Esempio n. 1
0
void
brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
{
   bool multisampled = mt->num_samples > 1;
   mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format);
   mt->align_h =
      intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);

   switch (mt->target) {
   case GL_TEXTURE_CUBE_MAP:
      if (brw->gen == 4) {
         /* Gen4 stores cube maps as 3D textures. */
         assert(mt->physical_depth0 == 6);
         brw_miptree_layout_texture_3d(brw, mt);
      } else {
         /* All other hardware stores cube maps as 2D arrays. */
	 brw_miptree_layout_texture_array(brw, mt);
      }
      break;

   case GL_TEXTURE_3D:
      brw_miptree_layout_texture_3d(brw, mt);
      break;

   case GL_TEXTURE_1D_ARRAY:
   case GL_TEXTURE_2D_ARRAY:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   case GL_TEXTURE_CUBE_MAP_ARRAY:
      brw_miptree_layout_texture_array(brw, mt);
      break;

   default:
      switch (mt->msaa_layout) {
      case INTEL_MSAA_LAYOUT_UMS:
      case INTEL_MSAA_LAYOUT_CMS:
         brw_miptree_layout_texture_array(brw, mt);
         break;
      case INTEL_MSAA_LAYOUT_NONE:
      case INTEL_MSAA_LAYOUT_IMS:
         brw_miptree_layout_2d(mt);
         break;
      }
      break;
   }
   DBG("%s: %dx%dx%d\n", __FUNCTION__,
       mt->total_width, mt->total_height, mt->cpp);
}
Esempio n. 2
0
void
brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
{
   bool multisampled = mt->num_samples > 1;
   bool gen6_hiz_or_stencil = false;

   if (brw->gen == 6 && mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
      const GLenum base_format = _mesa_get_format_base_format(mt->format);
      gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_format(base_format);
   }

   if (gen6_hiz_or_stencil) {
      /* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because the
       * hardware doesn't support multiple mip levels on stencil/hiz.
       *
       * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
       * "The hierarchical depth buffer does not support the LOD field"
       *
       * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
       * "The stencil depth buffer does not support the LOD field"
       */
      if (mt->format == MESA_FORMAT_S_UINT8) {
         /* Stencil uses W tiling, so we force W tiling alignment for the
          * ALL_SLICES_AT_EACH_LOD miptree layout.
          */
         mt->align_w = 64;
         mt->align_h = 64;
      } else {
         /* Depth uses Y tiling, so we force need Y tiling alignment for the
          * ALL_SLICES_AT_EACH_LOD miptree layout.
          */
         mt->align_w = 128 / mt->cpp;
         mt->align_h = 32;
      }
   } else {
      mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt);
      mt->align_h =
         intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
   }

   switch (mt->target) {
   case GL_TEXTURE_CUBE_MAP:
      if (brw->gen == 4) {
         /* Gen4 stores cube maps as 3D textures. */
         assert(mt->physical_depth0 == 6);
         brw_miptree_layout_texture_3d(brw, mt);
      } else {
         /* All other hardware stores cube maps as 2D arrays. */
	 brw_miptree_layout_texture_array(brw, mt);
      }
      break;

   case GL_TEXTURE_3D:
      if (brw->gen >= 9)
         brw_miptree_layout_texture_array(brw, mt);
      else
         brw_miptree_layout_texture_3d(brw, mt);
      break;

   case GL_TEXTURE_1D_ARRAY:
   case GL_TEXTURE_2D_ARRAY:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   case GL_TEXTURE_CUBE_MAP_ARRAY:
      brw_miptree_layout_texture_array(brw, mt);
      break;

   default:
      switch (mt->msaa_layout) {
      case INTEL_MSAA_LAYOUT_UMS:
      case INTEL_MSAA_LAYOUT_CMS:
         brw_miptree_layout_texture_array(brw, mt);
         break;
      case INTEL_MSAA_LAYOUT_NONE:
      case INTEL_MSAA_LAYOUT_IMS:
         if (use_linear_1d_layout(brw, mt))
            gen9_miptree_layout_1d(mt);
         else
            brw_miptree_layout_2d(mt);
         break;
      }
      break;
   }
   DBG("%s: %dx%dx%d\n", __FUNCTION__,
       mt->total_width, mt->total_height, mt->cpp);
}
Esempio n. 3
0
static void
intel_miptree_set_alignment(struct brw_context *brw,
                            struct intel_mipmap_tree *mt,
                            uint32_t layout_flags)
{
   /**
    * From the "Alignment Unit Size" section of various specs, namely:
    * - Gen3 Spec: "Memory Data Formats" Volume,         Section 1.20.1.4
    * - i965 and G45 PRMs:             Volume 1,         Section 6.17.3.4.
    * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
    * - BSpec (for Ivybridge and slight variations in separate stencil)
    */
   bool gen6_hiz_or_stencil = false;

   if (brw->gen == 6 && mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
      const GLenum base_format = _mesa_get_format_base_format(mt->format);
      gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_format(base_format);
   }

   if (gen6_hiz_or_stencil) {
      /* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because the
       * hardware doesn't support multiple mip levels on stencil/hiz.
       *
       * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
       * "The hierarchical depth buffer does not support the LOD field"
       *
       * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
       * "The stencil depth buffer does not support the LOD field"
       */
      if (mt->format == MESA_FORMAT_S_UINT8) {
         /* Stencil uses W tiling, so we force W tiling alignment for the
          * ALL_SLICES_AT_EACH_LOD miptree layout.
          */
         mt->align_w = 64;
         mt->align_h = 64;
         assert((layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);
      } else {
         /* Depth uses Y tiling, so we force need Y tiling alignment for the
          * ALL_SLICES_AT_EACH_LOD miptree layout.
          */
         mt->align_w = 128 / mt->cpp;
         mt->align_h = 32;
      }
   } else if (mt->compressed) {
       /* The hardware alignment requirements for compressed textures
        * happen to match the block boundaries.
        */
      _mesa_get_format_block_size(mt->format, &mt->align_w, &mt->align_h);

      /* On Gen9+ we can pick our own alignment for compressed textures but it
       * has to be a multiple of the block size. The minimum alignment we can
       * pick is 4 so we effectively have to align to 4 times the block
       * size
       */
      if (brw->gen >= 9) {
         mt->align_w *= 4;
         mt->align_h *= 4;
      }
   } else if (mt->format == MESA_FORMAT_S_UINT8) {
      mt->align_w = 8;
      mt->align_h = brw->gen >= 7 ? 8 : 4;
   } else if (brw->gen >= 9 && mt->tr_mode != INTEL_MIPTREE_TRMODE_NONE) {
      /* XY_FAST_COPY_BLT doesn't support horizontal alignment < 32 or
       * vertical alignment < 64. */
      mt->align_w = MAX2(tr_mode_horizontal_texture_alignment(brw, mt), 32);
      mt->align_h = MAX2(tr_mode_vertical_texture_alignment(brw, mt), 64);
   } else {
      mt->align_w =
         intel_horizontal_texture_alignment_unit(brw, mt, layout_flags);
      mt->align_h = intel_vertical_texture_alignment_unit(brw, mt);
   }
}