void loadTestMission(char *filename) { game.currentMission = loadMissionMeta(filename); initBattle(); loadMission(filename); }
void HelloWorld::resetTest() { if(_testTimes < _allTestTimes) { _testTimes ++; initBattle(); } else { showResults(); } }
static void startChallengeMission(void) { initBattle(); loadMission(game.currentMission->filename); }