Esempio n. 1
0
int rtapi_app_main(void)
{
    int n, numchan, max_depth, retval;
    fifo_t tmp_fifo[MAX_SAMPLERS];

    /* validate config info */
    for ( n = 0 ; n < MAX_SAMPLERS ; n++ ) {
	if (( cfg[n] == NULL ) || ( *cfg == '\0' ) || ( depth[n] <= 0 )) {
	    break;
	}
	tmp_fifo[n].num_pins = parse_types(&(tmp_fifo[n]), cfg[n]);
	if ( tmp_fifo[n].num_pins == 0 ) {
	    rtapi_print_msg(RTAPI_MSG_ERR,
		"SAMPLER: ERROR: bad config string '%s'\n", cfg[n]);
	    return -EINVAL;
	}
	/* allow one extra "slot" for the sample number */
	max_depth = MAX_SHMEM / (sizeof(shmem_data_t) * (tmp_fifo[n].num_pins + 1));
	if ( depth[n] > max_depth ) {
	    rtapi_print_msg(RTAPI_MSG_ERR,
		"SAMPLER: ERROR: depth too large, max is %d\n", max_depth);
	    return -ENOMEM;
	}
	tmp_fifo[n].depth = depth[n];
    }
    if ( n == 0 ) {
	rtapi_print_msg(RTAPI_MSG_ERR,
	    "SAMPLER: ERROR: no channels specified\n");
	return -EINVAL;
    }
    numchan = n;
    /* clear shmem IDs */
    for ( n = 0 ; n < MAX_SAMPLERS ; n++ ) {
	shmem_id[n] = -1;
    }

    /* have good config info, connect to the HAL */
    comp_id = hal_init("sampler");
    if (comp_id < 0) {
	rtapi_print_msg(RTAPI_MSG_ERR, "SAMPLER: ERROR: hal_init() failed\n");
	return -EINVAL;
    }

    /* create the samplers - allocate memory, export pins, etc. */
    for (n = 0; n < numchan; n++) {
	retval = init_sampler(n, &(tmp_fifo[n]));
	if (retval != 0) {
	    rtapi_print_msg(RTAPI_MSG_ERR,
		"SAMPLER: ERROR: sampler %d init failed\n", n);
	    hal_exit(comp_id);
	    return retval;
	}
    }
    rtapi_print_msg(RTAPI_MSG_INFO,
	"SAMPLER: installed %d data samplers\n", numchan);
    hal_ready(comp_id);
    return 0;
}
//----------------------------------------------------------------------------------------------//
//					Jedna du¿a funkcja, która za³atwia jak najwiêcej							//
//----------------------------------------------------------------------------------------------//
DX11_INIT_RESULT DX11_interfaces_container::init_DX11(
							int width, int height, HWND window, bool fullscreen,
							const std::wstring& pix_shader_file, const std::string& pix_shader_name,
							const std::wstring& vert_shader_file, const std::string& vert_shader_name,
							bool single_thread )
{
	DX11_INIT_RESULT result;

	set_window_resolution( width, height );
	_swap_chain_desc.OutputWindow = window;

	result = init_devices( window, fullscreen, single_thread );	// Funkcja sama sprz¹ta po sobie
	if ( result != DX11_INIT_OK )
		return result;

	result = init_z_buffer_and_render_target();		// Funkcja sama sprz¹ta po sobie
	if ( result != DX11_INIT_OK )
		return result;

	result = init_viewport();		// Funkcja nie sprz¹ta, bo byæ mo¿e nie ma czego, je¿eli siê nie uda³o.
	if ( result != DX11_INIT_OK )
	{
		release_DirectX();	// Sprz¹tamy na wszelki wypadek, ale w gruncie rzeczy najprawdopodobniej nie ma czego.
		return result;
	}

	result = init_vertex_shader( vert_shader_file, vert_shader_name );
	if ( result != DX11_INIT_OK )
	{
		release_DirectX();	// Byæ mo¿e nie by³o pliku, ale i tak nic z tym nie zrobimy wiêc sprz¹tamy.
		return result;
	}

	result = init_pixel_shader( pix_shader_file, pix_shader_name );
	if ( result != DX11_INIT_OK )
	{
		release_DirectX();	// Byæ mo¿e nie by³o pliku, ale i tak nic z tym nie zrobimy wiêc sprz¹tamy.
		return result;
	}

	result = init_sampler();
	if ( result != DX11_INIT_OK )
	{
		release_DirectX();	// Jak tu coœ siê nie uda³o, to znaczy, ¿e deskryptor by³ niepoprawny.
		return result;
	}

