/**
 * @brief Fills the fields from the existing entity.
 */
void EditEntityDialog::initialize() {

  initialize_simple_booleans();
  initialize_simple_integers();
  initialize_simple_strings();

  initialize_behavior();
  initialize_breed();
  initialize_damage_on_enemies();
  initialize_destination();
  initialize_destination_map();
  initialize_direction();
  initialize_font();
  initialize_ground();
  initialize_layer();
  initialize_maximum_moves();
  initialize_model();
  initialize_name();
  initialize_opening_method();
  initialize_rank();
  initialize_savegame_variable();
  initialize_size();
  initialize_sound();
  initialize_sprite();
  initialize_subtype();
  initialize_transition();
  initialize_treasure();
  initialize_type();
  initialize_weight();
  initialize_xy();

  adjustSize();
}
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void initialize_util_module() {
    initialize_debug();
    initialize_trace();
    initialize_serializer();
    initialize_thread();
    initialize_ascii();
    initialize_thread_script_state();
    initialize_script_state();
    initialize_name();
    initialize_name_generator();
    initialize_lean_path();
}