Map::Map(DBItem item, BackgroundLayer *bgLayer, MapLayer *mapLayer, FoWLayer *fowLayer, DrawingLayer *drawingLayer, bool isMj) : DBItem(), ui(new Ui::Map) { ui->setupUi(this); QHash<QString, QVariant> itemHashMap = item.getHashMap(); columnsValues_ = item.getHashMap(); int id = itemHashMap.value("id").toInt(); QString windowtitle = itemHashMap.value("windowtitle").toString(); int sceneHeight = itemHashMap.value("sceneheight").toInt(); int sceneWidth = itemHashMap.value("scenewidth").toInt(); bool isImage = itemHashMap.value("isimage").toBool(); id_ = id; setWindowTitle(windowtitle); initRole(isMj); m_Layers = new Layers(bgLayer, mapLayer, fowLayer, drawingLayer); initScene(sceneWidth, sceneHeight); initLayers(false); initDisplay(); initTooltip(); m_IsImage = isImage; if(isImage){ initAsImage(); } }
void freeKick10::execute() { QList<int> activeAgents=wm->kn->ActiveAgents(); // if(!rolesIsInit) initRole(); for(int i=0;i<activeAgents.size();i++) setTactics(activeAgents.at(i)); tAttackerMid->isKicker(Vector2D(Field::MaxX*0.7,-sign(wm->ball.pos.loc.y)*0.7*Field::MaxY)); tAttackerMid->setFreeKickType(kickType::FreeKick10); setPositions(activeAgents); if(state > 3) activeAgents.removeOne(tAttackerMid->getID()); if( state == 2) counter++; // wm->ourRobot[tAttackerLeft->getID()].Status = AgentStatus::RecievingPass; // activeAgents.removeOne(tAttackerLeft->getID()); // wm->ourRobot[tAttackerRight->getID()].Status = AgentStatus::RecievingPass; // activeAgents.removeOne(tAttackerRight->getID()); while(activeAgents.size() > 0) { wm->ourRobot[activeAgents.takeFirst()].Status = AgentStatus::Idle; } }
void freeKick5::execute() { QList<int> activeAgents=wm->kn->ActiveAgents(); // if(!rolesIsInit) initRole(); for(int i=0;i<activeAgents.size();i++) setTactics(activeAgents.at(i)); setPositions(); int recieverID = tDefenderLeft->getID(); target = Vector2D(wm->ball.pos.loc.x-2000,-wm->ball.pos.loc.y); tAttackerMid->isKicker(target); tAttackerMid->setFreeKickType(kickType::FreeKick5); if(state > 1) { activeAgents.removeOne(tAttackerMid->getID()); if(wm->cmgs.ourIndirectKick()) { wm->ourRobot[recieverID].Status = AgentStatus::RecievingPass; activeAgents.removeOne(recieverID); } tAttackerMid->youHavePermissionForKick(-1); } while(activeAgents.size() > 0) { wm->ourRobot[activeAgents.takeFirst()].Status = AgentStatus::Idle; } }
void freeKick47::execute() { QList<int> activeAgents=wm->kn->ActiveAgents(); // if(!rolesIsInit) initRole(); if( state > 3) initRolesB(AttackerRight,DefenderLeft); for(int i=0;i<activeAgents.size();i++) setTactics(activeAgents.at(i)); tAttackerMid->isKicker(Vector2D(0.3*Field::MaxX, -sign(wm->ball.pos.loc.y)*(0.6)*Field::MaxY)); tAttackerMid->setFreeKickType(kickType::FreeKick47); setPositions(activeAgents); if(state > 3) activeAgents.removeOne(tAttackerMid->getID()); while(activeAgents.size() > 0) { wm->ourRobot[activeAgents.takeFirst()].Status = AgentStatus::Idle; } }
// on "init" you need to initialize your instance bool GameFatherLayer::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); initMap(); initUI(); initRole(); initComponents(); return true; }
void PlayKickoffOur::execute() { QList<int> activeAgents=wm->kn->ActiveAgents(); initRole(); for(int i=0;i<activeAgents.size();i++) setTactics(activeAgents.at(i)); setPositions(); if( wm->cmgs.canKickBall() ) wm->ourRobot[tAttackerMid->getID()].Status = AgentStatus::Kicking; }