	return DX11_INIT_OK;
}
Esempio n. 3
0
double fcyc2_full(test_funct f, int param1, int param2, int clear_cache,
		 int k, double epsilon, int maxsamples, int compensate) 
{
  double result;
  init_sampler(k, maxsamples);
  if (compensate) {
    do {
      double cyc;
      if (clear_cache)
	clear();
      f(param1, param2);   /* warm cache */
      start_comp_counter();
      f(param1, param2);
      cyc = get_comp_counter();
      add_sample(cyc, k);
    } while (!has_converged(k, epsilon, maxsamples) && samplecount < maxsamples);
  } else {
    do {
      double cyc;
      if (clear_cache)
	clear();
      f(param1, param2); /* warm cache */
      start_counter();
      f(param1, param2);
      cyc = get_counter();
      add_sample(cyc, k);
    } while (!has_converged(k, epsilon, maxsamples) && samplecount < maxsamples);
  }
#ifdef DEBUG
  {
    int i;
    printf(" %d smallest values: [", k);
    for (i = 0; i < k; i++)
      printf("%.0f%s", values[i], i==k-1 ? "]\n" : ", ");
  }
#endif
  result = values[0];
#if !KEEP_VALS
  free(values); 
  values = NULL;
#endif
  return result;  
}
Esempio n. 4
0
double fcyc(test_funct f, long int *params)
{
    double result;
    init_sampler();
    if (compensate) {
	do {
	    double cyc;
	    if (clear_cache)
		clear();
	    start_counter();
	    f(params);
	    cyc = get_counter();
	    if (cyc > 0.0)
		add_sample(cyc);
	} while (!has_converged() && samplecount < maxsamples);
    } else {
	do {
	    double cyc;
	    if (clear_cache)
		clear();
	    start_counter();
	    f(params);
	    cyc = get_counter();
	    if (cyc > 0.0)
		add_sample(cyc);
	} while (!has_converged() && samplecount < maxsamples);
    }
#ifdef DEBUG
    {
	long int i;
	printf(" %ld smallest values: [", kbest);
	for (i = 0; i < kbest; i++)
	    printf("%.0f%s", values[i], i==kbest-1 ? "]\n" : ", ");
    }
#endif
    result = values[0];
#if !KEEP_VALS
    free(values); 
    values = NULL;
#endif
    return result;  
}
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "Separate Image Sampler";
    const bool depthPresent = true;

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_uniform_buffer(info);
    init_renderpass(info, depthPresent);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, depthPresent);
    init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true);

    /* VULKAN_KEY_START */

    // Sample from a green texture to easily see that we've pulled correct texel
    // value

    // Create our separate image
    struct texture_object texObj;
    const char *textureName = "green.ppm";
    init_image(info, texObj, textureName);

    info.textures.push_back(texObj);

    info.texture_data.image_info.sampler = 0;
    info.texture_data.image_info.imageView = info.textures[0].view;
    info.texture_data.image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

    // Create our separate sampler
    VkSampler separateSampler = {};
    init_sampler(info, separateSampler);

    VkDescriptorImageInfo samplerInfo = {};
    samplerInfo.sampler = separateSampler;

    // Set up one descriptor set
    static const unsigned descriptor_set_count = 1;
    static const unsigned resource_count = 3;
    static const unsigned resource_type_count = 3;

    // Create binding and layout for the following, matching contents of shader
    //   binding 0 = uniform buffer (MVP)
    //   binding 1 = texture2D
    //   binding 2 = sampler

    VkDescriptorSetLayoutBinding resource_binding[resource_count] = {};
    resource_binding[0].binding = 0;
    resource_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    resource_binding[0].descriptorCount = 1;
    resource_binding[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    resource_binding[0].pImmutableSamplers = NULL;
    resource_binding[1].binding = 1;
    resource_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    resource_binding[1].descriptorCount = 1;
    resource_binding[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
    resource_binding[1].pImmutableSamplers = NULL;
    resource_binding[2].binding = 2;
    resource_binding[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    resource_binding[2].descriptorCount = 1;
    resource_binding[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
    resource_binding[2].pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo resource_layout_info[1] = {};
    resource_layout_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    resource_layout_info[0].pNext = NULL;
    resource_layout_info[0].bindingCount = resource_count;
    resource_layout_info[0].pBindings = resource_binding;

    VkDescriptorSetLayout descriptor_layouts[1] = {};
    res = vkCreateDescriptorSetLayout(info.device, resource_layout_info, NULL, &descriptor_layouts[0]);

    assert(res == VK_SUCCESS);

    // Create pipeline layout
    VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo[1] = {};
    pipelineLayoutCreateInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipelineLayoutCreateInfo[0].pNext = NULL;
    pipelineLayoutCreateInfo[0].pushConstantRangeCount = 0;
    pipelineLayoutCreateInfo[0].pPushConstantRanges = NULL;
    pipelineLayoutCreateInfo[0].setLayoutCount = descriptor_set_count;
    pipelineLayoutCreateInfo[0].pSetLayouts = descriptor_layouts;
    res = vkCreatePipelineLayout(info.device, pipelineLayoutCreateInfo, NULL, &info.pipeline_layout);
    assert(res == VK_SUCCESS);

