void LLAudioEngine::enableWind(bool enable) { if (enable && (!mEnableWind)) { mEnableWind = initWind(); } else if (mEnableWind && (!enable)) { mEnableWind = false; cleanupWind(); } }
void LLAudioEngine::enableWind(BOOL enable) { if (enable && (!mEnableWind)) { initWind(); mEnableWind = enable; } else if (mEnableWind && (!enable)) { mEnableWind = enable; cleanupWind(); } }
void LLAudioEngine::enableWind(bool enable) { // disable wind /ez if (enable && (!mEnableWind) && (!mWindMuted)) { mEnableWind = initWind(); } else if (mEnableWind && (!enable || mWindMuted)) { mEnableWind = false; cleanupWind(); } }
void LLAudioEngine::enableWind(bool enable) { enable = enable & !mWindMuted; // disable wind /ez if (enable && (!mEnableWind)) { initWind(); mEnableWind = enable; } else if (mEnableWind && (!enable)) { mEnableWind = enable; cleanupWind(); } }
void LLAudioEngine::enableWind(bool enable) { if (enable && (!mEnableWind)) { mEnableWind = initWind(); if (mEnableWind) { llinfos << "Wind audio enabled." << llendl; } } else if (mEnableWind && (!enable)) { mEnableWind = false; cleanupWind(); llinfos << "Wind audio disabled." << llendl; } }