ATTR_HOT inline void netlist_core_terminal_t::update_dev(const UINT32 mask) { inc_stat(netdev().stat_call_count); if ((state() & mask) != 0) { netdev().update_dev(); } }
ATTR_HOT /* inline */ void core_terminal_t::update_dev(const UINT32 mask) { inc_stat(netdev().stat_call_count); if ((state() & mask) != 0) { device().update_dev(); } }
/* ------------------------------------------------------------------ * Opens and iterates through a given directory, operating on allowed * files found within it. . and .. are skipped, as are files beginning * with . unless it's been enabled in the flags. All other entries, * both files and directories, are thrown to process_entry to determine * whether they're a file/directory/link, and to read/explore them if * appropriate. If threads are being used, they wait for their children * threads to terminate after they themselves are done with their work. * * flags: The usual I/O option flags. * list_head: A list of already visited directories. Always will have * the working directory low was called from as the tail, * and will always have the current directory being explored * as the head (so the src = list_head->next->path assignment * is always safe). * fullpath: The realpath of the current directory being explored. * dir_depth: Passed to process_entry. * ------------------------------------------------------------------ */ int explore_dir(params *P, visited_dir *list_head, char *nextpath, int dir_depth) { DIR *d; struct dirent *entry; struct dirent **done; int len; if ( (d = opendir(nextpath)) == 0) { return print_file_error(P, errno, nextpath); } if (((P->max_dir_depth) - dir_depth) > read_stat(P, t_ddepth)) update_stat(P, t_ddepth, ((P->max_dir_depth) - dir_depth)); len = offsetof(struct dirent, d_name) + pathconf(nextpath, _PC_NAME_MAX) + 1; if ((entry = malloc(len)) == NULL || (done = malloc(sizeof(struct dirent*))) == NULL) { fprintf(stderr, "Malloc failed in explore_dir.\n"); return -1; } done = &entry; while ( (readdir_r(d, entry, done)) == 0 && (*done != NULL)) { /* don't process '.' or '..' in a directory! */ if ( (strcmp(entry->d_name, THIS_DIR) == 0) || (strcmp(entry->d_name, PARENT_DIR) == 0)) continue; /* do all files but ones beginning with a dot, * unless we've enabled it! */ if (entry->d_name[0] == '.') { if (enabled(P, READ_DOT_FILES)) { process_entry(P, list_head, entry->d_name, nextpath, dir_depth, 0); } else inc_stat(P, t_dotfiles, 1); } else process_entry(P, list_head, entry->d_name, nextpath, dir_depth, 0); } closedir(d); wait_for_children(list_head); free(nextpath); return 0; }
ATTR_HOT inline void netlist_net_t::update_dev(const netlist_core_terminal_t *inp, const UINT32 mask) const { if ((inp->state() & mask) != 0) { netlist_core_device_t &netdev = inp->netdev(); begin_timing(netdev.total_time); inc_stat(netdev.stat_count); netdev.update_dev(); end_timing(netdev().total_time); } }
/* ------------------------------------------------------------------ * Interface for threads to call explore_dir from, pretty much. * ------------------------------------------------------------------ */ void* thread_dir_setup(void *info) { dir_info *d = (dir_info*) info; params *P = d->parameters; inc_stat(P, t_threadsmade, 1); pthread_mutex_lock(&stats_mutex); (P->threads_left) -= 1; pthread_mutex_unlock(&stats_mutex); inc_stat(P, current_tcount,1); if (read_stat(P, current_tcount) > read_stat(P, t_threadssim)) update_stat(P, t_threadssim, read_stat(P, current_tcount)); explore_dir(P, d->list, d->path, d->dir_d); pthread_mutex_lock(&stats_mutex); (P->threads_left) += 1; pthread_mutex_unlock(&stats_mutex); inc_stat(P, current_tcount, -1); free_dir_info(info); return 0; }
