bool DisplayManager::init(Bone *_bone) { bool ret = false; do { m_pBone = _bone; initDisplayList(_bone->getBoneData()); ret = true; } while (0); return ret; }
bool CCDisplayManager::init(CCBone *bone) { bool ret = false; do { m_pBone = bone; initDisplayList(bone->getBoneData()); ret = true; } while (0); return ret; }