void onDraw(SkCanvas* canvas) override { sk_sp<SkImage> image0(make_image(canvas)); const ImageFilterFactory factories[] = { IFCCast([]{ return SkBlurImageFilter::Make(8, 8, nullptr); }), IFCCast([]{ return SkDilateImageFilter::Make(8, 8, nullptr); }), IFCCast([]{ return SkErodeImageFilter::Make(8, 8, nullptr); }), IFCCast([]{ return SkOffsetImageFilter::Make(8, 8, nullptr); }), }; const SkMatrix matrices[] = { SkMatrix::MakeScale(SK_ScalarHalf, SK_ScalarHalf), SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10) }; const SkScalar spacer = image0->width() * 3.0f / 2; canvas->translate(40, 40); for (auto&& factory : factories) { sk_sp<SkImageFilter> filter(factory()); canvas->save(); show_image(canvas, image0.get(), filter); for (const auto& matrix : matrices) { sk_sp<SkImageFilter> localFilter(filter->makeWithLocalMatrix(matrix)); canvas->translate(spacer, 0); show_image(canvas, image0.get(), std::move(localFilter)); } canvas->restore(); canvas->translate(0, spacer); } }
static inline void run(MainWindow * window ) { QImage image0("images:000000"); const float width_image_=image0.width(); const float height_image_=image0.height(); auto len_ =maxLength(width_image_,height_image_ ); const float diff_width_image_=0.0f; const float diff_height_image_=len_/2; std::vector< cv::Point2f > from_{ {0,4},{4,0},{0,0} }; std::vector< cv::Point2f > to_{ {2+diff_width_image_,diff_height_image_+2}, {2+diff_width_image_,diff_height_image_-2}, {diff_width_image_,diff_height_image_} }; cv::Mat atmax_ = cv::getAffineTransform(from_,to_); auto cvImage0=qImage2CVmat(image0); cv::Mat ans( len_,len_,atmax_.type() ); cv::warpAffine(cvImage0.first,ans,atmax_,{len_,len_}); window->insertImage( cvMat2QImage(ans).first.copy() ) ->setWindowTitle(QObject::trUtf8(u8"变换后图像")); window->insertImage(image0) ->setWindowTitle(QObject::trUtf8(u8"原始图像")); }
static inline void run(MainWindow * window ) { QImage image0("images:000005"); auto mat=qImage2CVmat(image0); cv::Mat ans; cv::linearPolar(mat.first,ans, cv::Point2f( mat.second.width() ,mat.second.height()/2 ), mat.second.width() , cv::InterpolationFlags::INTER_LINEAR); window->insertImage(image0) ->setWindowTitle(QObject::trUtf8(u8"原始图像")); window->insertImage( cvMat2QImage(ans).first.copy() ) ->setWindowTitle(QObject::trUtf8(u8"变换后图像")); }
MissingFont::MissingFont( QWidget* parent, QString fon, ScribusDoc* doc ) : QDialog( parent ) { QPixmap image0( ( const char** ) image100_data ); setModal(true); setWindowTitle( tr("Missing Font")); setWindowIcon(QIcon(loadIcon("AppIcon.png"))); missingFontLayout = new QHBoxLayout( this ); missingFontLayout->setMargin(10); missingFontLayout->setSpacing(0); missingFontGridLayout = new QGridLayout; missingFontGridLayout->setSpacing( 10 ); missingFontGridLayout->setMargin( 0 ); notInstalledLabel = new QLabel( tr("The Font %1 is not installed.").arg(fon), this ); missingFontGridLayout->addWidget( notInstalledLabel, 0, 0, 1, 4 ); pixmapLabel = new QLabel( this ); pixmapLabel->setPixmap( image0 ); missingFontGridLayout->addWidget( pixmapLabel, 1, 0 ); useLabel = new QLabel( tr( "Use" ), this ); missingFontGridLayout->addWidget( useLabel, 1, 1 ); replaceFontCombo = new FontCombo(this); if (doc != 0) { setCurrentComboItem(replaceFontCombo, doc->toolSettings.defFont); replacementFont = doc->toolSettings.defFont; } else { setCurrentComboItem(replaceFontCombo, PrefsManager::instance()->appPrefs.toolSettings.defFont); replacementFont = PrefsManager::instance()->appPrefs.toolSettings.defFont; } missingFontGridLayout->addWidget( replaceFontCombo, 1, 2 ); insteadLabel = new QLabel( tr( "instead" ), this ); missingFontGridLayout->addWidget( insteadLabel, 1, 3 ); okButton = new QPushButton( CommonStrings::tr_OK, this ); missingFontGridLayout->addWidget( okButton, 2, 2 ); missingFontLayout->addLayout( missingFontGridLayout ); // signals and slots connections connect( okButton, SIGNAL( clicked() ), this, SLOT( accept() ) ); connect( replaceFontCombo, SIGNAL( activated(const QString&) ), this, SLOT( newFont(const QString&) ) ); }
void WindowTexture::generateWindowTexture() //randomly generate windows texture for buildings { CBitmap image0("building/texture/1.bmp"); glBindTexture(GL_TEXTURE_2D, m_nTextureId[0]); //bind this texture to be active glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image0.GetWidth(),image0.GetHeight(),0,GL_RGBA,GL_UNSIGNED_BYTE,image0.GetBits()); //load data into texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); //specify minificaton filtering glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); //specify magnificaton filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); //specify texture coordinate treatment glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); //specify texture coordinate treatment glEnable(GL_TEXTURE_2D); CBitmap image1("building/texture/2.bmp"); glBindTexture(GL_TEXTURE_2D, m_nTextureId[1]); //bind this texture to be active glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image1.GetWidth(),image1.GetHeight(),0,GL_RGBA,GL_UNSIGNED_BYTE,image1.GetBits()); //load data into texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); //specify minificaton filtering glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); //specify magnificaton filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); //specify texture coordinate treatment glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); //specify texture coordinate treatment glEnable(GL_TEXTURE_2D); CBitmap image2("building/texture/3.bmp"); glBindTexture(GL_TEXTURE_2D, m_nTextureId[2]); //bind this texture to be active glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image2.GetWidth(),image2.GetHeight(),0,GL_RGBA,GL_UNSIGNED_BYTE,image2.GetBits()); //load data into texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); //specify minificaton filtering glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); //specify magnificaton filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); //specify texture coordinate treatment glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); //specify texture coordinate treatment glEnable(GL_TEXTURE_2D); CBitmap image3("building/texture/4.bmp"); glBindTexture(GL_TEXTURE_2D, m_nTextureId[3]); //bind this texture to be active glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image3.GetWidth(),image3.GetHeight(),0,GL_RGBA,GL_UNSIGNED_BYTE,image3.GetBits()); //load data into texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); //specify minificaton filtering glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); //specify magnificaton filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); //specify texture coordinate treatment glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); //specify texture coordinate treatment glEnable(GL_TEXTURE_2D); CBitmap image4("building/texture/5.bmp"); glBindTexture(GL_TEXTURE_2D, m_nTextureId[4]); //bind