/** * @brief Fills the fields from the existing entity. */ void EditEntityDialog::initialize() { initialize_simple_booleans(); initialize_simple_integers(); initialize_simple_strings(); initialize_behavior(); initialize_breed(); initialize_damage_on_enemies(); initialize_destination(); initialize_destination_map(); initialize_direction(); initialize_font(); initialize_ground(); initialize_layer(); initialize_maximum_moves(); initialize_model(); initialize_name(); initialize_opening_method(); initialize_rank(); initialize_savegame_variable(); initialize_size(); initialize_sound(); initialize_sprite(); initialize_subtype(); initialize_transition(); initialize_treasure(); initialize_type(); initialize_weight(); initialize_xy(); adjustSize(); }
void initialize_util_module() { initialize_debug(); initialize_trace(); initialize_serializer(); initialize_thread(); initialize_ascii(); initialize_thread_script_state(); initialize_script_state(); initialize_name(); initialize_name_generator(); initialize_lean_path(); }