Esempio n. 1
0
static void
steam_cb_friends(SteamApiReq *req, gpointer data)
{
    bee_user_t *bu;
    gchar sid[STEAM_ID_STRMAX];
    GList *l;
    SteamData *sata = data;
    SteamUser *user;
    SteamUserInfo *info;
    struct im_connection *ic = sata->ic;

    if (steam_req_error(sata, req, TRUE)) {
        return;
    }

    if (!(ic->flags & BEE_USER_ONLINE)) {
        imcb_connected(ic);
    }

    for (l = req->infs->head; l != NULL; l = l->next) {
        info = l->data;
        STEAM_ID_STR(info->id, sid);

        /* Attempt to grab the buddy before adding */
        bu = bee_user_by_handle(sata->ic->bee, sata->ic, sid);

        if (bu == NULL) {
            imcb_add_buddy(sata->ic, sid, NULL);
            imcb_buddy_nick_hint(sata->ic, sid, info->nick);
            imcb_rename_buddy(sata->ic, sid, info->fullname);
        }

        bu = bee_user_by_handle(sata->ic->bee, sata->ic, sid);

        if (G_UNLIKELY(bu == NULL)) {
            continue;
        }

        user = bu->data;
        user->vtime = info->vtime;

        switch (info->rel) {
        case STEAM_USER_REL_FRIEND:
            steam_user_status(sata, info, bu);
            break;

        case STEAM_USER_REL_IGNORE:
            ic->deny = g_slist_prepend(ic->deny, g_strdup(bu->handle));
            break;
        }

        if (info->unread > 0) {
            req = steam_api_req_new(req->api, steam_cb_msgs, sata);
            steam_api_req_msgs(req, info->id, info->vtime);
        }
    }

    req = steam_api_req_new(req->api, steam_cb_poll, sata);
    steam_api_req_poll(req);
}
Esempio n. 2
0
static void msn_buddy_data_add( bee_user_t *bu )
{
	struct msn_data *md = bu->ic->proto_data;
	struct msn_buddy_data *bd;
	char *handle;
	
	bd = bu->data = g_new0( struct msn_buddy_data, 1 );
	g_tree_insert( md->domaintree, bu->handle, bu );
	
	for( handle = bu->handle; isdigit( *handle ); handle ++ );
	if( *handle == ':' )
	{
		/* Pass a nick hint so hopefully the stupid numeric prefix
		   won't show up to the user.  */
		char *s = strchr( ++handle, '@' );
		if( s )
		{
			handle = g_strndup( handle, s - handle );
			imcb_buddy_nick_hint( bu->ic, bu->handle, handle );
			g_free( handle );
		}
		
		bd->flags |= MSN_BUDDY_FED;
	}
}
Esempio n. 3
0
/**
 * Add a buddy if it is not already added, set the status to logged in.
 */
static void twitter_add_buddy(struct im_connection *ic, char *name, const char *fullname)
{
    struct twitter_data *td = ic->proto_data;

    // Check if the buddy is already in the buddy list.
    if (!bee_user_by_handle(ic->bee, ic, name)) {
        char *mode = set_getstr(&ic->acc->set, "mode");

        // The buddy is not in the list, add the buddy and set the status to logged in.
        imcb_add_buddy(ic, name, NULL);
        imcb_rename_buddy(ic, name, fullname);
        if (g_strcasecmp(mode, "chat") == 0) {
            /* Necessary so that nicks always get translated to the
               exact Twitter username. */
            imcb_buddy_nick_hint(ic, name, name);
            imcb_chat_add_buddy(td->timeline_gc, name);
        } else if (g_strcasecmp(mode, "many") == 0)
            imcb_buddy_status(ic, name, OPT_LOGGED_IN, NULL, NULL);
    }
}
Esempio n. 4
0
/**
 * Processes a #SteamApiMsg.
 *
 * @param sata The #SteamData.
 * @param msg  The #SteamUserMsg.
 * @param time The timestamp (UTC) of the message, or 0 for now.
 **/
static void steam_user_msg(SteamData *sata, SteamUserMsg *msg, gint64 time)
{
    SteamUserInfo *info = msg->info;
    bee_user_t    *bu;
    gchar         *str;
    guint32        f;
    gchar          sid[STEAM_ID_STR_MAX];