/* ------------------------------------------------------------------ * Special method for a directory to clean up after itself if it has * spawned any threads. * ------------------------------------------------------------------ */ void handle_directory(params *P, visited_dir *list, char *nextpath, dev_t dev, ino_t ino, char *prevpath, int dir_d) { pthread_t new_thread; dir_info *new_dir_info; visited_dir *parent_dir; parent_dir = list; inc_stat(P, t_dirs, 1); pthread_mutex_lock(&stack_mutex); list = add_visited(list, prevpath, dev, ino); pthread_mutex_unlock(&stack_mutex); pthread_mutex_lock(&stats_mutex); if (!enabled(P, THREAD_LIMIT) || (P->threads_left) > 0) { pthread_mutex_unlock(&stats_mutex); new_dir_info = create_dir_info(P, list, nextpath, dir_d); if (pthread_create(&new_thread, NULL, thread_dir_setup, new_dir_info) == 0) { add_child(parent_dir, new_thread); } else { inc_stat(P, t_threadfails, 1); explore_dir(P, list, nextpath, dir_d); free_dir_info(new_dir_info); } } else { pthread_mutex_unlock(&stats_mutex); inc_stat(P, t_threadskips, 1); explore_dir(P, list, nextpath, dir_d); } }
ATTR_HOT /* inline */ void net_t::update_devs() { //assert(m_num_cons != 0); nl_assert(this->isRailNet()); const int masks[4] = { 1, 5, 3, 1 }; const int mask = masks[ (m_cur_Q << 1) | m_new_Q ]; m_in_queue = 2; /* mark as taken ... */ m_cur_Q = m_new_Q; for (core_terminal_t *p = m_list_active.first(); p != nullptr; p = p->next()) { inc_stat(p->netdev().stat_call_count); if ((p->state() & mask) != 0) p->device().update_dev(); } }
/* ------------------------------------------------------------------ * Given a string to a file or path, first determines the full 'real' path. * * If the filename is a symlink, we resolve the link and call this function * again, with the from_link flag set. This is used in deciding which * parameter (filename or fullpath) to use when calling lstat, and in * determining whether it is necessary to check for loops in the directory * hierarchy. * * If the filename is actually a directory, (and is not already open), * explore_dir is called to take care of its entries. If the directory is * found within the visited_dir list, then we have found a loop, and the * directory is not explored. * * Otherwise, it's a regular ol' file and we just call read_file on it. * * list: Linked list of visited directories. Loops are detected * by comparing absolute pathnames. * filename: Name of entity being examined (directory or file). * fullpath: Buffer to hold the full pathname of a file. * dir_d: Maxmimum allowed depth of directory recursion to perform. * from_link: Flag denoting whether this function has been called from * a symbolic link or not. * ------------------------------------------------------------------ */ int process_entry(params *P, visited_dir *list, char *filename, char *path, int dir_d, int from_link) { struct stat statbuf; dev_t dev; ino_t ino; char *absolute_filename; int myerrno; if ((absolute_filename = malloc(path_size)) == NULL) { fprintf(stderr, "Malloc failed in process_entry.