    // Create a single pool to contain data for our descriptor set
    VkDescriptorPoolSize pool_sizes[resource_type_count] = {};
    pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    pool_sizes[0].descriptorCount = 1;
    pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    pool_sizes[1].descriptorCount = 1;
    pool_sizes[2].type = VK_DESCRIPTOR_TYPE_SAMPLER;
    pool_sizes[2].descriptorCount = 1;

    VkDescriptorPoolCreateInfo pool_info[1] = {};
    pool_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    pool_info[0].pNext = NULL;
    pool_info[0].maxSets = descriptor_set_count;
    pool_info[0].poolSizeCount = resource_type_count;
    pool_info[0].pPoolSizes = pool_sizes;

    VkDescriptorPool descriptor_pool[1] = {};
    res = vkCreateDescriptorPool(info.device, pool_info, NULL, descriptor_pool);
    assert(res == VK_SUCCESS);

    VkDescriptorSetAllocateInfo alloc_info[1];
    alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info[0].pNext = NULL;
    alloc_info[0].descriptorPool = descriptor_pool[0];
    alloc_info[0].descriptorSetCount = descriptor_set_count;
    alloc_info[0].pSetLayouts = descriptor_layouts;

    // Populate descriptor sets
    VkDescriptorSet descriptor_sets[descriptor_set_count] = {};
    res = vkAllocateDescriptorSets(info.device, alloc_info, descriptor_sets);
    assert(res == VK_SUCCESS);

    VkWriteDescriptorSet descriptor_writes[resource_count];

    // Populate with info about our uniform buffer for MVP
    descriptor_writes[0] = {};
    descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[0].pNext = NULL;
    descriptor_writes[0].dstSet = descriptor_sets[0];
    descriptor_writes[0].descriptorCount = 1;
    descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    descriptor_writes[0].pBufferInfo = &info.uniform_data.buffer_info;  // populated by init_uniform_buffer()
    descriptor_writes[0].dstArrayElement = 0;
    descriptor_writes[0].dstBinding = 0;

    // Populate with info about our image
    descriptor_writes[1] = {};
    descriptor_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[1].pNext = NULL;
    descriptor_writes[1].dstSet = descriptor_sets[0];
    descriptor_writes[1].descriptorCount = 1;
    descriptor_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    descriptor_writes[1].pImageInfo = &info.texture_data.image_info;  // populated by init_texture()
    descriptor_writes[1].dstArrayElement = 0;
    descriptor_writes[1].dstBinding = 1;

    // Populate with info about our sampler
    descriptor_writes[2] = {};
    descriptor_writes[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[2].pNext = NULL;
    descriptor_writes[2].dstSet = descriptor_sets[0];
    descriptor_writes[2].descriptorCount = 1;
    descriptor_writes[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    descriptor_writes[2].pImageInfo = &samplerInfo;
    descriptor_writes[2].dstArrayElement = 0;
    descriptor_writes[2].dstBinding = 2;

    vkUpdateDescriptorSets(info.device, resource_count, descriptor_writes, 0, NULL);

    /* VULKAN_KEY_END */

    init_pipeline_cache(info);
    init_pipeline(info, depthPresent);
    init_presentable_image(info);

    VkClearValue clear_values[2];
    init_clear_color_and_depth(info, clear_values);

    VkRenderPassBeginInfo rp_begin;
    init_render_pass_begin_info(info, rp_begin);
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);

    vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS,
                            descriptor_sets, 0, NULL);

    const VkDeviceSize offsets[1] = {0};
    vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets);

    init_viewports(info);
    init_scissors(info);

    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);
    vkCmdEndRenderPass(info.cmd);
    res = vkEndCommandBuffer(info.cmd);
    assert(res == VK_SUCCESS);

    VkFence drawFence = {};
    init_fence(info, drawFence);
    VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    VkSubmitInfo submit_info = {};
    init_submit_info(info, submit_info, pipe_stage_flags);

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.graphics_queue, 1, &submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */
    VkPresentInfoKHR present = {};
    init_present_info(info, present);

    /* Make sure command buffer is finished before presenting */
    do {
        res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);
    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.present_queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    if (info.save_images) write_ppm(info, "separate_image_sampler");

    vkDestroyFence(info.device, drawFence, NULL);
    vkDestroySemaphore(info.device, info.imageAcquiredSemaphore, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);

    vkDestroySampler(info.device, separateSampler, NULL);
    vkDestroyImageView(info.device, info.textures[0].view, NULL);
    vkDestroyImage(info.device, info.textures[0].image, NULL);
    vkFreeMemory(info.device, info.textures[0].mem, NULL);

    // instead of destroy_descriptor_pool(info);
    vkDestroyDescriptorPool(info.device, descriptor_pool[0], NULL);

    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);

    // instead of destroy_descriptor_and_pipeline_layouts(info);
    for (int i = 0; i < descriptor_set_count; i++) vkDestroyDescriptorSetLayout(info.device, descriptor_layouts[i], NULL);
    vkDestroyPipelineLayout(info.device, info.pipeline_layout, NULL);

    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}