this texture to be active glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image4.GetWidth(),image4.GetHeight(),0,GL_RGBA,GL_UNSIGNED_BYTE,image4.GetBits()); //load data into texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); //specify minificaton filtering glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); //specify magnificaton filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); //specify texture coordinate treatment glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); //specify texture coordinate treatment glEnable(GL_TEXTURE_2D); CBitmap image100("building/texture/mailbox_asdf.bmp"); glBindTexture(GL_TEXTURE_2D, m_nTextureId[numTex]); //bind this texture to be active glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image100.GetWidth(),image100.GetHeight(),0,GL_RGBA,GL_UNSIGNED_BYTE,image100.GetBits()); //load data into texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); //specify minificaton filtering glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); //specify magnificaton filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); //specify texture coordinate treatment glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); //specify texture coordinate treatment glEnable(GL_TEXTURE_2D); textureBounded = true; }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { //:/image/cat.jpg ui->setupUi(this); QString imagepath = ":/new/prefix1/folder.png"; QPixmap image0(imagepath); QPixmap image = image0.scaled(QSize(100,100)); qDebug() << image.size(); QIcon myIcon = QIcon(image); QSplitter *page= new QSplitter(); //customer QList<QVariant> title; title<<"one"<<"two"; QList<ItemObject*> values; GetData(values); data =new ItemModel(Q_NULLPTR); data->setHeaderTitle(title); data->BindingData(values); selections = new QItemSelectionModel(data); table = new QTableView; table->setModel(data); table->setSelectionModel(selections); table->setItemDelegate(new MyTableViewStyleDelegate()); table->horizontalHeader()->setSectionsMovable(true); table->setSelectionBehavior(QAbstractItemView::SelectRows); table->verticalHeader()->setSectionsMovable(true); table->horizontalHeader()->setStretchLastSection(true); // Set StaticContents to enable minimal repaints on resizes. table->viewport()->setAttribute(Qt::WA_StaticContents); table->setContextMenuPolicy(Qt::CustomContextMenu); connect(table, SIGNAL(customContextMenuRequested(QPoint)),SLOT(customMenuRequested(QPoint))); //table->setStyleSheet("QTableView{background-color: rgb(250, 250, 115);" "alternate-background-color: rgb(141, 163, 215);}"); //table->setItemDelegateForColumn(0,new MyLineItemDelegate()); table->setItemDelegateForColumn(0,new CheckBoxDelegate(table)); table->setItemDelegateForColumn(1,new ReadOnlyDelegate()); table->setSelectionBehavior(QAbstractItemView::SelectRows); table->setEditTriggers(QAbstractItemView::NoEditTriggers); table->setIconSize(QSize(1,1)); //header checkbox TableCheckedHeader *m_customHeader = NULL; m_customHeader = new TableCheckedHeader(Qt::Horizontal, this); table->setHorizontalHeader(m_customHeader); connect(m_customHeader, SIGNAL(toggled(bool)), this, SLOT(_headertoggled(bool))); page->addWidget(table); QTreeView *tree = new QTreeView; tree->setModel(data); tree->setSelectionModel(selections); tree->setUniformRowHeights(true); tree->header()->setStretchLastSection(false); tree->viewport()->setAttribute(Qt::WA_StaticContents); // Disable