void LLAudioEngine::enableWind(bool enable)
{
	if (enable && (!mEnableWind))
	{
		mEnableWind = initWind();
	}
	else if (mEnableWind && (!enable))
	{
		mEnableWind = false;
		cleanupWind();
	}
}
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void LLAudioEngine::enableWind(BOOL enable)
{
	if (enable && (!mEnableWind))
	{
		initWind();
		mEnableWind = enable;
	}
	else if (mEnableWind && (!enable))
	{
		mEnableWind = enable;
		cleanupWind();
	}
}
void LLAudioEngine::enableWind(bool enable)
{
	// disable wind /ez
	if (enable && (!mEnableWind) && (!mWindMuted))
	{
		mEnableWind = initWind();
	}
	else if (mEnableWind && (!enable || mWindMuted))
	{
		mEnableWind = false;
		cleanupWind();
	}
}
Esempio n. 4
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void LLAudioEngine::enableWind(bool enable)
{
	enable = enable & !mWindMuted; // disable wind /ez
	if (enable && (!mEnableWind))
	{
		initWind();
		mEnableWind = enable;
	}
	else if (mEnableWind && (!enable))
	{
		mEnableWind = enable;
		cleanupWind();
	}
}
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void LLAudioEngine::enableWind(bool enable)
{
	if (enable && (!mEnableWind))
	{
		mEnableWind = initWind();
		if (mEnableWind)
		{
			llinfos << "Wind audio enabled." << llendl;
		}
	}
	else if (mEnableWind && (!enable))
	{
		mEnableWind = false;
		cleanupWind();
		llinfos << "Wind audio disabled." << llendl;
	}
}