Esempio n. 1
0
bool button::handle_event(const SDL_Event& event, bool claimed)
{
    if(claimed) {
        current_texture_ = &normal_texture_;
    }

	if(event.type == SDL_MOUSEMOTION) {
		const SDL_MouseMotionEvent& e = event.motion;
		if(current_texture_ == &depressed_texture_) {
			//pass
		} else if(in_button(e.x,e.y)) {
			current_texture_ = &focus_texture_;
		} else {
			current_texture_ = &normal_texture_;
		}
	} else if(event.type == SDL_MOUSEBUTTONDOWN) {
		const SDL_MouseButtonEvent& e = event.button;
		if(in_button(e.x,e.y)) {
			current_texture_ = &depressed_texture_;
		}
	} else if(event.type == SDL_MOUSEBUTTONUP) {
		const SDL_MouseButtonEvent& e = event.button;
		if(current_texture_ == &depressed_texture_) {
			if(in_button(e.x,e.y)) {
				current_texture_ = &focus_texture_;
				onclick_();
				claimed = true;
			} else {
				current_texture_ = &normal_texture_;
			}
		}
	}
	return claimed;
}
Esempio n. 2
0
bool key_button::handle_event(const SDL_Event& event, bool claimed)
{
    if(claimed) {
		current_button_image_set_ = normal_button_image_set_;
    }

	if(event.type == SDL_MOUSEMOTION && !grab_keys_) {
		const SDL_MouseMotionEvent& e = event.motion;
		if(current_button_image_set_ == depressed_button_image_set_) {
			//pass
		} else if(in_button(e.x,e.y)) {
			current_button_image_set_ = focus_button_image_set_;
		} else {
			current_button_image_set_ = normal_button_image_set_;
		}
	} else if(event.type == SDL_MOUSEBUTTONDOWN) {
		const SDL_MouseButtonEvent& e = event.button;
		if(in_button(e.x,e.y)) {
			current_button_image_set_ = depressed_button_image_set_;
		}
	} else if(event.type == SDL_MOUSEBUTTONUP) {
		const SDL_MouseButtonEvent& e = event.button;
		if(current_button_image_set_ == depressed_button_image_set_) {
			if(in_button(e.x,e.y)) {
				current_button_image_set_ = focus_button_image_set_;
				grab_keys_ = true;
				dynamic_cast<graphical_font_label*>(label_.get())->set_text("...");
				claimed = true;
			} else {
				current_button_image_set_ = normal_button_image_set_;
			}
		} else if (grab_keys_) {
			dynamic_cast<graphical_font_label*>(label_.get())->set_text(get_key_name(key_));
			current_button_image_set_ = normal_button_image_set_;
			grab_keys_ = false;
		}
	}

	if(event.type == SDL_KEYDOWN && grab_keys_) {
		key_ = event.key.keysym.sym;
		if(key_ != SDLK_RETURN && key_ != SDLK_ESCAPE) {
			dynamic_cast<graphical_font_label*>(label_.get())->set_text(get_key_name(key_));
			claimed = true;
			current_button_image_set_ = normal_button_image_set_;
			grab_keys_ = false;
		}
	}

	return claimed;
}
Esempio n. 3
0
bool button::handle_event(const SDL_Event& event, bool claimed)
{
	if((event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP) 
		&& (event.button.button == SDL_BUTTON_WHEELUP || event.button.button == SDL_BUTTON_WHEELDOWN)
		&& in_button(event.button.x, event.button.y)) {
		// skip processing if mousewheel event
		return claimed;
	}

    if(claimed) {
		current_button_image_set_ = normal_button_image_set_;
		down_ = false;
    }

	if(event.type == SDL_MOUSEMOTION) {
		const SDL_MouseMotionEvent& e = event.motion;
		if(in_button(e.x,e.y)) {
			current_button_image_set_ = down_ ? depressed_button_image_set_ : focus_button_image_set_;
		} else {
			current_button_image_set_ = normal_button_image_set_;
		}
	} else if(event.type == SDL_MOUSEBUTTONDOWN) {
		const SDL_MouseButtonEvent& e = event.button;
		if(in_button(e.x,e.y)) {
			current_button_image_set_ = depressed_button_image_set_;
			down_ = true;
			claimed = true;
		}
	} else if(event.type == SDL_MOUSEBUTTONUP) {
		down_ = false;
		const SDL_MouseButtonEvent& e = event.button;
		if(current_button_image_set_ == depressed_button_image_set_) {
			if(in_button(e.x,e.y)) {
				current_button_image_set_ = focus_button_image_set_;
				onclick_();
				claimed = true;
			} else {
				current_button_image_set_ = normal_button_image_set_;
			}
		}
	}
	return claimed;
}