the focus rect to get minimal repaints when scrolling on Mac. tree->setAttribute(Qt::WA_MacShowFocusRect, false); page->addWidget(tree); list = new QListView; //QObject::connect(list,SIGNAL(doubleClicked(QModelIndex),this,SLOT(doubleClicked(QModelIndex)))); list->setModel(data); list->setIconSize(QSize(80,80)); list->setItemDelegate(new MyListItemDelegege()); list->setSelectionModel(selections); list->setSpacing(5); list->setViewMode(QListView::IconMode); list->setDragEnabled(false); list->setSelectionRectVisible(false); //list->setSelectionMode(QAbstractItemView::ExtendedSelection); list->setAlternatingRowColors(false); list->setResizeMode(QListWidget::Adjust); //list->viewport()->setAttribute(Qt::WA_StaticContents); list->setAttribute(Qt::WA_MacShowFocusRect, true); //list->setItemDelegateForColumn(1,new MyLineItemDelegate()); list->setEditTriggers(QAbstractItemView::NoEditTriggers); //menu list->setContextMenuPolicy(Qt::CustomContextMenu); connect(list,SIGNAL(customContextMenuRequested(QPoint)),SLOT(CustomListMenuRequested(QPoint))); page->addWidget(list); this->setCentralWidget(page); }
/* * Constructs a Smilies which is a child of 'parent', with the * name 'name' and widget flags set to 'f' */ Smilies::Smilies( QWidget* parent, const char* name, WFlags fl ) : QWidget( parent, name, fl ) { QPixmap image0( SmallIcon("face_smile") ); QPixmap image1( SmallIcon("face_angel") ); QPixmap image2( SmallIcon("face_embarrassed") ); QPixmap image3( SmallIcon("face_yell") ); QPixmap image4( SmallIcon("face_wink") ); QPixmap image5( SmallIcon("face_glasses") ); QPixmap image6( SmallIcon("face_moneymouth") ); QPixmap image7( SmallIcon("face_crossedlips") ); QPixmap image8( SmallIcon("face_sad") ); QPixmap image9( SmallIcon("face_scream") ); QPixmap image10( SmallIcon("face_cry") ); QPixmap image11( SmallIcon("face_burp") ); QPixmap image12( SmallIcon("face_kiss") ); QPixmap image13( SmallIcon("face_think") ); QPixmap image14( SmallIcon("face_tongue") ); QPixmap image15( SmallIcon("face_luke") ); QPixmap image16( SmallIcon("face_bigsmile") ); QPixmap image17( SmallIcon("face_oneeye") ); if ( !name ) setName( "Smilies" ); resize( 124, 139 ); setCaption( tr( "kaim-smiles" ) ); SmiliesLayout = new QGridLayout( this ); SmiliesLayout->setSpacing( 0 ); SmiliesLayout->setMargin( 0 ); smile = new QToolButton( this, "smile" ); smile->setText( tr( " " ) ); smile->setPixmap( image0 ); SmiliesLayout->addWidget( smile, 0, 0 ); angel = new QToolButton( this, "angel" ); angel->setText( tr( " " ) ); angel->setPixmap( image1 ); SmiliesLayout->addWidget( angel, 2, 3 ); embarrassed = new QToolButton( this, "embarrassed" ); embarrassed->setText( tr( " " ) ); embarrassed->setPixmap( image2 ); SmiliesLayout->addWidget( embarrassed, 2, 2 ); yell = new QToolButton( this, "yell" ); yell->setText( tr( " " ) ); yell->setPixmap( image3 ); SmiliesLayout->addWidget( yell, 1, 2 ); wink = new QToolButton( this, "wink" ); wink->setText( tr( " " ) ); wink->setPixmap( image4 ); SmiliesLayout->addWidget( wink, 0, 3 ); glasses = new QToolButton( this, "glasses" ); glasses->setText( tr( " " ) ); glasses->setPixmap( image5 ); SmiliesLayout->addWidget( glasses, 2, 0 ); moneymouth = new QToolButton( this, "moneymouth" ); moneymouth->setText( tr( " " ) ); moneymouth->setPixmap( image6 ); SmiliesLayout->addWidget( moneymouth, 3, 3 ); crossedlips = new