\n"); return -1; } pthread_mutex_lock(&chdir_mutex); chdir(path); if (lstat(filename, &statbuf) < 0) { myerrno = errno; pthread_mutex_unlock(&chdir_mutex); if (filename[0] == '/') { snprintf(absolute_filename,path_size, "%s", filename); } else { snprintf(absolute_filename,path_size, "%s/%s", path, filename); } if (!enabled(P, NO_SYMLINKS) || (myerrno != ELOOP)) print_file_error(P, myerrno, absolute_filename); free(absolute_filename); return 0; } if (realpath(filename, absolute_filename) == 0) { myerrno = errno; pthread_mutex_unlock(&chdir_mutex); if (filename[0] == '/') { snprintf(absolute_filename,path_size, "%s", filename); } else { snprintf(absolute_filename,path_size, "%s/%s", path, filename); } if (!enabled(P, NO_SYMLINKS) || (myerrno != ELOOP)) print_file_error(P, myerrno, absolute_filename); free(absolute_filename); return 0; } if ( S_ISLNK(statbuf.st_mode)) { /* symbolic link: could be either file or dir, so resolve & process */ if (!enabled(P, NO_SYMLINKS)) { if (lstat(absolute_filename, &statbuf) < 0) { myerrno = errno; pthread_mutex_unlock(&chdir_mutex); /*snprintf(absolute_filename,path_size, "%s/%s", path, filename);*/ print_file_error(P, myerrno, absolute_filename); free(absolute_filename); return 0; } } else { free(absolute_filename); return 0; } } pthread_mutex_unlock(&chdir_mutex); dev = statbuf.st_dev; ino = statbuf.st_ino; myerrno = 0; if (S_ISREG(statbuf.st_mode) || S_ISCHR(statbuf.st_mode)) { /* regular, readable file */ read_file(P, absolute_filename); inc_stat(P, t_infiles, 1); free(absolute_filename); } else if (!S_ISDIR(statbuf.st_mode)) { /* if not link, file, or dir, error (if appropriate) */ print_file_error(P, 0, absolute_filename); free(absolute_filename); return 0; } else if (S_ISDIR(statbuf.st_mode) && dir_d != 0) { /* directory, and dir_depth allows us to explore it */ if(have_visited(list, dev, ino)) { /* if loop found, print it, but don't explore */ inc_stat(P, t_dloops, 1); if (!enabled(P, QUIET_FILENAME)) { print_loop(P, filename, path, absolute_filename, list, dev, ino); } free(absolute_filename); } else { /* add a list node, explore the dir, then free the node */ handle_directory(P, list, absolute_filename, dev, ino, path, (dir_d - 1)); } } else if (S_ISDIR(statbuf.st_mode) && dir_d == 0) { inc_stat(P, t_dskips, 1); free(absolute_filename); } return 0; }
/* Potions for the quaffing -RAK- */ void quaff() { int32u i, l; int j, k, item_val; int ident; register inven_type *i_ptr; register struct misc *m_ptr; register struct flags *f_ptr; #if 0 /* used by ifdefed out learn_spell potion */ register class_type *c_ptr; #endif free_turn_flag = TRUE; if (inven_ctr == 0) msg_print("But you are not carrying anything."); else if (!find_range(TV_POTION1, TV_POTION2, &j, &k)) msg_print("You are not carrying any potions."); else if (get_item(&item_val, "Quaff which potion?", j, k, CNIL, CNIL)) { i_ptr = &inventory[item_val]; i = i_ptr->flags; free_turn_flag = FALSE; ident = FALSE; if (i == 0) { msg_print ("You feel less thirsty."); ident = TRUE; } else while (i != 0) { j = bit_pos(&i) + 1; if (i_ptr->tval == TV_POTION2) j += 32; /* Potions */ switch(j) { case 1: if (inc_stat (A_STR)) { msg_print("Wow! What bulging muscles!"); ident = TRUE; } break; case 2: ident = TRUE; lose_str(); break; case 3: if (res_stat (A_STR)) { msg_print("You feel warm all over."); ident = TRUE; } break; case 4: if (inc_stat (A_INT)) { msg_print("Aren't you