void BxLevelScene::mousePressEvent(QGraphicsSceneMouseEvent* event)
{
    if(event->button() != Qt::LeftButton)
        return;

    switch (mMode)
    {
        case insertItem:
        {
            BxActorItem* newItem = new BxActorItem();

            BxIntAttribute* radiusAttr = new BxIntAttribute("radius", 5);
            newItem->addAttribute(radiusAttr);


            newItem->setPos(event->scenePos());
            insertActor(newItem);
            setMode(moveItem);
        }
            break;
        default:
            ;
    }
    QGraphicsScene::mousePressEvent(event);
}
Esempio n. 2
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Actor* ActorBank::createActor(const Location& location, float radius)
{
	Actor* actor = new Actor(location, radius);
	insertActor(*actor);
	return actor;
}