QToolButton( this, "crossedlips" ); crossedlips->setText( tr( " " ) ); crossedlips->setPixmap( image7 ); SmiliesLayout->addWidget( crossedlips, 3, 2 ); sad = new QToolButton( this, "sad" ); sad->setText( tr( " " ) ); sad->setPixmap( image8 ); SmiliesLayout->addWidget( sad, 0, 2 ); scream = new QToolButton( this, "scream" ); scream->setText( tr( " " ) ); scream->setPixmap( image9 ); SmiliesLayout->addWidget( scream, 1, 1 ); cry = new QToolButton( this, "cry" ); cry->setText( tr( " " ) ); cry->setPixmap( image10 ); SmiliesLayout->addWidget( cry, 3, 1 ); burp = new QToolButton( this, "burp" ); burp->setText( tr( " " ) ); burp->setPixmap( image11 ); SmiliesLayout->addWidget( burp, 2, 1 ); kiss = new QToolButton( this, "kiss" ); kiss->setText( tr( " " ) ); kiss->setPixmap( image12 ); SmiliesLayout->addWidget( kiss, 1, 3 ); think = new QToolButton( this, "think" ); think->setText( tr( " " ) ); think->setPixmap( image13 ); SmiliesLayout->addWidget( think, 3, 0 ); tongue = new QToolButton( this, "tongue" ); tongue->setText( tr( " " ) ); tongue->setPixmap( image14 ); SmiliesLayout->addWidget( tongue, 1, 0 ); luke = new QToolButton( this, "luke" ); luke->setText( tr( " " ) ); luke->setPixmap( image15 ); SmiliesLayout->addWidget( luke, 4, 2 ); bigsmile = new QToolButton( this, "bigsmile" ); bigsmile->setText( tr( " " ) ); bigsmile->setPixmap( image16 ); SmiliesLayout->addWidget( bigsmile, 0, 1 ); oneeye = new QToolButton( this, "oneeye" ); oneeye->setText( tr( " " ) ); oneeye->setPixmap( image17 ); SmiliesLayout->addWidget( oneeye, 4, 1 ); QObject::connect( smile, SIGNAL(clicked()), SLOT(smileClicked()) ); QObject::connect( angel, SIGNAL(clicked()), SLOT(angelClicked()) ); QObject::connect( embarrassed, SIGNAL(clicked()), SLOT(embarrassedClicked()) ); QObject::connect( yell, SIGNAL(clicked()), SLOT(yellClicked()) ); QObject::connect( wink, SIGNAL(clicked()), SLOT(winkClicked()) ); QObject::connect( glasses, SIGNAL(clicked()), SLOT(glassesClicked()) ); QObject::connect( moneymouth, SIGNAL(clicked()), SLOT(moneymouthClicked()) ); QObject::connect( crossedlips, SIGNAL(clicked()), SLOT(crossedlipsClicked()) ); QObject::connect( sad, SIGNAL(clicked()), SLOT(sadClicked()) ); QObject::connect( scream, SIGNAL(clicked()), SLOT(screamClicked()) ); QObject::connect( cry, SIGNAL(clicked()), SLOT(cryClicked()) ); QObject::connect( burp, SIGNAL(clicked()), SLOT(burpClicked()) ); QObject::connect( kiss, SIGNAL(clicked()), SLOT(kissClicked()) ); QObject::connect( think, SIGNAL(clicked()), SLOT(thinkClicked()) ); QObject::connect( tongue, SIGNAL(clicked()), SLOT(tongueClicked()) ); QObject::connect( luke, SIGNAL(clicked()), SLOT(lukeClicked()) ); QObject::connect( bigsmile, SIGNAL(clicked()), SLOT(bigsmileClicked()) ); QObject::connect( oneeye, SIGNAL(clicked()), SLOT(oneeyeClicked()) ); }
/* * Constructs a Chintz_base which is a child of 'parent', with the * name 'name' and widget flags set to 'f' * * The dialog will by default be modeless, unless you set 'modal' to * TRUE to construct a modal dialog. */ Chintz_base::Chintz_base( QWidget* parent, const char* name, bool modal, WFlags fl ) : QDialog( parent, name, modal, fl ) { if ( !name ) setName( "Chintz_base" ); resize( 790, 620 ); QFont f( font() ); f.setFamily( "adobe-helvetica" ); setFont( f ); setCaption( tr( "Chintz v0.2" ) ); QToolTip::add( this, tr( "" ) ); altered_state=false; //Make the menu bar at the top of the widget menu=new QMenuBar(this); menu->setSeparator(QMenuBar::InWindowsStyle); QPopupMenu *file=new QPopupMenu(this); file->insertItem("&New Control File",this,SLOT(Clear()),CTRL+Key_N); file->insertItem("&Open Control File",this,SLOT(OpenChildControlFile()),CTRL+Key_O); file->insertItem("&Save Control File",this,SLOT(WriteTheOutput()),CTRL+Key_S); file->insertItem("&Save Control File As...",this,SLOT(SaveAs())); file->insertItem("&Quit",this,SLOT(Close()),CTRL+Key_Q); QPopupMenu *help=new QPopupMenu(this); menu->insertSeparator(0); help->insertItem("&About",this,SLOT(About())); help->insertItem("&Contents",this,SLOT(Help())); menu->insertItem("&File",file,4); menu->insertItem("&Help",help,7); QPixmap image0( ( const char** ) image0_data ); QPixmap image1( ( const char** ) image1_data ); QPixmap image2( ( const char** ) image2_data ); Framebutt = new QFrame( this, "Framebutt" ); Framebutt->setGeometry( QRect( 10, 30, 750, 40 ) ); Framebutt->setFrameShape( QFrame::Panel ); Framebutt->setFrameShadow( QFrame::Raised ); Newby = new QPushButton( Framebutt, "Newby" ); Newby->setGeometry( QRect( 10, 10, 24, 22 ) ); Newby->setText( tr( "" ) ); Newby->setPixmap( image0 ); QToolTip::add( Newby, tr( "New Control File" ) ); Save = new QPushButton( Framebutt, "Save" ); Save->setGeometry( QRect( 70, 10, 22, 22 ) ); Save->setText( tr( "" ) ); Save->setPixmap( image1 ); QToolTip::add( Save, tr( "Save Control File" ) ); OPeny = new QPushButton( Framebutt, "OPeny" ); OPeny->setGeometry( QRect( 40, 10, 24, 22 ) ); OPeny->setText( tr( "" ) ); OPeny->setPixmap( image2 ); QToolTip::add( OPeny, tr( "Open Control File" ) ); connect( Newby, SIGNAL( clicked() ), this, SLOT( Clear() )); connect( Save, SIGNAL( clicked() ), this, SLOT( WriteTheOutput() ) ); connect( OPeny, SIGNAL( clicked() ), this, SLOT( OpenChildControlFile() )); CONTROLFILENAME=""; CONTROLFILENAMELine=new QLineEdit(Framebutt,"CNTRL"); CONTROLFILENAMELine->setGeometry( QRect( 490, 10, 224, 22 ) ); CONTROLFILENAMELine->setText( tr( "" ) ); connect(CONTROLFILENAMELine, SIGNAL( textChanged(const QString&) ), this, SLOT( altered() ) ); connect(CONTROLFILENAMELine, SIGNAL( returnPressed() ), this, SLOT( control() ) ); QLabel* Cntrl=new QLabel(Framebutt,"Cntrlabel"); Cntrl->setGeometry( QRect( 380, 10, 100, 22 ) ); Cntrl->setText(tr("Child Control File")); QFont Cf=Cntrl->font(); Cf.setBold(true); Cntrl->setFont(Cf); Br = new QToolButton( Framebutt, "Br" ); Br->setGeometry( QRect( 714, 10, 20, 23 ) ); Br->setText( tr( "..." ) ); QToolTip::add( Br, tr( "browse" ) ); connect(Br, SIGNAL( clicked() ), this, SLOT( ChildFileSelect() ) ); QPalette pal; QColorGroup cg; cg.setColor( QColorGroup::Foreground, QColor( 200, 110, 250) ); cg.setColor( QColorGroup::Background, QColor( 192, 192, 192) ); pal.setActive(cg); pal.setInactive(cg); Cntrl->setPalette(pal); StatusFrame = new QFrame( this, "StatusFrame" ); StatusFrame->setGeometry( QRect( 10, 590, 751, 21 ) ); StatusFrame->setFrameShape( QFrame::StyledPanel ); StatusFrame->setFrameShadow( QFrame::Raised ); Status = new QLabel( StatusFrame, "Status" ); Status->setGeometry( QRect( 10, 1, 101, 16 ) ); cg.setColor( QColorGroup::Foreground, QColor( 255, 0, 0) ); cg.setColor( QColorGroup::Background, QColor( 192, 192, 192) ); pal.setActive(cg); pal.setInactive(cg); Status->setPalette(pal); #include "generated_chintz_base_constructor_insert" QFileInfo q(".ChintzDefaults"); if (q.exists()){ ReadChildControlFile(".ChintzDefaults"); altered_state=false; Status->setText(""); } }