brilliant!"); ident = TRUE; } break; case 5: ident = TRUE; lose_int(); break; case 6: if (res_stat (A_INT)) { msg_print("You have have a warm feeling."); ident = TRUE; } break; case 7: if (inc_stat (A_WIS)) { msg_print("You suddenly have a profound thought!"); ident = TRUE; } break; case 8: ident = TRUE; lose_wis(); break; case 9: if (res_stat (A_WIS)) { msg_print("You feel your wisdom returning."); ident = TRUE; } break; case 10: if (inc_stat (A_CHR)) { msg_print("Gee, ain't you cute!"); ident = TRUE; } break; case 11: ident = TRUE; lose_chr(); break; case 12: if (res_stat (A_CHR)) { msg_print("You feel your looks returning."); ident = TRUE; } break; case 13: ident = hp_player(damroll(2, 7)); break; case 14: ident = hp_player(damroll(4, 7)); break; case 15: ident = hp_player(damroll(6, 7)); break; case 16: ident = hp_player(1000); break; case 17: if (inc_stat (A_CON)) { msg_print("You feel tingly for a moment."); ident = TRUE; } break; case 18: m_ptr = &py.misc; if (m_ptr->exp < MAX_EXP) { l = (m_ptr->exp / 2) + 10; if (l > 100000L) l = 100000L; m_ptr->exp += l; msg_print("You feel more experienced."); prt_experience(); ident = TRUE; } break; case 19: f_ptr = &py.flags; if (!f_ptr->free_act) { /* paralysis must == 0, otherwise could not drink potion */ msg_print("You fall asleep."); f_ptr->paralysis += randint(4) + 4; ident = TRUE; } break; case 20: f_ptr = &py.flags; if (f_ptr->blind == 0) { msg_print("You are covered by a veil of darkness."); ident = TRUE; } f_ptr->blind += randint(100) + 100; break; case 21: f_ptr = &py.flags; if (f_ptr->confused == 0) { msg_print("Hey! This is good stuff! * Hick! *"); ident = TRUE; } f_ptr->confused += randint(20) + 12; break; case 22: f_ptr = &py.flags; if (f_ptr->poisoned == 0) { msg_print("You feel very sick."); ident = TRUE; } f_ptr->poisoned += randint(15) + 10; break; case 23: if (py.flags.fast == 0) ident = TRUE; py.flags.fast += randint(25) + 15; break; case 24: if (py.flags.slow == 0) ident = TRUE; py.flags.slow += randint(25) + 15; break; case 26: if (inc_stat (A_DEX)) { msg_print("You feel more limber!"); ident = TRUE; } break; case 27: if (res_stat (A_DEX)) { msg_print("You feel less clumsy."); ident = TRUE; } break; case 28: if (res_stat (A_CON)) { msg_print("You feel your health returning!"); ident = TRUE; } break; case 29: ident = cure_blindness(); break; case 30: ident = cure_confusion(); break; case 31: ident = cure_poison(); break; #if 0 case 33: /* this is no longer useful, now that there is a 'G'ain magic spells command */ m_ptr = &py.misc; c_ptr = &class[m_ptr->pclass]; if (c_ptr->spell == MAGE) { calc_spells(A_INT); calc_mana(A_INT); } else if (c_ptr->spell == PRIEST) { calc_spells(A_WIS); calc_mana(A_WIS); } else { /* A warrior learns something about his equipment. -CJS- */ inven_type *w_ptr; vtype tmp_str; extern char *describe_use (); for (k = 22; k < INVEN_ARRAY_SIZE; k++) { w_ptr = &inventory[k]; if (w_ptr->tval != TV_NOTHING && enchanted (w_ptr)) { (void) sprintf (tmp_str, "There's something about what you are %s...", describe_use(k)); msg_print (tmp_str); add_inscribe(w_ptr, ID_MAGIK); ident = TRUE; } } } break; #endif case 34: if (py.misc.exp > 0) { int32 m, scale; msg_print("You feel your memories fade."); /* Lose between 1/5 and 2/5 of your experience */ m = py.misc.exp / 5; if (py.misc.exp > MAX_SHORT) { scale = MAX_LONG / py.misc.exp; m += (randint((int)scale) * py.misc.exp) / (scale * 5); } else m += randint((int)py.misc.exp) / 5; lose_exp(m); ident = TRUE; } break; case 35: f_ptr = &py.flags; (void) cure_poison(); if (f_ptr->food > 150) f_ptr->food = 150; f_ptr->paralysis = 4; msg_print("The potion makes you vomit!"); ident = TRUE; break; case 36: if (py.flags.invuln == 0) ident = TRUE; py.flags.invuln += randint(10) + 10; break; case 37: if (py.flags.hero == 0) ident = TRUE; py.flags.hero += randint(25) + 25; break; case 38: if (py.flags.shero == 0) ident = TRUE; py.flags.shero += randint(25) + 25; break; case 39: ident = remove_fear(); break; case 40: ident = restore_level(); break; case 41: f_ptr = &py.flags; if (f_ptr->resist_heat == 0) ident = TRUE; f_ptr->resist_heat += randint(10) + 10; break; case 42: f_ptr = &py.flags; if (f_ptr->resist_cold == 0) ident = TRUE; f_ptr->resist_cold += randint(10) + 10; break; case 43: if (py.flags.detect_inv == 0) ident = TRUE; detect_inv2(randint(12)+12); break; case 44: ident = slow_poison(); break; case 45: ident = cure_poison(); break; case 46: m_ptr = &py.misc; if (m_ptr->cmana < m_ptr->mana) { m_ptr->cmana = m_ptr->mana; ident = TRUE; msg_print("Your feel your head clear."); prt_cmana(); } break; case 47: f_ptr = &py.flags; if (f_ptr->tim_infra == 0) { msg_print("Your eyes begin to tingle."); ident = TRUE; } f_ptr->tim_infra += 100 + randint(100); break; default: msg_print ("Internal error in potion()"); break; } /* End of Potions. */ } if (ident) { if (!known1_p(i_ptr)) { m_ptr = &py.misc; /* round half-way case up */ m_ptr->exp += (i_ptr->level + (m_ptr->lev >> 1)) / m_ptr->lev; prt_experience(); identify(&item_val); i_ptr = &inventory[item_val]; } }
/* Potions for the quaffing -RAK- */ void quaff() { int32u i, l; int j, k, item_val; int ident; register inven_type *i_ptr; register struct misc *m_ptr; register struct flags *f_ptr; free_turn_flag = TRUE; if (inven_ctr == 0) msg_print("But you are not carrying anything."); else if (!find_range(TV_POTION1, TV_POTION2, &j, &k)) msg_print("You are not carrying any potions."); else if (get_item(&item_val, "Quaff which potion?", j, k, 0)) { i_ptr = &inventory[item_val]; i = i_ptr->flags; free_turn_flag = FALSE; ident = FALSE; if (i == 0) { msg_print ("You feel less thirsty."); ident = TRUE; } else while (i != 0) { j = bit_pos(&i) + 1; if (i_ptr->tval == TV_POTION2) j += 32; /* Potions */ switch(j) { case 1: if (inc_stat (A_STR)) { msg_print("Wow! What bulging muscles!"); ident = TRUE; } break; case 2: ident = TRUE; lose_str(); break; case 3: if (res_stat (A_STR)) { msg_print("You feel warm all over."); ident = TRUE; } break; case 4: if (inc_stat (A_INT)) { msg_print("Aren't you brilliant!"); ident = TRUE; } break; case 5: ident = TRUE; lose_int(); break; case 6: if (res_stat (A_INT)) { msg_print("You have a warm feeling."); ident = TRUE; } break; case 7: if (inc_stat (A_WIS)) { msg_print("You suddenly have a profound thought!"); ident = TRUE; } break; case 8: ident = TRUE; lose_wis(); break; case 9: if (res_stat (A_WIS)) { msg_print("You feel your wisdom returning."); ident = TRUE; } break; case 10: if (inc_stat (A_CHR)) { msg_print("Gee, ain't you cute!"); ident = TRUE; } break; case 11: ident = TRUE; lose_chr(); break; case 12: if (res_stat (A_CHR)) { msg_print("You feel your looks returning."); ident = TRUE; } break; case 13: ident = hp_player(damroll(2, 7)); if (py.flags.cut>0) { py.flags.cut-=10; if (py.flags.cut<0) py.flags.cut=0; ident = TRUE; msg_print("Your wounds heal."); } break; case 14: ident = hp_player(damroll(4, 7)); if (py.flags.cut>0) { py.flags.cut=(py.flags.cut/2)-50; if (py.flags.cut<0) py.flags.cut=0; ident = TRUE; msg_print("Your wounds heal."); } break; case 15: ident = hp_player(damroll(6, 7)); if (py.flags.cut>0) { py.flags.cut=0; ident = TRUE; msg_print("Your wounds heal."); } if (py.flags.stun>0) { if (py.flags.stun>50) { py.misc.ptohit+=20; py.misc.ptodam+=20; } else { py.misc.ptohit+=5; py.misc.ptodam+=5; } py.flags.stun=0; ident = TRUE; msg_print("Your head stops stinging."); } break; case 16: ident = hp_player(400); if (py.flags.stun>0) { if (py.flags.stun>50) { py.misc.ptohit+=20; py.misc.ptodam+=20; } else { py.misc.ptohit+=5; py.misc.ptodam+=5; } py.flags.stun=0; ident = TRUE; msg_print("Your head stops stinging."); } if (py.flags.cut>0) { py.flags.cut=0; ident = TRUE; msg_print("Your wounds heal."); } break; case 17: if (inc_stat (A_CON)) { msg_print("You feel tingly for a moment."); ident = TRUE; } break; case 18: m_ptr = &py.misc; if (m_ptr->exp < MAX_EXP) { l = (m_ptr->exp / 2) + 10; if (l > 100000L) l = 100000L; m_ptr->exp += l; msg_print("You feel more experienced."); prt_experience(); ident = TRUE; } break; case 19: f_ptr = &py.flags; if (!f_ptr->free_act) { /* paralysis must == 0, otherwise could not drink potion */ msg_print("You fall asleep."); f_ptr->paralysis += randint(4) + 4; ident = TRUE; } break; case 20: f_ptr = &py.flags; if (!py.flags.blindness_resist) { if (f_ptr->blind == 0) { msg_print("You are covered by a veil of darkness."); ident = TRUE; } f_ptr->blind += randint(100) + 100; } break; case 21: f_ptr = &py.flags; if (!f_ptr->confusion_resist) { if (f_ptr->confused == 0) { msg_print("Hey! This is good stuff! * Hick! *"); ident = TRUE; } f_ptr->confused += randint(20) + 12; } break; case 22: f_ptr = &py.flags; if (f_ptr->poisoned == 0) { msg_print("You feel very sick."); ident = TRUE; } if (!f_ptr->poison_resist) f_ptr->poisoned += randint(15) + 10; break; case 23: if (py.flags.fast == 0) ident = TRUE; if (py.flags.fast <= 0) { py.flags.fast += randint(25) + 15; } else py.flags.fast += randint(5); break; case 24: if (py.flags.slow == 0) ident = TRUE; py.flags.slow += randint(25) + 15; break; case 26: if (inc_stat (A_DEX)) { msg_print("You feel more limber!"); ident = TRUE; } break; case 27: if (res_stat (A_DEX)) { msg_print("You feel less clumsy."); ident = TRUE; } break; case 28: if (res_stat (A_CON)) { msg_print("You feel your health returning!"); ident = TRUE; } break; case 29: ident = cure_blindness(); break; case 30: ident = cure_confusion(); break; case 31: ident = cure_poison(); break; case 34: if (!py.flags.hold_life && py.misc.exp>0) { int32 m, scale; msg_print("You feel your memories fade."); m = py.misc.exp / 5; if (py.misc.exp > MAX_SHORT) { scale = MAX_LONG / py.misc.exp; m+=(randint((int)scale)*py.misc.exp)/(scale*5); } else m+=randint((int)py.misc.exp)/5; lose_exp(m); ident=TRUE; } else msg_print ("You feel you memories fade for a moment, but quickly return."); break; case 35: f_ptr = &py.flags; (void) cure_poison(); if (f_ptr->food > 150) f_ptr->food = 150; f_ptr->paralysis = 4; msg_print("The potion makes you vomit!"); ident = TRUE; break; case 37: if (py.flags.hero == 0) ident = TRUE; py.flags.hero += randint(25) + 25; break; case 