Client::Client(const Options &options): mOptions(options), mGame(0), mCurrentDialog(0), mQuitDialog(0), mDesktop(0), mSetupButton(0), mState(STATE_CHOOSE_SERVER), mOldState(STATE_START), mStateAfterOkDialog(mState), mIcon(0), mLogicCounterId(0), mSecondsCounterId(0), mLimitFps(false) { assert(!mInstance); mInstance = this; logger = new Logger; // Set default values for configuration files branding.setDefaultValues(getBrandingDefaults()); paths.setDefaultValues(getPathsDefaults()); config.setDefaultValues(getConfigDefaults()); // Load branding information if (!options.brandingPath.empty()) { branding.init(options.brandingPath); } initRootDir(); initHomeDir(); initConfiguration(); chatLogger = new ChatLogger; if (options.chatLogDir.empty()) chatLogger->setLogDir(mLocalDataDir + std::string("/logs/")); else chatLogger->setLogDir(options.chatLogDir); // Configure logger logger->setLogFile(mLocalDataDir + std::string("/mana.log")); logger->setLogToStandardOut(config.getBoolValue("logToStandardOut")); // Log the mana version logger->log("Mana %s", FULL_VERSION); initScreenshotDir(); // Initialize SDL logger->log("Initializing SDL..."); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { logger->error(strprintf("Could not initialize SDL: %s", SDL_GetError())); } atexit(SDL_Quit); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_WM_SetCaption(branding.getValue("appName", "Mana").c_str(), NULL); ResourceManager *resman = ResourceManager::getInstance(); if (!resman->setWriteDir(mLocalDataDir)) { logger->error(strprintf("%s couldn't be set as home directory! " "Exiting.", mLocalDataDir.c_str())); } Image::SDLsetEnableAlphaCache(config.getValue("alphaCache", true)); #if defined __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { fprintf(stderr, "Can't find Resources directory\n"); } CFRelease(resourcesURL); strncat(path, "/data", PATH_MAX - 1); resman->addToSearchPath(path, false); mPackageDir = path; #else resman->addToSearchPath(PKG_DATADIR "data", false); mPackageDir = PKG_DATADIR "data"; #endif resman->addToSearchPath("data", false); // Add branding/data to PhysFS search path if (!options.brandingPath.empty()) { std::string path = options.brandingPath; // Strip blah.mana from the path #ifdef _WIN32 int loc1 = path.find_last_of('/'); int loc2 = path.find_last_of('\\'); int loc = std::max(loc1, loc2); #else int loc = path.find_last_of('/'); #endif if (loc > 0) resman->addToSearchPath(path.substr(0, loc + 1) + "data", false); } // Add the main data directories to our PhysicsFS search path if (!options.dataPath.empty()) resman->addToSearchPath(options.dataPath, false); // Add the local data directory to PhysicsFS search path resman->addToSearchPath(mLocalDataDir, false); std::string iconFile = branding.getValue("appIcon", "icons/mana"); #ifdef _WIN32 iconFile += ".ico"; #else iconFile += ".png"; #endif iconFile = resman->getPath(iconFile); logger->log("Loading icon from file: %s", iconFile.c_str()); #ifdef _WIN32 static SDL_SysWMinfo pInfo; SDL_GetWMInfo(&pInfo); // Attempt to load icon from .ico file HICON icon = (HICON) LoadImage(NULL, iconFile.c_str(), IMAGE_ICON, 64, 64, LR_LOADFROMFILE); // If it's failing, we load the default resource file. if (!icon) icon = LoadIcon(GetModuleHandle(NULL), "A"); if (icon) SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); #else mIcon = IMG_Load(iconFile.c_str()); if (mIcon) { SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); SDL_WM_SetIcon(mIcon, NULL); } #endif bool useOpenGL = !mOptions.noOpenGL && (config.getValue("opengl", 1) == 1); // Set up the transparency option for low CPU when not using OpenGL. if (!useOpenGL && (config.getValue("disableTransparency", 0) == 1)) Image::SDLdisableTransparency(); #ifdef USE_OPENGL // Setup image loading for the right image format Image::setLoadAsOpenGL(useOpenGL); // Create the graphics context graphics = useOpenGL ? new OpenGLGraphics : new Graphics; #else // Create the graphics context graphics = new Graphics; #endif const int width = config.getIntValue("screenwidth"); const int height = config.getIntValue("screenheight"); const int bpp = 0; const bool fullscreen = config.getBoolValue("screen"); const bool hwaccel = config.getBoolValue("hwaccel"); // Try to set the desired video mode if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel)) { logger->error(strprintf("Couldn't set %dx%dx%d video mode: %s", width, height, bpp, SDL_GetError())); } // Initialize for drawing graphics->_beginDraw(); Theme::prepareThemePath(); // Initialize the item and emote shortcuts. itemShortcut = new ItemShortcut; emoteShortcut = new EmoteShortcut; gui = new Gui(graphics); // Initialize sound engine try { if (config.getBoolValue("sound")) sound.init(); sound.setSfxVolume(config.getIntValue("sfxVolume")); sound.setNotificationsVolume(config.getIntValue("notificationsVolume")); sound.setMusicVolume(config.getIntValue("musicVolume")); } catch (const char *err) { mState = STATE_ERROR; errorMessage = err; logger->log("Warning: %s", err); } // Initialize keyboard keyboard.init(); // Initialise player relations player_relations.init(); userPalette = new UserPalette; setupWindow = new Setup; sound.playMusic(branding.getStringValue("loginMusic")); // Initialize default server mCurrentServer.hostname = options.serverName; mCurrentServer.port = options.serverPort; loginData.username = options.username; loginData.password = options.password; loginData.remember = config.getBoolValue("remember"); loginData.registerLogin = false; if (mCurrentServer.hostname.empty()) mCurrentServer.hostname = branding.getValue("defaultServer","").c_str(); if (mCurrentServer.port == 0) { mCurrentServer.port = (short) branding.getValue("defaultPort", DEFAULT_PORT); mCurrentServer.type = ServerInfo::parseType( branding.getValue("defaultServerType", "tmwathena")); } if (chatLogger) chatLogger->setServerName(mCurrentServer.hostname); if (loginData.username.empty() && loginData.remember) loginData.username = config.getStringValue("username"); if (mState != STATE_ERROR) mState = STATE_CHOOSE_SERVER; // Initialize logic and seconds counters tick_time = 0; mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, NULL); mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL); // Initialize frame limiting SDL_initFramerate(&mFpsManager); listen(Event::ConfigChannel); //TODO: fix having to fake a option changed event Event fakeevent(Event::ConfigOptionChanged); fakeevent.setString("option", "fpslimit"); event(Event::ConfigChannel, fakeevent); // Initialize PlayerInfo PlayerInfo::init(); }
Path::Path() { initHomeDir(); initPrefixDir(); initVleHomeDirectory(); }