    STEAM_ID_STR(info->id, sid);
    STEAM_UTIL_DEBUGLN("Incoming message from %s (Type: %u, Act: %u)",
                       sid, msg->type, info->act);

    switch (msg->type) {
    case STEAM_USER_MSG_TYPE_EMOTE:
    case STEAM_USER_MSG_TYPE_SAYTEXT:
        bu = imcb_buddy_by_handle(sata->ic, sid);

        if ((bu != NULL) && (bu->flags & OPT_TYPING))
            imcb_buddy_typing(sata->ic, sid, 0);

        if (msg->type == STEAM_USER_MSG_TYPE_EMOTE)
            str = g_strconcat("/me ", msg->text, NULL);
        else
            str = g_strdup(msg->text);

        imcb_buddy_msg(sata->ic, sid, str, 0, time);
        g_free(str);
        return;

    case STEAM_USER_MSG_TYPE_LEFT_CONV:
        imcb_buddy_typing(sata->ic, sid, 0);
        return;

    case STEAM_USER_MSG_TYPE_RELATIONSHIP:
        goto relationship;

    case STEAM_USER_MSG_TYPE_TYPING:
        bu = imcb_buddy_by_handle(sata->ic, sid);

        if (G_UNLIKELY(bu == NULL))
            return;

        f = (bu->flags & OPT_TYPING) ? 0 : OPT_TYPING;
        imcb_buddy_typing(sata->ic, sid, f);
        return;

    default:
        steam_user_status(sata, info, NULL);
        return;
    }

relationship:
    switch (info->act) {
    case STEAM_USER_ACT_REMOVE:
    case STEAM_USER_ACT_IGNORE:
        imcb_remove_buddy(sata->ic, sid, NULL);
        return;

    case STEAM_USER_ACT_REQUEST:
        imcb_ask_auth(sata->ic, sid, info->nick);
        return;

    case STEAM_USER_ACT_ADD:
        imcb_add_buddy(sata->ic, sid, NULL);
        imcb_buddy_nick_hint(sata->ic, sid, info->nick);
        imcb_rename_buddy(sata->ic, sid, info->fullname);
        steam_user_status(sata, info, NULL);
        return;

    default:
        return;
    }
}
Esempio n. 5
0
/* Not really the same syntax as the normal pkt_ functions, but this isn't
   called by the xmltree parser directly and this way I can add some extra
   parameters so we won't have to repeat too many things done by the caller
   already. */
void jabber_chat_pkt_presence(struct im_connection *ic, struct jabber_buddy *bud, struct xt_node *node)
{
	struct groupchat *chat;
	struct xt_node *c;
	char *type = xt_find_attr(node, "type");
	struct jabber_data *jd = ic->proto_data;
	struct jabber_chat *jc;
	char *s;

	if ((chat = jabber_chat_by_jid(ic, bud->bare_jid)) == NULL) {
		/* How could this happen?? We could do kill( self, 11 )
		   now or just wait for the OS to do it. :-) */
		return;
	}

	jc = chat->data;

	if (type == NULL && !(bud->flags & JBFLAG_IS_CHATROOM)) {
		bud->flags |= JBFLAG_IS_CHATROOM;
		/* If this one wasn't set yet, this buddy just joined the chat.
		   Slightly hackish way of finding out eh? ;-) */

		/* This is pretty messy... Here it sets ext_jid to the real
		   JID of the participant. Works for non-anonymized channels.
		   Might break if someone joins a chat twice, though. */
		for (c = node->children; (c = xt_find_node(c, "x")); c = c->next) {
			if ((s = xt_find_attr(c, "xmlns")) &&
			    (strcmp(s, XMLNS_MUC_USER) == 0)) {
				struct xt_node *item;

				item = xt_find_node(c->children, "item");
				if ((s = xt_find_attr(item, "jid"))) {
					/* Yay, found what we need. :-) */
					bud->ext_jid = jabber_normalize(s);
					break;
				}
			}
		}

