Esempio n. 1
0
void CombatWindow::initUI()
{
#ifdef DEBUGCOMBAT
	printf("CombatWindow::initUI: starting...\n");
#endif
	QVBoxLayout* layout = new QVBoxLayout(this);
	layout->setAutoAdd(true);
	m_tab = new QTabWidget(this);

	m_widget_offense = initOffenseWidget();
	m_tab->addTab(m_widget_offense, "&Offense");

	m_widget_defense = initDefenseWidget();
	m_tab->addTab(m_widget_defense, "&Defense");

	m_widget_mob = initMobWidget();
	m_tab->addTab(m_widget_mob, "&Mobs");

	updateOffense();
	updateDefense();
	updateMob();

#ifdef DEBUGCOMBAT
	printf("CombatWindow::initUI: finished...\n");
#endif
}
Esempio n. 2
0
void CombatWindow::initUI()
{
#ifdef DEBUGCOMBAT
	seqDebug("CombatWindow::initUI: starting...");
#endif

	m_tab = new QTabWidget();

	m_offenseTab = initOffenseWidget();
	m_tab->addTab(m_offenseTab, "&Offense");

	m_defenseTab = initDefenseWidget();
	m_tab->addTab(m_defenseTab, "&Defense");

	m_mobTab = initMobWidget();
	m_tab->addTab(m_mobTab, "&Mobs");

	//m_menuBar = new QMenuBar(this);
	//m_clearMenu = new Q3PopupMenu(this);
	//m_clearMenu->insertItem("Clear Offense Stats", this, SLOT(clearOffense()));
	//m_clearMenu->insertItem("Clear Mob Stats", this, SLOT(clearMob()));
	//m_menuBar->insertItem("&Clear", m_clearMenu);

	//QPushButton* m_clearButton = new QPushButton("Clear");
	//connect(m_clearButton, SIGNAL(clicked()), this, SLOT(clearOffense()));
	//connect(m_clearButton, SIGNAL(clicked()), this, SLOT(clearMob()));

	//QVBoxLayout* mainLayout = new QVBoxLayout();
	//mainLayout->addWidget(m_tab);
	//mainLayout->addWidget(m_clearButton);

	updateOffense();
	updateDefense();
	updateMob();

	//QWidget* layoutWidget = new QWidget();
	//layoutWidget->setLayout(mainLayout);
	//setWidget(layoutWidget);
	setWidget(m_tab);

#ifdef DEBUGCOMBAT
	seqDebug("CombatWindow::initUI: finished...");
#endif
}
Esempio n. 3
0
void CombatWindow::initUI()
{
#ifdef DEBUGCOMBAT
	seqDebug("CombatWindow::initUI: starting...");
#endif
	QVBoxLayout* layout = new QVBoxLayout(boxLayout());

	m_menu_bar = new QMenuBar(this);
	layout->addWidget(m_menu_bar);

	m_tab = new QTabWidget(this);
	layout->addWidget(m_tab);

	m_widget_offense = initOffenseWidget();
	m_tab->addTab(m_widget_offense, "&Offense");

	m_widget_defense = initDefenseWidget();
	m_tab->addTab(m_widget_defense, "&Defense");

	m_widget_mob = initMobWidget();
	m_tab->addTab(m_widget_mob, "&Mobs");

	m_clear_menu = new QPopupMenu(this);
	m_clear_menu->insertItem("Clear Offense Stats", this, SLOT(clearOffense()));
	m_clear_menu->insertItem("Clear Mob Stats", this, SLOT(clearMob()));

	m_menu_bar->insertItem("&Clear", m_clear_menu);

	updateOffense();
	updateDefense();
	updateMob();

#ifdef DEBUGCOMBAT
	seqDebug("CombatWindow::initUI: finished...");
#endif
}