Esempio n. 1
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static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    struct wined3d_resource *sub_resource;
    HRESULT hr = D3D_OK;

    TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
        hr = D3DERR_INVALIDCALL;
    else
    {
        struct wined3d_resource_desc wined3d_desc;

        wined3d_resource_get_desc(sub_resource, &wined3d_desc);
        desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
        desc->Type = wined3d_desc.resource_type;
        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
        desc->Pool = wined3d_desc.pool;
        desc->MultiSampleType = wined3d_desc.multisample_type;
        desc->MultiSampleQuality = wined3d_desc.multisample_quality;
        desc->Width = wined3d_desc.width;
        desc->Height = wined3d_desc.height;
    }
    wined3d_mutex_unlock();

    return hr;
}
Esempio n. 2
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static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    HRESULT hr;

    TRACE("iface %p, dirty_rect %s.\n",
            iface, wine_dbgstr_rect(dirty_rect));

    wined3d_mutex_lock();
    if (!dirty_rect)
        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
    else
    {
        struct wined3d_box dirty_region;

        dirty_region.left = dirty_rect->left;
        dirty_region.top = dirty_rect->top;
        dirty_region.right = dirty_rect->right;
        dirty_region.bottom = dirty_rect->bottom;
        dirty_region.front = 0;
        dirty_region.back = 1;
        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
    }
    wined3d_mutex_unlock();

    return hr;
}
Esempio n. 3
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static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    return d3d9_resource_free_private_data(&texture->resource, guid);
}
Esempio n. 4
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static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
        REFGUID guid, void *data, DWORD *data_size)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
Esempio n. 5
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static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_generate_mipmaps(texture->wined3d_texture);
    wined3d_mutex_unlock();
}
Esempio n. 6
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static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_preload(texture->wined3d_texture);
    wined3d_mutex_unlock();
}
Esempio n. 7
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static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_texture_get_level_count(texture->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}
Esempio n. 8
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static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    DWORD ret;

    TRACE("iface %p, lod %u.\n", iface, lod);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
    wined3d_mutex_unlock();

    return ret;
}
Esempio n. 9
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static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    DWORD ret;

    TRACE("iface %p, priority %u.\n", iface, priority);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
    wined3d_mutex_unlock();

    return ret;
}
Esempio n. 10
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static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = (IDirect3DDevice9 *)texture->parent_device;
    IDirect3DDevice9_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}
Esempio n. 11
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static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    D3DTEXTUREFILTERTYPE ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}
Esempio n. 12
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static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    HRESULT hr;

    TRACE("iface %p, filter_type %#x.\n", iface, filter_type);

    wined3d_mutex_lock();
    hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
            (enum wined3d_texture_filter_type)filter_type);
    wined3d_mutex_unlock();

    return hr;
}
Esempio n. 13
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static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(texture->wined3d_texture);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
Esempio n. 14
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static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    ULONG ref = InterlockedIncrement(&texture->refcount);

    TRACE("%p increasing refcount to %u.\n", iface, ref);

    if (ref == 1)
    {
        IDirect3DDevice9Ex_AddRef(texture->parent_device);
        wined3d_mutex_lock();
        wined3d_texture_incref(texture->wined3d_texture);
        wined3d_mutex_unlock();
    }

    return ref;
}
Esempio n. 15
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static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
        REFGUID guid, void *data, DWORD *data_size)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(texture->wined3d_texture);
    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
    wined3d_mutex_unlock();

    return hr;
}
Esempio n. 16
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static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    ULONG ref = InterlockedDecrement(&texture->refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, ref);

    if (!ref)
    {
        IDirect3DDevice9Ex *parent_device = texture->parent_device;

        wined3d_mutex_lock();
        wined3d_texture_decref(texture->wined3d_texture);
        wined3d_mutex_unlock();

        /* Release the device last, as it may cause the device to be destroyed. */
        IDirect3DDevice9Ex_Release(parent_device);
    }
    return ref;
}
Esempio n. 17
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static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    struct wined3d_resource *sub_resource;
    struct d3d9_surface *surface_impl;
    HRESULT hr;

    TRACE("iface %p, level %u.\n", iface, level);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
        hr = D3DERR_INVALIDCALL;
    else
    {
        surface_impl = wined3d_resource_get_parent(sub_resource);
        hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
    }
    wined3d_mutex_unlock();

    return hr;
}
Esempio n. 18
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static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
        UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    struct wined3d_resource *sub_resource;
    struct d3d9_surface *surface_impl;
    HRESULT hr;

    TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
            iface, level, locked_rect, rect, flags);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
        hr = D3DERR_INVALIDCALL;
    else
    {
        surface_impl = wined3d_resource_get_parent(sub_resource);
        hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
    }
    wined3d_mutex_unlock();

    return hr;
}
Esempio n. 19
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static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
        UINT level, IDirect3DSurface9 **surface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    struct wined3d_resource *sub_resource;
    struct d3d9_surface *surface_impl;

    TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    surface_impl = wined3d_resource_get_parent(sub_resource);
    *surface = &surface_impl->IDirect3DSurface9_iface;
    IDirect3DSurface9_AddRef(*surface);
    wined3d_mutex_unlock();

    return D3D_OK;
}