		/* Make up some other handle, if necessary. */
		if (bud->ext_jid == NULL) {
			if (bud == jc->me) {
				bud->ext_jid = g_strdup(jd->me);
			} else {
				int i;

				/* Don't want the nick to be at the end, so let's
				   think of some slightly different notation to use
				   for anonymous groupchat participants in BitlBee. */
				bud->ext_jid = g_strdup_printf("%s=%s", bud->resource, bud->bare_jid);

				/* And strip any unwanted characters. */
				for (i = 0; bud->resource[i]; i++) {
					if (bud->ext_jid[i] == '=' || bud->ext_jid[i] == '@') {
						bud->ext_jid[i] = '_';
					}
				}

				/* Some program-specific restrictions. */
				imcb_clean_handle(ic, bud->ext_jid);
			}
			bud->flags |= JBFLAG_IS_ANONYMOUS;
		}

		if (bud != jc->me && bud->flags & JBFLAG_IS_ANONYMOUS) {
			/* If JIDs are anonymized, add them to the local
			   list for the duration of this chat. */
			imcb_add_buddy(ic, bud->ext_jid, NULL);
			imcb_buddy_nick_hint(ic, bud->ext_jid, bud->resource);
		}

		if (bud == jc->me && jc->invite != NULL) {
			char *msg = g_strdup_printf("Please join me in room %s", jc->name);
			jabber_chat_invite(chat, jc->invite, msg);
			g_free(jc->invite);
			g_free(msg);
			jc->invite = NULL;
		}

		s = strchr(bud->ext_jid, '/');
		if (s) {
			*s = 0; /* Should NEVER be NULL, but who knows... */
		}
		imcb_chat_add_buddy(chat, bud->ext_jid);
		if (s) {
			*s = '/';
		}
	} else if (type) { /* type can only be NULL or "unavailable" in this function */
		if ((bud->flags & JBFLAG_IS_CHATROOM) && bud->ext_jid) {
			char *reason = NULL;
			char *status = NULL;
			char *status_text = NULL;
			
			if ((c = xt_find_node_by_attr(node->children, "x", "xmlns", XMLNS_MUC_USER))) {
				struct xt_node *c2 = c->children;

				while ((c2 = xt_find_node(c2, "status"))) {
					char *code = xt_find_attr(c2, "code");
					if (g_strcmp0(code, "301") == 0) {
						status = "Banned";
						break;
					} else if (g_strcmp0(code, "303") == 0) {
						/* This could be handled in a cleverer way,
						 * but let's just show a literal part/join for now */
						status = "Changing nicks";
						break;
					} else if (g_strcmp0(code, "307") == 0) {
						status = "Kicked";
						break;
					}
					c2 = c2->next;
				}

				/* Sometimes the status message is in presence/x/item/reason */
				if ((c2 = xt_find_path(c, "item/reason")) && c2->text && c2->text_len) {
					status_text = c2->text;
				}
			}

			/* Sometimes the status message is right inside <presence> */
			if ((c = xt_find_node(node->children, "status")) && c->text && c->text_len) {
				status_text = c->text;
			}

			if (status_text && status) {
				reason = g_strdup_printf("%s: %s", status, status_text);
			} else {
				reason = g_strdup(status_text ? : status);
			}

			s = strchr(bud->ext_jid, '/');
			if (s) {
				*s = 0;
			}
			imcb_chat_remove_buddy(chat, bud->ext_jid, reason);
			if (bud != jc->me && bud->flags & JBFLAG_IS_ANONYMOUS) {
				imcb_remove_buddy(ic, bud->ext_jid, reason);
			}
			if (s) {
				*s = '/';
			}

			g_free(reason);
		}

		if (bud == jc->me) {
			jabber_chat_free(chat);
		}
	}