38: if (py.flags.shero == 0) ident = TRUE; py.flags.shero += randint(25) + 25; break; case 39: ident = remove_fear(); break; case 40: ident = restore_level(); break; case 41: f_ptr = &py.flags; if (f_ptr->resist_heat == 0) ident = TRUE; f_ptr->resist_heat += randint(10) + 10; break; case 42: f_ptr = &py.flags; if (f_ptr->resist_cold == 0) ident = TRUE; f_ptr->resist_cold += randint(10) + 10; break; case 43: if (py.flags.detect_inv == 0) ident = TRUE; detect_inv2(randint(12)+12); break; case 44: ident = slow_poison(); break; case 45: ident = cure_poison(); break; case 46: m_ptr = &py.misc; if (m_ptr->cmana < m_ptr->mana) { m_ptr->cmana = m_ptr->mana; ident = TRUE; msg_print("Your feel your head clear."); prt_cmana(); } break; case 47: f_ptr = &py.flags; if (f_ptr->tim_infra == 0) { msg_print("Your eyes begin to tingle."); ident = TRUE; } f_ptr->tim_infra += 100 + randint(100); break; case 48: wizard_light(TRUE); if (!res_stat(A_WIS)) inc_stat(A_WIS); if (!res_stat(A_INT)) inc_stat(A_INT); msg_print("You feel more enlightened!"); identify_pack(); ident=TRUE; break; case 49: msg_print("Massive explosions rupture your body!"); take_hit(damroll(50,20),"a potion of Detonation"); cut_player(5000); stun_player(75); ident=TRUE; break; case 50: msg_print("A feeling of Death flows through your body."); take_hit(5000,"a potion of Death"); ident=TRUE; break; case 51: if (restore_level() | res_stat(A_STR) | res_stat(A_CON) | res_stat(A_DEX) | res_stat(A_WIS) | res_stat(A_INT) | res_stat(A_CHR) | hp_player(5000) | cure_poison() | cure_blindness() | cure_confusion() | (py.flags.stun>0) | (py.flags.cut>0) | (py.flags.image>0) | remove_fear()) { ident=TRUE; py.flags.cut=0; py.flags.image=0; if (py.flags.stun>0) { if (py.flags.stun>50) { py.misc.ptohit+=20; py.misc.ptodam+=20; } else { py.misc.ptohit+=5; py.misc.ptodam+=5; } py.flags.stun=0; } } break; case 52: if (inc_stat(A_DEX) | inc_stat(A_WIS) | inc_stat(A_INT) | inc_stat(A_STR) | inc_stat(A_CHR) | inc_stat(A_CON)) { ident=TRUE; msg_print("You feel power flow through your body!"); } break; case 53: take_hit(damroll(10,10),"a potion of Ruination"); ruin_stat(A_DEX); ruin_stat(A_WIS); ruin_stat(A_CON); ruin_stat(A_STR); ruin_stat(A_CHR); ruin_stat(A_INT); ident=TRUE; msg_print("Your nerves and muscles feel weak and lifeless"); break; case 54: wizard_light(TRUE); msg_print("An image of your surroundings forms in your mind"); ident = TRUE; break; case 55: msg_print("You feel you know yourself a little better..."); self_knowledge(); ident = TRUE; break; case 56: /* *Healing* */ ident = hp_player(1200); if (py.flags.stun>0) { if (py.flags.stun>50) { py.misc.ptohit+=20; py.misc.ptodam+=20; } else { py.misc.ptohit+=5; py.misc.ptodam+=5; } py.flags.stun=0; ident = TRUE; msg_print("Your head stops stinging."); } if (py.flags.cut>0) { py.flags.cut=0; ident = TRUE; msg_print("Your wounds heal."); } if (cure_blindness()) ident = TRUE; if (cure_confusion()) ident = TRUE; if (cure_poison()) ident = TRUE; break; default: if (1) { char tmp_str[100]; msg_print ("Internal error in potion()"); sprintf(tmp_str, "Number %d...", j); msg_print (tmp_str); } break; } /* End of Potions. */ } if (ident) { if (!known1_p(i_ptr)) { m_ptr = &py.misc; /* round half-way case up */ m_ptr->exp += (i_ptr->level + (m_ptr->lev >> 1)) / m_ptr->lev; prt_experience(); identify(&item_val); i_ptr = &inventory[item_val]; } }