int main() { rt = new RayTracer(512,512); #if RENDER_SCENE == 1 initScene1(); initLights1(); rt->Render("scene1.ppm"); #else initScene2(); initLights2(); rt->Render("scene2.ppm"); #endif delete rt; return 0; }
/** * initialise scenes */ void initScenes(){ initSceneBeginning(); initScene0(); initScene1(); }