void input_overlay_set_scale_factor(input_overlay_t *ol, float scale) { for (size_t i = 0; i < ol->size; i++) input_overlay_scale(&ol->overlays[i], scale); ol->iface->vertex_geom(ol->iface_data, ol->active->mod_x, ol->active->mod_y, ol->active->mod_w, ol->active->mod_h); }
void input_overlay_set_scale_factor(input_overlay_t *ol, float scale) { size_t i; for (i = 0; i < ol->size; i++) input_overlay_scale(&ol->overlays[i], scale); input_overlay_set_vertex_geom(ol); }
/** * input_overlay_set_scale_factor: * @ol : Overlay handle. * @scale : Factor of scale to apply. * * Scales the overlay by a factor of scale. **/ void input_overlay_set_scale_factor(float scale) { size_t i; input_overlay_t *ol = overlay_ptr; if (!ol) return; for (i = 0; i < ol->size; i++) input_overlay_scale(&ol->overlays[i], scale); input_overlay_set_vertex_geom(); }
/** * input_overlay_set_scale_factor: * @ol : Overlay handle. * @scale : Factor of scale to apply. * * Scales the overlay by a factor of scale. **/ void input_overlay_set_scale_factor(input_overlay_t *ol, float scale) { size_t i; /* TODO/FIXME - Bad hackery. Should get rid of this */ if (!ol) ol = overlay_ptr; if (!ol) return; for (i = 0; i < ol->size; i++) input_overlay_scale(&ol->overlays[i], scale); input_overlay_set_vertex_geom(ol); }