void freeKick7::execute() { QList<int> activeAgents=wm->kn->ActiveAgents(); // if(!rolesIsInit) initRole(); if( state == 2) initRolesB(AttackerLeft,DefenderLeft); for(int i=0;i<activeAgents.size();i++) setTactics(activeAgents.at(i)); setPositions(activeAgents); int recieverID; tAttackerMid->isKicker(Vector2D(0.3*Field::MaxX, -sign(wm->ball.pos.loc.y)*(0.6)*Field::MaxY)); tAttackerMid->setFreeKickType(kickType::FreeKick7); if(state > 1) { recieverID = tAttackerLeft->getID(); activeAgents.removeOne(tAttackerMid->getID()); if(wm->cmgs.ourIndirectKick()) { wm->ourRobot[recieverID].Status = AgentStatus::RecievingPass; activeAgents.removeOne(recieverID); } } else { if( state == 1) activeAgents.removeOne(tAttackerMid->getID()); recieverID = tDefenderLeft->getID(); wm->ourRobot[recieverID].Status = AgentStatus::RecievingPass; activeAgents.removeOne(recieverID); } while(activeAgents.size() > 0) { wm->ourRobot[activeAgents.takeFirst()].Status = AgentStatus::Idle; } }
void PlayPenaltyOpp::execute() { QList<int> activeAgents=wm->kn->ActiveAgents(); initRole(); for(int i=0;i<activeAgents.size();i++) { wm->ourRobot[activeAgents.at(i)].Status = AgentStatus::Idle; } while( !activeAgents.isEmpty() ) { int index = activeAgents.takeFirst(); setTactics(index); } setPositions(); }
void GameLayer::extraInit() { initRole(); initGround(); initCollisions(); setRoleState(ROLE_STATE_JUMP_DOWN); setTouchEnabled(false); BBButton *button = BBButton::create(CCSizeMake(200, 60), this, bbButtonFunI_selector(GameLayer::restart), NULL, NULL, NULL, NULL, "Play Again"); button->mLabel->setFontSize(30); button->setPosition(CCPoint(getContentSize().width - button->getContentSize().width, getContentSize().height - button->getContentSize().height)); button->mDependedTarget = this; this->addChild(button, 10); setScore(0); beginCountdown(3); }
MainWindow::MainWindow(User *user, QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); setStyleSheet(StyleSheet::s_StyleSheet); // Sets Null pointer for later deletion if m_Server and/or m_Client are not used m_Server = NULL; m_Client = NULL; m_User = user; initConnects(); initRole(); initLogger(); m_NotificationStacker.setParent(this); // TODO full screen button -> showFullScreen(); }
void PlayStop::execute() { wm->passPoints.clear(); wm->debug_pos.clear(); QList<int> activeAgents=wm->kn->ActiveAgents(); for(int i=0;i<activeAgents.size();i++) { wm->ourRobot[activeAgents.at(i)].Status = AgentStatus::Idle; } initRole(); while (activeAgents.size() >0) { setTactics(activeAgents.takeFirst()); } setPositions(); }
void freeKickDirect::execute() { QList<int> activeAgents=wm->kn->ActiveAgents(); // if(!rolesIsInit) initRole(); for(int i=0; i<activeAgents.size(); i++) setTactics(activeAgents.at(i)); setPositions(); target = Field::oppGoalCenter; tAttackerMid->isKicker(target); tAttackerMid->setFreeKickType(kickType::Shoot); tAttackerMid->youHavePermissionForKick(-1); activeAgents.removeOne(tAttackerMid->getID()); while(activeAgents.size() > 0) { wm->ourRobot[activeAgents.takeFirst()].Status = AgentStatus::Idle; } }
Map::Map(bool isImage, QString mapName, QString bgFilename, int bgWidth, int bgHeight , TokenItem *tokenItem, int tileStep, bool isMj, QWidget *parent) : QWidget(parent), DBItem(), ui(new Ui::Map) { ui->setupUi(this); this->setWindowTitle(mapName); initRole(isMj); QPixmap bgPixmap = createBgPixmap(bgFilename, bgWidth, bgHeight, tileStep); m_Layers = new Layers(bgPixmap, 2, 2, Qt::black, tileStep, tokenItem, isMj); initScene(tileStep); initLayers(); initDisplay(); initTooltip(); m_IsImage = isImage; if(isImage){ initAsImage(); } }