void SelectionDelegate::initStructure(GLWidget *widget, ProjectTreeItem *parent) { // save the widget m_widget = widget; // add the labels m_label = insertExpandableItem(parent); m_label->setData(0, alias()); }
void LabelDelegate::initStructure(GLWidget *, ProjectTreeItem *parent) { // add the label m_label = insertExpandableItem(parent); m_label->setData(0, alias()); }