void D3D9RenderTextureCore::initialize() { RenderTextureCore::initialize(); initializeSurfaces(); }
void D3D9RenderTextureCore::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) { initializeSurfaces(); }
Surfaces::Surfaces(){ currentFile = ""; comparedFile = ""; setName = ""; initializeSurfaces(); }