.width - 1 + x) | ((i915->framebuffer.height - 1 + y) << 16); if (i915->current.draw_offset != draw_offset) { i915->current.draw_offset = draw_offset; i915_set_flush_dirty(i915, I915_PIPELINE_FLUSH); i915->static_dirty |= I915_DST_RECT; } if (i915->current.draw_size != draw_size) { i915->current.draw_size = draw_size; i915->static_dirty |= I915_DST_RECT; } /* we also send a new program to make sure the fixup for RGBA surfaces happens */ i915->hardware_dirty |= I915_HW_STATIC | I915_HW_PROGRAM; /* flush the cache in case we sample from the old renderbuffers */ i915_set_flush_dirty(i915, I915_FLUSH_CACHE); }