/** * intel_vgpu_init_mmio - init MMIO space * @vgpu: a vGPU * * Returns: * Zero on success, negative error code if failed */ int intel_vgpu_init_mmio(struct intel_vgpu *vgpu) { const struct intel_gvt_device_info *info = &vgpu->gvt->device_info; vgpu->mmio.vreg = vzalloc(array_size(info->mmio_size, 2)); if (!vgpu->mmio.vreg) return -ENOMEM; vgpu->mmio.sreg = vgpu->mmio.vreg + info->mmio_size; intel_vgpu_reset_mmio(vgpu, true); return 0; }
/** * intel_gvt_reset_vgpu_locked - reset a virtual GPU by DMLR or GT reset * @vgpu: virtual GPU * @dmlr: vGPU Device Model Level Reset or GT Reset * @engine_mask: engines to reset for GT reset * * This function is called when user wants to reset a virtual GPU through * device model reset or GT reset. The caller should hold the gvt lock. * * vGPU Device Model Level Reset (DMLR) simulates the PCI level reset to reset * the whole vGPU to default state as when it is created. This vGPU function * is required both for functionary and security concerns.The ultimate goal * of vGPU FLR is that reuse a vGPU instance by virtual machines. When we * assign a vGPU to a virtual machine we must isse such reset first. * * Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines * (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec. * Unlike the FLR, GT reset only reset particular resource of a vGPU per * the reset request. Guest driver can issue a GT reset by programming the * virtual GDRST register to reset specific virtual GPU engine or all * engines. * * The parameter dev_level is to identify if we will do DMLR or GT reset. * The parameter engine_mask is to specific the engines that need to be * resetted. If value ALL_ENGINES is given for engine_mask, it means * the caller requests a full GT reset that we will reset all virtual * GPU engines. For FLR, engine_mask is ignored. */ void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr, unsigned int engine_mask) { struct intel_gvt *gvt = vgpu->gvt; struct intel_gvt_workload_scheduler *scheduler = &gvt->scheduler; unsigned int resetting_eng = dmlr ? ALL_ENGINES : engine_mask; gvt_dbg_core("------------------------------------------\n"); gvt_dbg_core("resseting vgpu%d, dmlr %d, engine_mask %08x\n", vgpu->id, dmlr, engine_mask); vgpu->resetting_eng = resetting_eng; intel_vgpu_stop_schedule(vgpu); /* * The current_vgpu will set to NULL after stopping the * scheduler when the reset is triggered by current vgpu. */ if (scheduler->current_vgpu == NULL) { mutex_unlock(&gvt->lock); intel_gvt_wait_vgpu_idle(vgpu); mutex_lock(&gvt->lock); } intel_vgpu_reset_submission(vgpu, resetting_eng); /* full GPU reset or device model level reset */ if (engine_mask == ALL_ENGINES || dmlr) { intel_vgpu_select_submission_ops(vgpu, ALL_ENGINES, 0); /*fence will not be reset during virtual reset */ if (dmlr) { intel_vgpu_reset_gtt(vgpu); intel_vgpu_reset_resource(vgpu); } intel_vgpu_reset_mmio(vgpu, dmlr); populate_pvinfo_page(vgpu); intel_vgpu_reset_display(vgpu); if (dmlr) { intel_vgpu_reset_cfg_space(vgpu); /* only reset the failsafe mode when dmlr reset */ vgpu->failsafe = false; vgpu->pv_notified = false; } } vgpu->resetting_eng = 0; gvt_dbg_core("reset vgpu%d done\n", vgpu->id); gvt_dbg_core("------------------------------------------\n"); }
/** * intel_gvt_reset_vgpu_locked - reset a virtual GPU by DMLR or GT reset * @vgpu: virtual GPU * @dmlr: vGPU Device Model Level Reset or GT Reset * @engine_mask: engines to reset for GT reset * * This function is called when user wants to reset a virtual GPU through * device model reset or GT reset. The caller should hold the gvt lock. * * vGPU Device Model Level Reset (DMLR) simulates the PCI level reset to reset * the whole vGPU to default state as when it is created. This vGPU function * is required both for functionary and security concerns.The ultimate goal * of vGPU FLR is that reuse a vGPU instance by virtual machines. When we * assign a vGPU to a virtual machine we must isse such reset first. * * Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines * (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec. * Unlike the FLR, GT reset only reset particular resource of a vGPU per * the reset request. Guest driver can issue a GT reset by programming the * virtual GDRST register to reset specific virtual GPU engine or all * engines. * * The parameter dev_level is to identify if we will do DMLR or GT reset. * The parameter engine_mask is to specific the engines that need to be * resetted. If value ALL_ENGINES is given for engine_mask, it means * the caller requests a full GT reset that we will reset all virtual * GPU engines. For FLR, engine_mask is ignored. */ void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr, unsigned int engine_mask) { struct intel_gvt *gvt = vgpu->gvt; struct intel_gvt_workload_scheduler *scheduler = &gvt->scheduler; gvt_dbg_core("------------------------------------------\n"); gvt_dbg_core("resseting vgpu%d, dmlr %d, engine_mask %08x\n", vgpu->id, dmlr, engine_mask); vgpu->resetting = true; intel_vgpu_stop_schedule(vgpu); /* * The current_vgpu will set to NULL after stopping the * scheduler when the reset is triggered by current vgpu. */ if (scheduler->current_vgpu == NULL) { mutex_unlock(&gvt->lock); intel_gvt_wait_vgpu_idle(vgpu); mutex_lock(&gvt->lock); } intel_vgpu_reset_execlist(vgpu, dmlr ? ALL_ENGINES : engine_mask); /* full GPU reset or device model level reset */ if (engine_mask == ALL_ENGINES || dmlr) { intel_vgpu_reset_gtt(vgpu, dmlr); intel_vgpu_reset_resource(vgpu); intel_vgpu_reset_mmio(vgpu); populate_pvinfo_page(vgpu); intel_vgpu_reset_display(vgpu); if (dmlr) intel_vgpu_reset_cfg_space(vgpu); } vgpu->resetting = false; gvt_dbg_core("reset vgpu%d done\n", vgpu->id); gvt_dbg_core("------------------------------------------\n"); }